The Race for Wool map genre is a subgenre of Complete the Monument type maps. In Complete the Monument maps, the goal is to hunt down chests filled with colored wool, to fill the Monument with every color, with general survival-style gameplay (as opposed to adventure map gameplay). The subgenre of Complete the monument, and the focus of this series, are the Race for Wool maps. In these, the CTM concept is taken to the competitive multiplayer level, where two teams race to gather three different wool before the other team does so. Each team takes a mirrored lane, for fairness, and does all they can to get the wool, besides crafting of course.
The goal of this Series is to create RFW maps that offer unique obstacles and challenges for each team, in between each map within the series and RFW maps by other authors. In addition, my personal mission is to place a heavy importance on Aesthetics and Attention to Detail, with the actual gameplay involved. You won't find solid walls of the same material, but rather extraneous detail that adds character to the entire map.
Creation of the first map began after team 4200G and JEDS faced each other in Vechs' RFW #2, and I realized that it was something I would have fun building myself. Special shoutout goes to Aro for helping playtest and showing a lot of support!
Suggested rules for playing these maps:
1) Make team agreements beforehand: This ranges from who is on which team, and which half of the map each team will race on. It also includes rules regarding tnt cannons, wool boxes, etc. Basically the general etiquette of gameplay, decided beforehand.
2) Stay in your lane: Lanes are clearly labeled with glass above everywhere the team is allowed to go to. Leaving the lane during gameplay requires throwing yourself into the void (suicide) with all held items at the time of entering the lane, and without editing any blocks around before doing so.
3) Self explanatory: Do not craft and/or dye wools to use on the monument. Only use the wools found in specific chests throughout the map itself to complete your monument. They are in glass enclosed rooms, with obsidian framework.
Description: Linear Branching, Heavy PvE, Little PvP Recommended Players: 4 per team Direct Download (v2.0, December 18th 2012): http://www.mediafire...df1fyzejy6447fl
Style: Linear Branching, Heavy Environment, Medium PVP Recommended Players: 4 per team Direct Download (v2.0, December 18th 2012):http://www.mediafire...yrg61gx2ykdands
Map #3: Divided Together
(v1.0 compl. Dec. 25th, 2011)
Pics, Trailer, & Map:
Style: Linear Branching, Little Environment, Heavy PVP Recommended Players: 4 per team Direct Download (v2.0, December 18th 2012):
As stated before, I was heavily inspired by Xerothomas's CTM series. His map was the first CTM I did a play-through on, or actually ever did a play-through on, and the first two I've completed, so it holds a special connection to me. Rickstercraft made a banner based off of a comment I made in the thread, related to the fact that Xero's third map came out Feb 17th, which is my Birthday. I thought I would post it here to help you find your way over there as well, in case CTM is more your style.
Let me know if you plan on recording yourselves playing! I would love to see how people take on the map blind, to know what I did well and what I did poorly. Thanks, and I hope you enjoy!
Yeah, spawn's messed up, you spawn up top. :/ Might wanna fix somehow.
Thanks for telling me! V1.2 is up, with the fix.
I went through the pains of downloading the server and setting it all up to run on my computer (which is harder to do on a Mac I read). I spawned right by the entrance of team one's area, so I believe it should all be good now. All I did between this version and the previous was remove the roof at the start and make the stone brick half slabs around the start full blocks.
Ah, that works now! :smile.gif: Thanks. I was going to record and post my friend's and my battle but I can't record very stably and no mics. :tongue.gif: Sorry!
Ah yeah. Forgot to say to everyone: Tell me when/if you record your battles! I would love to watch and see what I did right and wrong with the making of the first map!
Also, I plan on having will have a "news" section on the top of the OP, so be sure to keep checks on this thread, I won't be bumping for most updates!
I love your maps. I wanted to make some RFW and CTW maps myself, but mcedit does not like my computer. If you need any ideas for RFW or preferably CTW maps, just PM me.
I love your maps. I wanted to make some RFW and CTW maps myself, but mcedit does not like my computer. If you need any ideas for RFW or preferably CTW maps, just PM me.
Thanks! Sorry to hear about your computer problems, but I do have a possible solution. Maybe you can try out worldedit (within the singleplayercommands mod) to help editing and creating your map? Or if you have the ability to run a server locally, you can even get world edit and VoxelSniper which can really help. In fact, my 4th RFW has been about 90-95% WorldEdit/VoxelSniper, mostly to play around with the latter but still a fairly nice alternative none the less!
As far as ideas go, I generally like to come up with my own. I just like the feeling that each map is my creativity coming out. If you have ideas, keep them! Hopefully you'll be able to use them using some method if mcedit doesn't quite cooperate with you.
Hey thungon. Me and a bunch of people just played Divided Together.
Video will be up at youtube.com/DogIsHealthy soon.
For some reason though, at one point our auto bridge builder broke. You will see it there. After, i opened it up and it seemed that the water was destroyed. I have no idea how but you might want to look into this. Possibly surround it with bedrock?
Hey did you fix that thing in the area with the stuff?
It seemed mostly fine aside from that issue with the functionality interfering on the other side.
Hey did you fix that thing in the area with the stuff?
It seemed mostly fine aside from that issue with the functionality interfering on the other side.
I updated Divided Together recently, the tournament edition, and the major problem with the bridge building mechanics was fixed. I also edited the bridges at the end, so the TNT doesn't have any chance of blowing up the floating button/redstone, as well as having a way to get back from Cyan if the other team blows up the last bridge. It also looks a lot cleaner. =P
Oh. my. gosh-sausage...... I must do a let's play with some of my friends!!! Which one should I do?
Rollback Post to RevisionRollBack
If this post helped, please click the little green plus in the bottom-right corner of this post, to give me a bit more of a reputation. I am not just asking for it unfairly, only click it if I helped.
Thungon, you really are one of my favorite map makers out there. Your environments are ebatiful, yet well laid out. Your dungeons are rarely easy. The eprsonality you put into each map maeks it amazing. I hope you continue to develop maps.
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General Section:
The Race for Wool map genre is a subgenre of Complete the Monument type maps. In Complete the Monument maps, the goal is to hunt down chests filled with colored wool, to fill the Monument with every color, with general survival-style gameplay (as opposed to adventure map gameplay). The subgenre of Complete the monument, and the focus of this series, are the Race for Wool maps. In these, the CTM concept is taken to the competitive multiplayer level, where two teams race to gather three different wool before the other team does so. Each team takes a mirrored lane, for fairness, and does all they can to get the wool, besides crafting of course.
The goal of this Series is to create RFW maps that offer unique obstacles and challenges for each team, in between each map within the series and RFW maps by other authors. In addition, my personal mission is to place a heavy importance on Aesthetics and Attention to Detail, with the actual gameplay involved. You won't find solid walls of the same material, but rather extraneous detail that adds character to the entire map.
Creation of the first map began after team 4200G and JEDS faced each other in Vechs' RFW #2, and I realized that it was something I would have fun building myself. Special shoutout goes to Aro for helping playtest and showing a lot of support!
Suggested rules for playing these maps:
1) Make team agreements beforehand: This ranges from who is on which team, and which half of the map each team will race on. It also includes rules regarding tnt cannons, wool boxes, etc. Basically the general etiquette of gameplay, decided beforehand.
2) Stay in your lane: Lanes are clearly labeled with glass above everywhere the team is allowed to go to. Leaving the lane during gameplay requires throwing yourself into the void (suicide) with all held items at the time of entering the lane, and without editing any blocks around before doing so.
3) Self explanatory: Do not craft and/or dye wools to use on the monument. Only use the wools found in specific chests throughout the map itself to complete your monument. They are in glass enclosed rooms, with obsidian framework.
4) Play fair, be cool. =)
Map #1: Split Decision
(v1.0 compl. Nov. 12, 2011)
Pics, Trailer, & Map:
Description: Linear Branching, Heavy PvE, Little PvP
Recommended Players: 4 per team
Direct Download (v2.0, December 18th 2012): http://www.mediafire...df1fyzejy6447fl
Map #2: Closing Darkness
(v1.0 compl. Nov. 28, 2011)
Pics, Trailer, & Map:
Style: Linear Branching, Heavy Environment, Medium PVP
Recommended Players: 4 per team
Direct Download (v2.0, December 18th 2012): http://www.mediafire...yrg61gx2ykdands
Map #3: Divided Together
(v1.0 compl. Dec. 25th, 2011)
Pics, Trailer, & Map:
Style: Linear Branching, Little Environment, Heavy PVP
Recommended Players: 4 per team
Direct Download (v2.0, December 18th 2012):
Private v2.1A: http://www.mediafire...pxr1aopqc74ptvo
'Messier' bridges, imbalanced play, but original version of the map.
