Map is now updated to work with RC2 and the full version of Minecraft. Major change centers around the use of redstone on glowstone blocks. NOTE: The Single Player Commands mod may take a few days to be updated once the full game is released.
Be sure to read the README file that comes with the map - for rules, powers, and other details.
PLEASE reply here with feedback and include this link http://www.minecraft...t/topic/344730- in any youtube videos.
PLEASE post YOUR super team's banner symbol and name when you complete the map!
"Power Through" (contains mild spoilers):
The world's cities have fall under the threat of criminals. A new band of superheroes has been formed to combat these threats. Play as each of the superheroes to try out different powers, in locations around the globe.
Completely NEW kinds of Minecraft puzzles!!!!
NON-LINEAR storyline; 6 missions in modern-day cities (plus 3 special locations) that have fallen under supernatural threat
7 super heroes with unique powers and custom skins!
7 super vehicles!
~300,000 sq. blocks of playable surface and over 2 million blocks carefully placed
Main storyline requires SINGLE PLAYER COMMANDS mod, but I have added an alternate path which will allow you to complete without any mods - visually appealing, but not as much fun
Includes Criswell's macros for fast hero/power switching!
Each mission may have its own rules that override these...
Set difficulty to Easy
No breaking blocks
No placing blocks, except you can place glowstone
You may place torches or other items
NO STARTING FIRES (this means you, Captain Honeydew!)
No looting dispensers
No extinguishing fires with punches
There is no need to explore the wilderness beyond the bedrock walls or man-made structures
These rules may be overridden by the rules of each mission
You are HIGHLY encouraged to use the SINGLE PLAYER COMMANDS mod
Read the README file and MISSION BRIEFINGS as you go along - there's a lot happening!
Waypoints (for teleporting)
ONLY USE THESE IN THE NORMAL WORLD, when instructed by the notes.
Hazard -51, 72, -67
Shuttle 146, 66, 119
Moon -48, 54, -1420
Ceremony -178, 67, -47
Chicago 125, 9, -738
Boardroom -227, 72, -41
HQ -62, 67, -45
SanFran 269, 71, -195
Science -57, 73, -67
London -563, 68, -5
MaxSec -71, 72, -58
NewYork -653, 11, -634
Tank -1394, 72, -131
Morgue -72, 73, -30
MinSec -57, 73, -22
Beijing 103, 101, 454
Sydney -319, 64, 536
ONLY USE THIS ONE IN THE NETHER to return to the starting point: -37, 87, 67
It will most likely take me a week to 'clean up' the schematic I just imported and then surround it with the final challenge. (I will be away at Lego Brickworld Chicago and then traveling for work next week, so access to my home computer will be limited)
Then it's a last round of playtesting and some packaging of readme, skins, etc...
So I'm still going to quote June 30th as the release date.
I am also planning to be distracted by Prof_Snape's LOST map and a backlog of other adventure maps I intended to play. :wink.gif:
EDIT: I'm terrified that patch 1.7 is going to drop and delay me, or drop right after I release and cause players to have to wait on a new version of Single Player Commands. So far, I am not planning to delay this map for pistons, but if there are any cool 'adventure' features in 1.7 I will plan them for my map version 2.0
Thanks - if all goes well you'll get to see it all TONIGHT!
I am just about to finish the README file and do one last run thru. I've got a few errands I have to run, and then I'm not sleeping until this map is published.
Really want to get it out before 1.7 kills SPC mod for a few days, so I'm going to treat it like a beta version. With intent to re-release some time after 1.7... maybe even putting a few pistons in! :wink.gif: