Deathrun, originally a Team Fortress 2 game mode, is a mini game where the players have to complete a track, full of traps. It's not just an ordinary jumping-puzzle, there is also a so-called Activator. You'll need at least 2 players to start a round. The players are separated into two teams:
The Runners' goal is to complete the track. If you enable the "time challenge" setting, the runners have to complete the track within the given amount of time. The number of players in this team depends on the total number of players in the server. If you play with more than 2 players, it's most likely that you will play most of the time in this team. If one Runner makes it to the end, the entire team will win.. and the Activator will burn! When a Runner dies, he will respawn in a spectator room. He can navigate through the map using a button at the back of the spectator rooms.
The Activator is randomly chosen from all players. His goal is to stop the Runners from completing the track. To do so, the Activator has to push buttons to enable traps on the track. As soon as the Activator starts running, the Runners will be released. At that moment, the activator becomes invisible, so the Runners can't see where he is. If all Runners are dead, the Activator wins.
You can adapt the game rules to your preference! If you play with a small number of players, it’s recommended to enable fast health regeneration, but nobody’s stopping you to disable it. You can enable a time challenge, or enable hard mode. These rules can be changed to balance the two teams, or to make it a near-impossible game.
If you want to change the settings, you’ll have to be in creative mode. This is a safety precaution to prevent guest players from changing the game rules. This way, only opped players are able to change the settings. When you’re in creative mode, press the ‘Adjust game settings’ button in the lobby. You will be teleported to the settings room. To be safe, hit the ‘Manual Reset’ button before leaving. Usually the map resets itself after every game, but if this didn't happen for some reason, you can always manually reset the map from here.
Play on easy difficulty
Turn PvP off
Don't break any blocks
Use the texturepack
Turn commandblocks on in server.properties
Don't play on a bukkit server, because it causes some problems!!!
If you've made a video of our map, (PM me and) we will feature the video here.
[V1.3]
- Updated texturepack to a resourcepack
[V1.3]
- Updated server to 1.6.1
- Added resource pack
- Modified sign entity texture (resourcepack only)
- Fixed time challenge to not display the scoreboard
Update history:
[V1.2]
- Added creator's heads to the lobby
- Modified track to balance difficulty
- Made spectator room 3 bigger
[V1.1]
- Added a 'back to lobby' button in the Activator's spawn room
- Bug fixes
[V1.0]
- Initial release
If you can't see the Curse widgets, please refresh the page.
We have made our own texturepack for this game. It’s highly recommended to use this texturepack (actually a 1.6+ resourcepack).
The most important thing in this texturepack is that some blocks are invisible from one side. This is to make sure that the Activator can see the Runners, but the Runners can't see the Activator. Without our texturepack, it will be almost impossible for Activators to win since the Runners can see which traps are activated. Also spectator rooms will be quite pointless and the map will look a lot uglier without the texturepack. Download Deathrun Texturepack here in case the Curse widget fails
Hey, Laloeka, or any other map creators, my friends and I are making an extended version of this map, and then posting it on our server, do we need your permission to do so, or can we just build it freely? We were intending on keeping all of the credits BUT adding our IGN's at the end, saying that we were responsible for the extended part of it. If we do need your permission (or don't) please email us at [email protected]
Thanks
Hey, Laloeka, or any other map creators, my friends and I are making an extended version of this map, and then posting it on our server, do we need your permission to do so, or can we just build it freely? We were intending on keeping all of the credits BUT adding our IGN's at the end, saying that we were responsible for the extended part of it. If we do need your permission (or don't) please email us at [email protected] Thanks
I am going to make an extended version of this, I already have notified another one of the creators of this map, but he/she hasn't replied, so I am forced to just do it myself. If you would like to tell me otherwise, either email me at [email protected] or at my other account [email protected]
thanks
If you can't see the download link, try to refresh the page. It's a problem with the Curse Widgets.
Also we will update the map and texturepack to 1.6 asap, my friends and I were on holiday last week, that's why we haven't updated yet.
WHERE IS THE DOWNLOAD LINK???? IVE BEEN TRYING EVERYTHING POSSIBLE AND NOTHIN!! I REALLY WANT TO PLAY THIS MAP, SO PLZ REPOST THE DOWNLOAD LINK!!!!!!!!
Deathrun, originally a Team Fortress 2 game mode, is a mini game where the players have to complete a track, full of traps. It's not just an ordinary jumping-puzzle, there is also a so-called Activator. You'll need at least 2 players to start a round. The players are separated into two teams:
The Runners' goal is to complete the track. If you enable the "time challenge" setting, the runners have to complete the track within the given amount of time. The number of players in this team depends on the total number of players in the server. If you play with more than 2 players, it's most likely that you will play most of the time in this team. If one Runner makes it to the end, the entire team will win.. and the Activator will burn! When a Runner dies, he will respawn in a spectator room. He can navigate through the map using a button at the back of the spectator rooms.
The Activator is randomly chosen from all players. His goal is to stop the Runners from completing the track. To do so, the Activator has to push buttons to enable traps on the track. As soon as the Activator starts running, the Runners will be released. At that moment, the activator becomes invisible, so the Runners can't see where he is. If all Runners are dead, the Activator wins.
You can adapt the game rules to your preference! If you play with a small number of players, it’s recommended to enable fast health regeneration, but nobody’s stopping you to disable it. You can enable a time challenge, or enable hard mode. These rules can be changed to balance the two teams, or to make it a near-impossible game.
If you want to change the settings, you’ll have to be in creative mode. This is a safety precaution to prevent guest players from changing the game rules. This way, only opped players are able to change the settings. When you’re in creative mode, press the ‘Adjust game settings’ button in the lobby. You will be teleported to the settings room. To be safe, hit the ‘Manual Reset’ button before leaving. Usually the map resets itself after every game, but if this didn't happen for some reason, you can always manually reset the map from here.
If you've made a video of our map, (PM me and) we will feature the video here.
[V1.3]
- Updated texturepack to a resourcepack
[V1.3]
- Updated server to 1.6.1
- Added resource pack
- Modified sign entity texture (resourcepack only)
- Fixed time challenge to not display the scoreboard
Update history:
[V1.2]
- Added creator's heads to the lobby
- Modified track to balance difficulty
- Made spectator room 3 bigger
[V1.1]
- Added a 'back to lobby' button in the Activator's spawn room
- Bug fixes
[V1.0]
- Initial release
If you can't see the Curse widgets, please refresh the page.
We have made our own texturepack for this game. It’s highly recommended to use this texturepack (actually a 1.6+ resourcepack).
The most important thing in this texturepack is that some blocks are invisible from one side. This is to make sure that the Activator can see the Runners, but the Runners can't see the Activator. Without our texturepack, it will be almost impossible for Activators to win since the Runners can see which traps are activated. Also spectator rooms will be quite pointless and the map will look a lot uglier without the texturepack.
Download Deathrun Texturepack here in case the Curse widget fails
Folder with everything already setup to play Deathrun with your friends:
Download Deathrun Server here in case the Curse widget fails
Deathrun world only:
Download Deathrun Wold Only here in case the Curse widget fails
Made by:
- D9d5M
- Laloeka
- Patbott
- Bartolomeuspeer
- And a couple of friends who helped us.
Had a lot of fun with the map even though we weren't too great Hope to upload more in the future!
[V1.2]
- Added creator's heads to the lobby
- Modified track to balance difficulty
- Made spectator room 3 bigger
Fix it, or pass me the link of the download. Ty. /-/
(And the map looks great, i want to test it. haha)
@EDIT: Problem solved. Ty.
http://www.mediafire.com/download/ie6h3qyh708m029/DeathRun_Texturepack_1.6.1.zip
Thanks
Hey, Laloeka, or any other map creators, my friends and I are making an extended version of this map, and then posting it on our server, do we need your permission to do so, or can we just build it freely? We were intending on keeping all of the credits BUT adding our IGN's at the end, saying that we were responsible for the extended part of it. If we do need your permission (or don't) please email us at [email protected]
Thanks
I am going to make an extended version of this, I already have notified another one of the creators of this map, but he/she hasn't replied, so I am forced to just do it myself. If you would like to tell me otherwise, either email me at [email protected] or at my other account [email protected]
thanks
Ps. Youre map looks AWESOME !!!!!!!!!!
Also we will update the map and texturepack to 1.6 asap, my friends and I were on holiday last week, that's why we haven't updated yet.