It's finally here, the sequel to The Eronev Mansion Adventure! Join Jarig in the Soul Cauldron to discover it's many secrets, fight it's terrifying monsters and experience an awesome adventure. This hybrid of Adventure, CTM like rules and Puzzles comes together in Eronev 2 creating a deep and complex story.
If playing on SMP ensure enable-command-block is set to true in the server.properties file!
If, for some reason, you didn't spawn at the beginning, the starting coordinates are: x:-122 y:162 z:338
This is not an easy map! The biggest complaint I got from The Eronev Mansion Adventure was that it was too easy. In Eronev 2 you will have to THINK about how to tackle your obstacles. You have fire resistance potions from the start... USE them, MAKE more and don't forget to craft the items you need! Did you die in Lava? Why didn't you have fire resistance on? Hell, why don't you just pour water all over the lava? This isn't a good map for people just starting out in custom maps as it uses some advanced Minecraft mechanics. Play carefully, play smart, don't panic. Good Luck.
Wait what? Custom mobs? Floating skulls? Command block dialogue??? There are SO many new features in this map that have NEVER BEEN SEEN BEFORE!
Big thanks to everyone who checked out the thread and dared to try it
Random Person Hall of Fame: EmmanuelM
Subscribe to my youtube channel to learn about my maps before they're posted here. For updates, previews and more. http://www.youtube.com/jigarbov
Feeling Generous? Enjoyed the Map? I greatly appreciate it!
Featured LPs:
1.5.x (English)
1.4.x (Spanish)
I will be rotating the LP's in the front every now and again, so feel free to post them here so people can watch them and you might get in the front post!
@Bassgoat has gracefully allowed the use of Eronev 2's theme to be used in your videos under creative commons (give credit!) from his post here:
For those wanting to use the trailer music In their let's plays:I give full permission for the use of the music in accordance with the creative commons license.Put something like this in the video description linking back to me:Music by Bassgoat: www.twitter.com/BassgoatBassgoat's youtube channel: www.youtube.com/arcanchronicles
I have to shamefully admit that I did not play the original... But I've watched enough LP's to understand it! Therefore, I'll have to try this one as well! Looks promising!
Lots of people trying it out, don't forget to come back here and give that oh so tasty feedback that map makers crave I hope you all enjoy it, a lot of work went into this one.
I just finished playing the first one today, best map and one of the best MC adventures to date I have ever played, and then I go to play this one and I could not even get out of the first areas. SO MUCH LAVA!. It made it almost impossible to do anything due to causing lava to just flow every where and ruin things or kill me and I would loose all the items. It was a mess. I want to play this so badly but it just seems like if the ammount of lava in the starting area could be toned back then it would be much easier to get into it. The first had such great pacing and this one just seems like its gonna be so hard so fast.
I just finished playing the first one today, best map and one of the best MC adventures to date I have ever played, and then I go to play this one and I could not even get out of the first areas. SO MUCH LAVA!. It made it almost impossible to do anything due to causing lava to just flow every where and ruin things or kill me and I would loose all the items. It was a mess. I want to play this so badly but it just seems like if the ammount of lava in the starting area could be toned back then it would be much easier to get into it. The first had such great pacing and this one just seems like its gonna be so hard so fast.
That's why you get a bunch of fire resistance potions right at the beginning. Don't be afraid of using + making them
The biggest complaint about the first one was how long it took to get to the good stuff and how easy it was, here you're given it right away.
Added some tips in the first post, hope that helps!
And now let's get down and dirty with this review for you Jig!
Alrighty - so, since I always have issues with the snapshots, I went ahead and played in 1.3.2. Still a blast!
So the start was definently the worst part of the map, in my opinion. Since this is Eronev 2, I did assume this was a sequel, rather than a sidequel. (BTW - I am expecting a third, am I correct?) This made the start and the way it played through very confusing, especially after I watched the trailer, fully expecting this to be the same character, due to some phrasing in that.
The CTM/Break anything/Place anything concept was actually quite ingenious. It's one of the truest forms of open-world I've felt in a very long time within a fully storied adventure map. That does have its downsides though, as I was really quite lost and confused as to where to go for a good hour and a half or so, having only found the first Ore. Luckily, I finally stumbled across the Nether Portal, and that's where I felt the map really got good. The creepy factor set in like crazy, and finding the maps helped so much. You kept a very good route of information going for me, some via show, some via tell, but it all worked in my book. The gameplay was very fantastic, aside from what I consider a pretty rough start.
Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight (Yeah, I totally crafted a few of the Eyes of Ender - there wasn't a rule against it!!!) which made damage not really an issue.
The puzzles were a blast though, and the combat scattered in *was* very balanced. You have totally mastered the Spawners - I was so impressed by the sheer control you had over them. All the mobs were clever and balanced, and the lava spawners were fun and smart. Your use of Ghast Fireball Turrets was excellent as well.. Amazing work there. The puzzles, yes, were fantastic. Your use of invisi-ladders to carry the water was *so* cool (How did you get them not to fall? :o), the Zombie puzzle was pretty great, though a bit buggy, in that he the zombies would get stuck on the side, and the golems couldn't always hit them, when a zombie would just chill in the corner, but I loved it anyway. The real masterwork one was the awesome Hallway puzzles. I loved the setup, and it was cool and intelligent. Well done. The Invisible Maze as well, was really quite awesome. The strong mobs, and just the rush to get out. Excellent use of Chests there (:P), though is there a way to make the chests totally invisible, at all? Potentially, ladders could be used there, in place of, could they not? I did also enjoy the fact the puzzles were very accessable, even without the hint books - that was very well done.
The design was decent, but I felt the structures and archetecture was fairly weaker than in Eronev 1. Everything was just pretty cave-y, with some weird trees and the like elsewhere, but thankfully that didn't really affect my experience at all. I just expected some more varied envionments, other than the two that existed. Also, the 'Eronev Mansion' at the end really didn't look like that scene, in my opinion, but I may have been viewing it incorrectly.
The story was what I would rate a 'B'. It was confusing, but in a bad way, compared to the first. I spent most of the map trying to work out how this was a sequel, and then was really confused when I assumed the character from #1 was female (As I thought the character in 2 was the character from 1). I also found Ben's story really odd, and never fully explained. He was an interesting one though, and the twist with his journals was immense. The twist ending, which I also won't spoil, was really fantastic, though I question the motives behind the way the boss worked. Once the story ended though, things were a lot more clear, and I feel it could potentially set up a third map quite well. I did enjoy the way it worked, but because I was kept so in the dark for so long, I spent too much time disgruntled and confused to enjoy that aspect as much as I could have. The explaination behind the Bedrock was fantastic too, btw.
I also really missed the wall-signs! There were only a few instances of that, which was a bit sad.
That boss fight was really great. Without Ben's help though, I really never would have worked it out. I loved how it combined several previous aspects of the map for the fight though - that was especially cool. That was a generally slick and fun boss fight, and it played out very well, and was a lot of fun. The 'patterns' allowed me to set a strategic location during each wave and prepare to make a fire attempt, though I failed more often then not
The final thing I just want to mention is the characters. You once again established a great set of odd and quirky characters, which really did help keep me engaged when I was feeling a bit dissatisfied with the confusing I was experiencing. I did miss the hunt for score though, as I loved the Zelda feel of the last one, and missed that feeling greatly from this one. If I may suggestion, if you do plan to make a third, please make it more Eronev 1 than Eronev 2. The Zelda-feel of the first was just so stellar, and this one did dissapoint on that front.
I think that's really all I can talk about I didn't really find any real bugs, aside from the weird PushZombie issue, so yeah, great job! You didn't dissapoint!
If I were to give this a rating, out of 100, I would give this a solid 90/100 rating!
I found the map great and fun!
Only real issue I had was dieing before setting my spawn, causeing me to find a way around the tunnel of lava in the beginning.
But over all, great and fun.
And now let's get down and dirty with this review for you Jig!
Alrighty - so, since I always have issues with the snapshots, I went ahead and played in 1.3.2. Still a blast! (side note) I'm secretly hoping you find the time to try it again in the snapshot, maybe when 1.4 comes out. I think it's light years ahead of the 1.3.2 version especially in the narrative with NPC dialogues.
So the start was definently the worst part of the map, in my opinion. Since this is Eronev 2, I did assume this was a sequel, rather than a sidequel. (BTW - I am expecting a third, am I correct?) This made the start and the way it played through very confusing, especially after I watched the trailer, fully expecting this to be the same character, due to some phrasing in that.
Intended, though I think some people may not like that as evidenced by you not liking it
The CTM/Break anything/Place anything concept was actually quite ingenious. It's one of the truest forms of open-world I've felt in a very long time within a fully storied adventure map. That does have its downsides though, as I was really quite lost and confused as to where to go for a good hour and a half or so, having only found the first Ore. Luckily, I finally stumbled across the Nether Portal, and that's where I felt the map really got good. The creepy factor set in like crazy, and finding the maps helped so much. You kept a very good route of information going for me, some via show, some via tell, but it all worked in my book. The gameplay was very fantastic, aside from what I consider a pretty rough start.
The beginning has gone through a tonne of revisions, how do you think it could be streamlined? If the tutorial signs are followed you're pretty much guaranteed to end up at the first ore and the map to the second is right around that area.
Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight (Yeah, I totally crafted a few of the Eyes of Ender - there wasn't a rule against it!!!) which made damage not really an issue.
Funny, there was a post just 2 before yours saying it's too hard x) I guess it's going to be very polarising based on peoples Minecraft skill level, especially with potions and enchanting.
The puzzles were a blast though, and the combat scattered in *was* very balanced. You have totally mastered the Spawners - I was so impressed by the sheer control you had over them. All the mobs were clever and balanced, and the lava spawners were fun and smart. Your use of Ghast Fireball Turrets was excellent as well.. Amazing work there. The puzzles, yes, were fantastic. Your use of invisi-ladders to carry the water was *so* cool (How did you get them not to fall? ), the Zombie puzzle was pretty great, though a bit buggy, in that he the zombies would get stuck on the side, and the golems couldn't always hit them, when a zombie would just chill in the corner, but I loved it anyway. The real masterwork one was the awesome Hallway puzzles. I loved the setup, and it was cool and intelligent. Well done. The Invisible Maze as well, was really quite awesome. The strong mobs, and just the rush to get out. Excellent use of Chests there ( ), though is there a way to make the chests totally invisible, at all? Potentially, ladders could be used there, in place of, could they not? I did also enjoy the fact the puzzles were very accessable, even without the hint books - that was very well done.
There will always be a couple of visible chests unfortunatley, and ladders could work, but you have to run across them, and actually the parts where they are solid changes sometimes. I found chests to be the most reliable. As for the 'ladders' holding up the water, those were actually block 36
The design was decent, but I felt the structures and archetecture was fairly weaker than in Eronev 1. Everything was just pretty cave-y, with some weird trees and the like elsewhere, but thankfully that didn't really affect my experience at all. I just expected some more varied envionments, other than the two that existed. Also, the 'Eronev Mansion' at the end really didn't look like that scene, in my opinion, but I may have been viewing it incorrectly.
I'll tell you a secret, I'm actually really bad at builds x) Eronev 1 has far less individual builds than this and nearly all of it was simple environments. For this map I really tried to create strange locations that couldn't/shouldn't exist in the normal eronev world.
The story was what I would rate a 'B'. It was confusing, but in a bad way, compared to the first. I spent most of the map trying to work out how this was a sequel, and then was really confused when I assumed the character from #1 was female (As I thought the character in 2 was the character from 1). I also found Ben's story really odd, and never fully explained. He was an interesting one though, and the twist with his journals was immense. The twist ending, which I also won't spoil, was really fantastic, though I question the motives behind the way the boss worked. Once the story ended though, things were a lot more clear, and I feel it could potentially set up a third map quite well. I did enjoy the way it worked, but because I was kept so in the dark for so long, I spent too much time disgruntled and confused to enjoy that aspect as much as I could have. The explaination behind the Bedrock was fantastic too, btw.
I'm glad it came together in the end despite the rough beginnings... I'm not really sure how else to explain the opening without ruining the rest of the story if you know what I mean. I think the endings strength comes from the tough road it takes to get to it.
I also really missed the wall-signs! There were only a few instances of that, which was a bit sad.
Yeah... you should really check out the snapshot version. I have a lot of fun with npc dialogue in it, even with back and fourths between certain characters at a certain battle.
That boss fight was really great. Without Ben's help though, I really never would have worked it out. I loved how it combined several previous aspects of the map for the fight though - that was especially cool. That was a generally slick and fun boss fight, and it played out very well, and was a lot of fun. The 'patterns' allowed me to set a strategic location during each wave and prepare to make a fire attempt, though I failed more often then not
Excellent!
