The map's been auto generated by a map generator that I built. The generator converts every tile of the Zelda overworld into 3x3 Minecraft tiles, resulting in a 768x264(x128) map. Note that some parts are scaled differently, such as the L1 and L4 islands. At their original scale, they would make lake Hylia look more like a river than a lake!
- The whole overworld.
- All caves (including hidden ones, so be ready to get your TNT out :-)
A few things I still plan on changing:
- Re-including Minecraft caves & ore deposits below the Zelda world (these are currently overwritten by the generator).
- Generating stuff such as gravel deposists (to make the ground a little bit more varied), flowers, mushrooms, etc.
- Maybe some better tree generation...
After that I'll put the map up for download, if there's enough interest :-)
I'm not yet sure about adding the dungeons, as I feel it might be difficult to make them not look too boring. Space wise it shouldn't be a problem -- I'd probably use 1 zelda tile -> 1x1 MC tile or 2x2 zelda tiles -> 3x3 MC tiles and they should be able to fit underneath the overworld (might need some long ladders at the entrances though).
Also, it would take quite a bit of extra time, so I might just leave it as it is without the dungeons. But once I put the map up for download, you're free to add them of course :-)
A mod with Zelda monsters would be sweet, awesome idea jack. I guess you could then set them to spawn during the day, which would also make the world a bit more interesting at daytime (currently there's not too much combat going on during the day).
Some other small things to add that I thought of:
- Warp zones (My plan is to use nether portals, though I haven't played around with them much, so I'll see how that goes)
- Signs. Even though the original game does not have them, it might be fun to add some signs with directions here and there e.g., "Death Mountain", "Lake Hylia", etc.
a few things.
a. now that i know my version works with maps...I WANT THIS EPIC MAP. i hope you put the download link soon
b. i think you should see if youcould ask for help from people who know how to make creature and human mods, such as the creators of the mo' creatures and humans+ mod, for making those zelda monsters :tongue.gif:
c. there should be special blocks on which bosses could appear. that would be plain win
d. you need to make a small helper map which shows those who haven't beaten zelda where the different important areas are xD
no, i meant like a picture of a 2d map posted here showing the important areas, such as where main duneons would be located, and the names of important places. like a little guide for those who have'nt played zelda much.
Ah, right. I kind of like it to be an adventure though, so I probably won't include a map... I am planning on putting in a few extra signs ingame to give people directions though.
Somehow I missed your boss tiles suggestion -- I like it! That's a nice way to include the bosses, without having them walk around in the overworld as well.
yeah. but all the bosses would need seperate new tiles :/ otherwise, ganon will be clustering you in the first dungeon.
also, i remember that there was some mod that used a guy called herobrine, who after beaten, never respawns again until restart. maybe you shuld look into that, seeing as that would help players urther explore the boss's area :tongue.gif: