I've gotten four of the five numbers in the maze near the beginning. I found the paper and the only thing I absolutely CANNOT figure out is how to get past the blocks that are sticking out little by little until they're blocking your path.
The neighbors called the cops because they heard an explosion next door... they found out that the sound was really the sound of my mind being blown.
This map, I just cannot comprehend with my 3 dimensional brain. It's also unbelievable how this masterpiece took such a short time to complete. The best word to describe this map is "unbelievable". Again, I applaud you for every aspect of this map, the flawlessness(Currently reported glitches throughout trilogy: 0), the creativity, the technology, etc.
10/10
i noticed the adfly page that you are redirected to after clicking the download link is simply blank. like no fake ad, no 5 second wait time, just the adfly banner. you don't necessarily have to fix this RIGHT NOW but I am desperate to try this map and it would be greatly appreciated if there were a stable download link.
i noticed the adfly page that you are redirected to after clicking the download link is simply blank. like no fake ad, no 5 second wait time, just the adfly banner. you don't necessarily have to fix this RIGHT NOW but I am desperate to try this map and it would be greatly appreciated if there were a stable download link.
Make sure you turn ad block off and reload the page, even if it's already disabled on adf.ly
I've gotten four of the five numbers in the maze near the beginning. I found the paper and the only thing I absolutely CANNOT figure out is how to get past the blocks that are sticking out little by little until they're blocking your path.
hover over the glitch digits gained from the pressure plates and buttons
Creativity: 10/10
This map was amazing, it blew my mind in many ways! First of all, the time sequence (tree growing,) I've never seen anything like it. I don't even want to know how it works. I thought the idea of the map was very creative, it took me about an hour before I realized that the wool blocks on the cube corresponded to the colors in the other rooms, but when I figured it out, oh the glory....
The cube getting destroyed was extremely cool, I loved how you used the ender dragon deaths to do that.
Story: 10/10
The story in this map is very mysterious, and was pretty much the same as the prequels. The objectives are not exactly clear, but once you know what you're doing, you got it. The story becomes fully clear after you destroy the cube, and it explodes. The story wasn't particularly clear, but amazing nonetheless.
Gameplay (Difficulty): 10/10 The Code III: The End was very difficult, in my opinion. I thought keeping track of the symbols was going to be hell, but I managed to do it. I spent about an hour on the cube trying to figure out what to do, and I was wondering why the sheers wouldn't let me destroy the wool. After some running around and renaming some paper, I came back and it worked. Thought about it, it made a lot of sense. Overall, I found the difficulty satisfyingly challenging.
Overall: 30/30 or 10/10 (wow)
I've done a review on a lot of maps, but this map, let me tell you this.
I can honestly say that this is the best adventure/puzzle map I have ever played. The prequels to the map just made it even better, an amazing trilogy. This map was challenging, fun, puzzling, extremely clever, and astounding. The mechanics used added to the overall effect, and I'm just in shock at how great it was.
The neighbors called the cops because they heard an explosion next door... they found out that the sound was really the sound of my mind being blown. This map, I just cannot comprehend with my 3 dimensional brain. It's also unbelievable how this masterpiece took such a short time to complete. The best word to describe this map is "unbelievable". Again, I applaud you for every aspect of this map, the flawlessness(Currently reported glitches throughout trilogy: 0), the creativity, the technology, etc. 10/10
Hey! I cannot download from Mega and thats a common thing. Mega has some issues with certain computers. Could you maybe make a second link trough mediafire or somewhere like that?
i noticed the adfly page that you are redirected to after clicking the download link is simply blank. like no fake ad, no 5 second wait time, just the adfly banner. you don't necessarily have to fix this RIGHT NOW but I am desperate to try this map and it would be greatly appreciated if there were a stable download link.
Creativity: 10/10 This map was amazing, it blew my mind in many ways! First of all, the time sequence (tree growing,) I've never seen anything like it. I don't even want to know how it works. I thought the idea of the map was very creative, it took me about an hour before I realized that the wool blocks on the cube corresponded to the colors in the other rooms, but when I figured it out, oh the glory.... The cube getting destroyed was extremely cool, I loved how you used the ender dragon deaths to do that. Story: 10/10 The story in this map is very mysterious, and was pretty much the same as the prequels. The objectives are not exactly clear, but once you know what you're doing, you got it. The story becomes fully clear after you destroy the cube, and it explodes. The story wasn't particularly clear, but amazing nonetheless. Gameplay (Difficulty): 10/10 The Code III: The End was very difficult, in my opinion. I thought keeping track of the symbols was going to be hell, but I managed to do it. I spent about an hour on the cube trying to figure out what to do, and I was wondering why the sheers wouldn't let me destroy the wool. After some running around and renaming some paper, I came back and it worked. Thought about it, it made a lot of sense. Overall, I found the difficulty satisfyingly challenging. Overall: 30/30 or 10/10 (wow) I've done a review on a lot of maps, but this map, let me tell you this. I can honestly say that this is the best adventure/puzzle map I have ever played. The prequels to the map just made it even better, an amazing trilogy. This map was challenging, fun, puzzling, extremely clever, and astounding. The mechanics used added to the overall effect, and I'm just in shock at how great it was. Very well done, jespertheend. A for you.
Thanks for the great review! And thanks for the 10/10 !
hover over the glitch digits gained from the pressure plates and buttons
If you turn chat colors off and activate the glitch text again the turn out to be numbers.
I finished this map and I have no words. This was highly entertaining and quite impressive for minecraft. In fact too impressive. So impressive that at points I wished it was it own game. Seriously though, if this was its own game I would buy it in a heartbeat because it would be so much better.
If you turn chat colors off and activate the glitch text again the turn out to be numbers.
I finished this map and I have no words. This was highly entertaining and quite impressive for minecraft. In fact too impressive. So impressive that at points I wished it was it own game. Seriously though, if this was its own game I would buy it in a heartbeat because it would be so much better.
Thanks! I still want to make my own game but it will take a long time.
Thanks! I still want to make my own game but it will take a long time.
Please do! I wouldn't even mind if it was a remake of this with more believable effects (as in better non-euclidean geometry) It would still be the best thing ever!
Great map, really enjoyed playing it with Masterofpowah and Rsmalec, but I suspect I encountered a couple glitches. Not glitches of your fault. Specifically,
The code combo that gives you the shrinking potion didn't get pulled from the hopper. I went into creative and confirmed that, yes, it was the correct combo, and it worked fine when I put it in the lower hopper manually, but for some reason the lower hopper wasn't pulling it out of the upper hopper. There wasn't any redstone that I could see powering it, so I can only assume the game itself messed up at some point.
On the whole, a very good map. I take it you took a lot of inspiration from Antichamber? Something about the free-roam nature, plus the map, and rooms unlocking things in other rooms, plus the finale makes me think Antichamber.
I don't have a defined rating system, so I'll do this:
Mindscrewery: 12/10 (11/10 doesn't quite do it)
Puzzlability: Just about Link of Faith's level, whatever that is. Occasional unclear objectives, but on the whole good.
Aesthetic: I like a nice, simple color scheme. You use quartz to its fullest.
This map, I just cannot comprehend with my 3 dimensional brain. It's also unbelievable how this masterpiece took such a short time to complete. The best word to describe this map is "unbelievable". Again, I applaud you for every aspect of this map, the flawlessness(Currently reported glitches throughout trilogy: 0), the creativity, the technology, etc.
10/10
don't click this link...
don't click this link...
Creativity: 10/10
This map was amazing, it blew my mind in many ways! First of all, the time sequence (tree growing,) I've never seen anything like it. I don't even want to know how it works. I thought the idea of the map was very creative, it took me about an hour before I realized that the wool blocks on the cube corresponded to the colors in the other rooms, but when I figured it out, oh the glory....
The cube getting destroyed was extremely cool, I loved how you used the ender dragon deaths to do that.
Story: 10/10
The story in this map is very mysterious, and was pretty much the same as the prequels. The objectives are not exactly clear, but once you know what you're doing, you got it. The story becomes fully clear after you destroy the cube, and it explodes. The story wasn't particularly clear, but amazing nonetheless.
Gameplay (Difficulty): 10/10
The Code III: The End was very difficult, in my opinion. I thought keeping track of the symbols was going to be hell, but I managed to do it. I spent about an hour on the cube trying to figure out what to do, and I was wondering why the sheers wouldn't let me destroy the wool. After some running around and renaming some paper, I came back and it worked. Thought about it, it made a lot of sense. Overall, I found the difficulty satisfyingly challenging.
Overall: 30/30 or 10/10 (wow)
I've done a review on a lot of maps, but this map, let me tell you this.
I can honestly say that this is the best adventure/puzzle map I have ever played. The prequels to the map just made it even better, an amazing trilogy. This map was challenging, fun, puzzling, extremely clever, and astounding. The mechanics used added to the overall effect, and I'm just in shock at how great it was.
Very well done, jespertheend. A for you.
Thanks! Is your head alright?
Fixed
Thanks for the great review! And thanks for the 10/10 !
Okay, I got it I think:
I'd like to share this with two friends, as I remember how awesome "The Code I" was.
On a side note, "The Code II" link goes to "The Code III" in your description...
EDIT: Got it.
yup, it works on multiplayer but it works better on singleplayer
I'll fixed that link xD
ok
I'm glad you're helping me out a bit
Umm...the first puzzle is missing the first number?Nope, it was just hidden.Putting the CENDENT back in transcendent!
EDIT: Got it
don't click this link...
If you turn chat colors off and activate the glitch text again the turn out to be numbers.
Thanks! I still want to make my own game but it will take a long time.
Please do! I wouldn't even mind if it was a remake of this with more believable effects (as in better non-euclidean geometry) It would still be the best thing ever!
On the whole, a very good map. I take it you took a lot of inspiration from Antichamber? Something about the free-roam nature, plus the map, and rooms unlocking things in other rooms, plus the finale makes me think Antichamber.
I don't have a defined rating system, so I'll do this:
Mindscrewery: 12/10 (11/10 doesn't quite do it)
Puzzlability: Just about Link of Faith's level, whatever that is. Occasional unclear objectives, but on the whole good.
Aesthetic: I like a nice, simple color scheme. You use quartz to its fullest.
I do maps and stuff.