Video Guides
Here are some slightly outdated guides to Bed War from my Youtube channel:
Bed War Ep. 1
Bed War Ep. 2
Screenshots
Updates
2012-04-21 Version 0.12.2:
All Blaze spawners are removed from the middle of the map. In their place is "The Hive", an obsidian cave containing four Ghast spawners and the "diamond booger". There are only two narrow entrances to the Hive on each side, so traversing it is still a challenge, but should be easier and more fun than the old Blaze wall.
Netherwart and a few Magma Cube spawners are added, meaning all brewing ingredients are now available in the map.
Three chests can now be found in the wooden catwalks above the desert: one contains bows and arrows, another contains ender pearls and feather falling boots, and the third contains a bit of TNT.
The spawners in the scenic cave have been moved around a bit and are now plainly visible instead of being buried in the walls.
The enchanted stick room is now made of obsidian on all six sides. The entrance is still in the same place.
The Creeper spawners at the base of the spiral tower are removed.
The map is now distributed exclusively in Anvil format and must be played with Minecraft version 1.2 or newer.
2012-04-19 Version 0.11.2:
Shifted the map over one block to fix lighting errors from Anvil conversion. No gameplay changes.
2012-02-20 Verson 0.11.1:
The palace is now completely mob proof. Formerly, you would sometimes jump down to find mobs right in the middle of it, which didn't seem fair.
The battle clocks are all the same now. It was too confusing when they had different enchantments because you couldn't tell them apart in multiplayer.
There are a few more pools of water in the forest that you can jump into from the stalactites,
and there is a gap in the side of the obsidian that lets you jump from the start area into Viagra Falls.
The small stalagmites in the lava below the forest are now a bit more parkourable.
Added playtester credits and special thanks.
2012-02-15 Verson 0.11.0:
This is the biggest and boldest update to the map since it was first released!
The map is now 50% longer (now 384 blocks, formerly 256)
In the center is a new area I call "the cathedral". This is a massive and treacherous cave system designed to act as a buffer between the two teams, giving them more time to secure their beds before meeting each other.
The entire stone structure on the ceiling of the map has been remade. Stone can still be acquired in much the same way, by bridging/pillaring up to it.
The iron mine is now at the bottom of the lower cave system, where diamond used to be.
The "diamond booger" in the center of the cathedral is now the only diamond in the map.
Under the obsidian ledge, where the iron used to be, there are now four enchanted bows. Skeletons and cave spiders still guard this area.
The gravel block in the lower cave system is replaced by something much much better.
2012-02-06 Version 0.10.3:
Replaced wooden swords with enchanted clocks. I can't believe I didn't think of that earlier. Now you have no excuse for missing your sleep window.
2012-02-05 Version 0.10.2:
Enclosed the space in the center, between the stalactites, so Ghasts can't easily escape and fly around the map
Added a new obsidian layer between the coal mine and the surface, to prevent tunneling straight down
Added large veins of glowstone in the coal mine
Thinned out the vines a bit in the coal mine
2012-02-03 Version 0.10.1:
Fixed a bug where you couldn't spawn at the bed when it was placed in the obvious spot next to the chest
2012-02-03 Version 0.10.0:
Bed War seems to be generating a lot of interest. I've finally had a chance to play a few serious matches with my new team, and I discovered other teams had already developed some smart strategies. This has all been quite illuminating and I've made some big changes to the map as a result:
There is a totally new spawn area that is much lower down, for better spectating. It also features a fully automatic sumo ring!
The railway bridges connecting the spawn to the mainland will self-destruct when the game starts, to prevent eliminated players from re-entering the map
The floors are removed from the castle thing in the start area, so it's just a big box now, and the bed chamber is at ground level.
The starting chests now contain a small amount of redstone parts, including pistons. You could use these, for example, to help hide the bed.
There is now a large cave system under the team starting area, where all the coal can be found, along with lots of great hiding places.
The iron is now much lower to the ground and harder to get. In addition to the spiders, you will have to deal with the skeleton spawners in the cliff, which were previously out of range, except for one which was broken.
There is a huge wad of diamond right in the center of the map, between the stalactites. To get it, you will have to deal with falling lava and four Ghast spawners, and quite possibly the other team too.
The old diamond mine now has a countermeasure against pouring water on the lava.
Each team now has a dog house that spawns wolves (break the glass to activate it). If you have a lot of bones, you could build a dog army pretty quickly, which might be a good last-resort tactic if your bed is gone.
