I will be adding and relocating the diamond chests in the map. There will be over 110 hidden diamonds in Ver 2.7. I think there is like over 90 diamonds in Version 2.6.1.
I've just finished Zone A ( i'm doing it in numerical order) and i must say that your map is splendid! it has some of the finest parkour i've seen and its really great finding the diamonds! The only problem i've had is that the pistons in challenge 5 are slightly buggy (probably not your fault). BTW, the diamond ores in zone 8 are sucha tease! splendid job on the map though, and I wish you a fine day.
BTW, i just finished the 10th challenge, and i really like how the chambers evolve when you push the buttons. you should implement that into later courses as it would be interesting. good job on the map
Just completed stage 13, like a boss . I'll have my video of it up in about 6 1/2 hours.
I look forward to it to see you in pain. By the way, you are playing in Version 2.4, which is outdated - that is why the pistons (in Challenge 10 and 11) are not working in the old version as shown in your video. Please update it to the new one.
---
Challenge 20: Frigid Cavern will be released soon in August! I have created another stage (Stage 20-7 without water):
5 more stages to go and the next version will be released! Please read the 'Coming Soon' spoiler in the first thread for other major and minor updates, such as allowing Sprint Jump in all previously non-sprint jump challenge.
I have a very busy schedule in school, but I will make sure that Challenge 20 will be completed by late August. With the 1.3 update, books will be added into it!
After 3 legal completions of stage 13, I really look forward to you add the map with 'Insane' difficulty, if you still plan on doing. Epic work, still. And grats, AntVenom
YES. I've completed all the challenges. (1-4 in the first evening, 5-12 over the next day, 13-19 today). I was playing them in numeric order.
I'm sorry to say that I completed this masterpiece of a map, which took you months to make, in a few days.
This feels much more of an accomplishment than completing most modern video games; I feel special now
By the way, I got 341 points (61 gold nuggets and 36 diamonds).
Here is what I feel about the challenges:
Serene Garden looks very nice.
Prickly Desert was quite frustrating.
Parkour Town was fun. Oh, those doors...
I really liked Cave Ruins.
I'd like more maps like Desert Temple.
I had a problem with the chickens in Insane Laboratory. After the TNT exploded nothing happened, so I had to break the door. But I guess this can't be considered cheating, and other than that I was playing totally legitimately.
Extreme Facility was nice, and not so hard because of numerous mini-checkpoints
I didn't really enjoy the darkness in Dark Dungeon.
Water Factory... Oh, this is the only challenge that I hated. Stages 16-9 and 16-10 are too long and need some mini-checkpoints, so it is good that you added them in the new version.
Agility Laboratory is pure joy. Just when I thought it can't get any more interesting, I was surprised. I definitely want more timed challenges. What's best is that you can restart a stage even before those xx seconds run out, so that was very nice. Level 17-10, however, is broken, because the whole restart thing doesn't work anymore! The problem is that you used an RS NOR latch. Imagine this situation: the player presses the button (the latch goes to ON state and a redstone current to turn it off starts running), tries to complete the challenge and fails after 15 seconds. So they go and press the button again (the latch is already ON, and another current starts running, but it's irrelevant). So the player tries once more, completely sure that it was OK to press the button again just as it was in all previous stages... but (the first current reaches the latch and turns it OFF) the door closes in xx-15 seconds, leaving the player in a WTF state. Exactly this happened to me when I 'completed' the stage, but, as I'm quite proficient with redstone, I realized immediately that I have to wait until the ticking ends, and here I am telling you this. So I think you should use the same circuit as in the previous stages. And if you really want to keep the ticking sound, you can make the long-running current open the door and turn the latch OFF but I see that it is fixed in the next version.
Tranquil Park is even better than #2. But I wouldn't call it Normal: 18-8 has some really tough jumps.
Lapis Tower is rather monotonous. Its gigantic levels give you a difficult endurance test. The challenge is unforgiving: one tiny mistake and you're at the bottom.
So overall, the obstacle course is very, very good! You perfectly blended very nice-looking environments with amazing parkour challenges. THANK YOU very much! Keep up the good work.
After 3 legal completions of stage 13, I really look forward to you add the map with 'Insane' difficulty, if you still plan on doing. Epic work, still. And grats, AntVenom
There won't be any Insane challenge. I will probably add it in Challenge 33+ (Zone E), if this map remains popular.
YES. I've completed all the challenges. (1-4 in the first evening, 5-12 over the next day, 13-19 today). I was playing them in numeric order.
I'm sorry to say that I completed this masterpiece of a map, which took you months to make, in a few days.
This feels much more of an accomplishment than completing most modern video games; I feel special now
By the way, I got 341 points (61 gold nuggets and 36 diamonds).
Here is what I feel about the challenges:
Serene Garden looks very nice.
Prickly Desert was quite frustrating.
Parkour Town was fun. Oh, those doors...
I really liked Cave Ruins.
I'd like more maps like Desert Temple.
I had a problem with the chickens in Insane Laboratory. After the TNT exploded nothing happened, so I had to break the door. But I guess this can't be considered cheating, and other than that I was playing totally legitimately.
Extreme Facility was nice, and not so hard because of numerous mini-checkpoints
I didn't really enjoy the darkness in Dark Dungeon.
Water Factory... Oh, this is the only challenge that I hated. Stages 16-9 and 16-10 are too long and need some mini-checkpoints, so it is good that you added them in the new version.
Agility Laboratory is pure joy. Just when I thought it can't get any more interesting, I was surprised. I definitely want more timed challenges. What's best is that you can restart a stage even before those xx seconds run out, so that was very nice. Level 17-10, however, is broken, because the whole restart thing doesn't work anymore! The problem is that you used an RS NOR latch. Imagine this situation: the player presses the button (the latch goes to ON state and a redstone current to turn it off starts running), tries to complete the challenge and fails after 15 seconds. So they go and press the button again (the latch is already ON, and another current starts running, but it's irrelevant). So the player tries once more, completely sure that it was OK to press the button again just as it was in all previous stages... but (the first current reaches the latch and turns it OFF) the door closes in xx-15 seconds, leaving the player in a WTF state. Exactly this happened to me when I 'completed' the stage, but, as I'm quite proficient with redstone, I realized immediately that I have to wait until the ticking ends, and here I am telling you this. So I think you should use the same circuit as in the previous stages. And if you really want to keep the ticking sound, you can make the long-running current open the door and turn the latch OFF but I see that it is fixed in the next version.
Tranquil Park is even better than #2. But I wouldn't call it Normal: 18-8 has some really tough jumps.
Lapis Tower is rather monotonous. Its gigantic levels give you a difficult endurance test. The challenge is unforgiving: one tiny mistake and you're at the bottom.
So overall, the obstacle course is very, very good! You perfectly blended very nice-looking environments with amazing parkour challenges. THANK YOU very much! Keep up the good work.
Stage 18-5, 18-7, and 18-8 is modified in the next version.
Yup, Challenge 19 is an endurance challenge. Thanks for playing. Look forward to the next version!
hey tetrix just an fast question, ive seen u where planning on making later stages with fire and lava so i thought of an pretty hard challenge: An big vulcano with a lot of soulsand and lava jumps, This is an great challenge because soulsand does make jumping harder and if it is above lava it really makes you fear the jump more, this will make effect some peoples jumps hope you like the idea so let me know if you think it is something
Please don't implement lava jumps... So frustrating to die all the time.
There will be challenges with lava and fire in the future. It will be most likely in the Nether (or Zone D challenges). I will provide Fire Resistance potions, so there is no need to worry about dying.
I frequently check your "Coming soon" under the list of challenges. Recently I saw "Emerald Heights" rated "Uber Extreme." Today I could not find it. I'm not sure if you decided you didn't like that idea, or if I'm just being VERY dumb. I would like you to know, that I like that idea, but either way, still love your map!
I look forward to it to see you in pain. By the way, you are playing in Version 2.4, which is outdated - that is why the pistons (in Challenge 10 and 11) are not working in the old version as shown in your video. Please update it to the new one.
---
Challenge 20: Frigid Cavern will be released soon in August! I have created another stage (Stage 20-7 without water):
5 more stages to go and the next version will be released! Please read the 'Coming Soon' spoiler in the first thread for other major and minor updates, such as allowing Sprint Jump in all previously non-sprint jump challenge.
I have a very busy schedule in school, but I will make sure that Challenge 20 will be completed by late August. With the 1.3 update, books will be added into it!
I'm sorry to say that I completed this masterpiece of a map, which took you months to make, in a few days.
This feels much more of an accomplishment than completing most modern video games; I feel special now
By the way, I got 341 points (61 gold nuggets and 36 diamonds).
Here is what I feel about the challenges:
because the whole restart thing doesn't work anymore! The problem is that you used an RS NOR latch. Imagine this situation: the player presses the button (the latch goes to ON state and a redstone current to turn it off starts running), tries to complete the challenge and fails after 15 seconds. So they go and press the button again (the latch is already ON, and another current starts running, but it's irrelevant). So the player tries once more, completely sure that it was OK to press the button again just as it was in all previous stages... but (the first current reaches the latch and turns it OFF) the door closes in xx-15 seconds, leaving the player in a WTF state. Exactly this happened to me when I 'completed' the stage, but, as I'm quite proficient with redstone, I realized immediately that I have to wait until the ticking ends, and here I am telling you this. So I think you should use the same circuit as in the previous stages. And if you really want to keep the ticking sound, you can make the long-running current open the door and turn the latch OFFbut I see that it is fixed in the next version.The Partial Download is not working.
Could You Please Fix It So I Can Play Your Parkour Map.
Your Fellow Minecrafter,
StuckInMinecraft0
^^ ep 1
http://www.minecraftforum.net/forums/servers/pc-servers/survival-servers/2376810-in-beta-scgcs-minecraft-server-hub-gamemodes
There won't be any Insane challenge. I will probably add it in Challenge 33+ (Zone E), if this map remains popular.
Stage 18-5, 18-7, and 18-8 is modified in the next version.
Yup, Challenge 19 is an endurance challenge. Thanks for playing. Look forward to the next version!
There is no partial download because I am too lazy to extract the challenges out one by one. And please don't answer in BIG FONT.
---
I have built up to 8 stages in Challenge 20! Here's an aerial view:
There will be challenges with lava and fire in the future. It will be most likely in the Nether (or Zone D challenges). I will provide Fire Resistance potions, so there is no need to worry about dying.