Hi there. The change in forum software caused my original OP to go bye-bye - I hope this new, simpler layout is acceptable. Please let me know if any of the links don't work, or if anything looks silly!
My name's Aimoskeeto, and I was a CTM mapmaker from 2012-2013. Unfortunately, nowadays my interest in the craft, while still high, just cannot compete with the whole "growing up and getting a life" thing. One day I'm hoping to update all my maps so they're playable in the latest versions, but that time may be a long, long way away.
All of my maps here are playable in the versions stated next to each one. Please respect that and play them in those versions - otherwise, you will definitely have problems with the map, whether from actual Minecraft glitches, or with the balance of the map being damaged. I also must admit that some of the maps aren't finished up to the standard I'd have liked them to be. But, again, this may change in the future. Play the maps with as little a critical mind as you can, and you'll probably enjoy them more, flaws and all!
And finally, I generally liked to make maps that didn't want you to die in a fire, so you may find that my maps are quite on the easy side. Or you may not!
What is a CTM map?
These maps are meant to be played like regular, Vanilla Minecraft - survival mode, with the ability to craft, break and place blocks - except they are a lot harder and a lot more varied than regular Minecraft, with the mapmaker creating their own landscapes and dungeons for you to conquer and providing free loot and resources as they please.
1. Find and complete the Monument.
2. Use only wools found in chests for the Monument. Do not craft the wools, or stealz them from sheep. They’ll get cold.
3. Always play on Easy or higher if you want the full experience.
4. Survive in any way you can. This includes growing food, slaughtering animals, breaking blocks, crafting tools, and fighting baddies. And anything else you do in Vanilla Minecraft!
5. Don’t leave the boundaries of the map, ‘cause IRL is boring. If you do, then anything you obtain from the real world cannot be used in your CTM venture.
6. Explore each area as thoroughly as you can. You never know what you may find!
7. Have fun, and ensure you let me know of your progress and thoughts on the maps. I love reading your feedback.
Each map may have a few specific rules added to its ruleboard - be sure to read the signs, written books or readme files provided to ensure you know exactly what you're doing.
- Do not use mods. They could break the map, or ruin the balance.
- Do not create your own nether portals unless specifically told to.
- Do not create or move about any Ender Chests. Even if I provide them, you still cannot shift them.
- Be respectful if you decide to brew invisibility pots. Remember how cheap they could make some areas.
Linear: A map in which all areas are to be completed in a specific order, and are probably laid out that way as well. Normally only minimaps will ever be like this.
Linear Hub: A map in which all areas are to be completed in a specific order. All areas will link to one area, known as a "hub", most likely containing the monument.
Open Branching: An open world map in which you can access any area any time you wish, however a natural route has been provided and some areas are harder to get to without going through other areas first.
Minimap (speedrun): A map containing one or two wools that is meant to be played quickly and efficiently. Although you may be able to make farms and grinders here, that's not the playstyle the map has been built for!
Minimap (regular): A map containing 3 or more wools that can be played like a full-size CTM map. Although you may be able to rush and complete this map quickly, you're encouraged to make farms, fix your kit, and enjoy the ride.
Full-Size: A map containing 16 wools (plus any other special items or goals) that you should play like survival Minecraft. Speedruns are welcome, but the map is designed mainly for a more steady playstyle.
These are small details about a map that may change gameplay drastically. Minimaps are usually built around these.
No Day/Night Cycle: Here the day and night will not change as normal. It may be that I've kept the map on permanent day, or permanent night. Use this knowledge to judge what natural spawns will show up.
Hardcore: Here the map will be programmed to give you only one life. If you wish to alter this with NBT and give yourself infinite lives, you may; however, you may find that your progress is severely hindered with death, and you may wish to start over anyway. The full challenge of the map will be in whether or not you can complete it without dying.
No Natural Mob Spawning: The only mobs in these maps will come from spawners. So don't worry about lighting empty areas up!
Void: These maps are built above the void, rather than underground or on solid land. Natural spawns may be more dense in these maps, and you'll forever be in fear of falling!
Between the Sun and Moon was a map made for the second Strawberry Jam in 2013. I have worked on it since, but it's still nowhere near the quality of a fully polished map.
Released: 3rd September 2013.
Map Type: Minimap (regular), five wools. Map Structure: Linear (hub). Difficulty: Intermediate. Attributes: No Day/Night Cycle, No Natural Mob Spawning. Version: 2.1 (play with Minecraft 1.6.2).
My original idea was to do an entirely Egypt-based map, but that was soon scrapped. Here, instead, is the use of Ancient Egyptian Architecture (or, well, my attempt at it) within lush and out-of-place landscapes.
Each area within this map takes place at a different time of day. Thus, you must complete the areas in the correct order, from white to yellow. Use the clays at the entrance to each area to determine what colour wool you will get from that area.
The Lake of Mirrors once belonged within a bigger map, but just didn't want to be ignored. It's a fast, chaotic map with lots of character. But don't let the beauty of the area distract you!
Released: 21st April 2013.
Map Type: Minimap (speedrun), two wools. Map Structure: Linear. Difficulty: Expert. Attributes: No Natural Mob Spawning, Hardcore. Version: 2.1 (play with Minecraft 1.6.2).
At the time, this mechanic hadn't been done that much before. I wanted the map to be brutal and best done quickly, with hints as to how you should complete it provided within the map itself. If you find yourself lost, just check your reflection.
Note: This map is NOT balanced for multiplayer. Don't even try it.
The Rapid Labyrinths is my homage to Xekaj's original Advent maps. Forget everything you learned about Minecraft, because you won't be needing it here!
Released: 8th February 2013.
Map Type: Minimap (speedrun), one wool. Map Structure: Linear. Difficulty: Intermediate. Attributes: No Natural Mob Spawning, Hardcore. Version: 1.0 (play with Minecraft 1.4.7).
This map was inspired by a dungeon in Rugged Horizons. Featuring entirely custom mobs and a lot of quirky in-jokes, this map makes use of running, dodging, and carefully timed hits. You won't want to take this slowly, and if you find it too hard remembering your way around mazes, you might want to try a less tricksy map!
I'm still playing Minecraft, and hell, I'd love to make another map. The only problem now is time.
If you want to contact me for any reason, you can still find me by PMing my forum account. I'll happily reply to any questions or queries you may have about my maps.
I'm hoping to return to mapmaking in the future, if just briefly, to try and fix the bugs in my other maps. But we'll see! In the mean time, be sure to check out all the more contemporary mapmakers in the CTM Community thread!
Finally got round to sorting out the biomes. They're now all ocean, aside from one area, Crystal Lagoon, which is half desert and half taiga (because I enjoy being awkward like that.) Finally, no more ocelots appearing everywhere!
Loving the concept! Really interesting idea.
Particularly like the lighthouse
It seems like environment is definitely a key figure in this map, I wish other mapmakers paid more attention to it xD!
I want the environment to play a bigger part than the "dungeon" idea. Although there will be challenge in the map (there has to be, in my eyes) it'll probably be secondary to the aesthetics of it. I don't want to just dump in a mossy dungeon beneath an interesting area like some maps do. I want the wools to be included within the terrain itself, even if that means that not much of a challenge is presented. It's just a little experiment I'm doing, and all I'm really doing is making a map that I'd like to play. I hope others enjoy it too