STL Star Ship Command, based on the game 'FTL Faster Than Light'. STL is a PvP team based fortress style game where you work with your teammates to keep your ship alive & defeat your enemy.
Requires to play in SMP, for more of a challenge you can turn mobs on, but its not required.
The Map will need to be recopied onto the server after each match due to the destructive nature of the game.
The first side to have their Bridge command area blown up is defeated ending the game.
You may need to repair redstone machines, wires and reinforce rooms from enemy bombardment.
At the same time assisting your ships Regenerative Armor Plating (R.A.P)
Or helping with targeting your enemy from the Combat Information Center (CIC).
Or help power the weapons from the Weapons Control.
All while you are prevailing boarding parties, while intern you may be required to prevent your enemy from repairing their own ship, steal their materials or take to them with a sword & bow. (no laser guns without mods sadly).
But at all costs you must keep the power running through out your ship, failure to do so will be indicated by a flashing light, the faster the flash the less time you have. and when your time is up your captain & crew on the bridge, will most likely be in pieces floating in space, effectively ending the game. then you get to try again...
Added the anvil to the Records Hall replacing one of the libraries.
Fixed a broken wire for the NPC’s station in CIC.
Remodelled the wiring for CIC.
Added a WinZip optional download.
22-10-12 Beta .404
Updating and rechecking everything carefully for vanilla Minecraft 1.4.2 update, sad to say I have found some major oversights, causing game imbalance. So sorry about that!
I am still testing… but wanted to put out an update. And soon change the map from beta to full release as soon as I finished testing and retesting and maybe retesting again…
Replacing the old Star Ship Command map with the new Minecraft 1.4.2 version. The old map star ship Command .319 version will no longer be available.
Added 2 signs in the Reactor Bay, they indicate beneath them the locations of the power couplings.
Added two turnaround’s on the track sections between the ships, so if a mob pushes you back you won’t go all the way back to the start.
Made some script changes to two of the command blocks in the Armory where the player is teleported for buffing or arming, now only players in adventure mode can use them, and observers or mobs won’t accidentally be able to activate them.
Fixed one of the countdown clocks by removing 2 pistons, which gave one team an unfair advantage of about 40% more time to fix their ship.
Fixed one of the Weapons Charge time Clock was inverted, which would have made it slower when placing NPC’s or using the command stations.
Made some minor changes replacing the button in the Crews Quarters with a stone foot plate.
Removed from one of the ships; strength, fire resist and slowness potions, from the medical bay teleport heal. Called… “Nano Surgery”.
22-10-12 Beta .401 Minecraft Snapshot 12w40b
Added 2 more power failure emergency lights.
Fixed & Changed some minor aesthetic things.
Uploaded a bunch of new pics, you can check them out here.
20-10-12 Beta .397 Minecraft Snapshot 12w40b
Turned off MOB griefing by default. You can change it back from the Game Rule change area beside the spawn if you wish.
Changes who receives the XP bottles, only players in Adventure Mode will receive the bottles. (Game mode 2, [m=2]).
20-10-12 Beta .396 Minecraft Snapshot 12w40b
Fixed a minor but serious issue where a MOB had pre-started one of the ships.
Now when turning on your ship, you will need to pull at least one of the two levers either side of the Reactor Room to engage the power to the rest of the ship.
19-10-12 Beta .395 Minecraft Snapshot 12w40b
Fixed trip wire hooks facing the wrong way in the Hit Probability box.
Fixed duplicated carts around the spawn.
18-10-12 Beta .394 Minecraft Snapshot 12w40b
Game is currently running Minecraft Snapshot 12w40b, future updates for new snapshots might be a wee ways off, as the developers are starting to fiddle with the redstone behaviors. I will just update to the next stable build after I have tested all the systems on the ships.
Made numerous changes to the spawn point.
Observers have a separate room from which to teleport from to get to the battle field.
Observers & Admins will receive a special kit to help them see & to stay hidden.
Added Command Blocks for transporting, as well as kitting out & buffing players.
Added Game Rule changes, if you wish to change them they are located at the spawn.
Added separate rules for Observer’s & Administrator’s.
Added clocks to control weather, time & player game modes.
Added a clock to give all players 5 XP bottles. (XP bottles are a trade item, or you can use them).
Players can spend their XP in the Records Hall, for enchanting. Records Hall is behind the Reactor Bay.
Players can spend XP at the shop. The shop is located beside the Hanger Bay. (Note unfriendly MOB eggs will not work in peaceful mode).
Added clock to give a player located near the Captains chair a NPC Crew Egg, about every eight minutes give or take. The extra NPC crew can be used to crew stations. (Note if this is too gimpy I can extend the clock, or remove this option from the game, let me know with feedback).
Added the ability to make some Iron Golems & one MOB Boss. (Note the Mob Boss won't spawn in peaceful mode).
Added in plain sight some hidden items… Be sure to take advantage of them.
Added two beacons to give your crew a bonus. (Note if you use it, you will give the enemy the same bonus in that same area).
Added a Change Team option, located in the second story of the Crews Quarters. Observers & Admins can also use them or drop into the void, if they need to get back to the spawn, to make game rule changes or join a team.
Added the Crew Kit located in the Crews Quarters. (Note be sure to stow your equipment, e.g. enchanted items, as getting re-kitted will remove everything in your inventory, including your armor.
Added a lit guard over the Hit Target Probability for CIC. This is due to bats gumming up the works, they are like Mynocks… 0_o
Changed the ENDGAME so if the Bridge is destroyed by other means, you will now receive a message that your side has won/lost the game.
Removed the billboard like ENDGAME signs, this message is now displayed by command blocks in your text log.
More update notes are available in the map download file.
I have put out a new update for Minecraft 1.4.2
I found and fixed some major game imbalances that I only just found, and fixed some exploits or bugs.
I have figured a more simpler cleaner way for the C.I.C fire wiring, but i am not sure when i will have time to get around to upgrading it.
The map is still Redstone heavy, I don't know if i will ever be able to replace the clocks with command blocks. and i don't know of any commands yet to teleport NPC's or Items around the world and or spawn them into space/air e.g. spawning an item to fall though a wooden plate on a fence block to trigger an event or redstone circuit. that would free up a lot of block updates reducing game lag.
TP-ing NPC's around, back and forth would also work as good. It just requires an A to B script and B to C web clock back to A. Point A could have many different types of inputs, B would just be a foot plate & C is just a web clock same as a minecart clock.
also i have started working on another project which i can't disclose yet as it requires loads of testing, and I am not sure how heavy the work load will be and/or if i can get the map to function the way I want.
Also i am waiting to see how the community likes my current STL map, and weather I should to continue to produce a second map.
Looks cool, i will have a go. No texture pack? well, we'll see if it needs one. I'll let you know how it is
You can use a texture pack if you like and if you find a nice one let me know, its something i haven't had the time to invest looking for one yet.
There are no special blocks or paintings that require a texture pack.
Its PVP team based, if you can play with a few friends, maybe with teamspeak or something similar, I think it would be best way to play it.
Going back to the single player element, it is something i have been working on for a Co,Op or single player adventure map, just set in a different style/theme, though that project is a long way off.
However i like the idea of a smaller map player vs machine, I can use that as a learning curve for my other project, i'll let you know when I get it finished so you can try it out...
I just wanted to put out a news / info, update.
Please Note: I will put the new map update out when I have finished testing.
I have replaced five of the old type AND gates under the CIC with 5 piston type AND gates which frees up a heap of space, and found a broken wire amongst the spaghetti 0_o, its so easy to miss these things! (will be fixed on next release!)
So for now until the next update the NPC control in the middle of the room in CIC is not actually sending a signal from the AND gate which should have been increasing the target hit probability.
I have too many projects in the back of my mind now, and I really must finish this one, before I attempt another one, otherwise I will get nothing done.
At some stage down the line I will try to review my wiring under the ships to try to clean them up where possible, from my experience on this project simplifying the circuits helps when you are trying to make them smaller and/or trying to get them to work! 0_o
Any questions or feedback let me know, so I can help and/or fix it...
Watching a Yogscast vid today on youtube, it was mentioned that while in adventure mode you cannot PvP (attack another player)...
Is this True? Do I need to change the command blocks to set players to survival mode?
Anyone, please let me know, as that would be a major issue with my map and I would need to fix it...
Just wanted to say, great job, on this map. I really like the idea behind this, and can't wait to try it out with some friends. Is there any issue that might come up if we use 1.5.2 of minecraft? I tested it myself and I didn't see anything wrong, but I figured you'd know better than I would about that. What would you recommend for amount of people per team?
Is there any issue that might come up if we use 1.5.2 of minecraft? What would you recommend for amount of people per team?
I really don't know what changes Mojang may have changed to the old redstone circuitry, and i have been trying to find time to update the map, maybe with luck i can reduce more lag from block updates...
as for the amount of players i was thinking maybe 8 to 16 a side, it will really come down to what your server is capable of.
Just make sure if anyone is lagging or having frame rate issues that that have turned particles to minimal.