The Big Standalone list is constantly being updated, new releases marked with "**".
What is CTM? It means "Complete The Monument" and involves exploring hostile landscapes to find blocks or materials (typically colored wool) and placing them in a trophy-like monument! The primary appeal of the genre in terms of gameplay is the introduction of a concrete goal into the endless sandbox that is Minecraft. It was originally created by Vechs' Super Hostile series and has since exploded into a genre of hundreds of maps!
Here is the list format, starting with the original and greatest CTM series:
Super Hostile
Creator: Vechs
# of maps: 11 (+2 Mini Hostile)
Features: Heavy combat & mostly terrain-focused environments. Open-world, Branching, etc.*
Rating: 10
Commentary: Vechs' maps really cover the gamut of every sort of terrain and style of progression. The sense of scale in his maps can only be described as "sublime." Known for being very difficult, they deal with dungeon-crawling and navigating large, violent areas. His map thread is the main resource for CTM as well.
Image:
Please message me if you have any insightful commentary in the vein of what I'm writing (green text) about a map/series you have completed.
Reviewer list:
-Here's the color coding for all the reviewers in this thread.
Gray Text is commentary by bman1255
Orange Text is commentary by isaac_bardin
Salmon Text is commentary by killfish11
Brown Text is commentary by kingkaider
Light Blue Text is commentary by Knyghtfalcon
Red Text is commentary by Michael7123
Blue Text is commentary by Naxza
Purple Text is commentary by padsanda
Green Text is commentary by z_bill
I want CTM Central to be a resource that is not just a list, but a place to discuss CTM and our favorite maps. Please stay tuned!
It would be cool if you posted:
-Victory screenshots of your CTM conquests!
-Let's Plays of Non-Vechs CTM maps (let's keep Vechs' vids in his thread please).
-Screens of CTM Works in Progress!
The original CTM Central thread and idea by Goreae. Thanks to him!
Classic CTM Series:
-Vechs classic style of collecting primarily wool.
Please check the first post for reviewer list (what color belongs to who)!
Corrupt Lands
Creator: xerothomas
# of maps: 4
Features: Open world branching combined with unique dungeons to explore.
Rating: 9
Commentary: XeroThomas has manifested vast worlds to explore, stirred in some 'complete the monument' genre, and held it all together with a piece of a story at each new area you reach. Each location is well defined and will require a wide array of techniques in order to obtain the respective pieces of wool. XeroThomas has done a really nice job in designing some locations in these maps - a style that is not like any other. Expect a good challenge, a nice view, and a lot of fun with these maps.
Image:
Forgotten Lands
Creator: Cranica
# of maps: 2
Features: Beautiful, puzzle-style areas. Branching gameplay.
Rating: 9
Commentary: Cranica's series is a brilliantly paced and inventive series in the mold of Vechs. His first map, Forgotten Depths feels like Kaizo Caverns Plus. The areas are well thought-out, aesthetically appealing and interesting, and have much variety without being overwhelming.
Image:
Tenebrous Tales
Creator: Thadiwyn
# of maps: 2
Features: Masterful aesthetics, well balanced, creative worlds, elements of plot
Rating: 9
Commentary: These maps are a challenge from start to finish. The First map, Blight Castle, takes place predominantly indoors, and is one of the first CTM map to have a storyline comparable to a well designed adventure map. His second map, Doomsday, challenges you to keep a furnace running while exploring three unique dungeons. If the furnace turns off, the victory monument explodes, and you have to start over. These maps are truly on par with the Super Hostile Series.
Image:
The Ruthless Regions
Creator: Amalon
# of maps: 2
Features: Intricate maps, great-looking terrain, awesome loot.
Rating: 8
The Ruthless Regions is a fun-to-play and visually appealing series. While the first map has many flaws, such as obvious MCedit brush strokes, the second map more than makes up for the first. Amalon really shines in this map, using many inventive traps, giving the player a lot of awesome loot such as enchanted tools and armor, and sculpting the terrain into what is one of the most aesthetically appealing CTM maps ever. Additionally, the intricacy and depth of these maps provides fun for hours upon hours.
Image:
Brandonn's Mini-CTM
Creator: Brandonn
# of Maps: 2
Features: Well designed areas, rewards smart gameplay, no filler
Rating: 7/5
Commentary: If you've ever felt like scavenging for resources, fighting tooth and nail to survive, these maps are your ticket. Some of the best organized maps, you can tell lots of work went into designing them, optimized to challenge you and make you really think about your next move. Bonus points for unique victory monuments and the funnest maze I've ever played in the game.
BRan's maps are a bit small, but look very nice and seem well planned out. They are fun to play, regardless of their length. His second map is a real fun one also, He has a very nice... suprise . The only problem is the amount he likes to blow up the gold and wool, since he offers only enough gold for 1 block. If you lose one, you're out. Image
Deathly Lands
Creator: timetoslide
# of maps: 8
Features:
Rating: 7
Commentary: Timetoslide has given some of the most original and interesting terrain I've seen in CTM maps since I first saw Legendary, As a map maker myself he defiantly was a big Inspiration. Although he is a very talented BUILDER I believe as a map maker he still needs one big one for him to apply his knowledge from his many other maps into one insanely brilliant map.
(z_bill's note: timetoslide has moved into another series in a genre he's developing, Rescue The Animals (RTA). Deathly Trails, while not strictly CTM, are similar maps in that you collect mobs instead of blocks.)
Image:
Extremely Malevolent
Creator: stuntdude
# of maps: 2
Features: Separate open space and dungeoneering areas, varying difficulties.
Rating: 7
Commentary: In a time where maps are popping up which are huge in size and increasingly more difficult, stuntdude brings 2 maps catered to the average Minecraft player. Asterak Caverns presents you with an intricate underground world to explore, each area presenting a new challenge. The Undersea places you in the middle of an endless sea of lava with smaller areas to conquer. Both maps have optional monument challenges allowing the player to choose their own level of accomplishment. Be sure to keep on the lookout for epic loot along the way!
Image:
HostileCraft
Creator: NoobieKills
# of maps: 4
Features: Familiar maps with well-planned challenges, plenty of areas to visit and mobs to cut a path through.
Rating: 7
If you're a long time fan of the Super Hostile series, you'll feel right at home with these maps. Unfortunately, the earlier maps may resemble Vechs' series a bit too closely, particularly with the Frozen Lands map. The implied difficulty on each of the maps is spot on- you can expect much more trouble in Underground Hostilities than the others, for example. Still, you WILL die again and again if you take a forward approach to any of the dungeons- craftiness will be your armor where equipment fails. In all, you can expect a satisfying play experience from this series, especially if you like thinking your way through or around devilish traps and ambushes.
Image:
Maps of Death
Creator: knaroef
# of maps: 3
Features: Short but compelling gameplay
Rating: 7
Commentary: For those who like CTM maps but maybe don't have the time to play a large one, and find mini-CTM's patronising, this is the solution. The maps may be short, but they feel fully complete, and provide a good afternoon's entertainment. Nothing special here, but some all-round good gameplay.
Image:
Absolute Phenom
Creator: Legendary_Phenom
# of maps: 2
Features: Sky platform with stone pillars housing expansive cave systems.
Rating: 6 / 3
Commentary: Come for the wool, stay for the danger. The hostile tone is set right away leading into your first cave. Try to take on the creatures of the night for an added challenge. Extensive exploration will be needed both below and above ground in order to complete the wool monument. Be sure to expect a surprise or two along the way.
The first map is dominated by obvious MCEdit brushes and stone, the base material of the map. This, in combination with obnoxious wool locations and poor ressource placement which can easily eliminate any challenge, will soon start to bore you. I'll tip my hat if you can manage to find all the wool chests in this map without cheating.
The second map isn't even closely done, it only has one area, but is already up for download, which makes me question the decision to put this into the "CTM series" section. The map incorporates the linear-branching style and clearly got potential, though.
Image:
The Cybele Adventures
Creator: kingkaider
# of maps: 3
Features: Wildly varying design choices and CTM 'flavors,' open world survival or dungeoneering, fairly high difficulty, challenge split between maintaining self and fighting mobs, initially poor visuals.
Rating: 6/10.
Summary: Kingkaider's series boasts an astonishingly large amount of style variation for three maps, for better or worse. Though series by name, players are best off choosing which of the maps best fits them as opposed to playing maps chonologically. Initially, there's little to look at, but a sense of style develops as the maps progress. Gameplay is intense no matter which map you choose. Possibly difficult and undoubtedly frustrating at parts, these maps are not for those lacking determination. Consider bringing a friend for additional carnage or setting the difficulty to Hard if you've the stones for it or believe Losing is Fun.
Image:
Warped Precision
Creator: Megahostile123
# of maps: 2
Features: Linear-branching
Rating: 6
Commentary: The first map in this series, Athletarum Caverns, is reminiscent of Vechs' Spellbound Caves, especially when you look at areas like the "Flooded Library", but also has open-sky areas like a secret-filled vast forest with a castle in the center. Ressource placement is not ideal, as you could either get full iron armor right after reaching the first intersection, or right before completing it, creating quite some challenge to the absolute lack of armor. Nevertheless, you'll surely enjoy this fairly solid CTM map when attempting it, but also don't expect too much innovation going on here.
Image:
Sungamer's Feared Maps
Creator: SungameEdit
# of maps: 2 Features: Beautiful areas, but poor dungeons. Rating: 5 Commentary: Sungamer's first map, Heaven's Realm, has a great focus on aesthetics throughout the main world, capturing the essence of a heavenly realm well. However, the distribution of resources is *interesting*, as most float in huge spheres that the player must bridge and pillar to. The dungeons themselves are also less well designed, as they all either feature a very similar passageway/cave made from different materials each time, or are simple and for the most part easy buildings. Come take a look if you want inspiration for a bit, but don't expect great gameplay. The second map, Nether's Rage, is largely unplayable due to the system-crippling lag in the very first area due to an excess of bedrock.
Image: ?
Unforgiving Lands
Creator: Leafcake
# of maps: 3
Features: Lots of fire & mob-intensive dungeons, few traps. Large maps.
Rating:5
Commentary: The first map in the series consists massive forest above individual caves with dungeons in them. The second map is consists of floating islands of netherrack brick, some gravel, lava, and lots of ghast and blaze spawners. Both maps rely almost entirely on mobs, with few traps. I would rate it higher, except some of the terrain is off (ie: floating snow layer blocks), and some practically impossible dungeons (100 skeleton spawners in a 30 by 30 room). The first map is enjoyable, and I highly recommend it. The second one is essentially impossible to complete, only play it if you enjoy rage quitting.
Image:
Amos Survival
Creator: xXAmosXx
# of maps: 2
Features: Cut & dried CTM with an unforgiving nature, few handouts, extreme scarcity of food.
Rating: 4
Commentary: Galexy Super Nova is a planetoids-style map with no consideration for the player and goals designed only to get you to play enough to see everything. Design is haphazard and amateurish. Skyline Caverns, on the other hand, is a fairly unoriginal-yet-refreshingly-uncomplicated CTM map which rewards skill and creativity with a fun environment to romp around in. Don't expect to be wowed, but it's certainly more entertaining than the previous map. Skip Galexy Super NovaX unless you hate yourself. Play Skyline Caverns if you want a CTM challenge that thrusts you into the map and doesn't bother you with handouts or complicated traps or hide-and-seek adventures for wool.
Image:
Dangerous Dimensions
Creator: Alphaedge
# of maps: 2
Features: Small maps crammed with dungeons
Rating: 4
Commentary: These maps have potential, but many of the ideas are too heavily lifted from other maps. For instance, The Livid Isles is survival island by way of Vechs. They also seem to devolve into rigid corridors or massive square rooms of darkness filled with spawners. There just isn't much creativity in the areas. Plus, he really likes to blow up the wool.
If you've ever wondered what would happen if you fill an entire room with {insert random badness here}, chances are you will find it in The Creeper Caverns. It might be a good idea to make a backup (or two) from time to time.
Image:
Super Survival
Creator: Taizzzzzed
# of maps: 2
Features: Marathon length play times to complete, very different map sizes.
Rating: 3
Commentary: The first map reminds me of skyblock, only in reverse. The second map is like the first version of sea of flames. Both of the maps are good concepts, but they need to have a lot of changes made. If you download these maps, I can guarantee that it will take a very long time to complete them. If you are looking to climb walls, and build massive bridges over lava, but not so keen on fighting mobs, this series is for you.
Image:
Survival Worlds
Creator: sparton147
# of maps: 3
Features: Obvious MCEdit brushes, and fist-clenchingly bad spelling and grammar.
Rating: 3
Commentary: The survival worlds are set apart from other CTM maps in that it appears to have been made with little to no consideration for the mechanics of Minecraft. The first map features wool chests so far underwater it is impossible for the player to even reach them, let alone break the glass, and the second appears to simply consist of random sphere brushes of stone, interspersed by tiny areas of interest. Any and all dark areas in both maps are max spawn due to a lack of prethought.
Image:
Virtually Impossible
Creator: every1run
# of maps: 2
Features: Large single-theme maps with a lack of polish and detail; poorly executed survival ideas.
Rating: 3
Commentary: The Virtually Unconquerable series consists of two maps, neither of which propose any sort of unconquerable difficulty. No effort is made to give aesthetic life to these maps, with crude editing brush strokes ravaging the landscape. While fun in theory, these maps flop when it comes to gameplay. Bum through Sandstone Menace if you want to comb through a massive, round, snowy sandstone desert. Try Biospherical Problems if you want Biospheres with some sort of goal. If you want a decent CTM map, don't try either.
Image:
Cremonstonter's Maps
Creator: Cremonstonter2525
# of maps: 2
Image:
Deadly Dimensions
Creator: megahostile123
# of maps: 2
Image:
Extreme Survival
Creator: alexANDgames
# of maps: 2
Image:
Galdiir's Glorious CTM
Creator: galdiir
# of maps: 2
Image:
Imperium Selection
Creator: Viperoux
# of maps: 2
Variation CTM Series:
-These maps differenciate from the classic style, either hybrids of CTM and other genres or involve collecting other sorts of materials.
Vinyl Fantasy
Creator: three_two
# of maps: 3
Features: Huge, open-world maps, amazing terrain, unique dungeons.
Rating: 9
Vinyl Fantasy is, arguably, the best up-and-coming CTM map series. Many have said that three_two's maps parallel or are even better than Vechs', and for good reason. Aside from his mini-maps, the main focus is his brilliant and dazzling first map Vinyl Fantasy. It's a huge, open-world map with amazingly sculpted terrain. In this elaborate world, one must search for "Birdcages," which contain records. Finding one, you take it back to the JukeBox Monument, where a visual cue plays after you place it. This method is original and fun, reflecting the map as a whole. This series is a must-play given its enormous scale, inventive completion method, block combinations, and terrain design.
Image:
Twisted Logic
Creator: Kerblah/Stormesswan
# of maps: 5
Features: Open world, very exploration & puzzle-based, experimental, fresh gameplay
Rating: 8
Commentary: This series started as a survival/CTM hybrid and has evolved into the best exploration and story-based CTM maps. All about experimentation, you find interesting, fun things around every corner. They are absolutely filled to the brim with inventiveness, and there are tons of great secrets buried. The first map, Green Hill, merges the vanilla Minecraft experience perfectly with a narrative and puzzles. He is in the process of revamping the older maps, which are great but a little more identity-confused. The goal of the maps is to find records (and sometimes other materials) for The Note Room.
Image:
SphereCraft
Creator: Jep3
# of maps: 4
Features: Open world, platforming & building based, spheres!
Rating: 7
Commentary: This is one of the oldest and best CTM series. Comprising mostly of spheres, you have to scaffold and jump a lot, traverse sky areas, and discover unique materials (such as bedrock!) to complete his original Sphere of Triumph.
Image:
Peaceful CTM
Creator: gimlear
# of maps: 2
Features: Traps galore, and the ability to be played legitimately on peaceful.
Rating: 7
Commentary: A unique idea done well, but the lack of mobs mean that in most cases, if you are careful, traps should be easy to disarm or avoid, being based almost purely on Lava and TNT, leaving little in the way of serious threat to the careful. Having said that, however, you still need to be on your toes the whole way through both maps, although it must be said that the second is more liable to cause a lapse in concentration through sheer boredom of travelling through miles of pointless frozen wasteland.
Image:
Warrior's Disk
Creator: Dack105
# of maps: 2
Features: Open world, small/contained maps, balanced, unified themes
Rating: 7
Commentary: This is a prime example of how to make small maps that are still entirely fulfilling. Well designed, every inch of space is put to good use with fun dungeons and great scenery. Giving over completely to a single idea, for instance "Forlorn Gorge" or floating islands (in the map-maker's words "Skyblock meets Legendary"), these maps are focused and smartly deliver exactly what they promise. Also present are some fun, new gameplay ideas, such as a satisfiying enderpearl transportation system. The goal is to find all the Enchanted Disks.
Image:
Super Docile
Creator: Vechs
# of maps: 2
(This is here because you are able to dye wools, a bit different from a classic CTM)
Image:
I'm no longer going to be able to keep up with CTM multiplayer maps. The best place I've found to keep track of competitive Race for Wool maps and tournaments is The /r/mctourney Subreddit.
The Big CTM List:
-Since there are hundreds of maps at this point, the rest will be a simple list. The best way to get listed above is to make more maps, continuing to fine-tune your skills!
Naxza is going to start reviewing a few Standalone maps here. Stay tuned.
I think this is a great idea! Half the time I look at the map forums, I’m skimming it to see if there’s any new CTM maps. . . I’ll defiantly keep my eye on this!
Link to my map in siggy. There are pics on the post
Name: The Burning Desert Creator: Tonix Section: CTM Variation Brief Description: A deadly and dangerous desert fill with secrets and surprises. Your objective is to obtain a Iron Block, a Gold Block and a Diamond Block from dungeons which are filled with monsters and traps. Are you prepared for the fight?
Edit: Nevermind! Looks like I'm already in there! Cool.
Link to my map in siggy. There are pics on the post
Name: The Burning Desert Creator: Tonix Section: CTM Variation Brief Description: A deadly and dangerous desert fill with secrets and surprises. Your objective is to obtain a Iron Block, a Gold Block and a Diamond Block from dungeons which are filled with monsters and traps. Are you prepared for the fight?
Edit: Nevermind! Looks like I'm already in there! Cool.
I was pretty thorough in this first go. I added a couple maps that just appeared in the past few hours!
Your map looks great, be sure and tell me about any new releases as I might miss those in the future.
Awesome that you have compiled these lists - CTM is becoming my favorite genre of custom maps. Hope it keeps updated and gets some more exposure for some great map makers.
Good to see another CTM Central since Goreae's had problems with his internet for a while now. By the way, I've got a RFW map done, you can check it out in the sig and add it in the RFW section.
Are you going to add a CTW section for Vechs' new map?
EDIT: I must say I really want to get on that list. I should probably be taking a break but damn it I'm getting started. :biggrin.gif:
Yay and my map is in the list! And also please use the screenshot from my second map. I highly recommend not to play my first map too, as there are too much of obvious brushes here and there and unnatural looking terrain.
Good to see another CTM Central since Goreae's had problems with his internet for a while now. By the way, I've got a RFW map done, you can check it out in the sig and add it in the RFW section.
Are you going to add a CTW section for Vechs' new map?
EDIT: I must say I really want to get on that list. I should probably be taking a break but damn it I'm getting started. :biggrin.gif:
Got your RFW up! I'm not sure how to handle the SMP maps yet, especially since the Capture The Wool map came out. I mean, conceivably the genre shouldn't even be called "Race For Wool" because I'm sure maps will pop up that have nothing to do with wool. I'll see how it plays out.
Do you play a lot of these maps? I need someone to help rate/comment on them.
That goes for anyone who plays lots of any of these maps, need a bit of help. I wanted the descriptions to be objective and not have the creator write the blurbs. Only problem is, I don't have time to play a whole ton of maps!
Does anyone know a reviewer who has a thread that has covered many CTM maps?
I understand your desire to give the maps ratings, but perhaps linking to additional reviews could help prevent map creators from feeling this is a biased database.
Map name: The Islands of Chaos
Creator: Verofaza
Section: CTM Variation
Description: A series of islands with different themes, ranging from dense forest, to hell, to underwater. There are also areas it the Nether and the End.
Link: Forum Post
News:
New commentary on Cybele Adventures, Sungamer's Feared Maps, and Virtually Impossible series!!
CTM Central needs new Reviews/Commentary by you! Let me know if you have anything insightful to say about map you've beaten in the Series lists!
Naxza wants commentary for a new Standalone Map review section!
The Big Standalone list is constantly being updated, new releases marked with "**".
What is CTM? It means "Complete The Monument" and involves exploring hostile landscapes to find blocks or materials (typically colored wool) and placing them in a trophy-like monument! The primary appeal of the genre in terms of gameplay is the introduction of a concrete goal into the endless sandbox that is Minecraft. It was originally created by Vechs' Super Hostile series and has since exploded into a genre of hundreds of maps!
Here is the list format, starting with the original and greatest CTM series:
Super Hostile
Creator: Vechs
# of maps: 11 (+2 Mini Hostile)
Features: Heavy combat & mostly terrain-focused environments. Open-world, Branching, etc.*
Rating: 10
Commentary: Vechs' maps really cover the gamut of every sort of terrain and style of progression. The sense of scale in his maps can only be described as "sublime." Known for being very difficult, they deal with dungeon-crawling and navigating large, violent areas. His map thread is the main resource for CTM as well.
Image:
Please message me if you have any insightful commentary in the vein of what I'm writing (green text) about a map/series you have completed.
Reviewer list:
-Here's the color coding for all the reviewers in this thread.
Gray Text is commentary by bman1255
Orange Text is commentary by isaac_bardin
Salmon Text is commentary by killfish11
Brown Text is commentary by kingkaider
Light Blue Text is commentary by Knyghtfalcon
Red Text is commentary by Michael7123
Blue Text is commentary by Naxza
Purple Text is commentary by padsanda
Green Text is commentary by z_bill
Thread Contents:
Classic CTM Series
Variation CTM Series
Standalone CTM Maps
Banner:
Use this code to promote CTM Central!
I want CTM Central to be a resource that is not just a list, but a place to discuss CTM and our favorite maps. Please stay tuned!
It would be cool if you posted:
-Victory screenshots of your CTM conquests!
-Let's Plays of Non-Vechs CTM maps (let's keep Vechs' vids in his thread please).
-Screens of CTM Works in Progress!
The original CTM Central thread and idea by Goreae. Thanks to him!
-Vechs classic style of collecting primarily wool.
Please check the first post for reviewer list (what color belongs to who)!
Corrupt Lands
Creator: xerothomas
# of maps: 4
Features: Open world branching combined with unique dungeons to explore.