The game start time is back to sunset
2012-01-27 Version 0.9.1:
Put the beds in chests, to encourage moving them
Game now starts at dawn, to assist in the above
Added protip signs to the starting area
Labeled chests
The Fine Print
All map data is copyright the creator, "last_username". "Bed War" and "Now I Slay You Down to Sleep" are trademarks of the map creator, "last_username".
Interesting idea. If you could get a server up and running I'd love to help/playtest the map.
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
This is an AMAZING idea. I'd love to playtest it, and I would host a server if I had better internet. However, I feel like the game would end before serious warfare started, so maybe including chests with beds scattered across the map would be a good idea? Of course, you would have to include plenty of lava with which to destroy the extras. This is just my idea though, and I would LOVE LOVE LOVE LOVE to test it out.
Edit: How many people would have to be able to play total? I could actually host a server if it was about six or so.
This is an AMAZING idea. I'd love to playtest it, and I would host a server if I had better internet. However, I feel like the game would end before serious warfare started, so maybe including chests with beds scattered across the map would be a good idea? Of course, you would have to include plenty of lava with which to destroy the extras. This is just my idea though, and I would LOVE LOVE LOVE LOVE to test it out.
Edit: How many people would have to be able to play total? I could actually host a server if it was about six or so.
Thanks for the encouragement, I'll let you know when it's ready for testing.
I considered putting extra beds in the map but decided to keep the idea simple until testing shows a need for it. Keep in mind that a team can hide their bed anywhere, steal the other team's bed, and even win the game without a bed.
And unlike a RfW map, there won't be chests full of weapons lying around. Teams will have to gather resources and build up their technology, just like vanilla Minecraft. So there will be a tradeoff between attacking early and building, sort of like an RTS game.
I'm designing the map for teams of three or four people, but I can't think of any reason two or one wouldn't work.
This is an AMAZING idea. I'd love to playtest it, and I would host a server if I had better internet. However, I feel like the game would end before serious warfare started, so maybe including chests with beds scattered across the map would be a good idea? Of course, you would have to include plenty of lava with which to destroy the extras. This is just my idea though, and I would LOVE LOVE LOVE LOVE to test it out.
Edit: How many people would have to be able to play total? I could actually host a server if it was about six or so.
Hmm. We could do 2v2 with lost_username watching? Not big games. but I seriously want to run with this.
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
I can't do it any earlier than this weekend, but I can bring a friend or two along when it happens. Also, I should probably mention I have to use hamachi (I know, I know, it sucks, but my router is really troublesome.)
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
Back from surgery. Going to do everything in my power to get on.
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
Hey I can playtest too today. I'm pretty sure I can play the full game and I think that this game will be the most fun thing to do. This is a great idea and I look forward to playing it with you today. Seeya!
The Rules of Bed War
Bed War Map #1 - Now I Slay You Down to Sleep - Version 0.12.2
Video Guides
Here are some slightly outdated guides to Bed War from my Youtube channel:
Bed War Ep. 1
Bed War Ep. 2
Screenshots
Updates
2012-04-21 Version 0.12.2:
2012-04-19 Version 0.11.2:
This is the biggest and boldest update to the map since it was first released!
Bed War seems to be generating a lot of interest. I've finally had a chance to play a few serious matches with my new team, and I discovered other teams had already developed some smart strategies. This has all been quite illuminating and I've made some big changes to the map as a result:
All map data is copyright the creator, "last_username". "Bed War" and "Now I Slay You Down to Sleep" are trademarks of the map creator, "last_username".
Wow, this is pretty small. This is even smaller.
Edit: How many people would have to be able to play total? I could actually host a server if it was about six or so.
Thanks for the encouragement, I'll let you know when it's ready for testing.
I considered putting extra beds in the map but decided to keep the idea simple until testing shows a need for it. Keep in mind that a team can hide their bed anywhere, steal the other team's bed, and even win the game without a bed.
And unlike a RfW map, there won't be chests full of weapons lying around. Teams will have to gather resources and build up their technology, just like vanilla Minecraft. So there will be a tradeoff between attacking early and building, sort of like an RTS game.
I'm designing the map for teams of three or four people, but I can't think of any reason two or one wouldn't work.
Hmm. We could do 2v2 with lost_username watching? Not big games. but I seriously want to run with this.
Hopefully a few people can put down the turkey and play.
God dammit. Tell me how it goes D:
[Edit] My mic isnt working though... but ill listen trough headphones, or see if i can get something working
minecraft Username: joewii1135
Teamspeak nickname: joewii1135
PS is there a password to the Teamspeak server?
PPS I'm 13 so my voice might sound a bit high.
Is it still hapenning today?
Sure, looks like we have enough people