Since there's Battlesigns and such, Jackie Chan shouldn't be to much of a problem. Though, until you get the good loot, that's going to be more tunneling.
oh right, i forgot about battle signs, i was thinking about just using axes, as the damage they deal is close to a swords
These rules may or may not be present on a map. If they are present, there will be an additional rules sign clearly labeled with them.
A- Insomniac - You may not use beds, ever. You have to endure the nights.
B- Carnivore - You may only eat meat. (Includes zombie flesh.)
C- Vegetarian - You may only eat plants. (Includes mushrooms and bread.)
D- Jackie Chan - You may not use swords or bows in combat. (You better improvise...)
Insomniac will be active on Fallen Kingdom. Mostly because I want the player's hunger to be draining during the night. Also, having the map always be day time using beds would make it trivially easy.
Looks like Battlesigns, sticks, and fish will become ever more important. Or maybe just a diamond axe.
why the hell when you update your map from 1.1 to 1.2 there is like light everywhere? now I need to start again
With the anvil format, the game dosent save any empty chunks. There is a bug that causes empty chunks to have sunlight level 15. on youtube, last_username has a fix to it and gives more information about it
These rules may or may not be present on a map. If they are present, there will be an additional rules sign clearly labeled with them.
A- Insomniac - You may not use beds, ever. You have to endure the nights.
B- Carnivore - You may only eat meat. (Includes zombie flesh.)
C- Vegetarian - You may only eat plants. (Includes mushrooms and bread.)
D- Jackie Chan - You may not use swords or bows in combat. (You better improvise...)
Insomniac will be active on Fallen Kingdom. Mostly because I want the player's hunger to be draining during the night. Also, having the map always be day time using beds would make it trivially easy.
Is the Jackie Chan rule supposed to encourage the use of the awesome battlesigns? Also, does the carnivore rule allow spider eyes?
I watched your Dev commentary on YouTube, Vechs, and I spent the whole thing FACEPALMING. I did a lot of roundabout things in the areas, so I was like 'DUH!' Also you kept messing up, it was funny. :3
That's all well and good, but in SMP every single map I've loaded up the battle signs aren't enchanted.
Also, for the bed rule... Would it be so wrong for player's to get in and out of the bed to set their spawn providing they didn't skip the night? Or are you also trying to discourage spawn setting?
ETA on Fallen Kingdom?
Fallen Kingdom is on Hardcore difficulty, so you cannot play on SMP, nor have a reason to set spawn.
As for the signs, blame buggy SMP. They ARE actually enchanted, though.
These rules may or may not be present on a map. If they are present, there will be an additional rules sign clearly labeled with them.
A- Insomniac - You may not use beds, ever. You have to endure the nights.
B- Carnivore - You may only eat meat. (Includes zombie flesh.)
C- Vegetarian - You may only eat plants. (Includes mushrooms and bread.)
D- Jackie Chan - You may not use swords or bows in combat. (You better improvise...)
Insomniac will be active on Fallen Kingdom. Mostly because I want the player's hunger to be draining during the night. Also, having the map always be day time using beds would make it trivially easy.
Personally, I'm not too fond of these (with the exception of Insomniac), as they just seem too restricting and gimmick-y without really adding to the gameplay. Hear me out:
The reason why I was hooked to CTM maps was because of their free-form nature. Whenever you look at the rules for other kinds of custom maps, more often than not you'll see things like "No breaking blocks" and "Use peaceful". CTM allows you to go crazy.
With these special rules, nothing is actually added to the gameplay. For example, if the use of swords and bows are restricted, you'll resort to using Battlesigns and Axes. You'll get along just fine... so what's the point? (IMO the later Battlesigns are extremely overpowered. Don't get me started on the Space Program one.) If you die horribly, just reload another save and learn from your mistakes.
Same goes for the food ones. If you're restricted to eating certain foods, you'll just adapt and find other foods, while the entire time this awkward rule glooms over you. If these special rules were to be implanted in your maps, I'd imagine them being in the Mini Hostile series. To be used in the normal series would require some clever planning and foresight... hm...
Well, just my two pennies. And I'm quite sure you'll add these rules for the maximum enjoyment of the map, anyhow.
Oh, and word on the street says you're making a Hardcore difficulty map with us desperate for resources? Fallen Kingdom, I heard it was called? Well...
Insomniac: Will this rule be only used on No Respawn maps? If so, I approve 100% of ways to prevent the use of beds as MC superweapons. If not, it will be annoying to go back to locations far away from the spawn point when the player dies. MC without checkpoints isn't difficult (in most cases); just tedious.
Carnivore & Vegetarian: No need to use those rules if you can simply control what types of food resources are within a particular map. On that matter, the only real way to ensure that food gathering is a challenge is to simply deprive the player of all food sources (or at least the best ones) other than zombie flesh or spider eyes. As currently stated, these rules don't actually increase challenge meaningfully since the player will always have food that refills their hunger bar by 4 drumsticks regardless of which rule is used.
Jackie Chan: In it's current form, this feels like the most arbitrary of your proposed rules. I would welcome a rule stating that the player can't craft swords or bows, as I can believe that a player character trapped in a Super Hostile situation has no knowledge of weapon-making techniques. However, SOD gets strained when the player can't use weapons from fallen mobs..... just because.
EDIT: Before I forget, TNT should also be subjected to "no weapon crafting" rules.
I have an idea for a mini-hostile. It's a giant sand mountain full of spawners, TNT, traps, and falling sand. The goal is to reach the top. From bedrock to sky limit.
It's only a suggestion. Consider it when you want to hide large gaps in the development of your main maps.
For those who want Canopy Carnage very badly... I have completed my version of it! It is the remade second map of the Deathly Lands series. I hope you can come check it out. The map is ANVIL supported. Terror Trees II
Just thought of an awesome item. Called "Zombie Movie Axe" or something like that. Iron axe with Smite 5 and Unbreaking 5. Smite for obvious reasons and Unbreaking because the character in a zombie movie always keeps their axe when they run out of shotgun ammo. Like Ragefell, but less overpowered =D
Rollback Post to RevisionRollBack
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
Totally off topic, but this is too poignant (both meanings apply) not to share with you guys:
The number of things that can get you sent to prison in the US for ******** reasons is ridiculous. Then they wonder why prisons are overcrowded. On top of that, a new survey came out this past month (I'll post the link when I remember where it was) showing that the US now has more people in prison than any other country in the world (including China). It's a business. Recently, I believe there's also been chatter about opening privatized prisons so they're not even trying to disguise it anymore. Land of Liberty indeed.
Guys... It is time. For more Nightmare Realm!
I've played A LOT since I last posted.
I decided to finally tackle Dungeon Bunkerstien. After arriving there, taking supplies and setting my spawn there with a bed, I advanced. Blocking off routes until I went there, I fought through the dungeon. simply rushing the first funbox room, I lit it up, then ran out and took care of the stragglers. I then advanced until I came to the next one, repeating the same tactic. Here, I was assisted by a creeper, who conveniently took out a few of the mobs that'd already spawned.
Then, finding the grey wool in a back room, I returned it to my minibase, and resumed.
From here on, the dungeon became more difficult - I was now fighting Blazes. When I came to the silverfish room, I gradually advanced down the parallel corridors, removing spawners, and slaying skeletons.
Then, coming to the big Blaze room, I took out one spawner before deciding it was too much - however, I saw the fleecybox. Tunneling underneath the room towards it, I learnt that there was only one block, above and below me, separating me from both the Blaze and the void. Cautiously, I kept digging until I came to the fleecy-box room. Grabbing my pink wool, I then escaped the dungeon, not looking back
After victoriously placing my wool, I knew that there was only one wool left in Forestmen - the Ruined Tower.
After resupplying, I plotted my assault. Deciding to pillar up and over the tower to drop TNT on the spawners, while also not destroying the fleecy-box, I collected some of the building blocks I'd raided from the obsidian chest in the Caves of Madness.
When I arrived at the tower, I fought off some mobs and lit up the base, in preparation for my pillaring. Beginning my pillar, I kept a good distance from the tower. Then, when I got above it, I bridged directly over it, and dropped the first TNT, destroying the Blaze spawner.
Then guess what happened? You'll love this.
I ****ING FELL OFF MY BRIDGE. Landing face first on a cave spider, I lost some iron tools, iron armour, and the Power 1 bow a skeleton had kindly dropped for me before.
Death Count = 11.
****.
After regearing for battle, I rushed back - but could not get there in time to retrieve my stuff. Damn.
Nevertheless, I vengefully bombed the cave spider and Ghast spawner, and took my lime wool.
