Whenever I use the Fill tool, It says "MCskin3D stopped working" so basically it crashed. Is it just me or are you going to fix that in the update? sorry if i sound bossy or something :L
It was fixed, I just haven't had time to post up a new beta yet - a few main features are still in need of finishing before I can put it out.
I'm still hoping for the ability to import pieces of other skins or overlaying other skins.
I have a folder of little details (hats, shoes, props, etc.) that are meant to be overlaid on another skin by importing in Paint.NET or some other program.
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I'm still hoping for the ability to import pieces of other skins or overlaying other skins.
I have a folder of little details (hats, shoes, props, etc.) that are meant to be overlaid on another skin by importing in Paint.NET or some other program.
Whether or not this will make it in is unknown yet. I'm very biased against part pickers.
Excellent program you got here! Very easy to use and honestly, made me much better at skinning characters. Don't really see anything wrong with it, minus the bucket fill problem but that isn't really major.
Excellent program you got here! Very easy to use and honestly, made me much better at skinning characters. Don't really see anything wrong with it, minus the bucket fill problem but that isn't really major.
It shall be released as a fix soon in the latest beta.
for some reason when i edit something and upload it to the site it gives me this error: An error has occured.
oh its all default when it comes to size and everything. its strange it just recently started doing this like that past couple days.
odd thing is i can edit the same file in paint.net and it works fine. just seems to do this on mcskin3d tried 185 and 202
Known issue. Minecraft.net won't accept pngs that have any sort of auxiliary chunks, which we use for metadata in 1.4. I'll have a (temporary) fix in the next beta.
This Programm is the best one for making textures I've ever seen.
And thats why it would be really cool if it could cooperate with techne making creating new mob's textures much easier.
It would have to have the ability to import a .tcn file as the model and the texture map offsets to place down the coulor on the right spot.
If this could be arranged MCSkin3D would be even more usefull
I've been talking with ZeuX about this already, actually. We'll probably only be doing a common file format first, and possible cross-collaboration in the future.
It was fixed, I just haven't had time to post up a new beta yet - a few main features are still in need of finishing before I can put it out.
-P
http://www.planetminecraft.com/skin/dr-steel-677345/
Thanks! Glad to see a fellow PMCer on here!
-P
I have a folder of little details (hats, shoes, props, etc.) that are meant to be overlaid on another skin by importing in Paint.NET or some other program.
Whether or not this will make it in is unknown yet. I'm very biased against part pickers.
-P
£€€7 |(®3\/\/
It shall be released as a fix soon in the latest beta.
-P
It's a Windows executable. Sorry.
-P
oh its all default when it comes to size and everything. its strange it just recently started doing this like that past couple days.
odd thing is i can edit the same file in paint.net and it works fine. just seems to do this on mcskin3d tried 185 and 202
Not sure exactly what you mean..
Known issue. Minecraft.net won't accept pngs that have any sort of auxiliary chunks, which we use for metadata in 1.4. I'll have a (temporary) fix in the next beta.
-P
Thanks!
I've been talking with ZeuX about this already, actually. We'll probably only be doing a common file format first, and possible cross-collaboration in the future.
-P
This would be awesome, the one stop place for texture needs
Let us know how it turns out!
It's planned, just not for the immediate future.
Thanks!
Interesting is an understatement.
-P