Note: This map was merged to tPC Parkour. Please click here to download the latest version. Challenge 3, 5, 6, 7, 10, 11, and 22 were removed from the map.
Added Fast Travel system that teleports player to checkpoint quickly.
Added carrots into chest in Stage 22-5.
Closed the door to Stage 2-2.
Added Command Blocks to warn players about the cacti bug in Challenge 3.
Fixed the impossible jump in Stage 10-7.
Changed the word 'Gold Nugget' to 'Emerald' in non-English language books.
Removed the Jack-o-Lanterns from the map (since Halloween is over).
Version 3.1 (28 Oct 2012)
Added Challenge 24: Magma Dungeon.
Added Warp System, replacing the subway.
Added Tetrix's Library (above Challenge 24).
Added Stage signs in all stages.
Added warps in Challenge 1 and 2.
Added item frames at the starting point.
Replaced Gold Nuggets with Emeralds.
Added Command Blocks at the starting point that changes the gamerule, gamemode, and time.
Added some Command Blocks at certain area of the map that allows players to set spawn and change time and weather.
Added Command Blocks at the end of all challenges that announce to the players that they have completed the challenge.
Added Command Blocks to the lift in Challenge 21.
Updated the Hall of Records.
Blocked the entrance to the Nether and the Subway station.
Added Command Blocks on Stage 11-4 that changes the gamemode temporarily.
Removed the chickens from Stage 11-4 - chickens now spawn from dispensers.
Fixed the flaw in Stage 8-7.
Fixed the bug in one of the hidden stages in Challenge 20.
Modified Stage 23-5 to be slightly easier.
Replaced the grass blocks with flowers with pot of flowers in Stage 12-3.
Changed certain signs in Challenge 12 to Chinese.
Removed the glass pane at the entrance of Challenge 3.
Ver 3.0 (11 Oct 2012)
Added Challenge 23: Emerald Facility.
Added a large board at the starting point which indicates the total number of challenges and stages in the map.
Removed flaw in Challenge 4 and 22.
Fixed Challenge 11's redstone torch not lighting up on the Challenge Progress Board.
Replaced Hanyu Pinyin with Hanzi (Chinese characters) in Challenge 12.
Added Chinese and Japanese words in some shops in Challenge 22.
Added random foreign words in the map.
Ver 2.9 (29 Sep 2012)
Added Challenge 22: Hound Training Centre.
Added a preview of new zone (more will be revealed later).
Added language books for Japanese, Czech, and German-speaking players.
Fixed the flaw where players can jump from Stage 4-4 to the last snow blocks with the ladder on Stage 4-6.
Fixed the flaw where players can hit the button on Stage 21-8 from the bottom platform.
Updated the Hall of Records.
Removed beds from the chest in all zone centres.
Added beds (not in the chest) to all zone centres.
Ver 2.8 (11 Sep 2012)
Added Challenge 21: Orchard Mall
Added a subway line connected between the start point and Challenge 1.
Added lights in subway tunnel.
Added 'TP Book' which lists the challenges' coordinates and other location.
Added a Chinese guide book for Chinese players.
Added a three-way gateway between Zone A, B, and C.
Added random books throughout the map.
Added a small 'preview' of Zone D.
Re-introduced the Rank sign into the map.
Updated the Hall of Records.
Added some green structure throughout the map (this will be the warp portal after the Command Blocks are added to the map).
Reduced the number of signs in the Basic Parkour Training.
Removed all 'Sprint Jump not allowed' sign in Challenge 3 and 6.
Removed unneccessary sign.
Removed flaw in Stage 20-10.
Fixed Stage 20-5 sign (from 182 to 181).
Removed beds.
Fixed the holes in Stage 17-10.
Fixed the redstone torch not lighting up for Challenge 16 on the Challenge Progress Board.
Changed the colours of the cloth that represents the challenge on the Challenge Progress Board to reflect its difficulty level.
Ver 2.7 (7 Aug 2012)
Added Challenge 20: Frigid Cavern
Added mini-checkpoints in Stage 16-4, 16-5, 16-8, 16-9, and 16-10.
Added signs at the end of each challenge (except Challenge 13) to recommend the next challenge for the player to play next.
Modified the starting area (the spawn will be here). A subway is connected between it and all the zones.
Added books to the map (starting area, most in Challenge 12)
Modified Challenge 3, 4, 5, 6, and 7 to allow Sprint Jump.