Slightly pissed, I placed it on the VM. NOW the map was coming together. Forestmen was now complete.
The next day, I decided to finally tackle the Eternal Tears. Bridging out from the starting island, I was careful to not go too close to the stalagtites, so as not to spawn any Ghasts.
Arriving at the stalagtite which held the fleecy-box, I began to prepare. I saw two Ghast spawners. I decided to drop sand down, and then dig down, collect the wool, and pillar back up to escape.
I was ready - I wore an iron chestplate, and some leather pants for extra protection. I had a stone pick, iron shovel for speed digging, and a stone sword and bow. I was pumped and ready.
And then, I began to execute my cleverly crafted plan.
But then, heartbreak. As soon as my digging down got me in range of the first Ghast spawner, one spawned instantly, and shot me directly in the face, knocking me into the void.
My assault had lasted less than three seconds before swift, ruthless defeat. I was crushed.
Getting off my computer, I wallowed in my own self-pity and misery for a day. Death Count = 12.
Why?
WHY?
Why did that Ghast have to spawn instantly and hit me? Why?
Why...
BUT I WAS NOT DONE YET.
I rushed down to Forestmen and slew 6 Endermen in my anger. I took their enderpearls, and rushed back to the Eternal Tears. I threw one down to the fleecy-box, dug into it, and RIPPED a piece of magenta wool out. I then pillared back up to my bridge, and ruthlessly and mercilessly sniped three Ghasts out of the sky, ending their pitiful existances. Their dying wails and screams were music to my ears; they and the endermen, as well as countless zombies, creepers, spiders and skeletons had been massacred in my vengeance.
My bloodthirst sated, I returned my magenta wool to the monument, its delicate colour slightly reddened with the blood of dozens of unholy creatures.
Then I returned to the Eternal Tears to retrieve some gold. Bridging to the entrance, I staircased down, lit up the creeper spawner, and finished those that had already spawned. Collecting the wheat and cake from the chest, I then went into the snow and gold room, making sure not to all into the cheaty snow pits. I collected 24 gold blocks, and placed one on the Victory Monument. I now had 10 of the 19 required blocks; this map will be finished.
Again, thanks for reading guys. I know Isaac and Hybran have been waiting for this.
Thanks to Hybran for his advice on the Eternal Tears.
Next time, we either venture into Cold Cave, or explore more of Winter Wonderhell - or perhaps we'll try our luck at the Home of the Swarm.
I'm already almost 100% sure the first chest in any Jackie Chan map will be full of enchanted diamond swords and bows.
Haha.
In other news, if we don't have battlesigns/sticks/fish, we can always use other weapons. Take a look at this table from the Minecraft Wiki.
As you can see, a diamond axe does damage equivalent to a iron sword. In fact, if you look closely you'll notice damages are the same in a diagonal line - diamond shovel damage = iron pick damage = stone axe damage = wood sword damage.
Keep in mind that wood shovels, picks, and axes, stone picks and axes, and iron shovels are redundant weapons as they do the same or less damage than a critical hit with your fist.
We have to also be aware of other methods of killing mobs like fire and lava and TNT.
That's all well and good, but in SMP every single map I've loaded up the battle signs aren't enchanted.
Also, for the bed rule... Would it be so wrong for player's to get in and out of the bed to set their spawn providing they didn't skip the night? Or are you also trying to discourage spawn setting?
ETA on Fallen Kingdom?
1. The signs are enchanted, the effect just doesn't show itself. At least I think that was how the bug worked.
2. Fallen Kingdom is on hardcore. No point setting your spawn, if you die you're a goner.
Guys... It is time. For more Nightmare Realm!
I've played A LOT since I last posted.
I decided to finally tackle Dungeon Bunkerstien. After arriving there, taking supplies and setting my spawn there with a bed, I advanced. Blocking off routes until I went there, I fought through the dungeon. simply rushing the first funbox room, I lit it up, then ran out and took care of the stragglers. I then advanced until I came to the next one, repeating the same tactic. Here, I was assisted by a creeper, who conveniently took out a few of the mobs that'd already spawned.
Then, finding the grey wool in a back room, I returned it to my minibase, and resumed.
From here on, the dungeon became more difficult - I was now fighting Blazes. When I came to the silverfish room, I gradually advanced down the parallel corridors, removing spawners, and slaying skeletons.
Then, coming to the big Blaze room, I took out one spawner before deciding it was too much - however, I saw the fleecybox. Tunneling underneath the room towards it, I learnt that there was only one block, above and below me, separating me from both the Blaze and the void. Cautiously, I kept digging until I came to the fleecy-box room. Grabbing my pink wool, I then escaped the dungeon, not looking back
After victoriously placing my wool, I knew that there was only one wool left in Forestmen - the Ruined Tower.
After resupplying, I plotted my assault. Deciding to pillar up and over the tower to drop TNT on the spawners, while also not destroying the fleecy-box, I collected some of the building blocks I'd raided from the obsidian chest in the Caves of Madness.
When I arrived at the tower, I fought off some mobs and lit up the base, in preparation for my pillaring. Beginning my pillar, I kept a good distance from the tower. Then, when I got above it, I bridged directly over it, and dropped the first TNT, destroying the Blaze spawner.
Then guess what happened? You'll love this.
I ****ING FELL OFF MY BRIDGE. Landing face first on a cave spider, I lost some iron tools, iron armour, and the Power 1 bow a skeleton had kindly dropped for me before.
Death Count = 11.
****.
After regearing for battle, I rushed back - but could not get there in time to retrieve my stuff. Damn.
Nevertheless, I vengefully bombed the cave spider and Ghast spawner, and took my lime wool.
Slightly pissed, I placed it on the VM. NOW the map was coming together. Forestmen was now complete.
The next day, I decided to finally tackle the Eternal Tears. Bridging out from the starting island, I was careful to not go too close to the stalagtites, so as not to spawn any Ghasts.
Arriving at the stalagtite which held the fleecy-box, I began to prepare. I saw two Ghast spawners. I decided to drop sand down, and then dig down, collect the wool, and pillar back up to escape.
I was ready - I wore an iron chestplate, and some leather pants for extra protection. I had a stone pick, iron shovel for speed digging, and a stone sword and bow. I was pumped and ready.
And then, I began to execute my cleverly crafted plan.
But then, heartbreak. As soon as my digging down got me in range of the first Ghast spawner, one spawned instantly, and shot me directly in the face, knocking me into the void.
My assault had lasted less than three seconds before swift, ruthless defeat. I was crushed.
Getting off my computer, I wallowed in my own self-pity and misery for a day. Death Count = 12.
Why?
WHY?
Why did that Ghast have to spawn instantly and hit me? Why?
Why...
BUT I WAS NOT DONE YET.
I rushed down to Forestmen and slew 6 Endermen in my anger. I took their enderpearls, and rushed back to the Eternal Tears. I threw one down to the fleecy-box, dug into it, and RIPPED a piece of magenta wool out. I then pillared back up to my bridge, and ruthlessly and mercilessly sniped three Ghasts out of the sky, ending their pitiful existances. Their dying wails and screams were music to my ears; they and the endermen, as well as countless zombies, creepers, spiders and skeletons had been massacred in my vengeance.
My bloodthirst sated, I returned my magenta wool to the monument, its delicate colour slightly reddened with the blood of dozens of unholy creatures.
Then I returned to the Eternal Tears to retrieve some gold. Bridging to the entrance, I staircased down, lit up the creeper spawner, and finished those that had already spawned. Collecting the wheat and cake from the chest, I then went into the snow and gold room, making sure not to all into the cheaty snow pits. I collected 24 gold blocks, and placed one on the Victory Monument. I now had 10 of the 19 required blocks; this map will be finished.
Again, thanks for reading guys. I know Isaac and Hybran have been waiting for this.
Thanks to Hybran for his advice on the Eternal Tears.
Next time, we either venture into Cold Cave, or explore more of Winter Wonderhell - or perhaps we'll try our luck at the Home of the Swarm.
First of all, Cold Cave should be your next bet. Winter Wonderhell is literal hell and should not be explored without a crapton of equipment. Home of the Swarm is...just evil...As I've told you a million and two times before.
oh right, i forgot about battle signs, i was thinking about just using axes, as the damage they deal is close to a swords
Looks like Battlesigns, sticks, and fish will become ever more important. Or maybe just a diamond axe.
