Map is now updated to work with RC2 and the full version of Minecraft. Major change centers around the use of redstone on glowstone blocks. NOTE: The Single Player Commands mod may take a few days to be updated once the full game is released.
Be sure to read the README file that comes with the map - for rules, powers, and other details.
PLEASE reply here with feedback and include this link http://www.minecraft...t/topic/344730- in any youtube videos.
PLEASE post YOUR super team's banner symbol and name when you complete the map!
"Power Through" (contains mild spoilers):
The world's cities have fall under the threat of criminals. A new band of superheroes has been formed to combat these threats. Play as each of the superheroes to try out different powers, in locations around the globe.
Features
Completely NEW kinds of Minecraft puzzles!!!!
NON-LINEAR storyline; 6 missions in modern-day cities (plus 3 special locations) that have fallen under supernatural threat
7 super heroes with unique powers and custom skins!
7 super vehicles!
~300,000 sq. blocks of playable surface and over 2 million blocks carefully placed
Main storyline requires SINGLE PLAYER COMMANDS mod, but I have added an alternate path which will allow you to complete without any mods - visually appealing, but not as much fun
Includes Criswell's macros for fast hero/power switching!
General Rules
Each mission may have its own rules that override these...
Set difficulty to Easy
No breaking blocks
No placing blocks, except you can place glowstone
You may place torches or other items
NO STARTING FIRES (this means you, Captain Honeydew!)
No crafting
No looting dispensers
No extinguishing fires with punches
There is no need to explore the wilderness beyond the bedrock walls or man-made structures
These rules may be overridden by the rules of each mission
You are HIGHLY encouraged to use the SINGLE PLAYER COMMANDS mod
Read the README file and MISSION BRIEFINGS as you go along - there's a lot happening!
Waypoints (for teleporting)
ONLY USE THESE IN THE NORMAL WORLD, when instructed by the notes.
Hazard -51, 72, -67
Shuttle 146, 66, 119
Moon -48, 54, -1420
Ceremony -178, 67, -47
Chicago 125, 9, -738
Boardroom -227, 72, -41
HQ -62, 67, -45
SanFran 269, 71, -195
Science -57, 73, -67
London -563, 68, -5
MaxSec -71, 72, -58
NewYork -653, 11, -634
Tank -1394, 72, -131
Morgue -72, 73, -30
Psych -51,73,-22
MinSec -57, 73, -22
Beijing 103, 101, 454
Sydney -319, 64, 536
ONLY USE THIS ONE IN THE NETHER to return to the starting point: -37, 87, 67
These are UNFINISHED areas and subject to change. Locations where the superheroes will be sent to fight, just to give you a little taste. I'll let you try and figure out where they take place.
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CREDITS and THANKS SIMO_415 Minecraft Modding god The Yogscast Minecraft Youtube gods
Intending to use the spectacular Tower Bridge from Vakarain.
A plane or two out of the incredibly detailed Minecraft Airport by mextremel
Copied (and remixed) a few blocks from an old version of New York City by Nadine
Borrowed a <mystery> schematic from FlyingPenguin33
Lifted superCJ's New Troms Zeppelin and gave it a paint job and a few tweaks.
Fortune says, I'm including a Chinese Temple by Cheezbrgr
-= If you enjoy my maps, tips, and ratings; please consider donating so that I can keep improving. Donators will get advance copies of ALL my future maps, skins, texture packs, and mods.=-
Well, It looks great, good luck! btw, Can i be a tester? :tongue.gif:
I have a few people in close proximity to me in real life that test pre-release. (It's a very iterative process).
Once I release the first map, I expect there will be bugs/feedback from the community that I'll need to fix. I hope you're still interested at that point and look forward to your test results!
It will most likely take me a week to 'clean up' the schematic I just imported and then surround it with the final challenge. (I will be away at Lego Brickworld Chicago and then traveling for work next week, so access to my home computer will be limited)
Then it's a last round of playtesting and some packaging of readme, skins, etc...
So I'm still going to quote June 30th as the release date.
