allowCommands = true (you can change your game type to creative if you are having issues surviving drops)
commandBlockOutput = false
doMobSpawning = false (you can play on ANY difficulty you like)
keepInventory = true (your potions will stay with you when you die)
mobGriefing = false (just in case!)
Replaced minecart elevators and nether portals with teleportation command blocks
Added potion machines at the top of each drop
Added spawn point reset at the top of each drop
Added levers at the top of each block that can be used to hold open the dropper mechanism if you are experiencing lag.
Overview
45 challengers submitted 1 “drop” as part of my challenge
4 additional drops were created by myself and the Map Makers After Hours Podcast Stream (MMAHPS)
All 49 drops were sequenced by me, into a large collaboration map
Bigre contributed a special drop to make a total of 50!
CREATIVE MODE ALERT!
There are 2-3 drops that included portal blocks as decoration or fall-through special effects. As of Minecraft 1.4, if you are in creative mode and you touch a portal block, you will be instantly teleported to the Nether (no chance to avoid).
If you accidentally enter the nether before signs tell you to go through a portal, use the /kill command to get back to your last save point.
There were a total of 45 valid entries that received scoring in this challenge. The total score for each entry was a maximum of 15 points.
The winning drop scored a total of 12 points; Kinglau3
The second place drop scored a total of 11 points; Reecer6
Seven drops were tied for third place at 10 points.
Again, THANK YOU to everyone who entered. Regardles of numeric scoring, every drop was AMAZING and tells a story about the author!
Check out the YouTube channels of some of the competitors! (in alphabetical order)
lol i just sat and watched your sigs in sync...its kind of funny.
but in all seriousness, are we allowed to make a map that has multiple jumps? like the kitchen in "The Dropper"
lol i just sat and watched your sigs in sync...its kind of funny.
but in all seriousness, are we allowed to make a map that has multiple jumps? like the kitchen in "The Dropper"
Yes, as long as all the other rules are followed - be creative!
Heyo! Sorry 'bout asking in the comments on youtube, so I'll ask here.
What should we do about the floor? If we aren't allowed to move the exit, putting a floor above the bedrock would block it, but we aren't allowed to replace the bedrock with anything.
Also, if I put, say, villagers in my map, would they still be there when you copy & paste the map into the final product?
Heyo! Sorry 'bout asking in the comments on youtube, so I'll ask here.
What should we do about the floor? If we aren't allowed to move the exit, putting a floor above the bedrock would block it, but we aren't allowed to replace the bedrock with anything.
Also, if I put, say, villagers in my map, would they still be there when you copy & paste the map into the final product?
Thanks!
Ooh! Great questions!!
I can copy villagers, yes.
You may want to block the exit so they don't walk away.
As to the exit and the floor. I will ammend the rules. I may rethink this, but for now, leave the exit there and feel free to cover/block it with the floor. I will move it up a few blocks in the template and manually fix when I compile the map.
yeah, that would be awesome, but it would be very lucky if we both had around the same rating for our drop
Oh btw, the name of my drop is a reference to you. If you end up playing the map, you'll see what I did ( I'm not telling you on purpose so it will be more of a surprise;))
What's your progress? I'm only 1/5 done I think, so not that far yet. I'm really curious to see all the different drops.
I'm almost done. I'm just working with redstone timings for optional special effects (by optional I mean they can be toggled at the start of the drop). I also have a scoring system! But timing everything right on this thing is HARD!
What do you reccomend I use to build this? I can't go back to 1.2.0 or whatever for MCEdit because this is in Anvil. I doubt you did all the walls by hand, that'd sound dreadful, almost like torture.
I'm going to improve it a bit so you actually get a reward if you snag all 3 "dare points". I may fiddle with timings for a little longer as well.
You know what would be cool? A note block song that travels down with you. That would be VERY HARD to time, though.
Also a suggestion to anybody using optional redstone effects: make sure it can be turned off (some players have laggy computers and redston effects would make the map unplayable if they can't turn them off).
Yeah, I recently got my hands on this version and it is like a whole new program! So much better...
EDIT: I just updated the drop to have a bit more eyecandy and I fiddled with timings and positions of things. Plus, there is now a reward for getting all 3 dare points!
