Syclone that golem is beastly. Sleak design work and very richly detailed.
Bluecoin, They are taking better shape, although I'm not too good on the low res much less the extreme lo-res.
Hoodoo... I think my teeth are hurting after seeing that... that and my stomach is growling.
----
I know this is a bit of an off topic thing, but I'm wondering if anyone else in here is a Linux user? I've been hunting down some things to fix this simple bug that completely cripples my tablet's drawing ability.
I need to set the maximum pressure range down from 2056 to 256. I know I can redo my pressure curve to work things right but that won't really fix it, only patch it up.
I know shot in the dark.
EDIT - Nevermind. Something hiccuped in my system and somehow the wacom stuff's working right as rain so all's good!
It looks really nice; your style is very consistent. The only thing I don't really like is the cactus, its colours are far too bright for the melancholic theme your pack has (or at least to bright to fit in with the other colours). I'm also not particularly fond of the planks, they sort of just look like messes of shading with no real concentrated areas of highlight or shadow.
I made signs and cocoa beans. Those look a very long time, figuring out a custom model for. The vanilla models kept cutting the stem off and the red one had a 7*7 texture instead of a 8*8.
Version 2 of my GUI. (This is the template that I'll copy/paste behind all the applicable GUI screens. From there, I add in the slots accordingly/make changes specific to the GUI screen itself) :
Version 2 of my GUI. (This is the template that I'll copy/paste behind all the applicable GUI screens. From there, I add in the slots accordingly/make changes specific to the GUI screen itself) :
-snip-
I think maybe the item slots don't need those little pockmarks on them. Other than that, looks great!
Experimental moon, inspired by Goodlyay. Try to ignore the slow world-generation in the image.
Keeping the rest of the world in the gif probably wasn't a very good idea...
I think maybe the item slots don't need those little pockmarks on them. Other than that, looks great!
Hmm... I'll see how it looks, but I like the rugged feel of the slots, haha. It's the way I've interpreted the default Minecraft GUIs as; slabs of stone with holes cut-out for items.
In other news, I need an opinion; which horse GUI looks better?
This:
... Or this:
The premise behind the second one is that on a regular horse you'll see the closed saddlebag, but if you put a chest on a donkey/mule, the slots overlay the bag and make it look "open." It's a proof of concept that I figured I'd try. Tell me what you think!
Also, should I make GUI screens be different material (wood, etc.) to match what the GUI is for? (a-la John Smith-style, lol).
Hmm... I'll see how it looks, but I like the rugged feel of the slots, haha. It's the way I've interpreted the default Minecraft GUIs as; slabs of stone with holes cut-out for items.
In other news, I need an opinion; which horse GUI looks better?
The concept of the saddle-bag is interesting, but the rendering doesn't seem to match to me. It is much cleaner and smoother than the stone treatment.
Experimental moon, inspired by Goodlyay. Try to ignore the slow world-generation in the image.
Keeping the rest of the world in the gif probably wasn't a very good idea...
How did you manage to animate it? Or are those phases?
I did all of the tools. I think they look a bit pale and pastel though, compared to the blocks. Although.. it would provide some interesting contrast (or lack thereof).
Old
New
At least my textures don't destroy my eyes when I look at them anymore. Are they still too bright?
Argha Blargha
Next post starts a new page!
Bluecoin, They are taking better shape, although I'm not too good on the low res much less the extreme lo-res.
Hoodoo... I think my teeth are hurting after seeing that... that and my stomach is growling.
----
I know this is a bit of an off topic thing, but I'm wondering if anyone else in here is a Linux user? I've been hunting down some things to fix this simple bug that completely cripples my tablet's drawing ability.
I need to set the maximum pressure range down from 2056 to 256. I know I can redo my pressure curve to work things right but that won't really fix it, only patch it up.
I know shot in the dark.
EDIT - Nevermind. Something hiccuped in my system and somehow the wacom stuff's working right as rain so all's good!
Page get-dit
New Straw and Old Straw. I think the new one looks much cleaner.
EDIT: Over Nine Thousand!
EDIT 2:
Some tulips too.
I made signs and cocoa beans. Those look a very long time, figuring out a custom model for. The vanilla models kept cutting the stem off and the red one had a 7*7 texture instead of a 8*8.
Which one is the old/new? I think the one that does not have a straight dark line running through it looks the best.
Think this is looking good? Or should I try something different?
I likes it
I think maybe the item slots don't need those little pockmarks on them. Other than that, looks great!
Keeping the rest of the world in the gif probably wasn't a very good idea...
Hmm... I'll see how it looks, but I like the rugged feel of the slots, haha. It's the way I've interpreted the default Minecraft GUIs as; slabs of stone with holes cut-out for items.
In other news, I need an opinion; which horse GUI looks better?
This:
... Or this:
The premise behind the second one is that on a regular horse you'll see the closed saddlebag, but if you put a chest on a donkey/mule, the slots overlay the bag and make it look "open." It's a proof of concept that I figured I'd try. Tell me what you think!
Also, should I make GUI screens be different material (wood, etc.) to match what the GUI is for? (a-la John Smith-style, lol).
The concept of the saddle-bag is interesting, but the rendering doesn't seem to match to me. It is much cleaner and smoother than the stone treatment.
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How did you manage to animate it? Or are those phases?
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I decided on the non-saddle GUI anyway, so no worries. I see what you mean, though.
Anyway! Texture dump time! Here's my current worksheet for "Mystica v1.0," or "Mist 2.0," haha.
And also,custom book GUI (showing off the new font, too!) :
Should i go redder?
I think it needs to be a little more orange, and also shift to redder the darker it gets.
The dark shaded parts are done with a slight red tone as it is.