VIGILIS OCULOS, my first Minimap is now available to download! This release does require 1.7.X to play! Please scroll down to the Minimaps section to download!
3/14/2014 - Poll 2 is complete! The name of Minimap 2 is "Artifice Callum", will be of Medium difficulty, with an alternate Very Hard version made available, and will contain my special Loot Tag system as will be used in Septum Immoriel. Thank you for the feedback!
3/2/2014 - The next round of Septum Immoriel betas have been sent out, through Intersection 04! Beta testing is currently full. If further opportunities open up, I'll be sure to mention it.
Play on Easy or above
Find the blocks for and complete the Monument, whatever it's name may be
Find the Wool pieces in chests, and craft the metal blocks to win
Survive in any way you can think of that does not break any other rules
Do not exit the map or travel onto the ceiling. This breaks the map experience!
Do not craft the wool for the monument. You may use spider string and crafted wool for anything else however
Do not craft, break, or move Ender Chests
Do not break or manipulate Command Blocks
Have fun and die often!
01 - Septum Immoriel
Map Type: Linear-Branching Difficulty: ROMHack Hard Number of Objectives: 21 Expected Release: 2015
The Lands of Immoriel await your coming. The Palamock laughs at your futility. You are watched, and the world is over.
Septum Immoriel is a unique and massive CTM map, designed to not only be extremely difficult, but also be unlike any other CTM map you've ever played, featuring unique custom mobs, beautiful terrain, a fully realized story, special triggered events, and a unique Custom Potion feature, allowing players to create brand-new potions using unique ingredients. The map has been over 2 years in the making this far, and continues to grow and change by the day! The map's fully fleshed out story and unique and continuous landscape and story will help make the map feel connected and alive like no other.
This map is being developed by myself with assistance from members of the CTM community! Huge thanks to everyone who has dedicated time, blood, sweat, and tears to helping make this map as amazing as possible!
This map would not be possible without the building assistance, designs, and huge help of these amazing people:
Timetoslide - The Stolen Citadel designs
Tuckler16 - The City of the Winds builds and design (GaleHold Estate build)
Carloooo - Tyranny of Agamemnon original build (Agamemnon build)
Epiclandlord - I4 assistance and help with Darkhelm the Restless
Apophum - Redstone help and design with Darkhelm the Restless
Xekaj - The Visions of Argus additional builds
Krose - Darkhelm the Restless additional builds
Ragirk - The Monolith Deadground terrain
The VoxelBox Build Team - The Castle of Lost Souls build and design (Tanviir build)
The CTM Community Team - The City of the Rafters build work
Theawesomeonehhh - General awesomeness and build help
Now, here's some images to get you excited for the map:
More below the spoiler:
The swamp claims souls, the world churns
Your goal - The Monumentum Immoriel
Hidden away; the City of Fallen Trees
Skeletons await in the Conscriptorium
Virulent violence in the ruins of the Shattered Conservatory
Only death awaits in the Ruins of Immoriel
Agamemnon's hand finds all...
The Stationary Guardian is armed for your break-in
The final quiet place... Intersection the fourth
Even the shadows betray you in Darkhelm's home...
The map features 4 Intersections, but also a Dungeon-style setup. You move through the map as a linear branching map, but within each area will be at least one Dungeon, which will often contain a wool, but will not always do so.
I also will use an expanded Victory Monument. Not only does the player need the normal Wool and the Iron, Gold, and Diamond blocks, but an Emerald block and Redstone block as well, bringing the objective count to 21.
Furthermore, a second Monument is accessible elsewhere in the map, that will serve as a storage space for the Lore Books you find. If you find a book without an Author, be sure to hang onto it, as it will come in handy later for this bonus monument.
Of course the areas need to be named, so I'll list my areas below, along with a progress bar.
= In progress
= Not started
Area: The Rabbit Hole -
-Dungeon 01 - Tomb Raider
-Dungeon 02 - The Hole to the Center of the World
Area: The Monumentum Immoriel -
Area: The Hanging Roots
Area: The Monolith Deadgrounds
-Dungeon 03: The Swamplocked Dredge Area: City of Fallen Trees -
-Dungeon 04 - The Flaming Tree
-Dungeon 05 - The Hanging Home
--Area: The Stolen Citadel
---Dungeon 06 - A Source, A Scream
Intersection 2 -
Area: The Shattered Conservatory -
-Dungeon 07 - The Rotting Tribe
Area: The Conscriptorium -
-Dungeon 08 - The Watcher's Outpost
-Dungeon 09 - The Sunken Library
Area: The Ruins of Immoriel -
-Dungeon 10 - Dungeons and Drainage 2
-Area: The City of the Winds
Intersection 3 -
Area: The Skarkur Desert - - 99% Complete - Just a bit of terraforming to go
Area: Tyranny of Agamemnon - - 90% Complete - This area uses the incredible Agamemnon build! Just needs mob spawners!
-Dungeon 11 - Throne of Adulation
Area: The Stationary Guardian -
-Dungeon 12 - The Resolute Chains
Area: The Visions of Argus -
-Dungeon 13 - The Eyes That See
-Dungeon 14 - The Chapel of Foresight
Intersection 4 -
Area: Darkhelm the Restless - - 95% Complete! Both wools placed, aesthetically complete. All I need to do is add loot and spawners!
-Dungeon 15 - Garden of the Fallen Sun
-Dungeon 16 - The Tower of the Restless
Area: The City of the Rafters - - 99% Area is aesthically complete! All I need to do is balance the loot
-Dungeon 17 - Quarantined Barracks
-Dungeon 18 - Nature's Reckoning
-Dungeon 19 - Crypts of the Damned
Area: Castle of Lost Souls - - 40% - Base build is complete - block combinations, surrounding zone, and such all need to be done.
-Dungeon 20 - Ara Bellum
Wools Placed: White, Orange, Magenta, Light Blue, Yellow, Lime, Pink, Grey, Light Grey, Cyan, Purple, Blue, Green, Brown, Red [LEFT TO BE ADDED: Black wool]
Blocks accessible: Emerald, Redstone, Iron, Gold, Diamond
Total time taken: Somewhere in the margin of 1000+ hours have been poured into this map so far. I can't give a better estimate than that, but the map has been in progress for over two and a half years now, with loads of time spent adding every tiny detail into the areas!
02 - Chronicus Terrum
Map Type: Open World/Cave
Number of Objectives: 19
Expected Release: ???
This map is currently in the planning stages.
Time is not always as cooperative as you wish... For time will eventually claim even you...
Area names have been concepted, and the current design list can be viewed below:
1:00 - The Prayer of Time
2:00 - Ardent Spiraling
3:00 - The Shine of the Darkrune
4:00 - The Empty Assembly
5:00 - Ever-Burn Sepulchre
6:00 - The Shadow of the Lightrune
7:00 - Abbadon's Clocktower
8:00 - The Shattering Abacus
9:00 - The Wizened Starfall
10:00 - The Whispered Vale
11:00 - Aqua-Torn Mechanism
12:00 - Culling of the Silence
01 - Vigilis Oculos
Map Type: Linear Branching Number of Monument Pieces: 5 Difficulty: Hard Minecraft Version Required: 1.7.X
Please be aware, this map is not updated for 1.8 yet, and will break if opened in 1.8! An update is in progress and will be released soon!
In the shadows of the Archives, the Watchers prepare. Argus stirs, and the eyes lock upon you. The Deathgaze. You have been marked, and the Archives boil.
A 5-Objective Minimap created by me, Fangride, using my own builds and a build donated by the incredible Xekaj - creator of the Zero Mercy series!
This map contains four unique areas, all carefully tied together in a creepy, watchful environment, controlled by the enigmatic Argus, leader of a series of powerful creatures, called Watchers. Battle them for the four Wool and one Diamond Block, and complete the Monumentum Vigilis to claim victory!
Added a large number of books, very heavily detailed the backstory!
Rebalanced the Dungeons
Filled empty loot chests
Fixed a bug with the Teleport
Added some additional lighting and honeypots
Updated visuals in a few areas slightly
Rebalanced the Dungeons - Swapped the order of 1 and 2
Added some raw food about
Lit up each and every Story chest
Added a few new items, including a fancy tribute item hidden about
Filled the last few empty chests
Added a teleporter from the Intersection to the Monument
Recorded and released audio readings of the Argus' Tale story
Finally fixed a pesky redstone bug that allowed players through the Offerings too early
Rebalanced a few things in dungeons
Added antidotes in Dungeon 2
Moved the wool in Dungeon 1
Rebalanced a few spawners in Dungeon 2
Added some light to direct players to side segments in Dungeon 2
02 - Artifice Callum Map Type: Linear Number of Monument Pieces: 3 Difficulty: Medium
He does not appreciate guests in his fallen halls. Bow before him mortal, and tremble, or fall to the might of his mace.
A 3-Objective Mini-CTM that is currently in the early building stages. It is to be the second in a Trilogy of Minimaps that flesh out the backstory of Septum Immoriel further. It is preceded by Vigilis Oculos.
This map is currently in the Building Stages and is not yet released.
A progress bar can be found below:
Area 1 - Cyan Wool - The Garden of Eternal Sorrow -
Area 2 - Light Blue Wool - The Courtyard of the Empty Sculptors -
Area 3 - Blue Wool - The Island of Ruined Whispers - 30% - Area is currently being created and designed. Some builds are externally complete.
Monumentum Stultia -
Expected Release - Mid 2015
03 - Obistus Cogitio
Map Type: Open-World Number of Monument Pieces: 4 Difficulty: Hard
The very earth trembles at the sights before her. Nature is not pleased, but the world has bent to her will. Your intrusion is not welcome. The ground will devour you whole.
A 4-Objective Mini-CTM that is currently in the planning stages. It is to be the third and final in a Trilogy of Minimaps that flesh out the backstory of Septum Immoriel further. It is preceded by Artifice Callum.
This map is currently in the Planning Stages and is not yet released.
Expected Release: 2015?
Made by Aimoskeeto!
In support of Vigilis Oculos - made by me!
MOJANG - Mojang AB
OWNER - Fangride, the original author of the map.
Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/terms) the author (Fangride) has full rights over his maps despite use of Mojang code.
USER - End user of the map, person installing the map.
The author is not responsible for damage caused by the use of these maps/files.
Use of these maps to be installed, manually or automatically, is given to the user without restriction.
These maps may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these maps must have an explicit permission from the author (Fangride). ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the author Fangride may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these maps require explicit permission of the Author (Fangride) and may be subject to certain terms.
Thanks for reading, and please leave me a comment if you like!
Here's an image of the area to show it off a bit. I've also now got three wools placed throughout the map, which means if anyone is interested in giving the beginning a runthrough, for balance testing, please send me a PM!
Wow looks nice i would love trying this looks epic
i love how you did that thing in the first picture xD dont know what to name it
That is the area called "The Rabbit Hole" I couldn't come up with anything else either XD I just used an MC edit brush with a randomizer on it, and then a second, smaller brush to break it up. Then I flew around and hit things
If you'd like to try out the first three wools (Warning: It's really punishing), I'd be happy to send you a download link.