Great map I loved the ending, although there could have been a bit more detail in the buildings its still very well done.
Looking forward to more Adventures!
Found 84 diamonds.
Thanks for the feedback. I agree there could have been more detail in the buildings. It was kind of a starter map to see what I could do. I will definitely work on that for future maps. Good job on the 84 diamonds!
Just finished recording and all in all I am very impressed with how everything worked. I'm not sure when the videos will be up, but I will make sure to let you know. Great map and keep up the great work!
Just finished recording and all in all I am very impressed with how everything worked. I'm not sure when the videos will be up, but I will make sure to let you know. Great map and keep up the great work!
Thanks for the support. I look forward to seeing those videos.
Good work! Just played through this map with my girlfriend, we had fun we did fall into this hole-cave-like thing where we had to use creative to get up, but overall quite nice
(Outside the wither place)
I GIVE IT:
A SOLID 6.8/10
MY GF GIVES IT:
4/10 (SHE'S HOT)
You should run through the map once or preferably twice and fix small things you notice, like 2 minecarts for 2 players (you wrote 1-2 players) and a ladder being misplaced where the level 20 thingy was I think
Fun map, I suggest doing a couple runthroughs, as there are lots of areas that you can drop into and not be able to get out of if you didn't pick up any loose blocks from explosions. 1 on the left hand side of the destroyed town, in the ice for example, and a fair few others. Again though, I found it quite enjoyable... though I did guess the ending early on, heheh.
Oh, and I got 94 diamonds and for the life of me cant find the last 6, ah well.
It was the first map I could actually complete without urging to give up, and it's a lot since I felt in the hole over the beam light and had to kill myself. I had a lot of fun, thanks for that The little puzzles were nice, the Wither Castle was a great plus and PAMPAMPAM the ending.
I'm kinda sad only because I left my flint and steel behind (my inventory was always full) and couldn't burn the last room. I tried spawing villagers with the stack of eggs to see if I could get a trade, but failed ):
Overall, kudos to you for the great map. I just think you should add more information to your story, it looks like a important part of the imersion and I though I was missing a lot of books until I noticed it was only a couple. Maybe give it a little more backstory and more tension, I don't know.
Herro, me and my friend are enjoying this map a lot and just got off for today.
SPOILERS AHOY
We defeated the Wither (I had to go in creative mode and beat it, as my friend was lagging too much for us to effectively defeat it) and ran out after triggering the lava trap, but we have no idea what to do now. We thought we were supposed to follow the compass but, after wandering for a while, found nothing. What are we supposed to do now? Did we miss something?
Herro, me and my friend are enjoying this map a lot and just got off for today.
SPOILERS AHOY
We defeated the Wither (I had to go in creative mode and beat it, as my friend was lagging too much for us to effectively defeat it) and ran out after triggering the lava trap, but we have no idea what to do now. We thought we were supposed to follow the compass but, after wandering for a while, found nothing. What are we supposed to do now? Did we miss something?
You gotta go back to the destroyed town and get to the mayor's house and find the switches that unlock the secret area to the transporter
I played most of the map earlier today. I've certainly enjoyed my time with it, but I'd like to post a review and explain the issues I had with it. This is one of the first maps I've played and I'm not especially good at this point. Anyway...
SPOILERS
Aside from the actual map, I found that the texture pack didn't work for me. It just displayed the default textures. I initially found the ship very confusing. It seemed like it was going to be a sort of hub, so I was confused when that wasn't the case. There seemed to be a general lack of instruction here, but when I found the hidden mobs and the flint and steel, things started to make more sense. Did you intend for the player to be able to use excess spawn eggs for level grinding? I noticed a tripwire behind the machinery in the upper level. I was only able to trigger it with an arrow and I could hear a zombie spawn, but nothing else came from that. I'm also unsure what purpose the witch serves. A bigger problem was being unable to hold down the pressure plate in the starting room to examine its effects. Aside from this, I thought it was a pretty cool starting area and an interesting setup for the story. I liked having to snoop around to make my way through, but it took me quite a while to get to that point.
The next area was much simpler, but I think it was very well-executed. Was there any purpose to destroying the starting building with TNT? I thought the hidden transport bunker was very cool, but I'm not sure if I accessed it correctly. I got in by burning the surrounding tree, as I had no idea what the combination of the levers was. Was I supposed to do this? This also made the bunker inescapable.
I spent quite a while in the following village. I again enjoyed snooping around in the various buildings, but I was completely unable to access the locked house. I tried firing arrows through the window in hopes of hitting a button, but I got nowhere. I liked the idea of the mineshaft, but it seemed rather unnecessary given its shortness. I was pretty confused by the adventurers' guild, but I think the concept was good. I realized that I could torch most of the structure on my own and ignore the maze, but I held off. This is exactly what happened when I faced the ghast, though. The following challenges were a nice idea, but due to how they were constructed, I wasn't able to harvest much of the experience from the shooting galleries. I persisted for a while, but it seemed like the amount of spawns wasn't very limited. It was also possible for me to bypass the 20 level requirement to proceed by using the flint and steel, but I refrained. I generally wasn't sure what the significance of this area was.
The final area didn't give me any problems, until I died. At this point, my spawn location was buggy and I was sent back to the beginning of the map. I still went back, but found myself having other issues. After doing the jumping course and flipping the switches near the beacon, I could proceed, but not past the underground door due to the lack of a pressure plate or button. I had to burn myself to death to escape this area, and my spawn was still broken. This is as far as I got.
Generally, I enjoyed this map and I can see that good effort has been put into it, but I didn't completely understand the story aspects. I also didn't like that it was impossible to break blocks that you place yourself. I hope that wasn't too extreme, but I just wanted to express my thoughts and give some hopefully helpful feedback. I'd love to continue and finish the map if you could give me some direction!
Fungusdude42: Thanks for the review. It would be hard for me to walk you through everything since there were so many points you had. As far as the save points being buggy, I had noticed that too, but there is nothing I can do about that. It's something the game designers need to address, but it seems to work for most people.
When you get to the underground area past the level 50, you have to kill the guard to proceed into the next area. After that you are close to the ending.
I'm not sure I can help you to understand the story line better. I will just take that into consideration for future maps. A lot of the areas in the map were just side quests so that's why they might not make sense with the actual story. Thanks for playing and taking the time to share your thoughts.
Ah, I see. Sorry for all the criticisms. I still really like the map and I think you should be able to create some really cool stuff. I think I'll go finish it now.
Thanks for the feedback. I agree there could have been more detail in the buildings. It was kind of a starter map to see what I could do. I will definitely work on that for future maps. Good job on the 84 diamonds!
Thanks for the support. I look forward to seeing those videos.
A SOLID 6.8/10
MY GF GIVES IT:
4/10 (SHE'S HOT)
You should run through the map once or preferably twice and fix small things you notice, like 2 minecarts for 2 players (you wrote 1-2 players) and a ladder being misplaced where the level 20 thingy was I think
Oh, and I got 94 diamonds and for the life of me cant find the last 6, ah well.
Overall, kudos to you for the great map. I just think you should add more information to your story, it looks like a important part of the imersion and I though I was missing a lot of books until I noticed it was only a couple. Maybe give it a little more backstory and more tension, I don't know.
Score: 8/10 dancing pumpkins
SPOILERS AHOY
We defeated the Wither (I had to go in creative mode and beat it, as my friend was lagging too much for us to effectively defeat it) and ran out after triggering the lava trap, but we have no idea what to do now. We thought we were supposed to follow the compass but, after wandering for a while, found nothing. What are we supposed to do now? Did we miss something?
Ooh, thanks. We forgot about those. XD
SPOILERS
Aside from the actual map, I found that the texture pack didn't work for me. It just displayed the default textures. I initially found the ship very confusing. It seemed like it was going to be a sort of hub, so I was confused when that wasn't the case. There seemed to be a general lack of instruction here, but when I found the hidden mobs and the flint and steel, things started to make more sense. Did you intend for the player to be able to use excess spawn eggs for level grinding? I noticed a tripwire behind the machinery in the upper level. I was only able to trigger it with an arrow and I could hear a zombie spawn, but nothing else came from that. I'm also unsure what purpose the witch serves. A bigger problem was being unable to hold down the pressure plate in the starting room to examine its effects. Aside from this, I thought it was a pretty cool starting area and an interesting setup for the story. I liked having to snoop around to make my way through, but it took me quite a while to get to that point.
The next area was much simpler, but I think it was very well-executed. Was there any purpose to destroying the starting building with TNT? I thought the hidden transport bunker was very cool, but I'm not sure if I accessed it correctly. I got in by burning the surrounding tree, as I had no idea what the combination of the levers was. Was I supposed to do this? This also made the bunker inescapable.
I spent quite a while in the following village. I again enjoyed snooping around in the various buildings, but I was completely unable to access the locked house. I tried firing arrows through the window in hopes of hitting a button, but I got nowhere. I liked the idea of the mineshaft, but it seemed rather unnecessary given its shortness. I was pretty confused by the adventurers' guild, but I think the concept was good. I realized that I could torch most of the structure on my own and ignore the maze, but I held off. This is exactly what happened when I faced the ghast, though. The following challenges were a nice idea, but due to how they were constructed, I wasn't able to harvest much of the experience from the shooting galleries. I persisted for a while, but it seemed like the amount of spawns wasn't very limited. It was also possible for me to bypass the 20 level requirement to proceed by using the flint and steel, but I refrained. I generally wasn't sure what the significance of this area was.
The final area didn't give me any problems, until I died. At this point, my spawn location was buggy and I was sent back to the beginning of the map. I still went back, but found myself having other issues. After doing the jumping course and flipping the switches near the beacon, I could proceed, but not past the underground door due to the lack of a pressure plate or button. I had to burn myself to death to escape this area, and my spawn was still broken. This is as far as I got.
Generally, I enjoyed this map and I can see that good effort has been put into it, but I didn't completely understand the story aspects. I also didn't like that it was impossible to break blocks that you place yourself. I hope that wasn't too extreme, but I just wanted to express my thoughts and give some hopefully helpful feedback. I'd love to continue and finish the map if you could give me some direction!
I'm not sure I can help you to understand the story line better. I will just take that into consideration for future maps. A lot of the areas in the map were just side quests so that's why they might not make sense with the actual story. Thanks for playing and taking the time to share your thoughts.