I am also planning to be distracted by Prof_Snape's LOST map and a backlog of other adventure maps I intended to play. :wink.gif:
EDIT: I'm terrified that patch 1.7 is going to drop and delay me, or drop right after I release and cause players to have to wait on a new version of Single Player Commands. So far, I am not planning to delay this map for pistons, but if there are any cool 'adventure' features in 1.7 I will plan them for my map version 2.0
G..good god, man. This looks incredible! Yes, your fire engine is awesome -- actually I love your solution for wheels, the button hubcap is a pro touch.
The Sydney amphitheater thing whatever it's called is amazing. Jesus.
Thanks - if all goes well you'll get to see it all TONIGHT!
I am just about to finish the README file and do one last run thru. I've got a few errands I have to run, and then I'm not sleeping until this map is published.
Really want to get it out before 1.7 kills SPC mod for a few days, so I'm going to treat it like a beta version. With intent to re-release some time after 1.7... maybe even putting a few pistons in! :wink.gif:
i have a problem. when I try to open MC superheroes Readme it says stuff like this: %PDF-1.3
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5 0 obj
<</Length 6 0 R/Filter /FlateDecode>>
stream
xÕZ[oT7 ~ß_qPöŖk<ć;RE ¢ Ņmū€ś Č&PŲ$$ Ĭéļķų\<³‰C¶€Ŗ¼Lģńx.ßĒ>ūŖŃ
m£óßD<]Ķ®o…fļxÖ 7[÷Gāhoöjf xļC? 駫ęö‚ Ę&)Ąf±;Ó*دé§1¾±QŁŲ,V³ĒķO 8å!¦öy7'ŅhkŚż
I tried open it with Microsoft Word 2007, Notepad and Wordpad. can anyone help me?
Sorry about that! It looks fine to me.
Perhaps you don't have adobe acrobat reader. No worries... I replaced the download with v1_03c archive that has the README in 3 different formats. (.PDF , .XPS , and .HTM) At least one of those should work for you, but you'll have to re-download.
If you can't get any of the 3 to work, PM me and I can try another format.
You should be able to start playing with this post and the .txt mission briefs (there's a little more in the readme, but not critical)
NOTE: The Single Player Commands mod may take a few days to be updated once the full game is released.
Youtube channel: http://www.youtube.com/rsmalec
Follow me on Twitter: @rsmalec
Includes minor cosmetic changes and packages Criswell's macros into the .zip file
GET THE MAP! http://www.mediafire...jwj1f1c2jg0zf4h
Get SINGLE PLAYER COMMANDS http://www.minecraft...et/topic/94310-
Be sure to read the README file that comes with the map - for rules, powers, and other details.
PLEASE reply here with feedback and include this link http://www.minecraft...t/topic/344730- in any youtube videos.
PLEASE post YOUR super team's banner symbol and name when you complete the map!
The world's cities have fall under the threat of criminals. A new band of superheroes has been formed to combat these threats. Play as each of the superheroes to try out different powers, in locations around the globe.
Features
General Rules
ONLY USE THESE IN THE NORMAL WORLD, when instructed by the notes.
Skins
Algid http://www.minecraft...com/save/102613
The Blue Xephyr http://www.minecraft...com/save/102615
Captain Honeydew http://www.minecraft...com/save/102616
Mindcraft http://www.minecraft...com/save/102621
Top Notch http://www.minecraft...com/save/102617
Uppercut http://www.minecraft...com/save/102619
Screenshots
#1
#2
#3
#4
#5
#6
#7
#8
#9
#10
CREDITS and THANKS
SIMO_415 Minecraft Modding god
The Yogscast Minecraft Youtube gods
Intending to use the spectacular Tower Bridge from Vakarain.
A plane or two out of the incredibly detailed Minecraft Airport by mextremel
Copied (and remixed) a few blocks from an old version of New York City by Nadine
Borrowed a <mystery> schematic from FlyingPenguin33
Lifted superCJ's New Troms Zeppelin and gave it a paint job and a few tweaks.
Fortune says, I'm including a Chinese Temple by Cheezbrgr
A HUGE THANK YOU to Patrick Min for Binvox (3D-model to Schematic converter), and INVALUABLE assistance in locating and converting the Sydney Opera House!!!
Main site -> http://www.patrickmin.com/minecraft/
Get Binvox -> http://www.cs.prince...du/~min/binvox/
Get Viewvox -> http://www.cs.prince...u/~min/viewvox/
(GLUT.dll also needed -> Nate Robbins - GLUT http://www.xmission....~nate/glut.html)
And see erich666's helpful post http://www.minecraft...et/topic/52282-
SYDNEY OPERA HOUSE 3D model, Josh Wilson
http://sketchup.goog...4dc&prevstart=0
David Vierra - MCEdit (the only tool I can find to 'roll' something sideways)
http://www.minecraft...et/topic/13807-
This map is released under Creative Commons license: Attribution CC BY http://creativecommo...icenses/by/3.0/
Fairly confident that I have about 60 to 100 hours worth of work left to do!
Right on target for end of June (as long as Mojang is done patching and breaking my map building mods!)
I have a few people in close proximity to me in real life that test pre-release. (It's a very iterative process).
Once I release the first map, I expect there will be bugs/feedback from the community that I'll need to fix. I hope you're still interested at that point and look forward to your test results!
Be vigilant!
60% done with the project.
Working today on a city with big shoulders.
Screenshot of China added to first post.
It will most likely take me a week to 'clean up' the schematic I just imported and then surround it with the final challenge. (I will be away at Lego Brickworld Chicago and then traveling for work next week, so access to my home computer will be limited)
Then it's a last round of playtesting and some packaging of readme, skins, etc...
So I'm still going to quote June 30th as the release date.
I am also planning to be distracted by Prof_Snape's LOST map and a backlog of other adventure maps I intended to play. :wink.gif:
EDIT: I'm terrified that patch 1.7 is going to drop and delay me, or drop right after I release and cause players to have to wait on a new version of Single Player Commands. So far, I am not planning to delay this map for pistons, but if there are any cool 'adventure' features in 1.7 I will plan them for my map version 2.0
The Sydney amphitheater thing whatever it's called is amazing. Jesus.
I am just about to finish the README file and do one last run thru. I've got a few errands I have to run, and then I'm not sleeping until this map is published.
Really want to get it out before 1.7 kills SPC mod for a few days, so I'm going to treat it like a beta version. With intent to re-release some time after 1.7... maybe even putting a few pistons in! :wink.gif:
http://www.mediafire.com/download.php?de4iy3co5557stj
Don't forget to install SINGLE PLAYER COMMANDS too!
http://www.minecraftforum.net/topic/94310-
Team Kirby
Viridian
Sorry about that! It looks fine to me.
Perhaps you don't have adobe acrobat reader. No worries... I replaced the download with v1_03c archive that has the README in 3 different formats. (.PDF , .XPS , and .HTM) At least one of those should work for you, but you'll have to re-download.
If you can't get any of the 3 to work, PM me and I can try another format.
You should be able to start playing with this post and the .txt mission briefs (there's a little more in the readme, but not critical)
TOTAL non-natural blocks hand-placed: 2,015,634 (with a little help from Single Player Commands)
Wool 697,121
Glass 367,093
Obsidian 207,842
Iron 185,425
Lapis Lazuli 143,744
Sponge 112,778
Diamond 108,580
Brick 66,461
Gold 32,633
Wooden planks 20,459
Double Slabs 19,413
Minecart Track 13,765
Soul Sand 7,391
Glowstone 7,297
Slabs 5,914
Netherrack 3,694
Fence 3,307
Wooden Stairs 3,028
Torch 2,783
Cobblestone Stairs 1,192
Ladder 1,015
Powered Rail 752
Signs 669
Detector Rail 571
Redstone Wire 561
Chest 538
Redstone Torches 371
Buttons 300
Iron Doors 237
Bookshelf 158
Pressure Plates 101
Lever 73
Redstone Repeaters 71
Wooden Doors 70
Cobweb 62
Dispenser 48
Furnace 37
Trapdoor 31
Craft Table 16
Portal Field 13
Beds 8
Note Block 7
Jukebox 3
TNT 2
(not counting snow, ores, or other naturally occurring blocks that were hand-placed)