The final thing I just want to mention is the characters. You once again established a great set of odd and quirky characters, which really did help keep me engaged when I was feeling a bit dissatisfied with the confusing I was experiencing. I did miss the hunt for score though, as I loved the Zelda feel of the last one, and missed that feeling greatly from this one. If I may suggestion, if you do plan to make a third, please make it more Eronev 1 than Eronev 2. The Zelda-feel of the first was just so stellar, and this one did dissapoint on that front.
If a third is made, I think it would be, but I can't really guarantee anything. I can only build what excites me, and E2 started out as a project that would play out similarly, but it bored me to death making the same type of map which is why I had to do something different and challenge myself. Obviously the results will be mixed, and people will expect one thing or another, but it's about keeping my own sanity too
I think that's really all I can talk about I didn't really find any real bugs, aside from the weird PushZombie issue, so yeah, great job! You didn't dissapoint!
If I were to give this a rating, out of 100, I would give this a solid 90/100 rating! I'd like to see that again once you played through the snapshot version
My (Jigarbov's) Responses throughout the above in green, there aren't too many spoilers, but if you want to be kept completely in the dark don't read the review. Its fairly spoiler free though
"Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight which made damage not really an issue.
Funny, there was a post just 2 before yours saying it's too hard x) I guess it's going to be very polarising based on peoples Minecraft skill level, especially with potions and enchanting."
Thanks so much Fangride, glad you enjoyed the map. It seems the difficulty will be polarising, as will it's differences with normal map conventions. I must stress again to anyone playing this map, don't go into the map expecting Eronev 1.5 This is not the same kind of map and it will challenge you to think differently.
I found the map great and fun!
Only real issue I had was dieing before setting my spawn, causeing me to find a way around the tunnel of lava in the beginning.
But over all, great and fun.
Glad you enjoyed it! If you died before sleeping in a bed, then you would have found a secret stash of fire resistance potions right there in the house under the floorboards (which becomes visible only after you leave the tunnel for the first time)
P.S. Jig, is it okay to play this in hard mode? You know with the fire spread unnerf & stuff?
um... maybe I'm not sure how well fire can jump through walls/across gaps in hard mode. I don't_THINK_it will break anything... also I stole your post and put links to the snapshots in the first post
My (Jigarbov's) Responses throughout the above in green, there aren't too many spoilers, but if you want to be kept completely in the dark don't read the review. Its fairly spoiler free though
"Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight which made damage not really an issue.
Funny, there was a post just 2 before yours saying it's too hard x) I guess it's going to be very polarising based on peoples Minecraft skill level, especially with potions and enchanting."
Thanks so much Fangride, glad you enjoyed the map. It seems the difficulty will be polarising, as will it's differences with normal map conventions. I must stress again to anyone playing this map, don't go into the map expecting Eronev 1.5 This is not the same kind of map and it will challenge you to think differently.
Glad you enjoyed it! If you died before sleeping in a bed, then you would have found a secret stash of fire resistance potions right there in the house under the floorboards (which becomes visible only after you leave the tunnel for the first time)
I will promise right now that U will do my gosh darndest to get the snapshot working and that version tested. I'm dying to try it out.
If not, then I also then promise to give it a runthrough as soon as 1.4 hits. I do feel that I miss a fair chunk of the map, due to being to experience parts of it as intended (i.e. the strange monsters, and the like, especially).
For the start, I feel you shouldn't tell players they should break Cracked Stone Brick until after they pull the first ore. I, as soon as I heard I could, went on a rampage and broke all of them that I could find, which left so many paths open to me, I was hesitant to go down any of them, in the worry that I would come across something I shouldn't have, far too early.
Oddly, this did pay off, as I *had* come across something early, but yeah, revealing to the player that more of the map is found behind Cracked Stone Bricks at a later time might help lead the player into the first puzzle and Ore, before setting them more free into the map.
Another thing was that, since I couldn't find the others (Having avoided where the Invisible Maze was, as it was what I had found before getting the first, 'tutorial' ore) I just wandered around the outside, and, not finding any there, was really getting a bit discouraged, before I realized that I had yet to find the Portal on the checklist After finding that, it was just a matter of working out where I hadn't been. Luckily, the Nether portion was excellent, as the maps led me quite perfectly as to where I needed to go!
P.S. Jig, is it okay to play this in hard mode? You know with the fire spread unnerf & stuff?
I played it in hardmode, though admittedly without the snapshot... It'd be a great deal harder with the snapshot, considering mobs are way more interested in getting you and killing you there
Perhaps I'll fiddle around with the snapshot again tomorrow. It always gets stuck at the 'Updating Minecraft' screen though, and none of the fixes I've seen seem to help poor me :'(
My Minecraft Maps: coldfusionmaps.com
Contributor to: Adventure Multiplex (B4-7), The Library (Travel), The Toybox, Adventure Multiplex 2: The Village
That's why you get a bunch of fire resistance potions right at the beginning. Don't be afraid of using + making them
The biggest complaint about the first one was how long it took to get to the good stuff and how easy it was, here you're given it right away.
Added some tips in the first post, hope that helps!
Alrighty - so, since I always have issues with the snapshots, I went ahead and played in 1.3.2. Still a blast!
So the start was definently the worst part of the map, in my opinion. Since this is Eronev 2, I did assume this was a sequel, rather than a sidequel. (BTW - I am expecting a third, am I correct?) This made the start and the way it played through very confusing, especially after I watched the trailer, fully expecting this to be the same character, due to some phrasing in that.
The CTM/Break anything/Place anything concept was actually quite ingenious. It's one of the truest forms of open-world I've felt in a very long time within a fully storied adventure map. That does have its downsides though, as I was really quite lost and confused as to where to go for a good hour and a half or so, having only found the first Ore. Luckily, I finally stumbled across the Nether Portal, and that's where I felt the map really got good. The creepy factor set in like crazy, and finding the maps helped so much. You kept a very good route of information going for me, some via show, some via tell, but it all worked in my book. The gameplay was very fantastic, aside from what I consider a pretty rough start.
Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight (Yeah, I totally crafted a few of the Eyes of Ender - there wasn't a rule against it!!!) which made damage not really an issue.
The puzzles were a blast though, and the combat scattered in *was* very balanced. You have totally mastered the Spawners - I was so impressed by the sheer control you had over them. All the mobs were clever and balanced, and the lava spawners were fun and smart. Your use of Ghast Fireball Turrets was excellent as well.. Amazing work there. The puzzles, yes, were fantastic. Your use of invisi-ladders to carry the water was *so* cool (How did you get them not to fall? :o), the Zombie puzzle was pretty great, though a bit buggy, in that he the zombies would get stuck on the side, and the golems couldn't always hit them, when a zombie would just chill in the corner, but I loved it anyway. The real masterwork one was the awesome Hallway puzzles. I loved the setup, and it was cool and intelligent. Well done. The Invisible Maze as well, was really quite awesome. The strong mobs, and just the rush to get out. Excellent use of Chests there (:P), though is there a way to make the chests totally invisible, at all? Potentially, ladders could be used there, in place of, could they not? I did also enjoy the fact the puzzles were very accessable, even without the hint books - that was very well done.
The design was decent, but I felt the structures and archetecture was fairly weaker than in Eronev 1. Everything was just pretty cave-y, with some weird trees and the like elsewhere, but thankfully that didn't really affect my experience at all. I just expected some more varied envionments, other than the two that existed. Also, the 'Eronev Mansion' at the end really didn't look like that scene, in my opinion, but I may have been viewing it incorrectly.
The story was what I would rate a 'B'. It was confusing, but in a bad way, compared to the first. I spent most of the map trying to work out how this was a sequel, and then was really confused when I assumed the character from #1 was female (As I thought the character in 2 was the character from 1). I also found Ben's story really odd, and never fully explained. He was an interesting one though, and the twist with his journals was immense. The twist ending, which I also won't spoil, was really fantastic, though I question the motives behind the way the boss worked. Once the story ended though, things were a lot more clear, and I feel it could potentially set up a third map quite well. I did enjoy the way it worked, but because I was kept so in the dark for so long, I spent too much time disgruntled and confused to enjoy that aspect as much as I could have. The explaination behind the Bedrock was fantastic too, btw.
I also really missed the wall-signs! There were only a few instances of that, which was a bit sad.
That boss fight was really great. Without Ben's help though, I really never would have worked it out. I loved how it combined several previous aspects of the map for the fight though - that was especially cool. That was a generally slick and fun boss fight, and it played out very well, and was a lot of fun. The 'patterns' allowed me to set a strategic location during each wave and prepare to make a fire attempt, though I failed more often then not
The final thing I just want to mention is the characters. You once again established a great set of odd and quirky characters, which really did help keep me engaged when I was feeling a bit dissatisfied with the confusing I was experiencing. I did miss the hunt for score though, as I loved the Zelda feel of the last one, and missed that feeling greatly from this one. If I may suggestion, if you do plan to make a third, please make it more Eronev 1 than Eronev 2. The Zelda-feel of the first was just so stellar, and this one did dissapoint on that front.
I think that's really all I can talk about I didn't really find any real bugs, aside from the weird PushZombie issue, so yeah, great job! You didn't dissapoint!
If I were to give this a rating, out of 100, I would give this a solid 90/100 rating!
Only real issue I had was dieing before setting my spawn, causeing me to find a way around the tunnel of lava in the beginning.
But over all, great and fun.
My (Jigarbov's) Responses throughout the above in green, there aren't too many spoilers, but if you want to be kept completely in the dark don't read the review. Its fairly spoiler free though
"Another thing is, in terms of 'difficulty', it was really quite easy. Thanks to all the potions, I never ever felt threatened by anything, even in the DDD, which was pretty awesome, if I do say so myself. That area was a real "CTM" experience, though I was a bit disspointed by the lack of any hugely strong reward. I did also finish the Trader's Quest, thanks to the book that was sold in the Nether, detailing where the traders are. I brought those items into the Boss fight which made damage not really an issue.
Funny, there was a post just 2 before yours saying it's too hard x) I guess it's going to be very polarising based on peoples Minecraft skill level, especially with potions and enchanting."
Thanks so much Fangride, glad you enjoyed the map. It seems the difficulty will be polarising, as will it's differences with normal map conventions. I must stress again to anyone playing this map, don't go into the map expecting Eronev 1.5 This is not the same kind of map and it will challenge you to think differently.
Glad you enjoyed it! If you died before sleeping in a bed, then you would have found a secret stash of fire resistance potions right there in the house under the floorboards (which becomes visible only after you leave the tunnel for the first time)
Client: http://assets.minecr...a/minecraft.jar
Server: http://assets.minecr...raft_server.jar or http://assets.minecr...raft_Server.exe
Mojang post: http://www.mojang.co...napshot-12w36a/
Also, for future reference, go here for links to all the snapshots: http://www.minecraftwiki.net/wiki/Version_history/Development_versions
P.S. Jig, is it okay to play this in hard mode? You know with the fire spread unnerf & stuff?
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
um... maybe I'm not sure how well fire can jump through walls/across gaps in hard mode. I don't_THINK_it will break anything... also I stole your post and put links to the snapshots in the first post
I will promise right now that U will do my gosh darndest to get the snapshot working and that version tested. I'm dying to try it out.
If not, then I also then promise to give it a runthrough as soon as 1.4 hits. I do feel that I miss a fair chunk of the map, due to being to experience parts of it as intended (i.e. the strange monsters, and the like, especially).
For the start, I feel you shouldn't tell players they should break Cracked Stone Brick until after they pull the first ore. I, as soon as I heard I could, went on a rampage and broke all of them that I could find, which left so many paths open to me, I was hesitant to go down any of them, in the worry that I would come across something I shouldn't have, far too early.
Oddly, this did pay off, as I *had* come across something early, but yeah, revealing to the player that more of the map is found behind Cracked Stone Bricks at a later time might help lead the player into the first puzzle and Ore, before setting them more free into the map.
Another thing was that, since I couldn't find the others (Having avoided where the Invisible Maze was, as it was what I had found before getting the first, 'tutorial' ore) I just wandered around the outside, and, not finding any there, was really getting a bit discouraged, before I realized that I had yet to find the Portal on the checklist After finding that, it was just a matter of working out where I hadn't been. Luckily, the Nether portion was excellent, as the maps led me quite perfectly as to where I needed to go!
I played it in hardmode, though admittedly without the snapshot... It'd be a great deal harder with the snapshot, considering mobs are way more interested in getting you and killing you there
Perhaps I'll fiddle around with the snapshot again tomorrow. It always gets stuck at the 'Updating Minecraft' screen though, and none of the fixes I've seen seem to help poor me :'(