So, I decided to set up a little scene for people to enjoy.
I don't think he's gonna make it to his second night.
I had to change textures around to get the chest, crafting bench, and furnace, and then the torches took modifying the texture, changing the size, and adding a light. Not really all that hard since I know blender, but perhaps a couple of torch blocks should be added to the basic set? Two blocks, since torches on top of a block stand straight up rather then at an angle. Including a light at the end of the torch would be nice of course.
Quote from Ormindo »
I must admit the commands are relatively crappy. Now I'm in skeleton mode, and pressing Z only changes the bone : can't get back to normal body.
Edit : nevermind, that's solved.Also, how the hell can I spin the camera ?
The controls for Blender can be tricky sometimes, and usually are when you first try to do something (but that's how all new tools are I've found), but I find that its controls make more sense to me then 3ds Max or Maya. Though I couldn't, for the life of me, figure out how to snap things to the grid. Thankfully it's easy to simply type amounts for translations, rotations, and scaling. ([g][y][1][.][6][-] to move an object -1.6 units along the y-axis, in case people don't know)
Which camera are you talking about? To move how you are viewing the scene, hold down the middle mouse button and move the mouse, there's a way to emulate a middle mouse button if you don't have one but I don't know what it is but I suspect that it's holding down the right and left mouse buttons. To move the render camera, it's just an object in the scene so can be moved by (g)rabbing it, and 'spun' by (r)otating it.
Quote from minexd »
Can someone make me one :biggrin.gif: of my current skin?
Yes, someone could if you provide the actual texture for your skin, and a desired pose would be helpful too. Without the actual texture though, nobody but you can make it. And yes, I'd be willing to if you provide the texture and a desired pose.
I must admit the commands are relatively crappy. Now I'm in skeleton mode, and pressing Z only changes the bone : can't get back to normal body.
Edit : nevermind, that's solved.Also, how the hell can I spin the camera ?
The controls for Blender can be tricky sometimes, and usually are when you first try to do something (but that's how all new tools are I've found), but I find that its controls make more sense to me then 3ds Max or Maya. Though I couldn't, for the life of me, figure out how to snap things to the grid. Thankfully it's easy to simply type amounts for translations, rotations, and scaling. ([g][y][1][.][6][-] to move an object -1.6 units along the y-axis, in case people don't know)
To snap things to the grid, just hold control. Control can be set to either do magnetic snapping or incremental snapping, which can be toggled with shift-tab. I think that in this file it's set by default to magnetic snapping, because it makes it way easier to align blocks precisely.
By the way, I've added torches and chests and furnaces and the like now.
I must admit the commands are relatively crappy. Now I'm in skeleton mode, and pressing Z only changes the bone : can't get back to normal body.
Edit : nevermind, that's solved.Also, how the hell can I spin the camera ?
I've kept these things on separate layers for that very reason. Hide the bone layer if you wish to edit the body mesh. The camera can be transformed like any other object, so if you're having trouble with basic transformations, go see some beginner tutorials on Blender.
I need to start learning how to use Blender. I've had it installed but never really learned how to use it. I need a tutorial where you make a simple block person like that and add the bones to it.
I need to start learning how to use Blender. I've had it installed but never really learned how to use it. I need a tutorial where you make a simple block person like that and add the bones to it.
Check Super3boy's channel on Youtube. I know there's a tutorial on exactly that somewhere on his channel. He also has other really great tutorials for beginners.
I need to start learning how to use Blender. I've had it installed but never really learned how to use it. I need a tutorial where you make a simple block person like that and add the bones to it.
Check Super3boy's channel on Youtube. I know there's a tutorial on exactly that somewhere on his channel. He also has other really great tutorials for beginners.
I could easely do something good with this... but am just to lazy and beside, I am already doing 3D at school ! (am in college, and the 3D is only part of my multimedia program).
Hey! I'm new to minecraft, but old to Blender, and this looks awesome! I suddenly feel like making a fight animation whit this thing. Thanks!
If you guys REALLY want and NEED a VIDEO tutorial, I will make one tomorrow, I have some time then.
Both. And I have some texture problems. And block adding problems. And block texture problems.
Block adding? like the ground blocks? Shift+D is duplicate then you can move them around. Block texture problems. Hmmm. Select (Right-Click) your man, then TAB (opens up edit mode). Go to the window on the right, and File>Open the Skin file you want to use then you can TAB out of edit mode, and the textures should be working. F12 to render!
EDIT: This is why i think making a tutorial will be helpful. A video tutorial!
EDIT 2: There is actually a "Blender for Dummies" book, I have it at home. (It 's actually quite useful!)
Edit : nevermind, that's solved.Also, how the hell can I spin the camera ?
I don't think he's gonna make it to his second night.
I had to change textures around to get the chest, crafting bench, and furnace, and then the torches took modifying the texture, changing the size, and adding a light. Not really all that hard since I know blender, but perhaps a couple of torch blocks should be added to the basic set? Two blocks, since torches on top of a block stand straight up rather then at an angle. Including a light at the end of the torch would be nice of course.
The controls for Blender can be tricky sometimes, and usually are when you first try to do something (but that's how all new tools are I've found), but I find that its controls make more sense to me then 3ds Max or Maya. Though I couldn't, for the life of me, figure out how to snap things to the grid. Thankfully it's easy to simply type amounts for translations, rotations, and scaling. ([g][y][1][.][6][-] to move an object -1.6 units along the y-axis, in case people don't know)
Which camera are you talking about? To move how you are viewing the scene, hold down the middle mouse button and move the mouse, there's a way to emulate a middle mouse button if you don't have one but I don't know what it is but I suspect that it's holding down the right and left mouse buttons. To move the render camera, it's just an object in the scene so can be moved by (g)rabbing it, and 'spun' by (r)otating it.
Yes, someone could if you provide the actual texture for your skin, and a desired pose would be helpful too. Without the actual texture though, nobody but you can make it. And yes, I'd be willing to if you provide the texture and a desired pose.
To snap things to the grid, just hold control. Control can be set to either do magnetic snapping or incremental snapping, which can be toggled with shift-tab. I think that in this file it's set by default to magnetic snapping, because it makes it way easier to align blocks precisely.
By the way, I've added torches and chests and furnaces and the like now.
I've kept these things on separate layers for that very reason. Hide the bone layer if you wish to edit the body mesh. The camera can be transformed like any other object, so if you're having trouble with basic transformations, go see some beginner tutorials on Blender.
[If you want the skin PM me.]
Image:
http://www.box.net/shared/z1gfokjcpd
Here's the .obj of the minecraft guy. UV coordinates included.
Check Super3boy's channel on Youtube. I know there's a tutorial on exactly that somewhere on his channel. He also has other really great tutorials for beginners.
I was wondering if you could make me something similar to this? :ohmy.gif:
I remember his Youtube channel.
If you guys REALLY want and NEED a VIDEO tutorial, I will make one tomorrow, I have some time then.
(Blender is easy once you get to know it)
You are either moving the Object of the man, not the armature (the bones that drive the Object). or you are just moving the bones way too far.
Block adding? like the ground blocks? Shift+D is duplicate then you can move them around. Block texture problems. Hmmm. Select (Right-Click) your man, then TAB (opens up edit mode). Go to the window on the right, and File>Open the Skin file you want to use then you can TAB out of edit mode, and the textures should be working. F12 to render!
EDIT: This is why i think making a tutorial will be helpful. A video tutorial!
EDIT 2: There is actually a "Blender for Dummies" book, I have it at home. (It 's actually quite useful!)
Dragon Cave Name: Tykov