Public v2.1B: http://www.mediafire...7jaytxu3dnz45d
This is the version used in Champions of the Map! This is also the recommended version to play, especially if you're playing it for the first time.
Map #4: Slippery Slope
(v1.0 compl. Feb. 2nd, 2012)
Pics, Trailer, & Map:
Style: Linear, Medium Environment, Heavy PVP
Recommended Players: 4 per team
Direct Download (v2.1, October 17th 2014): http://www.mediafire.com/download/ak4z627i43b4shy/Slippery_Slope_v2.1.zip
As stated before, I was heavily inspired by Xerothomas's CTM series. His map was the first CTM I did a play-through on, or actually ever did a play-through on, and the first two I've completed, so it holds a special connection to me. Rickstercraft made a banner based off of a comment I made in the thread, related to the fact that Xero's third map came out Feb 17th, which is my Birthday. I thought I would post it here to help you find your way over there as well, in case CTM is more your style.
Let me know if you plan on recording yourselves playing! I would love to see how people take on the map blind, to know what I did well and what I did poorly. Thanks, and I hope you enjoy!
- Thungon
Maze Collection, Youtube channel, & RFW Series
Thanks for telling me! V1.2 is up, with the fix.
I went through the pains of downloading the server and setting it all up to run on my computer (which is harder to do on a Mac I read). I spawned right by the entrance of team one's area, so I believe it should all be good now. All I did between this version and the previous was remove the roof at the start and make the stone brick half slabs around the start full blocks.
Maze Collection, Youtube channel, & RFW Series
Ah yeah. Forgot to say to everyone: Tell me when/if you record your battles! I would love to watch and see what I did right and wrong with the making of the first map!
Also, I
plan on havingwill have a "news" section on the top of the OP, so be sure to keep checks on this thread, I won't be bumping for most updates!Maze Collection, Youtube channel, & RFW Series
Latest MC video (forum link): http://www.minecraftforum.net/forums/show-your-creation/videos/lets-plays/2390805
My YouTube channel
Thanks! Sorry to hear about your computer problems, but I do have a possible solution. Maybe you can try out worldedit (within the singleplayercommands mod) to help editing and creating your map? Or if you have the ability to run a server locally, you can even get world edit and VoxelSniper which can really help. In fact, my 4th RFW has been about 90-95% WorldEdit/VoxelSniper, mostly to play around with the latter but still a fairly nice alternative none the less!
As far as ideas go, I generally like to come up with my own. I just like the feeling that each map is my creativity coming out. If you have ideas, keep them! Hopefully you'll be able to use them using some method if mcedit doesn't quite cooperate with you.
Maze Collection, Youtube channel, & RFW Series
Video will be up at youtube.com/DogIsHealthy soon.
For some reason though, at one point our auto bridge builder broke. You will see it there. After, i opened it up and it seemed that the water was destroyed. I have no idea how but you might want to look into this. Possibly surround it with bedrock?
-Adog353/Justin
It seemed mostly fine aside from that issue with the functionality interfering on the other side.
Latest MC video (forum link): http://www.minecraftforum.net/forums/show-your-creation/videos/lets-plays/2390805
http://www.dazeminecraft.com/
I updated Divided Together recently, the tournament edition, and the major problem with the bridge building mechanics was fixed. I also edited the bridges at the end, so the TNT doesn't have any chance of blowing up the floating button/redstone, as well as having a way to get back from Cyan if the other team blows up the last bridge. It also looks a lot cleaner. =P
Maze Collection, Youtube channel, & RFW Series
If this post helped, please click the little green plus in the bottom-right corner of this post, to give me a bit more of a reputation. I am not just asking for it unfairly, only click it if I helped.
One is taken down, Two is a bit dark for on camera (though a blast), Three is a lot of arrows, and Four is more typical. You're choice =)
Maze Collection, Youtube channel, & RFW Series