Blocked Challenge 3 with glass pane with a warning sign due to the 1.3 updates.
Removed the rule 'Sprint Jump is not allowed in certain stages'.
Removed the Music Blocks in Stage 17-10 and changed the redstone mechanics similar to the previous nine stages.
Modified Stage 11-5, 15-10, and 18-8 to be slightly easier.
Added some blocks between Stage 14-5 and 14-6.
Added time challenge 'Start Point' and 'End Point'.
Removed flaw in Stage 8-15 and 9-14.
Updated Hall of Records.
Closed the door to Stage 8-5.
Edited the sign 'Ocelots Cage' to 'Chickens Cage' in Stage 11-4.
Added a clear path to Challenge 8.
Removed the 'Rewards', 'Sprint Jump Allowed?' and 'Time Challenge' sign from every affected challenge.
Added and relocated hidden diamonds in the map.
Fixed the pistons in Stage 5-5 that starts moving when the lever in Stage 5-7 is activated.
Renamed Challenge 12 to 'Chinatown, Singapore'.
Removed the Cheating Chest and Frustration Chest from all the zones.
Added notice boards in Spawn B and Spawn C.
Updated the notice boards in all zones.
Ver 2.6.1 (13 Apr 2012)
Changed the starting area.
Added Basic Parkour Training Facility at the beginning.
Replaced normal diamond armours with enchanted ones.
Removed flaw on Stage 18-6.
Added music disc to Challenge 19.
Updated the in-game map for Challenge 19.
Ver 2.6 (9 Apr 2012)
Added Challenge 19: Lapis Tower.
Replaced the Version Check room with Introduction room.
Added colored cloth that represents the challenge difficulty for each challenge.
Replaced the rewards for completing a challenge to Gold Nuggets.
Placed the missing checkpoint ladders for Stage 4-2 and 4-3.
Fixed the moving pistons in Stage 5-5 that will stop when another lever is pulled.
Removed flaws in Challenge 2 and 18.
Added more trees at the border of Zone C.
Added Time Challenge for all 'Repeatable' challenges.
Changed the difficulty level of Challenge 8 and 9 to 'Hard'.
Changed the difficulty level of Challenge 16 to 'Very Hard'.
Replaced wooden doors with iron doors in the Nether, and placed stone pressure plates in front of them.
Added secrets
Ver 2.5 (31 Mar 2012)
Added Challenge 18: Tranquil Park
Removed the 'Best Possible Time' signs and 'Time Challenge' sign in Challenge 1.
Re-edited the Hall of Records with new conditions.
Edited Stage 7-3, 7-6, 15-10 slightly.
Closed the hole to Stage 7-2.
Reduced the speed of the pistons at Stage 11-6.
Replaced wolves with chickens for Stage 11-4.
Added Special Rule for Stage 7-6 and 16-7.
Removed the 'Singleplayer-only' tag for Challenge 3, however this challenge is still not recommended for Multiplayer.
Reduced the number of signs in the 'Version Check Room' - list of tags are now replaced with rules.
Replaced 'Helpful Tips House' with 'Tags House'.
Removed invincible armours.
Removed the 'Rank' sign from each challenge.
Changed the difficulty of Challenge 16 to 'Hard'.
Added some lame jokes at the second floor of Spawn B.
Added some random Anime/Manga things at the second floor of Spawn C.
Added secrets.
Ver 2.4 (9 Mar 2012)
Added Challenge 17: Agility Laboratory (in Zone C)
Fixed all double doors
Removed fences in Stage 3-4.
Removed the ability to open the checkpoint door for Stage 14-3 without completing the previous stage.
Removed flaw in Stage 14-6.
Added big alphabets that represent the zones.
Changed the Stage Levels in some stages in Challenge 16.
Replaced the Jack-O-Lantern with Redstone Lamp in Stage 7-2.
Ver 2.3 (29 Feb 2012)
Added Challenge 14: Construction Site
Added Challenge 15: Dark Dungeon
Added Challenge 16: Water Factory
Renamed Challenge 4 to 'Snowfall Field'.
Added big numbers at each challenge for easy guidance.
Edited Stage 5-8 and 5-9 to make the pistons move.
Edited Stage 6-6 where the doors will stop when the last lever is pulled.
Removed 'MC1.0' tag from the first thirteen challenges.
Added 'Date of Construction' sign in each challenges.
