You are the subject of a primitive cryogenic's test deep in the bowels of the "Tower", a top secret research facility. You remember none of this. Due to the nature of the primitive cryogenic chambers you have lost your memory, and the ability to speak. To add to all of this rather bad news, it appears that the facility you are in is old and abandoned, or so you think, until you hear a ghastly moan come from one of the other rooms. Will you be able to survive the horrors of this facility? Will you be able to escape and maybe see someone about your unfortunate memory and speech loss?
Of course not.
You will die.
1. Do not Break Blocks.(with the exception of flares.)
2. Do not use inventory editors, or hackers etc.
3. Play on at least easy. It is impossible to complete the game otherwise.
4. It is required that you have fun.
5. Play using the texture pack included in the download. The game won't look right otherwise.
1. Press buttons! Nearly every button on this map does something. try pressing a few and figuring out what. The first room has a computer that says "press button to play log", it is the only computer with a sign, but any computer that emits light and has a button on the block beneath it will tell you something.
2. Search everywhere! Often Times books are hidden in closets, or dropped from a certain dispenser or mob.
3. Turn on the Power! There are generators on the second floor that turn on the power and light up the map, figure out how to turn them on.
4. Flares! There are flares in this map, use them!
More Pictures of The Tower:
Included in this download is the map and the texture pack.
Insert the file labeled "The Tower" into your .minecraft/saves folder, then insert the .zip labeled "TowerTextures" into your texture pack folder.
Just in case you need it. The point of the map is to acquire an 8 digit binary code to be input on the last floor, which either opens the giant iron door on the third floor or destroy's the tower depending on you choice.
1. Grab the weapon out of the chest in the first room, it will help you with the mobs.
2. Hit the button on under the sign that says "hit button to play audio log" This is the format for every computer in the map.
3. search the surrounding rooms for flares and leather armor.
4. Climb the vines and jump to the third floor.
5. Grab the axe from the dispenser in the main office space.
6. Find the two computers in the main office space with buttons on them, and press said buttons.
7. Hit the button on the computer in the only accessible walled office on the floor, this will contain a bit of the code.
8. climb the vines (or ladder if you can reach it) to the 4th floor. (the first set of housing.)
9. Search the rooms for weapons and story.
10. Find the book entitled "Hangman's Note" and read it. It contains another bit of code.
11. Climb the ladder to the next floor.
12. Enter the kitchen.
13. Enter the Diner and grab the journal which should be laying in the puddle of blood.(or snow if you aren't using the texture pack.) This journal will contain another bit of code.
14. Climb to the next floor.
15. Find the gun. (or bow if you aren't using the texture pack.)
16. Search for arrows and other useful supplies.
17. Climb up to the next floor. Enter the theater, kill the wither skull, and grab the book that he drops. It contains the last bit of code.
18. Climb down to the second floor.
19. Turn on the generator, (This is accomplished by pressing the buttons quick enough to let the redstone current pass through the generator.)
20. Climb up to the final floor, and enter the now open door.
21. Read all of the story.
22. Input the now completed binary code.
ok thanks and another question,you have to play on easy? because i saw mob spawners in the walls (those little fires) anyway,i see u putted this map yesterday...and it has alot views,and map is COOL ;D hope you will make other cool maps
Alright, Seeing as right now the general consensus seems to be that it is too dark, I recommend everyone turn their brightness setting up while I incorporate s few more lights (Not many, as It is a relatively small space and light goes a long way in it. Also, I recommend trying to turn on the power when you get flares, it greatly improves the number of lights.) As for the lack of explanation, that won't change, because A large part of this map is figuring it out for yourself, I will not spoon feed you story or explanations. Treat the map like a survival map, where you can't break any blocks.
Private Mod Note
Rollback Post to RevisionRollBack
Hello everyone, this is Azaraphale14, I locked my account out on accident, so this is a replacement.
The Tower: An Exercise in Futility (Adventure 13/20) by Azaraphale15
Date tested/downloaded: 2012-12-08
This is a very clever map, and also very hard to specify genre. It IS an Escape map as such, since that's what you're trying to do, but no-one is trying to kill you. There's no reason for you to escape, except for the fact that if you don't, it will be like seeing grass grow. After a while, the grass-looking thing is very tempting. Throughout the climbing inside an elevator shaft, you get the feeling of "who cares?" and why should you? There's no feedback if you do something right, (if that's possible, (sice you don't get any feedback to know it)), and you don't feel proud of yourself at any time. The "horror" thing is mob spawners, I guess, because on Peaceful there's no horror going on, just a slow feeling of loneliness. I put an hour into it, and as far as I can tell, I didn't get anywhere. Theme (there's no story) is 4/5, because of the genuine Build. Puzzles are 2/5, climbing isn't hard. Entertainment value decreases by every 15 minutes, and you leave the map with releave, 2/5. The Build is very good, there's even a pool table!! The facilities seem genuine and I just had to look everywhere I could, 5/5. Total for this one: 13/20.
Hey I just saw that you reviewed my map, and while I am not going to argue with you over the score, I would like to ask if you tried pressing any of the buttons, or if you had the map on at least easy. The story is mainly delivered through command blocks and books. books can be found in chests, and if you press pretty much any button it will tell you something. However all of that aside, where can I improve? What specifically do i need to do to make sure that other players know that all of the buttons do something, and that they have to actually look for the story themselves? What can I do to make it easier or harder.
keep in mind that I don't want to have signs everywhere telling the player to press this or what have you. I would really prefer that the player gets as little help from the map maker as possible. But seeing as how you are the second person to have issues with the lack of explanation, What do you suggest for a non-intrusive way to tell the player to press some buttons?
Also, I have updated the map to light the storage room with the flares ( a preemptive lighting fix), and added a sign or two to remind the player that buttons are there to be pressed on this map.