Who in the world is going to stand still for ten minutes every night? How boring! I sure as hell won't.
why the hell when you update your map from 1.1 to 1.2 there is like light everywhere? now I need to start again
thanks to LucasAntunes998 for making this banner!
shh! dont give vechs any ideas
With the anvil format, the game dosent save any empty chunks. There is a bug that causes empty chunks to have sunlight level 15. on youtube, last_username has a fix to it and gives more information about it
Is the Jackie Chan rule supposed to encourage the use of the awesome battlesigns? Also, does the carnivore rule allow spider eyes?
Yes and yes.
Are you going to do more commentaries on maps or is that over?
Fallen Kingdom is on Hardcore difficulty, so you cannot play on SMP, nor have a reason to set spawn.
As for the signs, blame buggy SMP. They ARE actually enchanted, though.
Personally, I'm not too fond of these (with the exception of Insomniac), as they just seem too restricting and gimmick-y without really adding to the gameplay. Hear me out:
The reason why I was hooked to CTM maps was because of their free-form nature. Whenever you look at the rules for other kinds of custom maps, more often than not you'll see things like "No breaking blocks" and "Use peaceful". CTM allows you to go crazy.
With these special rules, nothing is actually added to the gameplay. For example, if the use of swords and bows are restricted, you'll resort to using Battlesigns and Axes. You'll get along just fine... so what's the point? (IMO the later Battlesigns are extremely overpowered. Don't get me started on the Space Program one.) If you die horribly, just reload another save and learn from your mistakes.
Same goes for the food ones. If you're restricted to eating certain foods, you'll just adapt and find other foods, while the entire time this awkward rule glooms over you. If these special rules were to be implanted in your maps, I'd imagine them being in the Mini Hostile series. To be used in the normal series would require some clever planning and foresight... hm...
Well, just my two pennies. And I'm quite sure you'll add these rules for the maximum enjoyment of the map, anyhow.
Oh, and word on the street says you're making a Hardcore difficulty map with us desperate for resources? Fallen Kingdom, I heard it was called? Well...
Insomniac: Will this rule be only used on No Respawn maps? If so, I approve 100% of ways to prevent the use of beds as MC superweapons. If not, it will be annoying to go back to locations far away from the spawn point when the player dies. MC without checkpoints isn't difficult (in most cases); just tedious.
Carnivore & Vegetarian: No need to use those rules if you can simply control what types of food resources are within a particular map. On that matter, the only real way to ensure that food gathering is a challenge is to simply deprive the player of all food sources (or at least the best ones) other than zombie flesh or spider eyes. As currently stated, these rules don't actually increase challenge meaningfully since the player will always have food that refills their hunger bar by 4 drumsticks regardless of which rule is used.
Jackie Chan: In it's current form, this feels like the most arbitrary of your proposed rules. I would welcome a rule stating that the player can't craft swords or bows, as I can believe that a player character trapped in a Super Hostile situation has no knowledge of weapon-making techniques. However, SOD gets strained when the player can't use weapons from fallen mobs..... just because.
EDIT: Before I forget, TNT should also be subjected to "no weapon crafting" rules.
It's only a suggestion. Consider it when you want to hide large gaps in the development of your main maps.
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
The number of things that can get you sent to prison in the US for ******** reasons is ridiculous. Then they wonder why prisons are overcrowded. On top of that, a new survey came out this past month (I'll post the link when I remember where it was) showing that the US now has more people in prison than any other country in the world (including China). It's a business. Recently, I believe there's also been chatter about opening privatized prisons so they're not even trying to disguise it anymore. Land of Liberty indeed.
I've played A LOT since I last posted.
I decided to finally tackle Dungeon Bunkerstien. After arriving there, taking supplies and setting my spawn there with a bed, I advanced. Blocking off routes until I went there, I fought through the dungeon. simply rushing the first funbox room, I lit it up, then ran out and took care of the stragglers. I then advanced until I came to the next one, repeating the same tactic. Here, I was assisted by a creeper, who conveniently took out a few of the mobs that'd already spawned.
Then, finding the grey wool in a back room, I returned it to my minibase, and resumed.
From here on, the dungeon became more difficult - I was now fighting Blazes. When I came to the silverfish room, I gradually advanced down the parallel corridors, removing spawners, and slaying skeletons.
Then, coming to the big Blaze room, I took out one spawner before deciding it was too much - however, I saw the fleecybox. Tunneling underneath the room towards it, I learnt that there was only one block, above and below me, separating me from both the Blaze and the void. Cautiously, I kept digging until I came to the fleecy-box room. Grabbing my pink wool, I then escaped the dungeon, not looking back
After victoriously placing my wool, I knew that there was only one wool left in Forestmen - the Ruined Tower.
