----Cathedral of Azra'il and the Seal of Darkness---- CHAPTER 1
This map is dark horror themed and will cause you to go in states of shock. RATED M for MCer's. Estimated gameplay is 30 minutes --1 hour+/-
Story: After several months of journeying over mountains and across forests, you finally set your foot by The Lake of The Cross. It is supposed to take you to the main gate of The Cathedral of Azra'il. A fearful place that brings shock to the people of this land at the mention of its name. The signs before the lake mark a forbidden boundary which you have already crossed. And now there is no turning back because anything that crossed that boundary is deemed as a cursed object. The near by villagers will not hesitate with their pitch forks and stakes. Before your eyes is a thick fog that hovers over the uncertain waters and a small boat enough for one by a wooden dock. As you approach the boat, hidden torches in the dense fog unveil them selves. One by one they light up leading you to the main gate.
updated version should give sufficient clues or you can ask me.
+Update March 19: Added hints. It should be sufficient for fluent gameplay.
+Update March 18: left to do: cutscene and messages.
+Update March 16: left to do: 1 mechroom AND last boss! : D
+Update March 14: left to do:-2 more underground structures
-double side towers
-4 more places
-2 mechanism rooms
-final boss room
-maybeeee just.. maybeee a V1.5
-Update March 13: Finished 7/9 under ground structures
First boss is placed---difficulty may need revision
Nexus Library finished building
+Update March 12: Building of the following has begun:
+Final will feature +/- 9 underground rooms which are hidden
-6 Boss rooms
-1 Final Boss in the Nethers (having problems editing nethers... final boss's location is going to be switched)
+some treasure/better-hidden rooms which are non essential to main quest.
-Update March 11: -Level design plans are complete!
-Testing mechanisms on AC mod.
-Update March 8: Implemented Adventure Craft mod for dungeon designs
Image update (low quality screenies sorry):
something DARK AND EVIL is lurking in the Cathedral
Hello guys I've FULLY finished the surface areas with a minor 1% that needs to be fixed. In the next few days I'll get working on the dungeon and the puzzle levels : D (Sorry for the long delay but school is really interfering with this).
I can't let the map out yet because many of my ideas require me to understand the more complicated redstone circuits.
but here are some details on what you will see on release:
- you can expect explorative gameplay in the beginning on the surface areas
-unique levels and level design in the dungeons
-hidden areas with treasure