Added 'Diamonds' sign that indicates the amount of reward and hidden diamonds in each challenges.
Ver 2.2.4 (1 Jan 2012)
Added Version Check room at the beginning.
Added levels for each stage.
Added ADP (Average Difficulty Points) for each challenge.
Added tags for each challenge.
Added World Map and Zone Map (found in each spawn).
Added Zone C - currently it holds no purpose.
Added subway and Nether Portal leading to Zone C.
Added secrets and easter eggs.
Removed flaw in Stage 13-10.
Removed random holes in Zone A.
Edited some text in some stages in Challenge 6.
Ver 2.2.3 (23 Nov 2011)
Added Challenge Progress Board
Added signs in front of every challenges that indicates whether the challenge is repeatable, contains redstone (pistons, moving doors etc.), multiplayer-compatible or contains any hazards.
Replaced all the glowstones that has a lever, door, redstone torches, and redstones on it with blocks that blend in the surroundings.
Added Music Box in all challenges and the Nether with different music.
Edited Stage 2-6, 3-4, 3-6, 7-3, 7-6, and 12-6.
Fixed moving walls leading to Stage 10-2.
Fixed the fallable sand in Stage 10-7.
Fixed the pistons in Stage 10-8.
Removed flaws in Stage 8-16, and Stage 12-7.
Added secrets.
Ver 2.2.2 (28 Oct 2011)
Edited Challenge 1, 4, 8 and 9 to make it slightly easier to complete.
Edited Stage 2-4.
Edited Stage 6-8, 6-9, and 6-10.
Allowed Sprint Jump in Challenge 6, except Stage 6-5, 6-6, 6-8, 6-9 and 6-10.
Changed the difficulty level of Challenge 6 to 'Very Hard'.
Edited Stage 7-5 slightly.
Updated the Hall of Records.
Ver 2.2.1 (20 Oct 2011)
Changed Challenge 5's difficulty to 'Extreme'.
Edited Challenge 5 (Stage 5-7 to 5-10) with several mini-checkpoints.
Edited Stage 10-2 slightly.
Added Challenge Difficulty Ranking for all challenges.
Updated the Hall of Records.
Added Construction Site next to Challenge 13 (this will be Challenge 14 in the future)
Ver 2.2 (9 Oct 2011)
Added Challenge 13: Extreme Facility
Ver 2.1 (1 Oct 2011)
Added Challenge 12: Chinatown
Ver 2.0 (26 Sep 2011)
Added Challenge 11: Insane Laboratory
Edited Stage 10-8 slightly.
Added the Nether - used as a transportation to move between zones.
Updated Hall of Records
Ver 1.9 (22 Sep 2011)
Added Challenge 10: Desert Temple
Removed flaw in Stage 8-16.
Added chests with food in each spawn.
Ver 1.8 (17 Sep 2011)
Added Challenge 9: Golden Heights
Divided the challenges into zones - Zone A and Zone B. Players will spawn at nany of the two zones, depending on which save file they downloaded.
Added new spawn in Zone B.
Changed the structure of Challenge 8 slightly to justify the 'Normal' ndifficulty.
Removed the 'challenge' in Stage 3-5.
Closed the checkpoint door in Stage 8-6.
Renamed Challenge 1 to 7.
Ver 1.7.1 (14 Sep 2011)
Altered Challenge 8 slightly.
Removed flaw in Challenge 2.
Ver 1.7 (14 Sep 2011)
Added Challenge 8: Cave Ruins
Changed the structure of Challenge 1 and Challenge 2 slightly and allow Sprint Jump.
Replaced the golden building with Hall of Records.
Changed the difficulty level of Challenge 6 from 'Hard' to 'Extreme'.
Reduced the speed of the moving doors in Stage 6-6 and Stage 6-8.
Added boundary (surrounded by trees).
Ver 1.6 (4 Sep 2011)
Added Challenge 7: Carnival Course
Added Subway.
Relocated the Nether Gate, replacing the farm.
Added ruins next to Challenge 7. (This will be Challenge 8 later)
Changed difficulty level of Challenge 5 to 'Very Hard'.
Ver 1.5 (14 Aug 2011)
Added Challenge 6: Town Course
Added Training Facility (located next to Challenge 1: Beginner Course)
Added signs that state the difficulty level of each challenge.
Edited Stage signs with a number below
The signs that state the rules were relocated in the spawn area.
