This is a project that has taken years to do, with help from many many people. The most notable people are Volagarenthor, Ksun, Anniixo, Flock (who is no longer with us and will be deeply missed) and myself. The team died out a while back when our network shut down but I continued to work on it so I can release it to the public eventually.
This map is 6642 Minecraft chunks, 1290x1290 blocks in length and width and uses the full 0-255 height limit.
As a lot are probably wondering, yes, more then 85% of this build WAS indeed hand placed. The only things that were not are the outer plates, tower, and reactors BUT that doesn't mean they were completed when imported, they were basically detail-less empty shells and I wanted it that way so everything on/inside them had to be hand placed for optimal detail.
There are are a few things I would still like to do to this map one day, adding more detail and variant to the buildings, slums sewer network system, and other means of transport other then walking in the slums. I tried to get rid of most of the bugged lighting on the map to the best I could, if anybody spots any please let me know.
This map contains all visitable areas from Final Fantasy VII, as well as many areas from Crisis Core and Dirge of Cerberus. Everything you see has an interior and is enter-able. I believe in making things look good as well as have functionality. Making a building look pretty without being able to have an interior is useless to me.
The list of areas on this map are -
Sector 1 Mako Reactor from FFVII
Sector 1 Station from FFVII
Sector 8 Town Square from FFVII and Crisis Core
Shin-Ra Headquarters from FFVII
Deepground variant from Doc
Crisis Core SOLDIER's floor level 49 and SOLDIER directors office from Crisis Core
All Mako Reactor Interiors
Sector 7 Slums from FFVII
Sector 6 Slums and Wall Market from FFVII
Sector 5 Slums, Church, and Aeriths House from FFVII
This map has a functional railway system that connects all sectors together and features the central column that traverses between the slums and the plates. More updates to this map will be released at various times in the future (depends on how much time I have to work on it)
If anybody would like to make videos on this map please do so, it would be greatly appreciated but please give credit where credit is due. I am currently looking for somebody to make a preview video for this map, contact me if you wish to.
TO PLAY THIS MAP
Download technic and install minecraft vanilla 1.7.10, open up my zip file and locate your .technic/modpacks/vanilla/ folder, unzip its entire contents into that folder and overwrite everything. I recommend using Optifine to enhance your viewing pleasures.
This map uses Railcraft, ProjectRed, Color Blocks Mod, and Open Blocks Mod. If these mods did not exist, this map would not have been possible.
SECOND WAY TO PLAY
Go here http://www.technicpack.net/modpack/details/midgar-explorer.504534 copy the platform URL and paste it into your technic launcher to auto install the pack, then grab the file down below to download the map. Locate your .technic/modpacks/midgar-explorer/ folder and extract the saves folder from the zip down below into it overwriting if prompted. Enjoy.
UPDATE 10/16/14 - I have fixed all the elevators by adding in the Openblocks mod, just jump or go into stealth in the lift areas! Also I have updated the resource pack to have the proper monitor textures! Re-download the pack below using the same link or update your technic pack from the launcher itself or using the link above.
UPDATE 6/11/15 - Yes it has been a long time and I haven't gotten around to doing this as I've been busy with work and such, but the time has come where I updated the pack and map to 1.7.10! It has a few optimizations and fixes to the map. Just download the pack using the supplied links or update the pack if you already have it in your technic launcher to 1.7.10!
UPDATE 6/14/15 - 1.7.10 v2 is now up! I've updated forge and all the mods in the pack to the latest versions as well as included a minimap mod. Various crashes around the map have now been resolved.
Yeah, it took a long time to finally release it.. It was only me working on it for quite some time, so every once in a while with free time I had I would work on it a little bit. This is a 3 year old project with lots of breaks in between that time
first of all: AWESOME WORK!!! Actually i never heard anything about someone building Midgar in Minecraft, but anyway i was really happy to see this today. Everything looks really impressive. It took me a while to get the map to work since i'm not knowing how to use Mods in minecraft, but i think it was worth it.
Anyway i presume i didn't got it to work correctly. The lights are not showing up like they do in your screenshots and everything isn't as dark as it should be. Should the elevators work? I saw so many of them in the hope some would work, but they didn't. Is this a bug or was i doing something wrong? I hope someone can help me to fix this...
I repeat: Awesome work. I can't even find any words to describe how awesome this is. My childhood-memories were showing up when the music started to play ^^