Hey Vechs, just wondering, what map are you going to work on after Inferno Mines? I have been looking at Fallen Kingdom and I am suddenly really interested to see how that turns out!
Fallen Kingdom has been more or less abandoned. Vechs said he might do it someday, but the concept and making all those buildings are tired.
Also, this screenshot from Aftermath was pretty silly so I figured I'd share it. This was when I had leather armor and stone tools.
Private Mod Note
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There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
We already can have cave spiders with 100 hearts. With that we could have .1 size cave spiders with 100 hearts.
Or, you know, something actually balanced.
Anyways, in mapmaking, I found that custom heads are useless. If I want a boss with some kind of monster face, I need to find a player with the monster face and hope they don't change their skin. Good luck with that.
I think it would be neat if there was some kind of feature that allowed us to assign skins to non existent usernames and use those in our maps. I don't know if this is possible, but it sure would be great.
Sort of like deviantArt's plz accounts, right?
... Almost no one is going to know what I the heck I'm talking about...
What if Vechs revamped Legendary. Twice as high boundaries, new blocks(stone bricks, emeralds, redstone blocks, redstone lamps nether brick, etc), new mobs, tweaked traps, and a completely redone Nether area(just to keep us on our toes). In fact, he could actually completely change most of the areas.
Or maybe I'm just describing Inferno Mines.
Vechs? What do you think?
I think you're descibing Inferno Mines... Mostly. ;p
Didn't Vechs adjust the height in the 3.0 update? The water pillar seems rather higher.
EDIT: "3.0 - Support for Minecraft anvil format, additional random loot chest, now that I have control over biomes, I made the entire map Forest, so no more snow in the desert / lava areas. Also no more snow setting off traps early..." This is what he meant by support for Anvil, right? Not just converting it?
Nope, he just converted it. That's actually harder than it sounds; the blocks at the very top of the map messed up the conversion a bit.