Hey! Awesome map dude, my friend and I played it and had an absolute blast! One thing I would suggest noting is that you definitely should turn off mob griefing. Getting to the top of the ice palace was difficult as the vines were getting destroyed and the castle had creepers which destroyed stars making it that much harder. In fact my friend and I thought it was super cool so we recorded us playing it. It's his first real series so if you like it could you maybe include it on the main forum with the other videos?
Hi, I'd like to tell you that your map's so great it got some fans in France.
By the way, the villager who sells the construction blocks diseapeared and the travelling merchants aren't coming back for days now... Is there a solution?
Edit: just read the entire thread... so I'll just use the /give command to get the blocks and burn the emeralds I would have use for that.
But again, awesome map, man!
I completely missed the part about traveling merchants. There is a 1 in 15 chance to spawn a random merchant at sunrise.
I backup to flash but this was a full days work between backups. Anyway it's done again, just needs testing.
Emerald hall sign updated to Shoot the Cork
Enderdragon kill gives 3 summoning stones
Construction block merchant is again invincible
Old level text on dungeon signs updated
Cronus is now partially visible
Cronus rewards upgraded
Blood Moon event paused when the Arena is activated
Blood moon event disabled when entering the nether
Blood moon event difficulty increased
Deadly recluse has more health
3/17 chance for Traveling Merchant from 3/18
The dragon fight and Cronus systems were partially upgraded with designs
I invented for AutomatorMC's RPG. They perform the same tasks more
reliably, gameplay is unchanged.
These bug fixes are from forum comments and watching Youtube LP's. Please post if I missed anything and thanks for all the support!!!
Apologies everyone. I did a play through today and the last boss Cronus is broken.
It was broken in each of the latter 1.8 snapshots and out of frustration the last rebuild was insufficiently tested.
When I have about 5 free hours instead of patching the old system yet again I will rebuild everything from scratch. For now Cronus is completely broken
Enderbent up6
You should also put a spanish youtuber, Minecraft Zaragoza, he is a great youtuber and he is playing the map 2, great map by the way
Done and thank you
Hey! Awesome map dude, my friend and I played it and had an absolute blast! One thing I would suggest noting is that you definitely should turn off mob griefing. Getting to the top of the ice palace was difficult as the vines were getting destroyed and the castle had creepers which destroyed stars making it that much harder. In fact my friend and I thought it was super cool so we recorded us playing it. It's his first real series so if you like it could you maybe include it on the main forum with the other videos?
May I suggest maximum game brightness while recording?
Up7 In progress (Bug fixes)
Construction block merchant is again invincible
3 to 6 summoning stones for killing Enderdragon
Old level text removed from dungeon signs
Blood moon event disabled when entering the nether
Cronus is now partially visible
I completely missed the part about traveling merchants. There is a 1 in 15 chance to spawn a random merchant at sunrise.
Up7 was lost in a hard drive crash. I will rebuild it but not for a while.
Man, that sucks. I recommend offsite backups in the future, when possible.
I do maps and stuff.
I backup to flash but this was a full days work between backups. Anyway it's done again, just needs testing.
Emerald hall sign updated to Shoot the Cork
Enderdragon kill gives 3 summoning stones
Construction block merchant is again invincible
Old level text on dungeon signs updated
Cronus is now partially visible
Cronus rewards upgraded
Blood Moon event paused when the Arena is activated
Blood moon event disabled when entering the nether
Blood moon event difficulty increased
Deadly recluse has more health
3/17 chance for Traveling Merchant from 3/18
The dragon fight and Cronus systems were partially upgraded with designs
I invented for AutomatorMC's RPG. They perform the same tasks more
reliably, gameplay is unchanged.
These bug fixes are from forum comments and watching Youtube LP's. Please post if I missed anything and thanks for all the support!!!
Bug fix update. See above for details.
Enderbent up7
Why rename existing potions when you're many months from completing the new arrows? They preemptively excluded new snapshot use in existing maps.
I'm sure there'll be filters to convert all of that. They also changed the way mob weapon NBT works.
I do maps and stuff.
I'm glad they are updating again; just wish it was the nondestructive edits first. Thank goodness the update isn't a game changer.
I would pay for a filter that could rename potions and status effects in item frames, chests, armor slots, spawners, command blocks, books, etc.
Thief Hideout
-466 16 280
If your render distance is extremely low the beacon might not be working.
I cant find download anywhere...
Enderbent up7
Update 8
I missed that they re-broke something I fixed a long time ago with absorption. It's there way now, whatever.
Apologies everyone. I did a play through today and the last boss Cronus is broken.
It was broken in each of the latter 1.8 snapshots and out of frustration the last rebuild was insufficiently tested.
When I have about 5 free hours instead of patching the old system yet again I will rebuild everything from scratch. For now Cronus is completely broken
Final Boss Test
Well it took a whole day but the new Cronus is built.
Would you like to help test before it's installed into Enderbent?
Download Cronus Test Map
You will spawn at the shrine with a chest of appropriate gear.
Thanks!
And thanks for over 1,000,000 Enderbent downloads!