Wow... Where do I even begin? Well, It all started about three and a half years ago; I was running a very basic server off of my home machine, My Co-Owner at the time was my best friend (BLOOBERBOY1). The server was not that popular, just a small community of strangers becoming friends. There was a lot of slow time where it was just me and my best friend online, and we were both good builders - Him more than myself, I was more into redstone, and not too bad at it either. So, we plopped on multi-verse and started building... And as time went by, we stopped working on it now and then - but we always picked it back up. After about a year, we realized we had quite a beautiful thing and actually started to get serious. We worked on it and still are, It's something that we never expected to get all that far, but with the updates since we started - things like scoreboards, command blocks, and a bunch of amazing NBT tags - we started to see possibilities everywhere, and acted on them. Before we knew it, our little map became a living breathing thing! Its had to think that all that time this map was just a super flat world. Enough boring stuff, lets get into the fun stuff.
About
This map is a pure vanilla MRPG (Multiplayer Role Playing Game), It can support as many players as need be, and let the game be replayed by a virtually infinite amount of people. It is a open world styled gameplay, the story is threaded and seemed into the fabric of the map to feel more open concept, and not linear.
The release date has yet to be announced, but we are three and a half years in, so it will be sooner than later. We will keep you up to date on this thread with new screenshots and renders, and new information as it arises. We have not decided as of yet if there will be a downloadable version, but there will be a server for sure.
Renders
Actual in game builds, just rendered with a program called Chunky.
I will be personally updating this thread with new renders at least twice a week.
Remake of the HMS Victory, a beautiful build by one of our occasional helpers (if you want your name here just tell me, didn't know how you felt about it)
Sorry for the long time with no info, I have had a lot of personal, family, and health issues. However, I am back and I have been tinkering with the map. I have got another builder on the project, and I am looking forward to keeping you guys updated on this. Most of the work has been done behind the scenes, however I have a few things I can tell you about right now.
Through a decent amount of trial and error, we now have a highly convoluted dynamic loot system. We also have added a MASSIVE maze, which has had a lot of work put into it by our newest team member. A labyrinth has been put under way, and I have done a decent amount of work adding a level system.
The level system is in its infancy, however I have many plans for it.
It's great finally brining this to the public, I'm really looking forward to seeing what the Minecraft community thinks of our project.
Sorry for the long time with no info, I have had a lot of personal, family, and health issues. However, I am back and I have been tinkering with the map. I have got another builder on the project, and I am looking forward to keeping you guys updated on this. Most of the work has been done behind the scenes, however I have a few things I can tell you about right now.
Through a decent amount of trial and error, we now have a highly convoluted dynamic loot system. We also have added a MASSIVE maze, which has had a lot of work put into it by our newest team member. A labyrinth has been put under way, and I have done a decent amount of work adding a level system.
The level system is in its infancy, however I have many plans for it.
Have a great day everyone!