@xssheep: your crafting table is really cool! I see a sitting goat on the side, personnally.
I'm pretty silent those days, but my pack is not dead! I've been in some western things, and thought about making the desert as it.
There's CTM for sand and side planks, making them kind of rusty.. And a cow.
Thanks, nice to know everyone sees different things in the side of the crafting table. Maybe it can see the future too!
I seriously love that skybox you have though, fits the palette and feel of your pack perfectly. The cow has a rather long face though, it looks odd with his eyes and stripe where they are at the moment, could use some moving around.
I've been reworking my ctms in my pack... and I stumbled across these two versions of the sand:
which one is better? (left/right)
The water in the right part is the one I'm currently working on, but repeat patterns for water (with animation) are pretty bugged in CTM (they just don't work, if anybody has an idea, PM me)
Nice stone bricks & ores. I like how the ores fit in with the stones.
The sudden transition between mossy and standard stone bricks is a bit strange though, most likely since there are no gaps in the moss.
Redone leaves. Again. I think I'm finally happy with them. These are much less over-cluttered and noisy, expresses the cartoony nature of the texture pack and allows actual shading.
Hello everyone, first time posting in this thread, I hope it's OK. I've recently been working on some textures and I would like to know what others think of them and see if I'm missing some major flaw in my work.
Hello everyone, first time posting in this thread, I hope it's OK. I've recently been working on some textures and I would like to know what others think of them and see if I'm missing some major flaw in my work.
I've been reworking my ctms in my pack... and I stumbled across these two versions of the sand:
which one is better? (left/right)
The water in the right part is the one I'm currently working on, but repeat patterns for water (with animation) are pretty bugged in CTM (they just don't work, if anybody has an idea, PM me)
Nice stone bricks & ores. I like how the ores fit in with the stones.
The sudden transition between mossy and standard stone bricks is a bit strange though, most likely since there are no gaps in the moss.
Redone leaves. Again. I think I'm finally happy with them. These are much less over-cluttered and noisy, expresses the cartoony nature of the texture pack and allows actual shading.
Also, I plan to make a custom water animation for ocean biomes, but I'm not sure it's possible to make an alternative animated texture for water.. I've never see 2 water in the same pack, does it look too utopian?
Redid the cow according to XSSheep, the door and some new obsidian (shall add deep black and smoothness to it).
Hello everyone, first time posting in this thread, I hope it's OK. I've recently been working on some textures and I would like to know what others think of them and see if I'm missing some major flaw in my work.
In the screenshot there is:
Cobblestone
4 Wool Colours
Glowstone
Top Grass
Good start. I think that the colors could use a bit of tweaking though.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
So, one thing that's always bugged me about snapshots is you really have to search for what new textures are added, especially when new biomes are added. So, I thought I'd do my community service for the day and make a list of all the filenames for the new textures.
NOTE: The new flowers can be turned into dyes corresponding to their color! I'll list them below but keep that in mind while texturing them!.
New to the /blocks/ folder:
dirt_podzol_side- This is what weird looking grass that shows up in Redwood Forests (coded into the game as "Mega-Taiga"). The default texture has a mucky green/brown, almost mossy cover look to it. So y'know, frame of reference, haha.
dirt_podzol_top - Top of the new "Podzol," or "pinestraw"as people are calling it. It doesn't have an official, in-game name yet, haha.
doublePlant_fern_bottom/doublePlant_fern_top- New Double Ferns! You can use Bone Meal on Ferns, Tallgrass, and certain flowers, and make larger versions of them! From there, using Bone Meal on the double flowers will drop a flower without you having to break it, making flowers farmable in this sense. Haha, unintended feature? Idk. XD
doublePlant_grass_bottom/doublePlant_grass_top - New Double Tallgrass! Good for large African-styled hedges, or maybe cornfields. Idk, your choice.
doublePlant_paeonia_bottom/doublePlant_paeonia_top - This is the large version of the Paeonia, which is a pink flower.
doublePlant_rose_bottom/doublePlant_rose_top
doublePlant_sunflower_back/doublePlant_sunflower_front - This is the top part of the Sunflower, the actual flower itself. NOTE: The Sunflower front texture gets rendered upside down.
doublePlant_sunflower_bottom/doublePlant_sunflower_top - Just the stalk.
doublePlant_syringa_bottom/doublePlant_syringa_top - Known ingame as Lilacs.
flower_allium - Gives 1 Magenta Dye.
flower_blue_orchid 1 Light Blue Dye.
flower_houstonia - Known ingame as "Azue Bluet." Gives 1 Light Gray Dye.
flower_oxeye_daisy - Can also be made into Light Gray Dye.
ice_packed - Opague version of Ice. Doesn't melt, doesn't turn into water when broken.
New in the /gui/ folder:
resouce_packs - The arrows used for the new Resource Pack selection screen. Here's a link to the .png file, because the way the arrows are mapped to the image is a little funky, haha.
