Okay, I'm sure this has been answered in this thread but I don't feel like looking for it >.>
I am a verrrrryyyy big noob at this apparently... I saw in the original post that this is "easy to use".... well I cant seem to figure out how to use it at all xD Would anyone mind telling me where to but the Minecraft blender file, and how to open my character/model in the program... thanks :tongue.gif:
It takes some time (maybe a few days, depending on how much time you can spend) in order to work well with blender. For now, you probably want to see tutorials about the basics and the interface; after that, a tutorial about using "bones" to animate a mesh.
I'm a bit stumped here; my texture, Tabby Fox, shows up nicely except for the head, which is blank. I can see the head in the skin viewer on the main site. Inverting vertices does not make the texture show up. I am using Blender 2.54, though I have tested this in 2.49 as well.
My texture:
I edited your texture and made it transparent (white only) and it works without moving the head somewhere else.
I thought of this today, actually, and tried changing the transparency of the whitespace. It does work. Apparently, my editor does not save as transparent by default. Will have to remember to make the whitespace transparent.
I thought of this today, actually, and tried changing the transparency of the whitespace. It does work. Apparently, my editor does not save as transparent by default. Will have to remember to make the whitespace transparent.
I am completley new to blender. I don't care about my skin, I just want to make normal Minecraft shots. Ex:How am I supposed to make a Miner feel safe with a unknown creeper coming near him? I know, I sound nooby, but really, I prefer Wilderness surviving Minecraft to Future.
Last updated Saturday, September 4, 2010
Changelog:
•Fixed specularity problem with transparent regions on hats (caused weird shadows where they shouldn't be)
•Added joints (elbows, knees, and body bending)
•Fixed ugly edges when body bends
•Added lots of blocks to make scenes with...
•Improved glass and leaf blocks
•Added tree blocks
•Got rid of some annoying constraints
•Added clouds
•Changed lighting
•Added creeper (on layer five, hidden by default)
•Fixed creeper texture
•Added chests, furnaces, crafting blocks, ore, and torches
_________
With this handy tool, you can create fancy renders and animations of your minecraft characters. For example:
You don't need much knowledge of blender to use this, and I've set it up so that there should be minimal effort for the user to pose his character and apply skins to it. The body parts are precision modeled and mapped to exactly their dimensions in pixels on the corresponding texture regions. I was very much helped in doing so by Swedman's Skin Helper, so credits go to him for that and also the fact that this blender file comes bundled with his helper image. I find it to be a very concise and simple visual aid, so I hope he has no objection to me re-distributing it.
Now, it also comes with lots of blocks for making scenes; they are located on layer four.
Here's an example of skins look rendered (this one's mine):
In-program:
You can see your texture in the 3d viewport as well as in the render.
The body mesh is attached to an armature, allowing you to pose the character however you wish:
To pose the character, simply grab the bones you wish to manipulate with the right mouse button. This can be done with the camera and lamp(s) as well. To take a pretty picture of your character once you've set him up, just press the huge "render" button in the buttons panel. If you have any problems, google for solutions before consulting me. If you have no knowledge of Blender at all, I suggest looking for some beginner tutorials, but maybe just the ones that cover bones and textures.
For you advanced Blender users out there, this could be used to bake procedurally calculated maps into textures, such as ambient occlusion (pretty shading) or any of the procedural textures blender comes with. Therefore, this can be used to create skins as well as display them.
Here's an ambient occlusion texture I'm giving away for free; you can make a "multiply" layer in your image editor and put this in it to have an overlying geometry-based shading on your skin.
<-- there it is. And below is how it looks on a character (by itself):
Not only that, but you can use Blender's texture paint mode to paint directly onto the 3d Model.
Enjoy!
PS: If your viewport textures look really blurry (it won't affect the render, so it's not that serious), uncheck the "Mipmapping" button in the user preferences window (Drag the top bar down to view the extra settings, then click on the "System&OpenGL" tab): http://i614.photobucket.com/albums/tt22 ... ipmaps.png
EDIT: Here is the obj file of a UV mapped minecraft character for import into other 3D programs.
could you give me a link to where i can download it?
Huh... You quote a huge message... but couldn't find the download link?
Hey, there is a download link at the first post, inside the message you quoted! ;-)
Here's a render I made in blender with a rig I did myself. I actually built this the day I found this thread. *FACEPALM*
Oh, well, it was a fun little project. Anyway, I showed this skin in another thread and I also submitted this to halolz. First thing I've sent them that they deemed funny I suppose.
to make smooth surface you click the 'set smooth' button.
Well it depends on what type of smoothing you want, but with this rig, I don' think smoothing is a good idea (results don't look too good.
@sashko138: please don't say it like that, just because it sounds like you are demanding it. I am working on it, but for some reason it won't accept the file format =P.
@sashko138: please don't say it like that, just because it sounds like you are demanding it. I am working on it, but for some reason it won't accept the file format =P.
YouTube? If you are recording to OGV format, then you need to convert to something else before uploading. See these:
Oh god i HATE blender! This is my first time using it and i can't even select ANYTHING other than my right shin. What am i supposed to do!?
Maybe read/watch some blender tutorials, like some that I posted in a previous message.
Blender is not intuitive (and I guess no 3D modeler is intuitive, all of them require quite a bit of learning), but it is not impossible. Just spend some hours reading or watching tutorials, and you will get the hang of it.
Moving the blocks around is a PAIN..
Is there not any GRID system so it's easier to place the side-by-side? :ohmy.gif:
IIRC, you can press "n" to show up a box where you can type the exact position.
Also, you can hold ctrl while moving.
Also, while you have the grab (i.e. while you are moving) you can directly type a number and it will be used as a moving offset.
Also, while you have the grab, you can press x/y/z to stick moving just to that axis (or X/Y/Z to not move on that axis).
Also, if you want to have tons blocks of the same type, you might want to look at the "dupliverts" feature.
Moving the blocks around is a PAIN..
Is there not any GRID system so it's easier to place the side-by-side? :ohmy.gif:
Hold Ctrl when moving the blocks. They will automatically snap into place. Also at the bottom of the 3D window there is a Magnet looking button, press that to activate it and 'snap to grid' will be on all the time. Makes it much easier for controlling the blocks.
@CrazyTerabyte, I dont think that using the transform options in the 'n' panel would be a good idea, very tedious that way. As well as typing in a number. And I dont think dupiverts would be any good at all for generating large areas of caves or terrain etc. Edited by hand gives much better results because you can somewhat add randomness to the blocks.
I am a verrrrryyyy big noob at this apparently... I saw in the original post that this is "easy to use".... well I cant seem to figure out how to use it at all xD Would anyone mind telling me where to but the Minecraft blender file, and how to open my character/model in the program... thanks :tongue.gif:
http://www.blender.org/education-help/
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
There are many other tutorials and also video-tutorials around the web.
It takes some time (maybe a few days, depending on how much time you can spend) in order to work well with blender. For now, you probably want to see tutorials about the basics and the interface; after that, a tutorial about using "bones" to animate a mesh.
https://denilson.sa.nom.br/
I thought of this today, actually, and tried changing the transparency of the whitespace. It does work. Apparently, my editor does not save as transparent by default. Will have to remember to make the whitespace transparent.
Hey, psst... Do you know SkinEdit?
I've made only one skin until now, and I have used SkinEdit alongside with Gimp.
https://denilson.sa.nom.br/
I think they're all actually some of this different armor types too.
could you give me a link to where i can download it?
Hey, there is a download link at the first post, inside the message you quoted! ;-)
https://denilson.sa.nom.br/
Oh, well, it was a fun little project. Anyway, I showed this skin in another thread and I also submitted this to halolz. First thing I've sent them that they deemed funny I suppose.
http://www.halolz.com/2010/10/15/minecraft-captain-falcon/
Well it depends on what type of smoothing you want, but with this rig, I don' think smoothing is a good idea (results don't look too good.
@sashko138: please don't say it like that, just because it sounds like you are demanding it. I am working on it, but for some reason it won't accept the file format =P.
YouTube? If you are recording to OGV format, then you need to convert to something else before uploading. See these:
http://www.google.com/support/forum/p/y ... 537e&hl=en
If you want a GUI for ffmpeg, try traGtor: http://mein-neues-blog.de/tragtor-gui-for-ffmpeg/
https://denilson.sa.nom.br/
My generic male character
My generic female character
Optimistic Mob Pack! | SmileyCraft! | Aqua Teen Hunger Craft | Ragdoll Physics Mod (Tester)
Others:
My Let's Play
Maybe read/watch some blender tutorials, like some that I posted in a previous message.
Blender is not intuitive (and I guess no 3D modeler is intuitive, all of them require quite a bit of learning), but it is not impossible. Just spend some hours reading or watching tutorials, and you will get the hang of it.
https://denilson.sa.nom.br/
IIRC, you can press "n" to show up a box where you can type the exact position.
Also, you can hold ctrl while moving.
Also, while you have the grab (i.e. while you are moving) you can directly type a number and it will be used as a moving offset.
Also, while you have the grab, you can press x/y/z to stick moving just to that axis (or X/Y/Z to not move on that axis).
Also, if you want to have tons blocks of the same type, you might want to look at the "dupliverts" feature.
Also...
Also...
Also...
https://denilson.sa.nom.br/
My blenderized self checking the time on one of my watches.
Why I have two, I don't even know
How do I use this Blenders????
Hold Ctrl when moving the blocks. They will automatically snap into place. Also at the bottom of the 3D window there is a Magnet looking button, press that to activate it and 'snap to grid' will be on all the time. Makes it much easier for controlling the blocks.
@CrazyTerabyte, I dont think that using the transform options in the 'n' panel would be a good idea, very tedious that way. As well as typing in a number. And I dont think dupiverts would be any good at all for generating large areas of caves or terrain etc. Edited by hand gives much better results because you can somewhat add randomness to the blocks.