Just as an FYI: I miscalculated the biome sizes while playing tonight, so I updated them accordingly. Each biome is a 20x20 area, not a 16x16 chunk size as I originally thought. This makes the entire biome size 100x100.
Hey, everybody! Sorry to drop off the planet for a long while, I hope you've enjoyed your play on this map!
I'm currently working on an updated 1.10 version, which will include:
All possible biomes, not just a handful of favorites (sorry Nuin, your cool biome map is now out of date!)
You can spawn all new mobs, including polar bears, rabbits, husks, and strays (the new ice skeletons with slowness arrows)
Added a world border, instead of relying on bedrock walls
Switched to a "normal" world type instead of superflat, which fixed some issues, like the following:
Successfully added a witch hut to the swamp biome, and an Ocean Monument to the Deep Ocean!!
This allows you to spawn and farm witches and/or guardians, and craft prismarine blocks and sea lanterns!
Totally revamped End Dimension. Cool but difficult!
More items in the reward chest.
With the help of some of the reward items (and the new biomes), you can now obtain ALL in-game achievements!!
Revamped challenge list (still working on this)
I'm still testing some things, like trades and iron golem farming and stuff like that, to make sure we won't have any issues.
I saw some reports of problems in this thread, like falling immediately upon spawning in the nether, but couldn't reproduce it in 1.10. Depending on what direction I make the portal, I might end up facing the wrong way in the nether, but I can look down and turn around without issue. Did that problem fix itself?
Any other deal breakers you've found? The slime chunks and the nether fortress areas do seem to be spawning correctly.
One change I'm considering that would make the map somewhat harder: eliminate the second ice block in the nether. To get the second water, you'd have to get enough iron to build a cauldron, allow the cauldron to fill with rain (takes a while), then pick up the water with a bucket (since 1.9, you can empty a full cauldron with a bucket).
Is that too hard? What about actually including the cauldron instead of including the ice block?
One change I'm considering that would make the map somewhat harder: eliminate the second ice block in the nether. To get the second water, you'd have to get enough iron to build a cauldron, allow the cauldron to fill with rain (takes a while), then pick up the water with a bucket (since 1.9, you can empty a full cauldron with a bucket).
Is that too hard? What about actually including the cauldron instead of including the ice block?
That sounds way too hard, unless you include the cauldron. In order to cure zombie villagers, you need potions, which require water. Also, most iron farms I'm aware of make use of water to funnel the golems to a collection point, so not having infinite water before an iron farm sounds ghastly.
I'm super excited about the update. The ability to have a witch farm is a huge deal! Thanks, MegaTrain!
The only problem I'll have is that I've poured months of time into my End of Skyblock world, and that work won't mean anything if I start again on your new updated version. Ah, what a choice....
Your upcoming update sounds awesome. Looking forward to it. I just started looking today for an updated skyblock and was happy to see yours, I really enjoyed your last one. I could see the build-your-own-cauldron-and-fill-it idea appealing to some people (like me) but it could take awhile to acquire that much iron early in the game which may make it too tedious for some. Including the cauldron (in the nether?) would relieve the tedium and it would be a nice change from the ice block. You might also want to add a clue in the book regarding its use.
One suggestion: While the multiple biomes are great the square shapes are boring. Maybe make them a little more naturally shaped with some plains and/or river biomes weaving through. Make edge type biomes like cold beach, edges, rather than a large area. Put the mushroom island biome surrounded or partially surrounded by the ocean. Things like that. It would give people a chance to make their island(s) more naturalistic. This may all be moot with your new world generation type. If so, just ignore this.
I had the falling problem in the nether and I didnt test it but
That sounds way too hard, unless you include the cauldron. In order to cure zombie villagers, you need potions, which require water. Also, most iron farms I'm aware of make use of water to funnel the golems to a collection point, so not having infinite water before an iron farm sounds ghastly.
Well you can fill any number of water bottles from a single water source block without depleting it, but yeah, it would be tough.
I was thinking more of having to get 7 iron from zombie rare drops rather than building your iron farm, but that would also take a very long time.
I think I'm going to playtest this one and see how it goes, but at this point I'm leaning against it. Too tough for the casual player.
Maybe I'll put it in as a HARDCORE BONUS challenge: "throw away your second ice block before using it, and instead craft a cauldron to capture rainwater".
One suggestion: While the multiple biomes are great the square shapes are boring. Maybe make them a little more naturally shaped with some plains and/or river biomes weaving through. Make edge type biomes like cold beach, edges, rather than a large area. Put the mushroom island biome surrounded or partially surrounded by the ocean. Things like that. It would give people a chance to make their island(s) more naturalistic. This may all be moot with your new world generation type. If so, just ignore this.
At this point they're still in squares (now 16x16 chunks, so you can use F3+G to see the edges), but I've tried very hard to make them flow naturally into each other. Similar climates are together (dry, wet, cold, snowy), so I think you'll be happy with that. The whole grid is 64 biomes in an 8x8 grid (with a few duplicates, there are only 58 biomes), so there is plenty of room to build whatever.
If a single biome is too small for a build (say the jungle), you can expand into the nearby Jungle M, Jungle Edge, or Jungle Hills, which should behave in an almost identical way (same climate, same spawns, same grass color, etc.
Final biome issue I'm working with now is the "Plains M" biome, which might not actually exist, despite what the wiki says.
Thank you for making a 1.10+ version of this map to be released, I have missed it! Really hard to sort through the skyblock maps to get one with everything (including the sea lanterns and now polar bears) obtainable. I am all for any changes as long as we can get everything, and I have no worries that you are able to do that Again, thank you!
1.10 Map Update: The new map is testing very well, everything seems to be working in the ways that I hoped!
It is annoying that breeding villagers is not automatic (you have to feed them or trade with them to get them "in the mood"), but that just means the village grows a little slower.
The problem I'm facing right now is that the Ender Dragon fight is HARD!!!!!! I think I've died 12+ times so far.
(The end world looks different than the prior version, but still maintains the Skyblock style.)
It's just too easy to get knocked into the abyss and lose everything, and it seems much harder to force the dragon to turn around (it used to only take a snowball or two). Even then it can drop a dragon-breath fireball on you from a distance, which either knocks you off or kills you with a cloud of dragon breath.
Regarding those villagers, two other things help to keep them happy. Once there is at least one of the types of farmers, be sure he has enough land to keep on farming and sharing. If the other villagers are well-fed by the crops, they will "get happy" on their own. Other than that, being sure there are enough "valid doors" also helps. You need to do that, anyway, to make the game understand that you WANT other villagers, of course. The more doors there are, though (preferably within 32 blocks of the well, in any direction), the happier the villagers will get. If you can keep those two needs being supplied, you will never have to trade a single villager or feed them yourself.
It's my habit to give new villagers I find, at least a stack of good food to share. It's better to break that up (1/4-stack to each of four villagers) in different parts of the village. then the good news gets spread around ("Hey! Someone cares!"). LOL
Once they get started, stay close, and watch those babies get born. Then it's a matter of 20 min. per baby, until there are 10 adults, then the iron golems start appearing. If you're running an iron farm with them, of course (which I utterly hate), it's a little different, but still...keep a farmer close to your breeders, preferably with a hopper, chest, and pressure plate which the breeders will step on and be fed automatically, and you'll see much faster results.
Anyway...I'm very much looking forward to the finished map. I keep checking, every day, to see how you're getting on. ;-)
How is the testing going, MegaTrain? I would like to try out the version for 1.10, but when I tried the link for the download from MediaFire, it still appears to be the old version uploaded in 2014.
I loved your YouTube "let's play" for your original End of Skyblock. Will you be making a few videos to show off the updates?
Hi MegaTrain. I fell in love with sky block once i tried your map. I have played on servers, which is fun, but just not the same. Over and over I would check to see if you had made an updated map. It's been a year now since the last time I checked (gave up hope I guess) and i am beyond thrilled to see you creating a new one! I see that it's been 9 months since your last response. I pray all is well in your life. Just know you have a fan eagerly awaiting another of your masterpieces and looking forward to seeing your youtube videos demonstrating your play style in your new set up. Thanks for all your hard work.
Just as an FYI: I miscalculated the biome sizes while playing tonight, so I updated them accordingly. Each biome is a 20x20 area, not a 16x16 chunk size as I originally thought. This makes the entire biome size 100x100.
Hey, everybody! Sorry to drop off the planet for a long while, I hope you've enjoyed your play on this map!
I'm currently working on an updated 1.10 version, which will include:
I'm still testing some things, like trades and iron golem farming and stuff like that, to make sure we won't have any issues.
I saw some reports of problems in this thread, like falling immediately upon spawning in the nether, but couldn't reproduce it in 1.10. Depending on what direction I make the portal, I might end up facing the wrong way in the nether, but I can look down and turn around without issue. Did that problem fix itself?
Any other deal breakers you've found? The slime chunks and the nether fortress areas do seem to be spawning correctly.
One change I'm considering that would make the map somewhat harder: eliminate the second ice block in the nether. To get the second water, you'd have to get enough iron to build a cauldron, allow the cauldron to fill with rain (takes a while), then pick up the water with a bucket (since 1.9, you can empty a full cauldron with a bucket).
Is that too hard? What about actually including the cauldron instead of including the ice block?
That sounds way too hard, unless you include the cauldron. In order to cure zombie villagers, you need potions, which require water. Also, most iron farms I'm aware of make use of water to funnel the golems to a collection point, so not having infinite water before an iron farm sounds ghastly.
I'm super excited about the update. The ability to have a witch farm is a huge deal! Thanks, MegaTrain!
The only problem I'll have is that I've poured months of time into my End of Skyblock world, and that work won't mean anything if I start again on your new updated version. Ah, what a choice....
Your upcoming update sounds awesome. Looking forward to it. I just started looking today for an updated skyblock and was happy to see yours, I really enjoyed your last one. I could see the build-your-own-cauldron-and-fill-it idea appealing to some people (like me) but it could take awhile to acquire that much iron early in the game which may make it too tedious for some. Including the cauldron (in the nether?) would relieve the tedium and it would be a nice change from the ice block. You might also want to add a clue in the book regarding its use.
One suggestion: While the multiple biomes are great the square shapes are boring. Maybe make them a little more naturally shaped with some plains and/or river biomes weaving through. Make edge type biomes like cold beach, edges, rather than a large area. Put the mushroom island biome surrounded or partially surrounded by the ocean. Things like that. It would give people a chance to make their island(s) more naturalistic. This may all be moot with your new world generation type. If so, just ignore this.
I had the falling problem in the nether and I didnt test it but
Well you can fill any number of water bottles from a single water source block without depleting it, but yeah, it would be tough.
I was thinking more of having to get 7 iron from zombie rare drops rather than building your iron farm, but that would also take a very long time.
I think I'm going to playtest this one and see how it goes, but at this point I'm leaning against it. Too tough for the casual player.
Maybe I'll put it in as a HARDCORE BONUS challenge: "throw away your second ice block before using it, and instead craft a cauldron to capture rainwater".
At this point they're still in squares (now 16x16 chunks, so you can use F3+G to see the edges), but I've tried very hard to make them flow naturally into each other. Similar climates are together (dry, wet, cold, snowy), so I think you'll be happy with that. The whole grid is 64 biomes in an 8x8 grid (with a few duplicates, there are only 58 biomes), so there is plenty of room to build whatever.
If a single biome is too small for a build (say the jungle), you can expand into the nearby Jungle M, Jungle Edge, or Jungle Hills, which should behave in an almost identical way (same climate, same spawns, same grass color, etc.
Final biome issue I'm working with now is the "Plains M" biome, which might not actually exist, despite what the wiki says.
MegaTrain returns!
Thank you for making a 1.10+ version of this map to be released, I have missed it! Really hard to sort through the skyblock maps to get one with everything (including the sea lanterns and now polar bears) obtainable. I am all for any changes as long as we can get everything, and I have no worries that you are able to do that Again, thank you!
1.10 Map Update: The new map is testing very well, everything seems to be working in the ways that I hoped!
It is annoying that breeding villagers is not automatic (you have to feed them or trade with them to get them "in the mood"), but that just means the village grows a little slower.
The problem I'm facing right now is that the Ender Dragon fight is HARD!!!!!! I think I've died 12+ times so far.
(The end world looks different than the prior version, but still maintains the Skyblock style.)
It's just too easy to get knocked into the abyss and lose everything, and it seems much harder to force the dragon to turn around (it used to only take a snowball or two). Even then it can drop a dragon-breath fireball on you from a distance, which either knocks you off or kills you with a cloud of dragon breath.
So glad to see a progress report!
Regarding those villagers, two other things help to keep them happy. Once there is at least one of the types of farmers, be sure he has enough land to keep on farming and sharing. If the other villagers are well-fed by the crops, they will "get happy" on their own. Other than that, being sure there are enough "valid doors" also helps. You need to do that, anyway, to make the game understand that you WANT other villagers, of course. The more doors there are, though (preferably within 32 blocks of the well, in any direction), the happier the villagers will get. If you can keep those two needs being supplied, you will never have to trade a single villager or feed them yourself.
It's my habit to give new villagers I find, at least a stack of good food to share. It's better to break that up (1/4-stack to each of four villagers) in different parts of the village. then the good news gets spread around ("Hey! Someone cares!"). LOL
Once they get started, stay close, and watch those babies get born. Then it's a matter of 20 min. per baby, until there are 10 adults, then the iron golems start appearing. If you're running an iron farm with them, of course (which I utterly hate), it's a little different, but still...keep a farmer close to your breeders, preferably with a hopper, chest, and pressure plate which the breeders will step on and be fed automatically, and you'll see much faster results.
Anyway...I'm very much looking forward to the finished map. I keep checking, every day, to see how you're getting on. ;-)
Is the end portal not supposed to spawn in the end? It looks like it was replaced with something else. (Also, the lack of gravel makes me sad. :P)
Either way, I'm happy to see that a newer map is in the works. I can't wait until it's finished!
Yeah, if you're playing the old map in Minecraft 1.9 or 1.10, the end is all messed up.
The new version I'm testing takes care of that.
How is the testing going, MegaTrain? I would like to try out the version for 1.10, but when I tried the link for the download from MediaFire, it still appears to be the old version uploaded in 2014.
I loved your YouTube "let's play" for your original End of Skyblock. Will you be making a few videos to show off the updates?
Still working on this? I would like a vanilla world for my custom 1.10.2 modpack (lite version of what FTB offers). Thanks!
Hi MegaTrain. I fell in love with sky block once i tried your map. I have played on servers, which is fun, but just not the same. Over and over I would check to see if you had made an updated map. It's been a year now since the last time I checked (gave up hope I guess) and i am beyond thrilled to see you creating a new one! I see that it's been 9 months since your last response. I pray all is well in your life. Just know you have a fan eagerly awaiting another of your masterpieces and looking forward to seeing your youtube videos demonstrating your play style in your new set up. Thanks for all your hard work.