After resupplying, I plotted my assault. Deciding to pillar up and over the tower to drop TNT on the spawners, while also not destroying the fleecy-box, I collected some of the building blocks I'd raided from the obsidian chest in the Caves of Madness.
When I arrived at the tower, I fought off some mobs and lit up the base, in preparation for my pillaring. Beginning my pillar, I kept a good distance from the tower. Then, when I got above it, I bridged directly over it, and dropped the first TNT, destroying the Blaze spawner.
Then guess what happened? You'll love this.
I ****ING FELL OFF MY BRIDGE. Landing face first on a cave spider, I lost some iron tools, iron armour, and the Power 1 bow a skeleton had kindly dropped for me before.
Death Count = 11.
****.
After regearing for battle, I rushed back - but could not get there in time to retrieve my stuff. Damn.
Nevertheless, I vengefully bombed the cave spider and Ghast spawner, and took my lime wool.
Slightly pissed, I placed it on the VM. NOW the map was coming together. Forestmen was now complete.
The next day, I decided to finally tackle the Eternal Tears. Bridging out from the starting island, I was careful to not go too close to the stalagtites, so as not to spawn any Ghasts.
Arriving at the stalagtite which held the fleecy-box, I began to prepare. I saw two Ghast spawners. I decided to drop sand down, and then dig down, collect the wool, and pillar back up to escape.
I was ready - I wore an iron chestplate, and some leather pants for extra protection. I had a stone pick, iron shovel for speed digging, and a stone sword and bow. I was pumped and ready.
And then, I began to execute my cleverly crafted plan.
But then, heartbreak. As soon as my digging down got me in range of the first Ghast spawner, one spawned instantly, and shot me directly in the face, knocking me into the void.
My assault had lasted less than three seconds before swift, ruthless defeat. I was crushed.
Getting off my computer, I wallowed in my own self-pity and misery for a day. Death Count = 12.
Why?
WHY?
Why did that Ghast have to spawn instantly and hit me? Why?
Why...
BUT I WAS NOT DONE YET.
I rushed down to Forestmen and slew 6 Endermen in my anger. I took their enderpearls, and rushed back to the Eternal Tears. I threw one down to the fleecy-box, dug into it, and RIPPED a piece of magenta wool out. I then pillared back up to my bridge, and ruthlessly and mercilessly sniped three Ghasts out of the sky, ending their pitiful existances. Their dying wails and screams were music to my ears; they and the endermen, as well as countless zombies, creepers, spiders and skeletons had been massacred in my vengeance.
My bloodthirst sated, I returned my magenta wool to the monument, its delicate colour slightly reddened with the blood of dozens of unholy creatures.
Then I returned to the Eternal Tears to retrieve some gold. Bridging to the entrance, I staircased down, lit up the creeper spawner, and finished those that had already spawned. Collecting the wheat and cake from the chest, I then went into the snow and gold room, making sure not to all into the cheaty snow pits. I collected 24 gold blocks, and placed one on the Victory Monument. I now had 10 of the 19 required blocks; this map will be finished.
Thanks to Hybran for his advice on the Eternal Tears.
Next time, we either venture into Cold Cave, or explore more of Winter Wonderhell - or perhaps we'll try our luck at the Home of the Swarm.
Haha.
In other news, if we don't have battlesigns/sticks/fish, we can always use other weapons. Take a look at this table from the Minecraft Wiki.
As you can see, a diamond axe does damage equivalent to a iron sword. In fact, if you look closely you'll notice damages are the same in a diagonal line - diamond shovel damage = iron pick damage = stone axe damage = wood sword damage.
Keep in mind that wood shovels, picks, and axes, stone picks and axes, and iron shovels are redundant weapons as they do the same or less damage than a critical hit with your fist.
We have to also be aware of other methods of killing mobs like fire and lava and TNT.
1. The signs are enchanted, the effect just doesn't show itself. At least I think that was how the bug worked.
2. Fallen Kingdom is on hardcore. No point setting your spawn, if you die you're a goner.
First of all, Cold Cave should be your next bet. Winter Wonderhell is literal hell and should not be explored without a crapton of equipment. Home of the Swarm is...just evil...As I've told you a million and two times before.