New to the /items/ folder:
fish_clownfish_raw - There isn't a cooked variant for this; it's just a clownfish, hahaha. XD
fish_cod_raw/fish_cod_cooked - The default fish textures have been renamed to these, respectively. What gets me, though, is ingame they're still just called "Fish." Haha. XD
fish_pufferfish_raw - The pufferfish can be used to brew Water Breathing potions! I don't recommend eating a Pufferfish ingame, it gives you Nausea III, Poison IV, and Hunger II (or something like that, I didn't actually test this. Heard it through word-of-mouth... word-of-text? Same thing, haha.).
fish_salmon_raw/fish_salmon_cooked - Salmon is the only new fish that can be cooked. Weird. XD
That's everything, folks! Oh boy, I'm gonna have fun texturing all this!... Y'know, once I get back into the flow of school, which started for me today. Woot!... >.>
I made some random variants for my end stone, to try and break up the patterns. It sort of worked, it just made new and different patterns to replace the old ones. But, I'm happy with the way it turned out.
EDIT: I also fixed up my end portal frames with the newer end stone, and added a little glow from the bottom from the lava (thanks for that idea, Kriscrash).
BUT THAT'S NOT WHAT'S IMPORTANT RIGHT NOW.
GUYS. I FIGURED IT OUT.
That's cobblestone walls, by the way.
I created a template for this effect that you can download here. If you just copy/paste the whole files, don't change ANYTHING, it will work. This is precise, surgical CTM'ing here. You don't want to tamper with it.
I created a template for this effect that you can download here. If you just copy/paste the whole files, don't change ANYTHING, it will work. This is precise, surgical CTM'ing here. You don't want to tamper with it.
Well, that'll be helpful. Thanks.
On another note, does anyone know if a pixel-exact biome map exists yet for 1.7?
I've also noticed that it seems that the roofed forests biome color is hardcoded like the swamp color.
On another note, does anyone know if a pixel-exact biome map exists yet for 1.7?
I've also noticed that it seems that the roofed forests biome color is hardcoded like the swamp color.
Awesome, that will be extremely helpful. I always tend to miss something that doesn't make it in until one release later than i'd planned, just because it gets overlooked.
Anyway, any idea what the new canyon biomes will be made of?
Thanks, nice to know everyone sees different things in the side of the crafting table. Maybe it can see the future too!
I seriously love that skybox you have though, fits the palette and feel of your pack perfectly. The cow has a rather long face though, it looks odd with his eyes and stripe where they are at the moment, could use some moving around.
Welp damn, time to change the design a little...
Here is what the alt looks like if you were wondering, it's the same but it lacks ears.
@XSSheep, Yes it is a normal spider, I was planning on making the cave spider a more red, orange, yellowish color to it.
Finished it XD
I prefer the left.
EDIT:
I also finished my Skeleton!
Thanks XD What I meant to ask was Sky color and Swamp color. My bad
Some skycolor and Swamp color
Extreme Hills
Forest
Swamp
Stone/Ores.
Cobble/Mossy Cobble
Nice stone bricks & ores. I like how the ores fit in with the stones.
The sudden transition between mossy and standard stone bricks is a bit strange though, most likely since there are no gaps in the moss.
Redone leaves. Again. I think I'm finally happy with them. These are much less over-cluttered and noisy, expresses the cartoony nature of the texture pack and allows actual shading.
But yeah, fixed up the mossy
oho, shows how much I can read, eh? Oops.
Anyway, that looks much nicer.
Now I'm on the edge on if I should keep birch & oak leaves identical, or give birch leaves a slightly different style, yet still the same pattern.
In the screenshot there is:
I like them! Looking forward to seeing more.
I prefer the one on the right
I like them
Nice overall, but I would like to see a bit more contrast and rounding on them.
I like.
Far too grainy, and there are a lot of style inconsistencies. To me it looks a bit like stock images even.
Good start. I think that the colors could use a bit of tweaking though.
Also, more stuff
Stone Brick Variants/Door
Also, did up the new Sunflowers :3. Dunno why the head texture is inverted
NOTE: The new flowers can be turned into dyes corresponding to their color! I'll list them below but keep that in mind while texturing them!.
New to the /blocks/ folder:
New in the /gui/ folder:
New to the /items/ folder:
That's everything, folks! Oh boy, I'm gonna have fun texturing all this!... Y'know, once I get back into the flow of school, which started for me today. Woot!... >.>
Anyways, hope this helps everyone out!
EDIT: I also fixed up my end portal frames with the newer end stone, and added a little glow from the bottom from the lava (thanks for that idea, Kriscrash).
BUT THAT'S NOT WHAT'S IMPORTANT RIGHT NOW.
GUYS. I FIGURED IT OUT.
That's cobblestone walls, by the way.
I created a template for this effect that you can download here. If you just copy/paste the whole files, don't change ANYTHING, it will work. This is precise, surgical CTM'ing here. You don't want to tamper with it.
On another note, does anyone know if a pixel-exact biome map exists yet for 1.7?
I've also noticed that it seems that the roofed forests biome color is hardcoded like the swamp color.
This may help:
http://www.minecraftforum.net/topic/1968196-13w36a-biome-coloring-discovery-update/
...but it won't help that much.
Awesome, that will be extremely helpful. I always tend to miss something that doesn't make it in until one release later than i'd planned, just because it gets overlooked.
Anyway, any idea what the new canyon biomes will be made of?
I thought that we had already been over this.
(It's stained clay, in case you just forgot :D)