I'm trying to figure out how to rename a wandering trader spawn egg (for example), to "Toad" (for example), and spawn the following files. I know how to create name-dependent items, but not mob models. How do I do this?
Assuming you aren't using any specific colours in the name, the following code could look something like this:
File path: .minecraft/resourcepacks/PACKNAME/assets/minecraft/mcpatcher/mob
Put all your files in that folder listed above.
Name your properties file as 'wandering_trader.properties'
And name the png file as 'wandering_trader2.png'
skins.2=2
name.2=ipattern:*Toad*
I don't know how the model part of the code works, but I know how to assign the properties file to your entity.
I hope this helps!
Have a nice day!
- Pola
I'm trying to figure out how to rename a wandering trader spawn egg (for example), to "Toad" (for example), and spawn the following files. I know how to create name-dependent items, but not mob models. How do I do this?
(Following files)
https://drive.google.com/drive/folders/1f17l7gsiSB1wtGv3InDRxPy_kjyCDwIR?usp=sharing
Assuming you aren't using any specific colours in the name, the following code could look something like this:
File path: .minecraft/resourcepacks/PACKNAME/assets/minecraft/mcpatcher/mob
Put all your files in that folder listed above.
Name your properties file as 'wandering_trader.properties'
And name the png file as 'wandering_trader2.png'
skins.2=2
name.2=ipattern:*Toad*
I don't know how the model part of the code works, but I know how to assign the properties file to your entity.
I hope this helps!
Have a nice day!
- Pola