Go into the Server.properties file and set SPAWN_MONSTERS to FALSE.
Welcome to the Labyrinth of Irritation, a combination of Adventure, Puzzle, and Maze into one illogical mess of a fortress. Why is this labyrinth here? Why are YOU here? More importantly: Who cares? This map has no backstory; only a bad habit of being a bit irritating.
THE GOAL: Break down the Obsidian Gate! Inside the Labyrinth's Foyer lies a path blocked off by Obsidian. Your mission is to find the ingredients to make a Diamond Pick and get through to the other side of the door. The madness doesn't end there... but that's for later. Throughout this massive maze lies multiple switches and gates marked as "Iron", "Gold", "Lapis", or "Floodgate". Flick the switch and find the corresponding gate, then complete the Parkour Puzzle to achieve your Diamond! But it's never that simple, now is it? There's more than switches to this bizarre labyrinth. For example, how does one get by a massive flooded tunnel without drowning?
No placing or destroying blocks EXCEPT for Vines and the Obsidian Gate (once you have the Diamond Pick!).
No cheat-mods, I.E. Smart Moving or Single Player Commands!
Play on Peaceful. Creepers can destroy vital Redstone wires!
Turn up your volume, so you can tell when certain things are happening! (Optional!)
Tried your map out and thought it was great! It was constructed very well and I appreciate your hard work put into it! Some things I would do though is make some thing a little more apparent, I had a hard time finding out exactly what I needed to do in some situations... BUT! If that is what you were aiming for then you did a very nice job with it. The main thing I was confused with is the switches to get into the diamond room with the sticks inside the chests, I wasn't sure if I was supposed to get levers to place in the holes or what?! Haha! I figured it out in the end but it might be smarter to make it a little less confusing! Anyway, loved the map, especially the end realm part
Thank you for the kind words, friend! I've taken your advice into account and plan to use it in the next (and hopefully last!) update. @Kays
Awesome, Thanks! It was fun watching someone who had no idea what the map would throw at them.
Private Mod Note
Rollback Post to RevisionRollBack
Minecrafting since the Nether Update
Foruming since the Ocelot Snapshot
Looks great, gonna play it and get back to you on how I did. Wish me good luck...... please.....
*update* meant to do this yesterday but here it is........IT WAS GREAT!!! I will recommend this to some of my friends and such. flew around and looked at the redstone and after all I've got to say is awesome. Thank you and please continue with your good work and i will continue to play and tell friends. Thank you.
If you ask me, the Labyrinth of Irritation is a misnomer. As far as maps go, this one had less in it that irritated me than most of the maps I have played. The map has aspects of parkour and adventure, but its essence is that of a puzzle map. It is a series of loosely collected rooms and challenges that the player needs to weave their way through to eventually craft a diamond pickaxe and break through the obsidian wall in the grand lobby. It is played on peaceful difficulty with no mods.
Pretty much everything in this map works flawlessly. It took a little over an hour for me to finish, and in that time I found only 2 bugs. Beyond that, all the content was well designed. The player needs to unlock areas as they go, but the methods to keep you out are mostly unique from each other and are paced extremely well. The pathways knot together nicely so that you are constantly close to the entrance without being able to easily keep track of where you are. The map rarely (only at the very end) punishes you drastically for failure, and the puzzles are just cryptic enough to make you think about what you're doing the entire time. And the mapmaker didn't miss an oppurtunity to incorporate more content; even finding the crafting table once you have your diamonds is its own little challenge.
The visuals are ecclectic to say the least. A room 2 blocks away could have an entirely different decoration theme for no particular reason. Even then, the bulk of the map seems directed towards working nicely than looking pretty, so there are some ugly parts. BUT, I cannot recall a single instance where a stopped and noticed the seam between one theme and the next. It all transitioned smoothly enough to not be distracting from the gameplay. And there are some very nice rooms, like the main lobby, and some very entertaining rooms, like the room end of the map.
The map is essentially a puzzle map, so it doesn't do much as far as plot. The goal of the map is stated at the beginning (collect the diamonds to craft a pickaxe and break through the obsidian door), and it carries that through until you get your diamond pickaxe. You understand your goal and the steps towards finishing are paced well enough that you keep that goal in mind the whole time. There are signs from the mapmaker sporadically, but they don't really add or take away from the consistent feel of the map, and that's a good thing. My big issue with the map is that once you have gotten through the door, the map continues without any real purpose. Up to that point it was "get the sticks and diamonds and break through the door." After that, the only answer to why I was still playing was "to get to the other side" and that makes me feel like either a chicken or the butt of a bad joke. The content after that was still good, but it felt purposeless. Even a sign saying "There are great treasures beyond here" could have helped that, if only a little.
The map doesn't do a whole lot new. It is very much in the style of many classic custom maps. It does, however, have a very individual method of advancement and it keeps you involved in the map without any of the suspense brought on by difficulties above peaceful. And for what it is worth, has the best usage of armor enchantments that I've seen so far. For these, I give it
Overall Score: 23/30 and
Would I recommend it?
- To someone looking for a good puzzle map to play, absolutely.
cool map! loved the way you used the end and the tnt to open paths. really hated the last jump got me killed 2... really good job. i could only find one bug at the part where you get the falling boots the final checkpoint is on so you could just climb up there. all considered. it is a very cool map 8/10