Skyblock is a gamemode where you start on a small island floating in an endless sea of void. There are no blocks below you, no resources aside from the small island you're standing on. You must use your knowledge of renewable resources to survive and expand your island.
In the classic skyblock map made by Noobcrew, most resources are not obtainable. There's no way to reach the end or the nether, and zombie villagers can't be cured. Clay, diamonds, most flowers, and many more were simply impossible to get. Nine Islands uses custom loot tables to make every single block and item you could get in a regular survival world obtainable in some way.
There are 9 islands in total. You spawn in the center island, and there are 8 islands surrounding it. Each of these islands has a different biome. These are ice spikes, desert, jungle, forest, flower forest, mushroom island, extreme hills and swampland. You start in a plains biome.
The end and nether will generate like they do in any normal world. I may release more maps in the future where they are replaced with skyblocks.
Mob drop, fishing and dungeon chest changes:
Husks drop sand. If they're on fire when they die, they drop red sand instead.
Polar bears drop packed ice.
Zombie and Husks have a small chance to drop beetroots if killed by a player. It's as rare as getting a potato or an iron ingot.
If an iron golem is killed by a player while on fire, it will drop 2 pieces of obsidian. Use this to reach the nether.
Iron golems will occasionally drop any of the two-high flowers (peonies, sunflowers, rose bushes and lilacs) instead of poppies. Poppies are 10 times more common than the other flowers.
Witches have a chance to drop splash potions of weakness if killed by the player. The chance of the same as getting a carrot from a zombie. Use this to get villagers.
When fishing, you can receive wet sponges as treasure. These are twice as rare as other treasure items (enchanted books, name tags, bows, etc)
Gold ingots are also a treasure item from fishing. Use these to craft golden apples, which you will need to cure villagers.
When fishing, you can get 1-4 clay balls, mycelium or podzol as junk
Mooshrooms have a 25% chance to drop mycelium
Endermites drop all flavors of silverfish infested blocks, and rarely drop shulker shells and dragon heads.
Silverfish drop iron nuggets, and occasionally drop ores (the kind you can pick up with silk touch)
Ocelots have a rare chance to drop cocoa beans. This is as rare as carrots are from zombies, but a player doesn't have to get the kill
Rabbits have a 10% chance of dropping a sapling (any kind), tall grass, double tall grass or ferns.
Spiders and cave spiders drop cobwebs if killed by a player. (0.025%, or four times as likely as getting a potato from a zombie)
Squids drop prismarine crystals, clay balls and prismarine shards. Prismarine shards are 2.5x rarer than ink sacs, while prismarine crystals and clay are 5 times rarer.
Nether fortress chests include end portal frames. Use these to reach the end.
Nether fortress chests also include coal, iron. gold, lapis and redstone ore. I've also doubled the number of items in each chest,
End city chests include diamond ore, emerald ore, totems of undying and enchanted golden apples. They're extremely rare.
There are also some optional changes. Each of these are located in the data/loot_tables/entities/optional folder. Move them into the data/loot_tables/entities folder to activate them. These changes are:
Zombie villagers drop emeralds instead of iron ingots
Zombie pigmen drop netherrack
Ghasts drop soul sand
Blazes drop quartz, and rarely, quartz ore
Easy, Challenging and Hard maps:
There are three different maps, each one with a different difficulty. The easy map spawns you in a fairly large, lush jungle biome with multiple trees to cut down. The challenging
Screenshots:
Easy map: Overgrowth
Main island:
Ice spikes island:
Mushroom island:
Forest island:
Desert island:
Jungle island:
Swamp island:
Extreme Hills island:
Mushroom island:
Flower Forest island:
Medium map: Desert
Main island:
For the most part the other islands are the same as they are in Overgrowth. I've removed some dirt and other resources, but overall they look extremely similar.
Hard map: Classic
Main island:
All 8 other islands:
You'll have to bring your own grass to get anything useful from most of the biomes.
Tips and tricks:
Easy dirt: You can convert gravel into dirt. Craft 2 dirt and 2 gravel together in a checkerboard pattern to get 4 coarse dirt. You can then place them in the world and hoe them, turning the coarse dirt into regular dirt.
You can find gravel as drops from Strays. Strays are hostile mobs that spawn in the ice spikes biome. You can also find gravel in the nether once you reach that point, or get mycelium by killing cows. You can convert mycelium into dirt by placing and breaking it.
Mind the passive mob cap: The game keeps track of how many animals are in loaded chunks, and if there are more than 10, it won't try to spawn any more.
If there are more than 10 animals within render distance of you, or in the spawn chunks (the entire center island), you won't get any new animals to spawn. This includes Madam Cuddles who spawns on the center island.
If you want to get mooshrooms, polar bears or other animals to spawn on another island, it is recommended that you keep your animal farms somewhere at least 140 blocks from the center island. Moving them to one of the other islands is probably the easiest option.
Reaching the nether:
Witches have a rare chance to drop a potion of weakness. This is a 0.025% chance, or the same as getting a rare drop from a zombie. On a few of the other islands you can find a chest containing golden apples. Use this to get villagers.
Add some valid doors and let them farm crops (if you don't get a brown coat, toss them food by hand) and let them breed until you get 10, then wait for an iron golem to spawn. Light the iron golem on fire and kill it. If a player kills it while it's on fire, it drops two pieces of obsidian. Use that to make a nether portal.
Reaching the end: Once you reach the nether, you will find a normally generated nether. It's not a void like the over world is. You can find end portal frame pieces in stronghold chests. Use those to construct an end portal in the overworld to reach the end. Kill a few endermen and use those to light the portal.
Note: Once you place one, you can't break it. It's like bedrock. Make sure you know how to construct a portal properly. I'd test it in creative first. Make sure you're standing in the middle of the portal when you place the last portal frame, otherwise it won't light.
Each of the eight islands has it's own utility:
Mushrom island: Mooshrooms spawn here and drop mycelium, which can be used to grow crops
Forest: Wolves spawn here, which you can tame
Flower forest: Bonemeal grass here for colorful flowers
Swamp: Bonemeal grass here for blue orchid flowers. During full moons slimes will spawn.
Ice spikes: Polar bears spawn here (bring your own grass). They drop packed ice. Strays will also spawn here, and they drop gravel
Desert: Husks spawn here. They drop sand, or red sand if they're on fire at the time of death
Jungle: Ocelots spawn here. You can tame them, or kill them for a small chance at cocoa beans.
Extreme hills: Llamas spawn here
Rules and Challenges:
Rules:
Play on at least easy difficulty
Don't jump off the island to restore health or hunger
Challenges:
Early game:
Make a cobblestone generator
Make a 15x15 platform
Have 10 saplings planted at once
Make an infinite water pool
Build a dark room mob grinder
Upgrade to a simple water-based mob grinder
Plant the melon seed, pumpkin seed, sugarcane and cactus
Bonemeal grass for seeds and start a wheat farm
Build a grass platform 25 blocks away from the main island for animals to spawn
Get a potato, a carrot and a beetroot from zombies
Mid game:
Construct a fishing rod and catch 16 gold ingots.
Craft 2 golden apples.
Kill witches by hand until you get a splash potion of weakness
Capture two zombie villagers and cure them with the potion and the two golden apples
Bring the villagers into an enclosed room with a wheat farm on the floor. Place valid villager doors so they breed.
Wait for iron golems to spawn and kill five. They need to be on fire at the time of death and killed by the player. They will drop 2 obsidian each, which is enough to travel to the nether.
Build a nether portal. Light it with either a flint and steel (get gravel from strays in the ice spikes biome) or with fire spread from lava.
Craft cookies, a cake, one of every type of cooked meat, a pumpkin pie and a piece of bread
Sell something to a villager and get an emerald
Start making potions. Fire resistance is a huge help in the nether. Splash damage potions are useful for grinders.
Late game:
Buy lapis from a villager
Construct an enchanting table and 16 book cases
Enchant a diamond tool with a level 30 enchantment
Find 12 end portal frames in nether fortress chests. Use them to construct an end portal.
Add 12 eyes of ender to the end portal to activate it.
Slay the ender dragon
Travel to the end cities and obtain an elytra
Craft some fireworks and use them for elytra boosting
Use all nine islands:
Travel to all 9 islands
[Desert] Kill a husk for a piece of sand, then kill a burning husk to get a piece of red sand
[Ice Spikes] Bring grass over to the ice spikes biome and wait for polar bears to spawn. Kill one and get packed ice.
[Forest] Wait for a wolf to spawn and tame it.
[Flower Forest] Bonemeal grass and get all six colors of flowers.
[Swampland] Bonemeal the grass and get a blue orchid.
[Swampland] During a full moon, wait for slimes to spawn in water and kill one for a slime ball
[Mushroom island] Wait for a mooshroom to spawn and kill it for mycelium
[Extreme hills] Wait for a llama to spawn and kill it for leather
[Jungle] Wait for an ocelot to spawn and either kill it for a cocoa bean or tame it.
Get rabbits to spawn and kill them to obtain one of each type of sapling. They spawn in all biomes except plains, mushroom island, jungle and swampland.
Infrastructure:
Build an automatic furnace array
Build hostile mob grinders in the desert and ice spikes biomes. Use them for sand and gravel production.
Build an overworld mob farm capable of at least 1,000 mob drops per hour
Build a passive mob grinder
Build an AFK fishing machine
Fully automate or semi-automate the production of cobblestone
Build an iron farm
Build a villager breeder and sorting system
Build a squid farm
Automate flower production in the swamp and flower forest biomes
Automate beetroots, wheat, potatoes and carrots with villagers
Build an automatic tree farm
Build microfarms for wheat and cocoa beans
Aesthetics:
Use a stack of red sandstone, prismarine, stained glass and quartz blocks in a build
Build a base at one of the other islands themed after the biome. For example, you could make an ice castle in the ice spikes biome or a tree house in the forest boime
Build with all six kinds of wood
Make a natural looking front lawn out of grass
Build a nether base
Build an end base
Completionist:
Build a full size beacon base out of emerald blocks
Own 20 different pieces of diamond equipment with the mending enchantment
Upgrade your bridges between islands with packed ice or rails to make traveling between them faster
Build a sorting system and have all of your automated farms dump items into it
Farm a double chest of your favorite building block
Is it only me or are the download links not working?
For whatever reasons three of the hyperlinks refuse to become proper hyperlinks. I'm not really sure what the issue is, but for now the raw links are there. I'll have to figure the hyperlinks later.
The map is a 999 block by 999 block square. It's broken up into 9 different 333 x 333 squares, each one with a different biome.
I did all of this with mods and external tools, so the seeds have no impact on where biomes are. Everything beyond that 999 x 999 square is a plains biome. I did that by setting it to a superflat preset with no blocks (basically the void preset but with a different biome).
The seed doesn't choose where biomes are, which is why AMIDST isn't giving you useful information.
I've been playing your map and I have a couple questions. Is there some reason why squids won't spawn? I built a big farm to take advantage of the new drops and not a single squid spawned. Fearing I wasn't meeting some condition, I then built a pool of water at the appropriate y level and still nothing. Any ideas? FYI I downloaded the easy map and I'm playing on hard difficulty.
Also, it's always daylight. Is that by design? I didn't see you mention it above.
I've been playing your map and I have a couple questions. Is there some reason why squids won't spawn? I built a big farm to take advantage of the new drops and not a single squid spawned. Fearing I wasn't meeting some condition, I then built a pool of water at the appropriate y level and still nothing. Any ideas? FYI I downloaded the easy map and I'm playing on hard difficulty.
I'm not entirely sure. I'll look into this in a creative world.
Also, it's always daylight. Is that by design? I didn't see you mention it above.
I ran into the same issue. I may have left the gamerule doDaylightCycle off by mistake. I was using it to take screenshots of the islands during sunset.
If this is true, you can do "/gamerule doDaylightCycle true" while in cheat mode to fix it. I'll also update the map downloads with a fix if this is the case.
i have been testing the map and the loot tables doesnt seen to work in 1.12 but there is nothing said about loot talbes cahnging from 1.11 to 1.12. i am testing mainly because i want a "true" skyblock, with void nether and void end also, and so i need to change a little the loot tables to add more items like warts or end stone, maybe even spawn eggs for some monsters from other monsters, like for example a vindicator egg from witches, then an evoker one from vindicators...
anyway good map, i was going to make one like this myself with the biomes and the loot tables, you are saving me a lot of work
I plan to build a new version for 1.12 using the new mcfuntions, I couldn't really do this in the past because I'd need to put the command blocks in the spawn chunks, and that's where the main island is.
Here are my plans:
The nether is a skyblock. You get a few small islands. The one in the center has a lit nether portal. One other contains a blaze spawner, and the other looks like a floating chunk of nether fortress. Several other floating chunks of nether fortress will float around the void. I'll make these areas part of a nether fortress so wither skeletons can spawn there.
The end is a skyblock. This includes the towers, the end portal, and a large endstone disk for you to fight the dragon on. Once you slay it, a message in chat will tell you to travel to the middle, and most of the disk will turn into falling sand entities with the end stone texture and fall into the void, making you build a platform again if you want to fight it a second time.
When you kill the dragon, a portal appears. I will create an island at the place each portal takes you with a few chests of end city gear, an elytra, and some chorus plants. There will also be a few shulkers and a portal back.
Tossing a stack of every crop (melon slice, pumpkin seed, wheat, potato, carrot, sugarcane, cactus) in a cauldron causes it to compost and become a single piece of dirt.
In the overworld there will be a broken down witch hut and ocean monument. These will spawn witches and guardians like you would expect.
Packed ice will drop from strays instead of polar bears. In play testing this turned out to be way too hard to farm in decent quantities.
Clay will drop from slimes instead of squid. Squids will also no longer drop prismarine.
A book will be included in the starter chest that tells you how to get all the unique stuff and walks you through all of the unique changes
Custom advancements will be added to provide unique challenges, such as killing the mobs from different islands and mining cobblestone. Some of these will reward the player with end portal frames. Use these to reach the end.
While in the end, ender mites burrow into purpur to become shulkers like in the Quark mod.
the blaze spawner is not really needed since blazes also spawn naturally on nether fortress, and giving the player access to one is actually more limiting to your creativity
That's true. Blazes spawn just fine in the stronghold so that's probably best.
you can actually make mobs drop spawn eggs for other mobs if certain conditions are fullfilled (to get vindicators/evokers/the new one in limited quantities)
I may come up with a way to get unique mobs like that that doesn't require spawn eggs. For example,
as for the broken witch hut/ water temple... the witch hut is small enough, but the water temples are too big in my opinion to make a broken one in a skyblock and making it look good. i once made a skyblock map with a witch hut "zone" but without the hut itself and what i did was putting a book in the starting chest that gives info about the coords where the witch hut was so that the players could find it without having to put too many blocks in the world itself.
The ocean monument will be very broken down. Only about 5% of the blocks will remain, so there will be a huge risk of falling.
Overview:
Skyblock is a gamemode where you start on a small island floating in an endless sea of void. There are no blocks below you, no resources aside from the small island you're standing on. You must use your knowledge of renewable resources to survive and expand your island.
In the classic skyblock map made by Noobcrew, most resources are not obtainable. There's no way to reach the end or the nether, and zombie villagers can't be cured. Clay, diamonds, most flowers, and many more were simply impossible to get. Nine Islands uses custom loot tables to make every single block and item you could get in a regular survival world obtainable in some way.
There are 9 islands in total. You spawn in the center island, and there are 8 islands surrounding it. Each of these islands has a different biome. These are ice spikes, desert, jungle, forest, flower forest, mushroom island, extreme hills and swampland. You start in a plains biome.
The end and nether will generate like they do in any normal world. I may release more maps in the future where they are replaced with skyblocks.
Mob drop, fishing and dungeon chest changes:
There are also some optional changes. Each of these are located in the data/loot_tables/entities/optional folder. Move them into the data/loot_tables/entities folder to activate them. These changes are:
Easy, Challenging and Hard maps:
There are three different maps, each one with a different difficulty. The easy map spawns you in a fairly large, lush jungle biome with multiple trees to cut down. The challenging
Screenshots:
Easy map: Overgrowth
Main island:
Ice spikes island:
Mushroom island:
Forest island:
Desert island:
Jungle island:
Swamp island:
Extreme Hills island:
Mushroom island:
Flower Forest island:
Medium map: Desert
Main island:
For the most part the other islands are the same as they are in Overgrowth. I've removed some dirt and other resources, but overall they look extremely similar.
Hard map: Classic
Main island:
All 8 other islands:
You'll have to bring your own grass to get anything useful from most of the biomes.
Tips and tricks:
Easy dirt:
You can convert gravel into dirt. Craft 2 dirt and 2 gravel together in a checkerboard pattern to get 4 coarse dirt. You can then place them in the world and hoe them, turning the coarse dirt into regular dirt.
You can find gravel as drops from Strays. Strays are hostile mobs that spawn in the ice spikes biome. You can also find gravel in the nether once you reach that point, or get mycelium by killing cows. You can convert mycelium into dirt by placing and breaking it.
Mind the passive mob cap:
The game keeps track of how many animals are in loaded chunks, and if there are more than 10, it won't try to spawn any more.
If there are more than 10 animals within render distance of you, or in the spawn chunks (the entire center island), you won't get any new animals to spawn. This includes Madam Cuddles who spawns on the center island.
If you want to get mooshrooms, polar bears or other animals to spawn on another island, it is recommended that you keep your animal farms somewhere at least 140 blocks from the center island. Moving them to one of the other islands is probably the easiest option.
Reaching the nether:
Witches have a rare chance to drop a potion of weakness. This is a 0.025% chance, or the same as getting a rare drop from a zombie. On a few of the other islands you can find a chest containing golden apples. Use this to get villagers.
Add some valid doors and let them farm crops (if you don't get a brown coat, toss them food by hand) and let them breed until you get 10, then wait for an iron golem to spawn. Light the iron golem on fire and kill it. If a player kills it while it's on fire, it drops two pieces of obsidian. Use that to make a nether portal.
