Ooh, been a while since I've posted any progress...Better fix that, heh.
Real life's been a bit interesting the past week or so, which has hindered my texturing. However, I'm slowly getting used to a new schedule, which should in theory allow for much more time to devote to this project I've got going here.
Anyways, we got sandstone now. And stone slabs. Warning: rather image-heavy!
Sandstone was a rather big challenge- it's both a natural texture (my weak point) and needs to work in natural environments such as caves as well as as a building block. Not to mention the top/bottom textures which work best if they're different to the side texture. I'd love to hear any feedback on how it works both as a natural block and as a building material.
Well lets just say drfrozenfire seems to have stopped updating the OP and all that other stuff has become sort of irrelevant.... I really don't have the time to go back through the thread and figure out exactly what happened.
Well, it's been one month since I started work on this project. I have to say, I wasn't sure how far I'd go with this, but so far so good. Up next are the three remaining stone textures- Diorite, Andesite and Granite! These were pretty difficult to handle, and they're still a bit rough, but with time I'm sure I'll refine them more.
What do you guys think? I also added some shading to the normal stone texture.
Diorite and Andesite look very nice on their own, but I do think that perhaps maybe in dark, low-light environments the two stones may become hard to distinguish from one another.
Thanks for all the feedback, guys! As always, it's very much appreciated.
Despite appearances, this project's not dead- far from it. Real life's been a bit interesting, but things have indeed calmed down and I'm not faced with more free time than I've had for years, which gives me plenty of time for texturing.
Anyways, on to the pack.
I've completely reworked the stone and diorite textures. A week-long hike in the desert was great for inspiration. Got to check out many different kinds of rocks. If you're ever stuck for terrain ideas, go stare at nature for a few days- it'll do wonders.
We've got ores! Lots of 'em! Only ores missing are emeralds and quartz remain (still no netherrack, so quartz will have to wait).
Other small tweaks, mostly to colours here and there.
We've also got a name now! Kartahni is an obscure Hebrew term for 'rural' or 'rustic,' which I think suits what I'm trying to achieve here perfectly.
So, what do you guys think? Do the ores all fit? Do the different stone textures mesh well?
As always, I'd really appreciate any and all critique and feedback.
I tried adding in some shadows to the diamond, but it turned out a bit odd. I think I like the current look for now. I did however, add in a bit of a glow.
Oh, and emeralds, too. And birch trees. We've got birch trees now.
I'm pretty happy with how they fit in with the existing oak trees in forests. Any critique? Something you guys don't like? As always, feedback (positive or negative) is more than welcome.
Oh, and as for current plans:
Working on water now. It's not easy, but I'm slowly getting there. I'll post something when I feel it's starting to look halfway-decent.
I've got basic concepts for the sun and moon, as well as some interface designs I'll be messing around with.
I need to start giving the biome triangle some serious attention. I'm not very happy with it at the moment.
Lava, water and clay are still the biggest challenges up ahead. Once those are out of the way, I'll start looking at the possibility of releasing some WIP version of the pack for folks to mess around with, if there's any interest.
Finally found a way to create a basic gif to showcase the water. It's nothing show-stopping, but I'm really satisfied with it. Also featured: reeds.
It was rather hard to make the gif loop- the actual animation loops just fine. The pack's progressing nicely now, with an actual colour scheme slowly developing (small incremental changes to the biome pallet slowly build up). Working on some plants next.
This time we're got spruce trees, some flowers, mushrooms and mossy cobblestone!
Images in the spoiler to prevent the page coming a loading nightmare:
Updates may have slowed down, but I've found I prefer to wait before posting until I have more than 1 or two textures done. There have also been a lot of smaller tweaks to colours, especially with the biomes. I've also added a bit of shading to the side grass after feedback from the Texture Artists Union thread and in this thread (thanks, J). Does the new transition work?
Real life's been a bit interesting the past week or so, which has hindered my texturing. However, I'm slowly getting used to a new schedule, which should in theory allow for much more time to devote to this project I've got going here.
Anyways, we got sandstone now. And stone slabs. Warning: rather image-heavy!
Sandstone was a rather big challenge- it's both a natural texture (my weak point) and needs to work in natural environments such as caves as well as as a building block. Not to mention the top/bottom textures which work best if they're different to the side texture. I'd love to hear any feedback on how it works both as a natural block and as a building material.
Some more stuff- gravel, snow and some flowers (tulips and azure bluets):
Feedback is, as always, more than welcome.
What do you guys think? I also added some shading to the normal stone texture.
Diorite and Andesite look very nice on their own, but I do think that perhaps maybe in dark, low-light environments the two stones may become hard to distinguish from one another.
This is a great start to what I feel is going to be an awesome pack. No complaints so far. Hope to see more from you in the future.
Thanks for all the feedback, guys! As always, it's very much appreciated.
Despite appearances, this project's not dead- far from it. Real life's been a bit interesting, but things have indeed calmed down and I'm not faced with more free time than I've had for years, which gives me plenty of time for texturing.
Anyways, on to the pack.
We've also got a name now! Kartahni is an obscure Hebrew term for 'rural' or 'rustic,' which I think suits what I'm trying to achieve here perfectly.
So, what do you guys think? Do the ores all fit? Do the different stone textures mesh well?
As always, I'd really appreciate any and all critique and feedback.
I tried adding in some shadows to the diamond, but it turned out a bit odd. I think I like the current look for now. I did however, add in a bit of a glow.
Oh, and emeralds, too. And birch trees. We've got birch trees now.
I'm pretty happy with how they fit in with the existing oak trees in forests. Any critique? Something you guys don't like? As always, feedback (positive or negative) is more than welcome.
Oh, and as for current plans:
Thanks! I'm glad you're liking it so far.
Progress report on the water: it's starting to come together. Needs further polish. Also I need to get hold of some screencapping software.
Looking good. I'm really impressed with what you have so far.
Finally found a way to create a basic gif to showcase the water. It's nothing show-stopping, but I'm really satisfied with it. Also featured: reeds.
It was rather hard to make the gif loop- the actual animation loops just fine. The pack's progressing nicely now, with an actual colour scheme slowly developing (small incremental changes to the biome pallet slowly build up). Working on some plants next.
What do you guys think of the water?
More progress!
This time we're got spruce trees, some flowers, mushrooms and mossy cobblestone!
Images in the spoiler to prevent the page coming a loading nightmare:
Updates may have slowed down, but I've found I prefer to wait before posting until I have more than 1 or two textures done. There have also been a lot of smaller tweaks to colours, especially with the biomes. I've also added a bit of shading to the side grass after feedback from the Texture Artists Union thread and in this thread (thanks, J). Does the new transition work?
Any feedback is appreciated.