Added glass roof in Challenge 1: Beginner Course to match the structure of the Training Facility
Placed some signs in Challenge 2: Garden Course to lead the player.
Placed warning signs in Challenge 3: Desert Course for multiplayer mode.
Added some amenities and sceneries.
Added secrets
Ver 1.4 (4 Jul 2011)
Added Challenge 5: Temple Course (with pistons!)
Added some amenities
Ver 1.3 (2 Jul 2011)
Added Challenge 4: Snow Course
Ver 1.2 (7 Jun 2011)
Added Challenge 3: Desert Course
Ver 1.1 (2 Jun 2011)
Added Challenge 2: Garden Course
Ver 1.0 (28 May 2011)
Added Spawn
Added Challenge 1: Beginner Course
Added the Cheating House
If you still want this map, please click here or here.
im glad you did not give up after the ladders were changed back in 1.5. i will be playing this after i complete your other 2 courses.
edit: great course. love all the tamed wolves around the edge lol. a couple spelling and gramatical errors, but it is not a big deal (though i know some people will kill you for making such mistakes) cant wait until it is updated for the next area
GREAT MAP! So far I have played 4 or 5 custom maps, and this one is probably my favorite. Playing now! I'm on the last level of beginner right now. Only suggestion: Don't insult the player on level 1! :smile.gif:
I'm working on 3-8 right now. That and 2-7 are the toughest ones I've done yet. 2-7 was so frustrating that after I finished I took all the TNT I had and turned 2-7 into a giant crater! This map takes nerves of steel to not cheat on.
I'm working on 3-8 right now. That and 2-7 are the toughest ones I've done yet. 2-7 was so frustrating that after I finished I took all the TNT I had and turned 2-7 into a giant crater! This map takes nerves of steel to not cheat on.
I hope you will not rage quit, because Challenge 5 is a lot more fun than the previous ones.
I hope you will not rage quit, because Challenge 5 is a lot more fun than the previous ones.
I'm on challenge 5 now, I spent hours on 3-10 lol. I breezed by the snow course easy though, even 4-8. Still didn't cheat, only left a few more craters scattered around the desert course after I beat 3-10 :tongue.gif:
I'm on challenge 5 now, I spent hours on 3-10 lol. I breezed by the snow course easy though, even 4-8. Still didn't cheat, only left a few more craters scattered around the desert course after I beat 3-10 :tongue.gif:
Hmm... maybe it is because the nature of the course itself is easy.
Challenge 6 I have been building is half way done, I will try to complete it if time permits. It is a Town Course.
Wow. Great map, Spent over a hour with my mates on my server playing this. Great to see that there is a long parkour map!
Keep making those stages and ill be sure to download!
t3c - tetrix1993's 3rd Obstacle CourseNote: This map was merged to tPC Parkour. Please click here to download the latest version. Challenge 3, 5, 6, 7, 10, 11, and 22 were removed from the map.
t3c跑酷不再更新。有些挑戰被搬移到tPC跑酷。英文版的tPC跑酷,請按下這裡。中文版的tPC跑酷地圖,請按下這裡。
VERSION HISTORY
If you still want this map, please click here or here.
Challenge 2: Garden Course
I may create up to 7 or 8 stages for this challenge.
And of course, I will be adding Cheating Room...
Sneak-peek of Challenge 2:
Garden Course:
I am building the Desert Course right now.
Keep working on it! :biggrin.gif:
edit: great course. love all the tamed wolves around the edge lol. a couple spelling and gramatical errors, but it is not a big deal (though i know some people will kill you for making such mistakes) cant wait until it is updated for the next area
Challenge 3 - Desert Course
Pistons!
I hope some famous 'let's players' will do a playthrough on this map.
Hey thanks! I am glad that you like it!
---
Building Challenge 6 now. Expected to complete it by August/September.
I hope you will not rage quit, because Challenge 5 is a lot more fun than the previous ones.
I'm on challenge 5 now, I spent hours on 3-10 lol. I breezed by the snow course easy though, even 4-8. Still didn't cheat, only left a few more craters scattered around the desert course after I beat 3-10 :tongue.gif:
Hmm... maybe it is because the nature of the course itself is easy.
Challenge 6 I have been building is half way done, I will try to complete it if time permits. It is a Town Course.
Keep making those stages and ill be sure to download!
:smile.gif: