I was busy with having to write a 25,000 word novel by the end of November!
Right now, I'm going through my items and blocks, trying to get rid of a weird dithering technique I had. I'm also considering building on the existing palette I have so I'm not so limited on colors. I would like to have lighter contrasts between colors, especially for soft textures (like snow, for example).
I do plan on working on this some more, and I was decently surprised to see we're nearly at 200 downloads! (Counting the once from media fire as well)
- Updated pack format (not sure if it breaks anything yet)
- Added a Bestiary.txt file
- Replaced nether quartz ore placeholder
- Removed Halloween related splashes and added 15 new splashes
- Tweaked and edited a bunch of textures, trying to elimate an odd dithering technique I had
- Redid cookie
- Redid snowball
- Redid popped chorus fruit
- Redid book, book & quill, written book, and enchanted book
- Added animation to quartz
- Added item frame background
- Added custom item frame border
- Redid sand and red sand
- Added diamond block
- Redid enderpearl and eye of ender
- Redid glowstone block (fix major tiling issue)
- Added cobweb
- Redid enchantment glint
- Fixed custom langauge not loading
- Added carrot, potato, and beetroot crops
- Added pumpkin and melon stems
- Added pumpkin and melon blocks
- Added pumpkin blur
- Slowed down glowstone's animation
- Added some new splashes
- Added color maps
- Added all the leaves
- Added CTM for clear glass (Pane and block)
- Redid dirt to fix tiling issues
- Redid side grass textures
- Added snow
- Added mob spawner
- Moved custom language to the defualt file
- Removed all custom mob names
- Removed custom items names except for nether star and glowstone dust
- Changed some achievement names and descriptions
- Removed preset world names
- Removed custome difficulty names for Peaceful and Hardcore
- Renamed "Badges" back to "Achievements"
It's been about a month since the last update! And don't worry, I'm not dead (only a little)!
I've been a little unmotivated to work on this pack, and I can't really find myself to do another session. I mainly work off random energy spikes rather than sticking to an organized schedule. However, that's not the only reason why progress has been slowed to a halt.
I've been mainly busy with school, working on getting a mentor for my senior project next year. However, this pack isn't dead, and I highly look forward to it being finished
Thank you for the support and hey! We hit 200 downloads!
Just got to give you some massive credit for doing this! The resource pack looks incredible! Let's hope Mojang doens't release an update for a few months so you can finish this pack
Good luck!
Thanks! And I don't really mind if they do. The updates they've been releasing so far don't include a massive amount of content.
I've decided to change the name of this resource pack to, "Morning's Rise" since I feel like it fits more. Morning Star is most commonly used for the medieval weapon, and medieval packs are usually dark and grimy. Also, the actual star is usually seen right before morning, which is usually dark.
Since I know that Morning's Rise will be on a long hiatus, I've decided to release what I had worked on for this pack. I will come back to this later this year, but for now, it'll sadly be put on hold.
Also, we're nearly at 300 downloads! That was a pleasant surprise! According to Curse, we get 10 monthly downloads. Thanks so much for the continuous. wordless support! It really means a lot!
v0.11 BLOCKS - Added mycelium - Added anvil textures - Added cacti textures - Added brewing stand - Added cauldron textures - Added bookshelf - Added block destroying animation - Added bedrock - Added brick - Added clay - Improved tiny flowers on grass blocks - Fixed glass pane sides with CTM - Fixed cobblestone, stonebrick, and cracked stonebrick's random variants ITEMS - Added Totem of Undying - Added animation to lava bucket - Redid bread and blaze rod - Edited a bunch of textures - Recolored blaze powder blue - Lightened potion liquid - Fixed filled map markings looking weird GUI - Redid inventory - Redid health bar, hunger bar, hot bar, and horse jump meter - Edited potion effect icons ("+" and "-" symbols moved to bottom right) MISC - Readded a Changelog.txt file to the pack - Moved all alternate block textures to the "ms_custom" folder (Oragnization purposes) - Renamed pack title to "Morning's Rise"
Let me just go ahead and pull this out from the sea...
I've been gone for half a year. Last post was sometime in June. Wow, time flies when you're not having fun!
I've been, like always, focusing on school. This year's my senior year and there's a lot of (stupid) projects to submit and I've had it tied around my neck for the past year. I've also had zero motivation to do anything with this pack as my old computer ran Minecraft at a solid 1 FPS, even with OptiFine and on the lowest settings. I did manage to do some artsy stuff here and there (like my new profile picture) which was nice but also extremely difficult since the screen of it broke (sorry, Dad) because of perfect timing and I had to hook up to an old desktop monitor that had its colors off (I could paint someone with a wicked sunburn and it'd look completely normal on the monitor).