Rating: 9
Commentary: XeroThomas has manifested vast worlds to explore, stirred in some 'complete the monument' genre, and held it all together with a piece of a story at each new area you reach. Each location is well defined and will require a wide array of techniques in order to obtain the respective pieces of wool. XeroThomas has done a really nice job in designing some locations in these maps - a style that is not like any other. Expect a good challenge, a nice view, and a lot of fun with these maps.
Image:
Forgotten Lands
Creator: Cranica
# of maps: 2
Features: Beautiful, puzzle-style areas. Branching gameplay.
Rating: 9
Commentary: Cranica's series is a brilliantly paced and inventive series in the mold of Vechs. His first map, Forgotten Depths feels like Kaizo Caverns Plus. The areas are well thought-out, aesthetically appealing and interesting, and have much variety without being overwhelming.
Image:
Tenebrous Tales
Creator: Thadiwyn
# of maps: 2
Features: Masterful aesthetics, well balanced, creative worlds, elements of plot
Rating: 9
Commentary: These maps are a challenge from start to finish. The First map, Blight Castle, takes place predominantly indoors, and is one of the first CTM map to have a storyline comparable to a well designed adventure map. His second map, Doomsday, challenges you to keep a furnace running while exploring three unique dungeons. If the furnace turns off, the victory monument explodes, and you have to start over. These maps are truly on par with the Super Hostile Series.
Image:
The Ruthless Regions
Creator: Amalon
# of maps: 2
Features: Intricate maps, great-looking terrain, awesome loot.
Rating: 8
The Ruthless Regions is a fun-to-play and visually appealing series. While the first map has many flaws, such as obvious MCedit brush strokes, the second map more than makes up for the first. Amalon really shines in this map, using many inventive traps, giving the player a lot of awesome loot such as enchanted tools and armor, and sculpting the terrain into what is one of the most aesthetically appealing CTM maps ever. Additionally, the intricacy and depth of these maps provides fun for hours upon hours.
Image:
Brandonn's Mini-CTM
Creator: Brandonn
# of Maps: 2
Features: Well designed areas, rewards smart gameplay, no filler
Rating: 7/5
Commentary: If you've ever felt like scavenging for resources, fighting tooth and nail to survive, these maps are your ticket. Some of the best organized maps, you can tell lots of work went into designing them, optimized to challenge you and make you really think about your next move. Bonus points for unique victory monuments and the funnest maze I've ever played in the game.
BRan's maps are a bit small, but look very nice and seem well planned out. They are fun to play, regardless of their length. His second map is a real fun one also, He has a very nice... suprise . The only problem is the amount he likes to blow up the gold and wool, since he offers only enough gold for 1 block. If you lose one, you're out.
Image
Deathly Lands
Creator: timetoslide
# of maps: 8
Features:
Rating: 7
Commentary: Timetoslide has given some of the most original and interesting terrain I've seen in CTM maps since I first saw Legendary, As a map maker myself he defiantly was a big Inspiration. Although he is a very talented BUILDER I believe as a map maker he still needs one big one for him to apply his knowledge from his many other maps into one insanely brilliant map.
(z_bill's note: timetoslide has moved into another series in a genre he's developing, Rescue The Animals (RTA). Deathly Trails, while not strictly CTM, are similar maps in that you collect mobs instead of blocks.)
Image:
Extremely Malevolent
Creator: stuntdude
# of maps: 2
Features: Separate open space and dungeoneering areas, varying difficulties.
Rating: 7
Commentary: In a time where maps are popping up which are huge in size and increasingly more difficult, stuntdude brings 2 maps catered to the average Minecraft player. Asterak Caverns presents you with an intricate underground world to explore, each area presenting a new challenge. The Undersea places you in the middle of an endless sea of lava with smaller areas to conquer. Both maps have optional monument challenges allowing the player to choose their own level of accomplishment. Be sure to keep on the lookout for epic loot along the way!
Image:
HostileCraft
Creator: NoobieKills
# of maps: 4
Features: Familiar maps with well-planned challenges, plenty of areas to visit and mobs to cut a path through.
Rating: 7
If you're a long time fan of the Super Hostile series, you'll feel right at home with these maps. Unfortunately, the earlier maps may resemble Vechs' series a bit too closely, particularly with the Frozen Lands map. The implied difficulty on each of the maps is spot on- you can expect much more trouble in Underground Hostilities than the others, for example. Still, you WILL die again and again if you take a forward approach to any of the dungeons- craftiness will be your armor where equipment fails. In all, you can expect a satisfying play experience from this series, especially if you like thinking your way through or around devilish traps and ambushes.
Image:
Maps of Death
Creator: knaroef
# of maps: 3
Features: Short but compelling gameplay
Rating: 7
Commentary: For those who like CTM maps but maybe don't have the time to play a large one, and find mini-CTM's patronising, this is the solution. The maps may be short, but they feel fully complete, and provide a good afternoon's entertainment. Nothing special here, but some all-round good gameplay.
Image:
Absolute Phenom
Creator: Legendary_Phenom
# of maps: 2
Features: Sky platform with stone pillars housing expansive cave systems.
Rating: 6 / 3
Commentary: Come for the wool, stay for the danger. The hostile tone is set right away leading into your first cave. Try to take on the creatures of the night for an added challenge. Extensive exploration will be needed both below and above ground in order to complete the wool monument. Be sure to expect a surprise or two along the way.
The first map is dominated by obvious MCEdit brushes and stone, the base material of the map. This, in combination with obnoxious wool locations and poor ressource placement which can easily eliminate any challenge, will soon start to bore you. I'll tip my hat if you can manage to find all the wool chests in this map without cheating.
The second map isn't even closely done, it only has one area, but is already up for download, which makes me question the decision to put this into the "CTM series" section. The map incorporates the linear-branching style and clearly got potential, though.
Image:
The Cybele Adventures
Creator: kingkaider
# of maps: 3
Features: Wildly varying design choices and CTM 'flavors,' open world survival or dungeoneering, fairly high difficulty, challenge split between maintaining self and fighting mobs, initially poor visuals.
Rating: 6/10.
Summary: Kingkaider's series boasts an astonishingly large amount of style variation for three maps, for better or worse. Though series by name, players are best off choosing which of the maps best fits them as opposed to playing maps chonologically. Initially, there's little to look at, but a sense of style develops as the maps progress. Gameplay is intense no matter which map you choose. Possibly difficult and undoubtedly frustrating at parts, these maps are not for those lacking determination. Consider bringing a friend for additional carnage or setting the difficulty to Hard if you've the stones for it or believe Losing is Fun.
Image:
Warped Precision
Creator: Megahostile123
# of maps: 2
Features: Linear-branching
Rating: 6
Commentary: The first map in this series, Athletarum Caverns, is reminiscent of Vechs' Spellbound Caves, especially when you look at areas like the "Flooded Library", but also has open-sky areas like a secret-filled vast forest with a castle in the center. Ressource placement is not ideal, as you could either get full iron armor right after reaching the first intersection, or right before completing it, creating quite some challenge to the absolute lack of armor. Nevertheless, you'll surely enjoy this fairly solid CTM map when attempting it, but also don't expect too much innovation going on here.
Image:
Sungamer's Feared Maps
Creator: SungameEdit
# of maps: 2
Features: Beautiful areas, but poor dungeons.
Rating: 5
Commentary: Sungamer's first map, Heaven's Realm, has a great focus on aesthetics throughout the main world, capturing the essence of a heavenly realm well. However, the distribution of resources is *interesting*, as most float in huge spheres that the player must bridge and pillar to. The dungeons themselves are also less well designed, as they all either feature a very similar passageway/cave made from different materials each time, or are simple and for the most part easy buildings. Come take a look if you want inspiration for a bit, but don't expect great gameplay. The second map, Nether's Rage, is largely unplayable due to the system-crippling lag in the very first area due to an excess of bedrock.
Image: ?
Unforgiving Lands
Creator: Leafcake
# of maps: 3
Features: Lots of fire & mob-intensive dungeons, few traps. Large maps.
Rating:5
Commentary: The first map in the series consists massive forest above individual caves with dungeons in them. The second map is consists of floating islands of netherrack brick, some gravel, lava, and lots of ghast and blaze spawners. Both maps rely almost entirely on mobs, with few traps. I would rate it higher, except some of the terrain is off (ie: floating snow layer blocks), and some practically impossible dungeons (100 skeleton spawners in a 30 by 30 room). The first map is enjoyable, and I highly recommend it. The second one is essentially impossible to complete, only play it if you enjoy rage quitting.
Image:
Amos Survival
Creator: xXAmosXx
# of maps: 2
Features: Cut & dried CTM with an unforgiving nature, few handouts, extreme scarcity of food.
Rating: 4
Commentary: Galexy Super Nova is a planetoids-style map with no consideration for the player and goals designed only to get you to play enough to see everything. Design is haphazard and amateurish. Skyline Caverns, on the other hand, is a fairly unoriginal-yet-refreshingly-uncomplicated CTM map which rewards skill and creativity with a fun environment to romp around in. Don't expect to be wowed, but it's certainly more entertaining than the previous map. Skip Galexy Super NovaX unless you hate yourself. Play Skyline Caverns if you want a CTM challenge that thrusts you into the map and doesn't bother you with handouts or complicated traps or hide-and-seek adventures for wool.
Image:
Dangerous Dimensions
Creator: Alphaedge
# of maps: 2
Features: Small maps crammed with dungeons
Rating: 4
Commentary: These maps have potential, but many of the ideas are too heavily lifted from other maps. For instance, The Livid Isles is survival island by way of Vechs. They also seem to devolve into rigid corridors or massive square rooms of darkness filled with spawners. There just isn't much creativity in the areas. Plus, he really likes to blow up the wool.
If you've ever wondered what would happen if you fill an entire room with {insert random badness here}, chances are you will find it in The Creeper Caverns. It might be a good idea to make a backup (or two) from time to time.
Image:
Super Survival
Creator: Taizzzzzed
# of maps: 2
Features: Marathon length play times to complete, very different map sizes.
Rating: 3
Commentary: The first map reminds me of skyblock, only in reverse. The second map is like the first version of sea of flames. Both of the maps are good concepts, but they need to have a lot of changes made. If you download these maps, I can guarantee that it will take a very long time to complete them. If you are looking to climb walls, and build massive bridges over lava, but not so keen on fighting mobs, this series is for you.
Image:
Survival Worlds
Creator: sparton147
# of maps: 3
Features: Obvious MCEdit brushes, and fist-clenchingly bad spelling and grammar.
Rating: 3
Commentary: The survival worlds are set apart from other CTM maps in that it appears to have been made with little to no consideration for the mechanics of Minecraft. The first map features wool chests so far underwater it is impossible for the player to even reach them, let alone break the glass, and the second appears to simply consist of random sphere brushes of stone, interspersed by tiny areas of interest. Any and all dark areas in both maps are max spawn due to a lack of prethought.
Image:
Virtually Impossible
Creator: every1run
# of maps: 2
Features: Large single-theme maps with a lack of polish and detail; poorly executed survival ideas.
Rating: 3
Commentary: The Virtually Unconquerable series consists of two maps, neither of which propose any sort of unconquerable difficulty. No effort is made to give aesthetic life to these maps, with crude editing brush strokes ravaging the landscape. While fun in theory, these maps flop when it comes to gameplay. Bum through Sandstone Menace if you want to comb through a massive, round, snowy sandstone desert. Try Biospherical Problems if you want Biospheres with some sort of goal. If you want a decent CTM map, don't try either.