Really enjoying this challenge, I'm using it as an excuse to get used to using SPC and so far I'm proud with the results
Two questions: You say we're not allowed to change to drop mechanism but we are allowed to feed redstone off of it. Does this mean we can remove bedrock blocks from the outside in order to feed a line out as long as it's not visible from the inside and doesn't affect the mechanism?
Also, I know we're not being judged on sign text colour, but hypothetically, what's the code when writing the sign as I can't seem to get it to work.
What do you reccomend I use to build this? I can't go back to 1.2.0 or whatever for MCEdit because this is in Anvil. I doubt you did all the walls by hand, that'd sound dreadful, almost like torture.
I do all of my building in survival mode using these mods;
World Edit
Too Many Items
Single Player Commands
Zombe (fly)
There is an MCEdit compatible with Anvil (someone linked it above), but I only use that tool for copying large areas of land.
I'm going to improve it a bit so you actually get a reward if you snag all 3 "dare points". I may fiddle with timings for a little longer as well.
You know what would be cool? A note block song that travels down with you. That would be VERY HARD to time, though.
Also a suggestion to anybody using optional redstone effects: make sure it can be turned off (some players have laggy computers and redston effects would make the map unplayable if they can't turn them off).
Yeah, I recently got my hands on this version and it is like a whole new program! So much better...
EDIT: I just updated the drop to have a bit more eyecandy and I fiddled with timings and positions of things. Plus, there is now a reward for getting all 3 dare points!
You were the first entrant, congrats.
General note to everyone - I won't be opening/looking at any of the emails for at least a week, so only send me your FINAL entry and make sure to include your name and the name of your entry (per the rules).
You say we're not allowed to change to drop mechanism but we are allowed to feed redstone off of it. Does this mean we can remove bedrock blocks from the outside in order to feed a line out as long as it's not visible from the inside and doesn't affect the mechanism?
Yes. But it should look the same from the 'inside' for all maps.
I know we're not being judged on sign text colour, but hypothetically, what's the code when writing the sign as I can't seem to get it to work.
While you're cursor is pointed at the sign;
/sign edit "&4Line1" "&fLine2" "&2Line3" "&54th Line"
The number/letter after the ampersand (&) is the color code. Be aware that you need to count the number of letters in each line. The color code is invisible characters that take up space in each row. When you use the command, the sign may LOOK correct, but if you log out and back in it will truncate any letters that were over the limit.
Yes. But it should look the same from the 'inside' for all maps.
While you're cursor is pointed at the sign;
/sign edit "&4Line1" "&fLine2" "&2Line3" "&54th Line"
The number/letter after the ampersand (&) is the color code. Be aware that you need to count the number of letters in each line. The color code is invisible characters that take up space in each row. When you use the command, the sign may LOOK correct, but if you log out and back in it will truncate any letters that were over the limit.
Gotcha, thanks, I think mine's essentially all done, but I won't submit it just yet as I keep coming up with new ideas and tweaking difficulty.
Download the map!
v1.4.5 - http://www.curse.com/worlds/minecraft/the-library-a-community-dropper
Change Log for 1.4.5
CREATIVE MODE ALERT!
There are 2-3 drops that included portal blocks as decoration or fall-through special effects. As of Minecraft 1.4, if you are in creative mode and you touch a portal block, you will be instantly teleported to the Nether (no chance to avoid).
If you accidentally enter the nether before signs tell you to go through a portal, use the /kill command to get back to your last save point.
8bitdame
danskminecrafter http://www.youtube.com/user/danskminecrafter
HojjoshMC
iDubbz
Kiazer45
r0k3t197 http://www.youtube.com/user/r0k3t197
Reecer77
rsmalec
SirVladimyr http://www.youtube.com/user/SirVladimyr
svmgaming
The winning drop scored a total of 12 points; Kinglau3
The second place drop scored a total of 11 points; Reecer6
Seven drops were tied for third place at 10 points.
Again, THANK YOU to everyone who entered. Regardles of numeric scoring, every drop was AMAZING and tells a story about the author!
http://www.youtube.c...dfusiongamingmc
http://www.youtube.com/Corpeh
http://www.youtube.com/cyberra12
http://www.youtube.com/Faithcupid
http://www.youtube.com/goodeygoodhew
http://www.youTube.com/Jeff3210
http://www.youtube.com/jigarbov
http://www.youtube.com/Kckeller/
http://www.youtube.com/MadeWithMC
http://www.youtube.com/McOccasion
http://www.youtube.com/nompear
http://www.youtube.com/paradisedecay
http://www.youtube.c...ingWFireNotVEVO
http://www.youtube.com/shawnvmartin
http://www.youtube.com/sirvladimyr
http://www.youtube.com/spamboozles
http://www.youtube.com/thejackobros
http://www.youtube.com/thistlehoof
http://www.youtube.com/Thungon217
http://www.youtube.com/Vyzzzzle
http://www.youtube.com/WBWelcomeBack
[represent]
but in all seriousness, are we allowed to make a map that has multiple jumps? like the kitchen in "The Dropper"
Yes, as long as all the other rules are followed - be creative!
What should we do about the floor? If we aren't allowed to move the exit, putting a floor above the bedrock would block it, but we aren't allowed to replace the bedrock with anything.
Also, if I put, say, villagers in my map, would they still be there when you copy & paste the map into the final product?
Thanks!
Ooh! Great questions!!
I can copy villagers, yes.
You may want to block the exit so they don't walk away.
As to the exit and the floor. I will ammend the rules. I may rethink this, but for now, leave the exit there and feel free to cover/block it with the floor. I will move it up a few blocks in the template and manually fix when I compile the map.
My Minecraft Maps: coldfusionmaps.com
My mini-CTM map! It's a fun map, so play it!
Exit moved up one block to allow a floor to be placed at the bottom of the shaft.
Game mode turned to creative.
NO hostile mobs
Yay!
My Minecraft Maps: coldfusionmaps.com
Should we assume they're playing our map in the day, or should we design the drop to work in either day or night?
It will depend entirely on the players and how fast they progress.
You could put a sign near the dropping mechanism with your recommendation.
My Minecraft Maps: coldfusionmaps.com
My Minecraft Maps: coldfusionmaps.com
http://www.mediafire.com/?bjclh9wm5ib6i5b
I'm going to improve it a bit so you actually get a reward if you snag all 3 "dare points". I may fiddle with timings for a little longer as well.
You know what would be cool? A note block song that travels down with you. That would be VERY HARD to time, though.
Also a suggestion to anybody using optional redstone effects: make sure it can be turned off (some players have laggy computers and redston effects would make the map unplayable if they can't turn them off).
Yeah, I recently got my hands on this version and it is like a whole new program! So much better...
EDIT:
I just updated the drop to have a bit more eyecandy and I fiddled with timings and positions of things.
Plus, there is now a reward for getting all 3 dare points!
My Minecraft Maps: coldfusionmaps.com
Two questions: You say we're not allowed to change to drop mechanism but we are allowed to feed redstone off of it. Does this mean we can remove bedrock blocks from the outside in order to feed a line out as long as it's not visible from the inside and doesn't affect the mechanism?
Also, I know we're not being judged on sign text colour, but hypothetically, what's the code when writing the sign as I can't seem to get it to work.
Can't wait to see the final map
I do all of my building in survival mode using these mods;
World Edit
Too Many Items
Single Player Commands
Zombe (fly)
There is an MCEdit compatible with Anvil (someone linked it above), but I only use that tool for copying large areas of land.
You were the first entrant, congrats.
General note to everyone - I won't be opening/looking at any of the emails for at least a week, so only send me your FINAL entry and make sure to include your name and the name of your entry (per the rules).
Yes. But it should look the same from the 'inside' for all maps.
While you're cursor is pointed at the sign;
/sign edit "&4Line1" "&fLine2" "&2Line3" "&54th Line"
The number/letter after the ampersand (&) is the color code. Be aware that you need to count the number of letters in each line. The color code is invisible characters that take up space in each row. When you use the command, the sign may LOOK correct, but if you log out and back in it will truncate any letters that were over the limit.
Gotcha, thanks, I think mine's essentially all done, but I won't submit it just yet as I keep coming up with new ideas and tweaking difficulty.
Here's a sneak peak though: