Fairly easy as in Spellbound Caves or Sunburn Islands difficulty.
Alright, as long as you keep making ROMhack maps in the future. You have talent, man. Hard to the brink of ragequitting, but balanced enough to keep me playing.
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There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Rom hack hard eh? I have to do this map. I'll probably rage a lot though.
Not just ROMhack, ROMhack ++. Instead of having low amounts of resources, or a few charged creepers, you'll have wither skeletons to the point of lag, develop a permanent fear of heights (more specifically, a fear of falling), and probably die at least once at the victory monument. Good luck.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Yaknow, despite the low amounts of resources, Nightmare Realm is really a cakewalk compared to this, so far. The start of NR is harder, but no area so far has compared with the Fire Beneath in terms of difficulty.
I think NR is hard for noobs, who die often or don't realize the value of each resource. For someone like me, who knows how to conserve everything, it becomes much easier.
For someone new to CTM, and playing their first ROM-Hack map, this one might actually be better, since it gives tons of loot and allows for multiple deaths. (10 stacks of leather, 45 pork, tons of potions, etc.)
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mattgeek314
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I have to agree with Delthyn, NR is nothing compared to this. NR consists of dirty traps and low resources, whereas this map has loads of loot and tons of mobs. A veteran can easily handle the difficulty of NR, but there are some areas that I found myself having difficulty with in this map.
The 2nd picture is just an overwiew of the most valuable things I had. (Notice how the flint and steel has no damage :3)
Feedback :
Temple of dirt : Kinda hard, but if you do it slow, it's easy. 1 Death that made me restart the map.
Spiders : Not a big problem with the stuff you gave out. 0 Death.
Void area : The Speed potion helped a lot. Other than the parkour there is no real difficulty. 1 death.
IS2 :
Swamp : The only difficulty was to know the right way to go... 0 death.
Spiders : Impossible to do it the intended way. Had to make a bridge with safety rails which took a long time... 0 death.
The way to IS3 : The fishing rod is just way too op. I got a stack of ghast tears and alot of other mob drops that helped alot :3 1 death due to a hole in the floor :3
IS3 :
The place with iron : No real difficulty thanks to the knockback 10. The iron wasen't really helpfull because of the OP chain armor. The tnt traps lagged me so hard that I had to delete all entities 2 times. 0 death.
The place with obsidian : A cake walk.Fishing rod 4ever <3.
The stalagmites : I suppose that's just a gimmick place with no difficulty right ?
IS4 :
The falls : Took me some time to figure out that I had to go above the lava fall. Took about 6 minutes to go up and it was boring as hell. 0 death.
Avoid the void : The obsidian paths are way too large to fall :3 0 death
Throne : The beggining was a cakewalk thanks to the diamond armor. For the spider area, I had to make a safe tunnel which took me 12 minutes... 2 death (Took me a while to get that idea...)
In overall it was a good map, but way too easy thanks to the epic loot you give.
Matt and I talked about some of that when I was doing the initial beta-test. The fishing rod is going to be sharpness III or so. The TNT traps are going to be toned down. In several areas, bedrock will be added behind the walls to discourage tunneling.
4 or so deaths isn't too bad. I did it with one death only though.
Stacked ghast spawners doesn't make a map "fun" or "challenging" it just bores CTM players try to add more devious surprising traps that aren't just mob spawners hidden everywhere.
Did you even PLAY the map or are you just criticizing the pictures?
The 2nd picture is just an overwiew of the most valuable things I had. (Notice how the flint and steel has no damage :3)
Feedback :
Temple of dirt : Kinda hard, but if you do it slow, it's easy. 1 Death that made me restart the map.
Spiders : Not a big problem with the stuff you gave out. 0 Death.
Void area : The Speed potion helped a lot. Other than the parkour there is no real difficulty. 1 death.
IS2 :
Swamp : The only difficulty was to know the right way to go... 0 death.
Spiders : Impossible to do it the intended way. Had to make a bridge with safety rails which took a long time... 0 death.
The way to IS3 : The fishing rod is just way too op. I got a stack of ghast tears and alot of other mob drops that helped alot :3 1 death due to a hole in the floor :3
IS3 :
The place with iron : No real difficulty thanks to the knockback 10. The iron wasen't really helpfull because of the OP chain armor. The tnt traps lagged me so hard that I had to delete all entities 2 times. 0 death.
The place with obsidian : A cake walk.Fishing rod 4ever <3.
The stalagmites : I suppose that's just a gimmick place with no difficulty right ?
IS4 :
The falls : Took me some time to figure out that I had to go above the lava fall. Took about 6 minutes to go up and it was boring as hell. 0 death.
Avoid the void : The obsidian paths are way too large to fall :3 0 death
Throne : The beggining was a cakewalk thanks to the diamond armor. For the spider area, I had to make a safe tunnel which took me 12 minutes... 2 death (Took me a while to get that idea...)
In overall it was a good map, but way too easy thanks to the epic loot you give.
The map was originally very unbalanced. I couldn't finish the first intersection. The only way I could really balance it was with high powered loot, which isn't an uncommon sight in extremely difficult maps (Wildfire in intersection 1 of Waking Up). The fishing rod is too op, the sharpness level IS going to be toned down to somewhere around 2-4. That item makes the last two intersections much easier than intended.
Stacked ghast spawners doesn't make a map "fun" or "challenging" it just bores CTM players try to add more devious surprising traps that aren't just mob spawners hidden everywhere.
Stacked ghast spawners are boring?
If you want tons of traps, go play Kerblah's Twisted Logic, or maybe Thadiwyn's Blight Castle, or if you feel pro enough, try Vechs' Nightmare Realm.
If you don't like spawners, then you probably aren't meant for CTM maps, and you most certaintly are not ready to play this map. It has a ton of spawners. Remember, it did say ROM-Hack hard.
Stacked ghast spawners doesn't make a map "fun" or "challenging" it just bores CTM players try to add more devious surprising traps that aren't just mob spawners hidden everywhere.
Not always true. Depends on the situation I guess. Amlup uses them effectively as a thread in the Null and Void areas in Uncharted Territory 2.
Could you be more specific? Is it a TNT trap going off too close, ghasts/creepers blowing it up or what?
Remember, this is version 1.1 we're talking about. If you want to play, play version 1.2. The unintended exploding wool was from a proximity bomb that I accidentally put right beside the red wool.
Cute.. except spawners aren't the only way to make a map romhack hard. Nice try though
They're the most used way. If you can't handle spawners, don't try this map. The other ways to make maps ROM-Hack are always worse. Such as void + ghasts, or TNT traps + proximity detectors, or areas such as Hissing Sands, IWHF, or the infamous Jester's Citadel.
Spawners are very nice by comparison. I understand completely if you can't handle triple stacked ghast spawners. I probably couldn't either when I started playing CTM. Try some of Vechs' maps, and then try this one, after you get the hang of it.
They're the most used way. If you can't handle spawners, don't try this map. The other ways to make maps ROM-Hack are always worse. Such as void + ghasts, or TNT traps + proximity detectors, or areas such as Hissing Sands, IWHF, or the infamous Jester's Citadel.
Spawners are very nice by comparison. I understand completely if you can't handle triple stacked ghast spawners. I probably couldn't either when I started playing CTM. Try some of Vechs' maps, and then try this one, after you get the hang of it.
Triple Ghast spawners? Pfft, that pales in comparison to some other spawner traps. *cough "Funbox" cough*
Alright, as long as you keep making ROMhack maps in the future. You have talent, man. Hard to the brink of ragequitting, but balanced enough to keep me playing.
Not just ROMhack, ROMhack ++. Instead of having low amounts of resources, or a few charged creepers, you'll have wither skeletons to the point of lag, develop a permanent fear of heights (more specifically, a fear of falling), and probably die at least once at the victory monument. Good luck.
I think NR is hard for noobs, who die often or don't realize the value of each resource. For someone like me, who knows how to conserve everything, it becomes much easier.
For someone new to CTM, and playing their first ROM-Hack map, this one might actually be better, since it gives tons of loot and allows for multiple deaths. (10 stacks of leather, 45 pork, tons of potions, etc.)
The 2nd picture is just an overwiew of the most valuable things I had. (Notice how the flint and steel has no damage :3)
Feedback :
Temple of dirt : Kinda hard, but if you do it slow, it's easy. 1 Death that made me restart the map.
Spiders : Not a big problem with the stuff you gave out. 0 Death.
Void area : The Speed potion helped a lot. Other than the parkour there is no real difficulty. 1 death.
IS2 :
Swamp : The only difficulty was to know the right way to go... 0 death.
Spiders : Impossible to do it the intended way. Had to make a bridge with safety rails which took a long time... 0 death.
The way to IS3 : The fishing rod is just way too op. I got a stack of ghast tears and alot of other mob drops that helped alot :3 1 death due to a hole in the floor :3
IS3 :
The place with iron : No real difficulty thanks to the knockback 10. The iron wasen't really helpfull because of the OP chain armor. The tnt traps lagged me so hard that I had to delete all entities 2 times. 0 death.
The place with obsidian : A cake walk.Fishing rod 4ever <3.
The stalagmites : I suppose that's just a gimmick place with no difficulty right ?
IS4 :
The falls : Took me some time to figure out that I had to go above the lava fall. Took about 6 minutes to go up and it was boring as hell. 0 death.
Avoid the void : The obsidian paths are way too large to fall :3 0 death
Throne : The beggining was a cakewalk thanks to the diamond armor. For the spider area, I had to make a safe tunnel which took me 12 minutes... 2 death (Took me a while to get that idea...)
In overall it was a good map, but way too easy thanks to the epic loot you give.
Matt and I talked about some of that when I was doing the initial beta-test. The fishing rod is going to be sharpness III or so. The TNT traps are going to be toned down. In several areas, bedrock will be added behind the walls to discourage tunneling.
4 or so deaths isn't too bad. I did it with one death only though.
Did you even PLAY the map or are you just criticizing the pictures?
The map was originally very unbalanced. I couldn't finish the first intersection. The only way I could really balance it was with high powered loot, which isn't an uncommon sight in extremely difficult maps (Wildfire in intersection 1 of Waking Up). The fishing rod is too op, the sharpness level IS going to be toned down to somewhere around 2-4. That item makes the last two intersections much easier than intended.
Stacked ghast spawners are boring?
If you want tons of traps, go play Kerblah's Twisted Logic, or maybe Thadiwyn's Blight Castle, or if you feel pro enough, try Vechs' Nightmare Realm.
If you don't like spawners, then you probably aren't meant for CTM maps, and you most certaintly are not ready to play this map. It has a ton of spawners. Remember, it did say ROM-Hack hard.
Could you be more specific? Is it a TNT trap going off too close, ghasts/creepers blowing it up or what?
Not always true. Depends on the situation I guess. Amlup uses them effectively as a thread in the Null and Void areas in Uncharted Territory 2.
Remember, this is version 1.1 we're talking about. If you want to play, play version 1.2. The unintended exploding wool was from a proximity bomb that I accidentally put right beside the red wool.
Geechan: Pro Stalker/CTM Veteran
They're the most used way. If you can't handle spawners, don't try this map. The other ways to make maps ROM-Hack are always worse. Such as void + ghasts, or TNT traps + proximity detectors, or areas such as Hissing Sands, IWHF, or the infamous Jester's Citadel.
Spawners are very nice by comparison. I understand completely if you can't handle triple stacked ghast spawners. I probably couldn't either when I started playing CTM. Try some of Vechs' maps, and then try this one, after you get the hang of it.
Geechan: Pro Stalker/CTM Veteran
Funbox? Pfft. How about the area in NR, with 6 feesh spawners + the funbox? Or the area in Matt's map with the 3x4x2 blaze spawner fun box?
Normal funboxes are easy.
Edit: PAGE GET! 8 pages! huzzah! Only 2010 pages left to beat the Super Hostile thread!
Geechan: Pro Stalker/CTM Veteran
If you don't like the map, find another one to play and stop spamming my thread with negative comments that make no sense.