Image:
Cremonstonter's Maps
Creator: Cremonstonter2525
# of maps: 2
Image:
Deadly Dimensions
Creator: megahostile123
# of maps: 2
Image:
Extreme Survival
Creator: alexANDgames
# of maps: 2
Image:
Galdiir's Glorious CTM
Creator: galdiir
# of maps: 2
Image:
Imperium Selection
Creator: Viperoux
# of maps: 2
The Lands of Eternity
Creator: bman1255
# of maps: 6 (+1 Mini)
Image:
LOL's Distorted Dimensions
Creator: DJDude97
# of maps: 2
Image:
Maps For Men
Creators: nexulus, Choco100
# of maps: 2
Image:
Penguin345's CTM maps
Creator: Penguin345
# of maps: 4
Image:
Rat's Challenging CTM
Creator: 1StupidRat
# of maps: 3
Super Ado
Creator: DomoEver
# of maps: 3
Image:
Terra Nova
Creator: TheFacetiousFolk
# of maps: 2
X - Series
Creator: Maranatha
3 of maps: 3
-These maps differenciate from the classic style, either hybrids of CTM and other genres or involve collecting other sorts of materials.
Vinyl Fantasy
Creator: three_two
# of maps: 3
Features: Huge, open-world maps, amazing terrain, unique dungeons.
Rating: 9
Vinyl Fantasy is, arguably, the best up-and-coming CTM map series. Many have said that three_two's maps parallel or are even better than Vechs', and for good reason. Aside from his mini-maps, the main focus is his brilliant and dazzling first map Vinyl Fantasy. It's a huge, open-world map with amazingly sculpted terrain. In this elaborate world, one must search for "Birdcages," which contain records. Finding one, you take it back to the JukeBox Monument, where a visual cue plays after you place it. This method is original and fun, reflecting the map as a whole. This series is a must-play given its enormous scale, inventive completion method, block combinations, and terrain design.
Image:
Twisted Logic
Creator: Kerblah/Stormesswan
# of maps: 5
Features: Open world, very exploration & puzzle-based, experimental, fresh gameplay
Rating: 8
Commentary: This series started as a survival/CTM hybrid and has evolved into the best exploration and story-based CTM maps. All about experimentation, you find interesting, fun things around every corner. They are absolutely filled to the brim with inventiveness, and there are tons of great secrets buried. The first map, Green Hill, merges the vanilla Minecraft experience perfectly with a narrative and puzzles. He is in the process of revamping the older maps, which are great but a little more identity-confused. The goal of the maps is to find records (and sometimes other materials) for The Note Room.
Image:
SphereCraft
Creator: Jep3
# of maps: 4
Features: Open world, platforming & building based, spheres!
Rating: 7
Commentary: This is one of the oldest and best CTM series. Comprising mostly of spheres, you have to scaffold and jump a lot, traverse sky areas, and discover unique materials (such as bedrock!) to complete his original Sphere of Triumph.
Image:
Peaceful CTM
Creator: gimlear
# of maps: 2
Features: Traps galore, and the ability to be played legitimately on peaceful.
Rating: 7
Commentary: A unique idea done well, but the lack of mobs mean that in most cases, if you are careful, traps should be easy to disarm or avoid, being based almost purely on Lava and TNT, leaving little in the way of serious threat to the careful. Having said that, however, you still need to be on your toes the whole way through both maps, although it must be said that the second is more liable to cause a lapse in concentration through sheer boredom of travelling through miles of pointless frozen wasteland.
Image:
Warrior's Disk
Creator: Dack105
# of maps: 2
Features: Open world, small/contained maps, balanced, unified themes
Rating: 7
Commentary: This is a prime example of how to make small maps that are still entirely fulfilling. Well designed, every inch of space is put to good use with fun dungeons and great scenery. Giving over completely to a single idea, for instance "Forlorn Gorge" or floating islands (in the map-maker's words "Skyblock meets Legendary"), these maps are focused and smartly deliver exactly what they promise. Also present are some fun, new gameplay ideas, such as a satisfiying enderpearl transportation system. The goal is to find all the Enchanted Disks.
Image:
Super Docile
Creator: Vechs
# of maps: 2
(This is here because you are able to dye wools, a bit different from a classic CTM)
Image:
I'm no longer going to be able to keep up with CTM multiplayer maps. The best place I've found to keep track of competitive Race for Wool maps and tournaments is The /r/mctourney Subreddit.
-The bulk of the maps are here, either one-off maps or series that only have one map at the moment.
Featured....
The Bane of Izarus
Creator: Jamspots
Image:
Featured....
Friendly Egg Hunt Series
Creator: Bogiga45
Image:
Featured....
Lost CTM
Creator: rsmalec, Prof_Snape, iKonaKona
Image:
Featured....
Pathfinder Elemental
Creator: ColdFusionGaming
Image:
The Big CTM List:
-Since there are hundreds of maps at this point, the rest will be a simple list. The best way to get listed above is to make more maps, continuing to fine-tune your skills!
Naxza is going to start reviewing a few Standalone maps here. Stay tuned.
2d Map
2d Wool Challenge
The Ancient Catacombs
Apocalyptic Parkour
Armageddon Series
Argale Caverns
Asteroid Wasteland
Awesome CTM Map
Awesome's CTM Archive **
Axe
Battles
Becoming Insane
Bedrock Hostilities
Blistering Sands
Boundless Horizon
Brimfire Caverns
Bryan's Fight to Survive Maps
The Burning Desert
Cake Quest **
Canias Challenges
The Carnivorous Pigs
Cave Escape
Caveland
The Cavern of Drew
ckbruin13's Maps
Clues Core 2
Cole's Challenging Maps
The Conquest Chute
Crawling Caverns
CTM with a twist
CTM Warmup **
Cube Escape
Cubes of Fun
Cubic Horrors
Dark Box
Dark Days
Darkness by Crocodoom
Darkness Takes Over
Deadlands
Deadly Realms
Death Collection
Death Dessert (sic)
Death's Aerial Survival
Desert of Demons
Desolate Isles
Discoveries of the Ender
Distortion Series
Domination Map Series
Dreadful Enemies
Drostan's Moderately Hostile Maps
Dshing's Deadventures
Dead Paridise (sic)
The Ditch
The Dungeon
Dungeon Exploration
Dwarf's Survival Island
The Earth of Death
Ecthel's CTM
Elemental Towers Map Set
ells death sentece (sic)
The End - Extreme
End of the Deep
The Ender Throne
Environmental Mayhem
Epicsurvival
The End
Estuary/???????
Extremely Adverse
falapasta's maps
Feed the Beast
FizzyOLt's Maps
Floating Islands
Flock's Super-Badass Survival
Flying Treasures
The Forest of Eternal Dark
Fortress Quest
Four Islands
The Frozen Caverns
Galactic Gauntlet
Giant Creeper Survival
Gloom World
The Gloomy Rain Forest
Golden Soul
The Great Cheese
Guude's 404 Throwback Adventure Map
Hard core survival
Harrysbird Map Series
Hide & Seek
High Time to Die!
Hollow Eyes
Home Cave
Hostile Lands
Hostility Islands
impossible dimensions
Industrial City
Infested Caverns
Insane Terrain
Insane Quest
Insanity!
Intense Survival
The Island
The Islander Series
The Islands of Chaos
Islands of the Skies
J.A. CTM
Jester's Treasure
Jrdarkness2's Map Shack
Kyu's Mad Worlds
Labyrinth of the Creepers Part II
Lancerserverlord's Maps
Land of the Ancient Entities
The Land of Wool
Lands of Lore
Lethal Reality
LIFELESS DESERT
The lost memory
LR Survival Maps
Marooned in Sky
Masta Jump
Micro Hostile
Minearia CTM
Minecraft Madness
Minehard
Mini CTM, with a twist
Mischievous Maps
Missing Chunk
Mission Impossible
Mob Madness
The Monster Monument Maps
Mooshroom Survival Island
The Mopo Way
Mrlisawsome's Maps **
Mountaineering Journey
My CTM Map (DDBreath)
My CTM Map (ManHands178)
Napkin Shredder
Nightmare Fantasia
Nightmare World
Obsidian Dome
Odirodi (Ancestrial series?)
Oneroot's CTM
Panicville Hardcore
Parkour For The Wool
Philip234's CTM
Piramid of the Damned (sic)
The Plains
Planetary Mayhem
poorkitten CTMs
Portal Run
Rage Hard Series
The Realm of the Endereggs
Resources Limited
Respawn
Ruins of Craft
The Run
Saga of Death
The Sandpit
Sandy Islands
Sburb Craft
Sea of Despair
Silent Series
Sinful Flame's Super CTM
Singapore12s's CTM
Skyblock Extended
Skyloft One
Skysphere
the sky's the limit
Sky Tower Terror
Smitje's Maps
Solar Survival
Spanone's CTM
Spooky Caves
Stranded
Stone Tree
STRYK3R's CTM
Stuck in a Coma
Super awesome death island of fun
Super Mario World CTM
Super Survival
Super Survival (Skyval)
TerrorCaves
Three Islands
Toxiic's Impossible Maps
Trap Island
The Trials
The Trolling Worlds
Tyrannical Turf
The Unbeatable Series
Unpleasant Experience
Ultra Hostile
Ultra Series
Unconquerable
Undead Mountain
Underground Corridors
Unpleasant Experience
The Unrealistically Impossible Series
Valley of Fire
Veritas
Verry Hostile (sic)
Vice's Inhabitable Realms
Wasted Lands
Wealth of the Worlds!
Wonderfully Shady
Zap's Elemental Survival
Zero Mercy (several mini-maps)
Zombeh's Twisted Dimensions
Zombie Town
Zorro's Super Friendly Series
**- Recently added!
WIP threads will not be added, sorry. Feel free to talk about what you are working on below though!
Cheers !
Hopefully when I release my third map I can bump up that rating
Name: The Burning Desert
Creator: Tonix
Section: CTM Variation
Brief Description: A deadly and dangerous desert fill with secrets and surprises. Your objective is to obtain a Iron Block, a Gold Block and a Diamond Block from dungeons which are filled with monsters and traps. Are you prepared for the fight?
Edit: Nevermind! Looks like I'm already in there! Cool.
Find me on Twitter and Steam as TotalTonix.
Keep in mind I definitely use the whole scale, 1 all the way to 10. 7 is a good rating!
I was pretty thorough in this first go. I added a couple maps that just appeared in the past few hours!
Your map looks great, be sure and tell me about any new releases as I might miss those in the future.
Edit: Added a video for your map!
Awesome that you have compiled these lists - CTM is becoming my favorite genre of custom maps. Hope it keeps updated and gets some more exposure for some great map makers.
Are you going to add a CTW section for Vechs' new map?
EDIT: I must say I really want to get on that list. I should probably be taking a break but damn it I'm getting started. :biggrin.gif:
Got your RFW up! I'm not sure how to handle the SMP maps yet, especially since the Capture The Wool map came out. I mean, conceivably the genre shouldn't even be called "Race For Wool" because I'm sure maps will pop up that have nothing to do with wool. I'll see how it plays out.
Do you play a lot of these maps? I need someone to help rate/comment on them.
That goes for anyone who plays lots of any of these maps, need a bit of help. I wanted the descriptions to be objective and not have the creator write the blurbs. Only problem is, I don't have time to play a whole ton of maps!
Does anyone know a reviewer who has a thread that has covered many CTM maps?
No problem.
I understand your desire to give the maps ratings, but perhaps linking to additional reviews could help prevent map creators from feeling this is a biased database.
Great start! Keep up the work!
edit: just fully read the above post. nvm lol.
Creator: Verofaza
Section: CTM Variation
Description: A series of islands with different themes, ranging from dense forest, to hell, to underwater. There are also areas it the Nether and the End.
Link: Forum Post