That's until I got a new laptop for Christmas. Brand spanking new, 2018 model. Thin as my patience and faster than my motivation. Touch screen and all. I ran Minecraft on the "Far" setting for the first time and I have been missing out for YEARS! And it runs at a solid 30-40 FPS! On the latest version of Minecraft! I'm excited!!!
I did manage to do a few things over the course of winter break, like the chest, a few flowers, and the new colored beds (which I'm not happy about)
I've also found a bug with the iron ore, making it appear as a missing texture. It's fixed and I got it back working (coding, one missing character will break the whole thing) and I'm sorry you all had to deal with it for 6 months.
ALSO! I've just checked the CurseForge page and found a pleasant surprise! Over 1,000 downloads! This is a HUGE milestone for me! Thank you guys so much! I never thought I would break through it within 2017!
I'll do a few more textures and release an update. Then, I'll disappear for another half a year as school starts back up this Monday.
This was some what rushed as I tried to complete as much things as possible before school started back up again. There's a lot of things I'm not happy with and there are a lot of things that will be redone when I get back again, but for now, enjoy!
CHANGELOG
BLOCKS - Added poppy, oxeye daisy, all tulips, blue orchid, allium, sunflower, dandelion, and azure bluet - Added flowerpot - Added furnace - Fixed iron ore appearing as purple and black checkers - Removed old bed texture files ITEMS - Added iron nugget - Removed bed icon GUI - Updated inventory and crafting table screens to support recipe book button - Changed crafting table, furnace, and chest screens to sport the new inventory look (it doesn't match, but it'll do until I get around to redoing it) - Updated title screen - Changed hunger bar GUI color to brown - Removed old "achievement" textures ENTITY - Added new colored bed textures - Added normal and trapped wooden chest textures MISC - Tweaks to language file - Updated "READ ME" file - The "READ ME" file now automatically displays when opening the .zip
Sorry for nearly a two month hiatus
I was busy with having to write a 25,000 word novel by the end of November!
Right now, I'm going through my items and blocks, trying to get rid of a weird dithering technique I had. I'm also considering building on the existing palette I have so I'm not so limited on colors. I would like to have lighter contrasts between colors, especially for soft textures (like snow, for example).
I do plan on working on this some more, and I was decently surprised to see we're nearly at 200 downloads! (Counting the once from media fire as well)
Redid my books:)
Also working on remaking sand. I just need to do about 2 more variants so they can randomize
Keep up the great work. The sand looks amazing and the limited palette you're using looks good also.
Thanks , I'm planning on expanding upon the palette to give myself some softer colors for softer textures. (Like snow and wool)
It's exciting to see the Minecraft world slowly transform
This update is mainly to get rid of things that's been bothering me since I uploaded 0.8.
- Added a Bestiary.txt file
- Replaced nether quartz ore placeholder
- Removed Halloween related splashes and added 15 new splashes
- Tweaked and edited a bunch of textures, trying to elimate an odd dithering technique I had
- Redid cookie
- Redid snowball
- Redid popped chorus fruit
- Redid book, book & quill, written book, and enchanted book
- Added animation to quartz
- Added item frame background
- Added custom item frame border
- Redid sand and red sand
- Added diamond block
- Redid enderpearl and eye of ender
- Redid glowstone block (fix major tiling issue)
- Added cobweb
- Redid enchantment glint
Beetroot crops
Been working on getting the crops off the list. Played with a new shading style for leaves and stuff
Sat down today and did the rest of the crops
Tried to do leaves today
Oak, Jungle, and Spruce
Trying to give each block a unique look
Thank you
CHANGELOG
- Fixed custom langauge not loading
- Added carrot, potato, and beetroot crops
- Added pumpkin and melon stems
- Added pumpkin and melon blocks
- Added pumpkin blur
- Slowed down glowstone's animation
- Added some new splashes
- Added color maps
- Added all the leaves
- Added CTM for clear glass (Pane and block)
- Redid dirt to fix tiling issues
- Redid side grass textures
- Added snow
- Added mob spawner
- Moved custom language to the defualt file
- Removed all custom mob names
- Removed custom items names except for nether star and glowstone dust
- Changed some achievement names and descriptions
- Removed preset world names
- Removed custome difficulty names for Peaceful and Hardcore
- Renamed "Badges" back to "Achievements"
It's been about a month since the last update! And don't worry, I'm not dead (only a little)!
I've been a little unmotivated to work on this pack, and I can't really find myself to do another session. I mainly work off random energy spikes rather than sticking to an organized schedule. However, that's not the only reason why progress has been slowed to a halt.
I've been mainly busy with school, working on getting a mentor for my senior project next year. However, this pack isn't dead, and I highly look forward to it being finished
Thank you for the support and hey! We hit 200 downloads!
Thanks! And I don't really mind if they do. The updates they've been releasing so far don't include a massive amount of content.
Anvils!
Whoever mapped these should be fired from Mojang...
Did some more blocks today and a block breaking animation. Come to think of it, this is my first time actually animating the breaking.
(Bookshelves with a variant, cacti, brewing stand, and cauldron)
Also, I redid the health, hunger, and hot bar. Tried to make it look more uniform
In-game models:
NAME CHANGE
I've decided to change the name of this resource pack to, "Morning's Rise" since I feel like it fits more. Morning Star is most commonly used for the medieval weapon, and medieval packs are usually dark and grimy. Also, the actual star is usually seen right before morning, which is usually dark.
Morning's Rise fits a lot better, in my opinion.
Also, here's a Totem of Undying
Really nice pack! Keep up your good work!
BLOCKS
- Added mycelium
- Added anvil textures
- Added cacti textures
- Added brewing stand
- Added cauldron textures
- Added bookshelf
- Added block destroying animation
- Added bedrock
- Added brick
- Added clay
- Improved tiny flowers on grass blocks
- Fixed glass pane sides with CTM
- Fixed cobblestone, stonebrick, and cracked stonebrick's random variants
ITEMS
- Added Totem of Undying
- Added animation to lava bucket
- Redid bread and blaze rod
- Edited a bunch of textures
- Recolored blaze powder blue
- Lightened potion liquid
- Fixed filled map markings looking weird
GUI
- Redid inventory
- Redid health bar, hunger bar, hot bar, and horse jump meter
- Edited potion effect icons ("+" and "-" symbols moved to bottom right)
MISC
- Readded a Changelog.txt file to the pack
- Moved all alternate block textures to the "ms_custom" folder (Oragnization purposes)
- Renamed pack title to "Morning's Rise"
Thanks! I'll try
Your progress is wonderful.
I listen to Gorillaz while making textures.
Commission Info
Let me just go ahead and pull this out from the sea...
I've been gone for half a year. Last post was sometime in June. Wow, time flies when you're not having fun!
I've been, like always, focusing on school. This year's my senior year and there's a lot of (stupid) projects to submit and I've had it tied around my neck for the past year. I've also had zero motivation to do anything with this pack as my old computer ran Minecraft at a solid 1 FPS, even with OptiFine and on the lowest settings. I did manage to do some artsy stuff here and there (like my new profile picture) which was nice but also extremely difficult since the screen of it broke (sorry, Dad) because of perfect timing and I had to hook up to an old desktop monitor that had its colors off (I could paint someone with a wicked sunburn and it'd look completely normal on the monitor).
That's until I got a new laptop for Christmas. Brand spanking new, 2018 model. Thin as my patience and faster than my motivation. Touch screen and all. I ran Minecraft on the "Far" setting for the first time and I have been missing out for YEARS! And it runs at a solid 30-40 FPS! On the latest version of Minecraft! I'm excited!!!
I did manage to do a few things over the course of winter break, like the chest, a few flowers, and the new colored beds (which I'm not happy about)
I've also found a bug with the iron ore, making it appear as a missing texture. It's fixed and I got it back working (coding, one missing character will break the whole thing) and I'm sorry you all had to deal with it for 6 months.
ALSO! I've just checked the CurseForge page and found a pleasant surprise! Over 1,000 downloads! This is a HUGE milestone for me! Thank you guys so much! I never thought I would break through it within 2017!
I'll do a few more textures and release an update. Then, I'll disappear for another half a year as school starts back up this Monday.
Until then, enjoy what I have
MORE PICTURES:
Inside the trapped chest
Most of the flowers
- Added poppy, oxeye daisy, all tulips, blue orchid, allium, sunflower, dandelion, and azure bluet
- Added flowerpot
- Added furnace
- Fixed iron ore appearing as purple and black checkers
- Removed old bed texture files
ITEMS
- Added iron nugget
- Removed bed icon
GUI
- Updated inventory and crafting table screens to support recipe book button
- Changed crafting table, furnace, and chest screens to sport the new inventory look (it doesn't match, but it'll do until I get around to redoing it)
- Updated title screen
- Changed hunger bar GUI color to brown
- Removed old "achievement" textures
ENTITY
- Added new colored bed textures
- Added normal and trapped wooden chest textures
MISC
- Tweaks to language file
- Updated "READ ME" file
- The "READ ME" file now automatically displays when opening the .zip