Reaching the end:
Once you reach the nether, you will find a normally generated nether. It's not a void like the over world is. You can find end portal frame pieces in stronghold chests. Use those to construct an end portal in the overworld to reach the end. Kill a few endermen and use those to light the portal.
Note: Once you place one, you can't break it. It's like bedrock. Make sure you know how to construct a portal properly. I'd test it in creative first. Make sure you're standing in the middle of the portal when you place the last portal frame, otherwise it won't light.
Each of the eight islands has it's own utility:
Rules and Challenges:
Rules:
Challenges:
Early game:
Mid game:
Use all nine islands:
Infrastructure:
Downloads:
Easy map - Overgrowth:
http://www.mediafire.com/file/gkgyroc1d1o7yjg/[Easy] Nine Islands Skyblock - Overgrowth.rar
Challenging map -Desert:
http://www.mediafire.com/file/0wbzp9hno9p5406/[Challenging] Nine Islands Skyblock - Desert.rar
Hard map - Classic
http://www.mediafire.com/file/43kbemwmivi9ucm/[Hard] Nine Island Skyblock - Classic.rar
Just the loot tables
For whatever reasons three of the hyperlinks refuse to become proper hyperlinks. I'm not really sure what the issue is, but for now the raw links are there. I'll have to figure the hyperlinks later.
Exactly 333 blocks.
This is a great map that I might try to use on a little server! @Mulsane it appears that all the islands are within 300 blocks of the spawn island.
They're exactly 333 blocks apart. That's the middle block of the island though, so from edge to edge it's probably closer to 300.
Some map information:
The map is a 999 block by 999 block square. It's broken up into 9 different 333 x 333 squares, each one with a different biome.
I did all of this with mods and external tools, so the seeds have no impact on where biomes are. Everything beyond that 999 x 999 square is a plains biome. I did that by setting it to a superflat preset with no blocks (basically the void preset but with a different biome).
The seed doesn't choose where biomes are, which is why AMIDST isn't giving you useful information.
I used this image to generate the biomes using the Painted Biomes mod: http://i.imgur.com/PqnOMaI.png
It uses the same colors as AMIDST does. Here's a key taken from the mod page on Curse: http://media-elerium.cursecdn.com/attachments/20/165/biome_ids_colors_amidst.png
Posted to /r/Minecraft
Feel free. If anyone wants to use this on a public server, be my guest, as long as you don't claim it as your own.
No I definitely wouldn't claim it. In fact one of the guys records so I'll have him link this thread if he plays on there.
In that case, feel free. The more people who enjoy this map the better.
I've been playing your map and I have a couple questions. Is there some reason why squids won't spawn? I built a big farm to take advantage of the new drops and not a single squid spawned. Fearing I wasn't meeting some condition, I then built a pool of water at the appropriate y level and still nothing. Any ideas? FYI I downloaded the easy map and I'm playing on hard difficulty.
Also, it's always daylight. Is that by design? I didn't see you mention it above.
Thanks for any help!
I'm not entirely sure. I'll look into this in a creative world.
I ran into the same issue. I may have left the gamerule doDaylightCycle off by mistake. I was using it to take screenshots of the islands during sunset.
If this is true, you can do "/gamerule doDaylightCycle true" while in cheat mode to fix it. I'll also update the map downloads with a fix if this is the case.
Thanks a lot for your help! I really enjoy the map, terrific job.
Did it end up being the gamerule? I haven't had time to test it.
Also, thanks for the compliment. I put a lot of thought and time into these loot tables, so I appreciate it.
Yep the gamerule update fixed it. No clue about the squids. lol
I'll upload a fixed version of all three maps when I get a chance.
A few notes on squid spawning:
They only spawn in water if it's two blocks tall. A one-thick sheet of water won't spawn any.
Like most forms of mob spawning, you need to be at least 24 blocks away for them to spawn.
Like hostile mobs, squids despawn over time. They don't stick around like animals do.
Great job I love it! Mushroom biomes would be good!!! Love it!
CEO, Co-Founder of the Alliance of Droids
www.allianceofdroids.org.au
Thanks!
I plan to build a new version for 1.12 using the new mcfuntions, I couldn't really do this in the past because I'd need to put the command blocks in the spawn chunks, and that's where the main island is.
Here are my plans:
That's true. Blazes spawn just fine in the stronghold so that's probably best.
I may come up with a way to get unique mobs like that that doesn't require spawn eggs. For example,
The ocean monument will be very broken down. Only about 5% of the blocks will remain, so there will be a huge risk of falling.