Hey guys, just wanted to let you know how it's progressing. Here's the current changelog:
Version 1.2
- Bug fixes relating to importing and naming skins
- Controllable 2D zoom and translate
- Import multiple skins, simplified importing
- Removed Commit button
- Added Save, Save As and Save All buttons
- Fixed a password and enumeration serialization issue
- Added a right-click context menu for the Skins list
- Added HSL+A as one of the alternatives to RGB.
-- There seems to be some extraneous operations going on there that cause it to be slow, too much floating point math?
- Made color slider thumbs smaller
- Support for high resolution textures (up to 256x128)
Consider it a minor release, but a very critical bug was caught in 1.1 that needed to be fixed. I held back from several other features to fix this one.
I think that this is the only "critical" bug in the program at the moment, so this should suffice while I work on some large enhancements.
The second-biggest feature of this update is an auto-update checker. The moment I release a new update (and you open the app or check it via the Help) you'll know!
hmm... a shame it is not supported on macs, seeing as quite a large part of the community are mac users. gonna try it with crossover, and see if it works.
well, using java has an advantage, doesn't it? ^^
I know, I'm really sorry... it SHOULD work on Bootcamp, since all it requires is .NET Framework 4.0. Java is indeed fully crossplatform, the issue I have with Java is there's no way I would of been able to get this awesome functionality of mine in a week as I have with this program being done in .NET.
I could downgrade it to .NET 3.0 if that's the outcome - I really don't have any large dependencies on 4.0, it's just a nice thing to have for the new language features.
Java is a nice language, there's no denying that - it has some issues, but so does C#. My issue is with its UI system - it's horrible. I point you to any existing Java program (made by a third party that isn't using paid controls) as an example - all of my program uses either existing controls, controls I wrote myself in a very short amount of time, or DevExpress' free control library.
Hell yeah, only skins I play as :tongue.gif:
Part system: It's not planned as I haven't gotten any requests yet. If enough people want it, I'll include it.
It's so cool, can you reskin mobs and mobs from other mods with it? :3
Not yet, but it is planned (check the todo list on the main thread) :smile.gif: Similar to SkinEdit, you can reskin the zombie and skeleton with no issue, just not ones that use custom models.
but your signature is from the german minecraft forum!
I know, I saw it and I liked it :biggrin.gif:
I got an error report when opening the .exe
ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
ved System.IO.FileSystemEnumerableIterator`1.CommonInit()
ved System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler)
ved System.IO.Directory.EnumerateFiles(String path, String searchPattern)
ved MCSkin3D.SwatchContainer.AddDirectory(String dir)
ved MCSkin3D.Form1..ctor()
ved MCSkin3D.Program.Main()
Interesting - can you save the report and attach it, or PM it to me?
Check to see if you extracted it properly, it may say that if the "Swatches" directory is missing.
This looks like it could have potential! im gonna download and check it out, i love the way it keeps gettin updated and changed makes it more interesting:D i will be using c++ too soon! hope its fun:D
The program is written in C#, but, it's damn close to C++! C++ is actually my main language. If you find programming fun, C++ is definitely THE programming language you want to learn! MCSkin3D is also open source, for those who wish to peek and help develop it (http://code.google.com/p/mcskin3d/). Good luck in your programming, buddy!
-P
I'll probably get it released tomorrow; Aena found a pretty critical bug in 1.1 that should be addressed.
-P
Thanks, mine_lord. If you have any suggestions, feel free to post them, no matter how insignificant they may feel.
-P
Consider it a minor release, but a very critical bug was caught in 1.1 that needed to be fixed. I held back from several other features to fix this one.
I think that this is the only "critical" bug in the program at the moment, so this should suffice while I work on some large enhancements.
The second-biggest feature of this update is an auto-update checker. The moment I release a new update (and you open the app or check it via the Help) you'll know!
-P
Gratz
Sorry?
This program does take inspiration from MCSkinEdit, but it has a focus on 3d painting, as well as skin management.
I know, I'm really sorry... it SHOULD work on Bootcamp, since all it requires is .NET Framework 4.0. Java is indeed fully crossplatform, the issue I have with Java is there's no way I would of been able to get this awesome functionality of mine in a week as I have with this program being done in .NET.
-P
Yes sir. The screenshots are slightly outdated, I will update them ASAP, but yes, the skins are saved locally in the Skins directory.
Thank you, everybody, for the kind words.
At the moment, no support for Macs and Linux is planned; please see the FAQs in the main post for a detailed explanation.
New screenshots updated for 1.2:
3D Mode:
Good ol' 2D Mode:
-P
Do you plan on implementing a part system? Not something I use, personally, but just curious.
Java is a nice language, there's no denying that - it has some issues, but so does C#. My issue is with its UI system - it's horrible. I point you to any existing Java program (made by a third party that isn't using paid controls) as an example - all of my program uses either existing controls, controls I wrote myself in a very short amount of time, or DevExpress' free control library.
Hell yeah, only skins I play as :tongue.gif:
Part system: It's not planned as I haven't gotten any requests yet. If enough people want it, I'll include it.
-P
This is cool I'd use it to make all my skins.
Not yet, but don't worry, I have an idea for that in 1.3 - you'll love it!
Sorry, Canada :smile.gif:
Not yet, but it is planned (check the todo list on the main thread) :smile.gif: Similar to SkinEdit, you can reskin the zombie and skeleton with no issue, just not ones that use custom models.
-P
I know, I saw it and I liked it :biggrin.gif:
Interesting - can you save the report and attach it, or PM it to me?
Check to see if you extracted it properly, it may say that if the "Swatches" directory is missing.
-P
The program is written in C#, but, it's damn close to C++! C++ is actually my main language. If you find programming fun, C++ is definitely THE programming language you want to learn! MCSkin3D is also open source, for those who wish to peek and help develop it (http://code.google.com/p/mcskin3d/). Good luck in your programming, buddy!
-P