Is it possible to have multiple CTM profiles for different damage values of the same block type? For instance, to have a different log top texture for each type of wood.
Yes, actually. I forget exactly how you're supposed to name them, though. I think you add a 2 or a b at the end of the name of the properties file for the second one, and so on. (I don't remember whether it's numbers or letters, though)
Hey guys, this is Honeydrill, but now you can just call me Vox (or Voxy, if you're feeling extra frisky). Figured I ought to update you all on my name change! I know memorizing people is hard enough, but rest assured that i'll keep my avatar the same FOREVER.
Is it possible to have multiple CTM profiles for different damage values of the same block type? For instance, to have a different log top texture for each type of wood.
I'm not sure what the code is (I think Develsaa posted it a week ago), but here are the damage values:
I'm not sure what the code is (I think Develsaa posted it a week ago), but here are the damage values:
Oak - 0
Spruce - 1
Birch - 2
Junglewood - 3
It's not the damage values I'm having trouble with, it's how to arrange the .properties files to actually make it work. Unless there's something I'm missing here, then you can only have one .properties per tile id / block id.
So i have been working on creating a stone texture for about 9hrs now and after about 200 different tries
I manage to achieve excellence
48x Texture Weird Right? (tiled @ 200%)
If you can keep up this style, this could turn into an awesome pack! It would take a huge amount of work, that's for sure.
My main suggestion for this is to add color variation and/or hue shifting. You could mess around with gradient maps to see what kind of effects you could get. I'd stay away from completely flat grays.
If you can keep up this style, this could turn into an awesome pack! It would take a huge amount of work, that's for sure.
My main suggestion for this is to add color variation and/or hue shifting. You could mess around with gradient maps to see what kind of effects you could get. I'd stay away from completely flat grays.
OT: My reaction every time you post here:
"Holy crap! It's Wayuki!! Maybe I could get some tips "
Well, back on topic....
I made a small 16x WIP, and I am extremely proud of my bricks
BTW, my 32x WIP is not discontinued, I am still working on that too.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
OT: My reaction every time you post here:
"Holy crap! It's Wayuki!! Maybe I could get some tips "
Well, back on topic....
I made a small 16x WIP, and I am extremely proud of my bricks
BTW, my 32x WIP is not discontinued, I am still working on that too.
My advice, please pick a pack, if only just so it will get finished sooner and I can use it. On the textures, I love them all, the stone is perfect! Although I would like it to be just slightly lighter than the cobblestone. Sand looks a little straight to be natural. Looks like it was raked in a zen garden. That's a bout it. Sorry if it is really nit-picky, but you are so good that nit-picks are all I have.
My advice, please pick a pack, if only just so it will get finished sooner and I can use it. On the textures, I love them all, the stone is perfect! Although I would like it to be just slightly lighter than the cobblestone. Sand looks a little straight to be natural. Looks like it was raked in a zen garden. That's a bout it. Sorry if it is really nit-picky, but you are so good that nit-picks are all I have.
Thanks for the feedback
The cobble and the stone are supposed to be really close in lightness, it makes them go well together in builds.
And the sand is based off of Steelfeathers' Feathersong, where it is straight and has small subtle little curves in it.
And I don't inted to just pick a pack any time soon, I am really working out styles right now, think of all my WIPs as steps to stairs, and at the top will be waiting a fantastic pack, that everyone will love and want to have.
So i have been working on creating a stone texture for about 9hrs now and after about 200 different tries
I manage to achieve excellence
48x Texture Weird Right? (tiled @ 200%)
you obviously have no understanding of what excellence is.
anyone who would call this excellent either knows nothing about texturing, or nothing about words.
excellence implies general superiority, or that you have made a texture that is noticeably better than most.
that word doesn't fit here.
no, it's far too weak. this has got to be the best stone texture ive ever seen. by far. the shading is perfect. the only thing you could possibly do to make this better is add a bit of grit, since it is stone, but ive never seen shading like that before in a texture pack.
OT: My reaction every time you post here:
"Holy crap! It's Wayuki!! Maybe I could get some tips "
Well, back on topic....
I made a small 16x WIP, and I am extremely proud of my bricks
BTW, my 32x WIP is not discontinued, I am still working on that too.
Looking very, nice, Peyton! A bit heavy on the greenish tints perhaps, though that could possibly be a very cool theme as well, I'd have to see it ingame. My only gripe is the moss stone. You covered the darker shading inbetween the stones with moss, making it appear almost blurry in a way. I would try and bring back that darkest color underneath some of the moss bits.
but ive never seen shading like that before in a texture pack.
Yeah, definitely not in the context of Minecraft. Looks more like what you might find in a game with detailed painted textures, like Diablo 3, for instance. Your experience in the games industry is showing here, Gamex101! What position are you holding at Bethesda, anyway?
Hey guys! Thanks for the feedback, and I figured it out. I'm gonna post a picture of the no-top kitchen cupboard. I'm going to fix it up, but I want you guys to tell me if you like the general look, and if you have any suggestions! Also, yes, the knob is effed up. I was trying to test out where the pixels went. :/
Rollback Post to RevisionRollBack
Get back on your feet / I will help you up, and then / We will kill more stuff. - Zer0
trying something new... bullet holes. since my texture pack is anachronism themed, pretty much any era's technology can coexist, so... why not some bullet holes?
I'd like to say something cool like "I've been testing the waters" (a la Wayuki) over the past month, but in reality I guess I've enjoyed the feeling of attempting to make a small footprint on the texturing scene independently; without being tied to any Organization or Union. Evidently that's just my deep-set and clichéd teenage need for individuality talking. I've learned more about pixel art and general colour theory by listening and watching you guys work & play than I have through experimentation over the past few years!
As long as you guys keep stroking my ego with the occasional compliment on my work (you can just call me "Lord Voxy" if compliments aren't your forté) I'd be happy to call myself a proud member of The Texture Artist's Union.
"But Honeybunny," you protest. "Sure, you've a quicksilver tongue, and a devilishly handsome face to boot, but you've the talent of a blind wasp that has been stricken with avian flu when it comes to pixel art!"
Of those facts I cannot deny, as all of them are very true. However I sincerely hope that, should you accept me within your ranks, that third fact shall change, for the better. And I especially hope that the first two facts never change, but if that's the cost of counting myself among siblings within this brotherhood, so be it.
Silly, Narcissistic writing aside, I'd like to join the Texture Artist's Union, with the Iron Emblem.
Some examples of my work are as follows:
Direcraft (this just broke the 10 download milestone the other day! Double digits!)
I have and will continue to report a sizable share of illegally hosted/stolen textures and graphics.
I give great backrubs!
I also delayed joining the Union until my Username was completely changed from Honeydrill to Voxitude (easier on your end, before you start signing all of the paperwork/request autographs).
I'd like to say something cool like "I've been testing the waters" (a la Wayuki) over the past month, but in reality I guess I've enjoyed the feeling of attempting to make a small footprint on the texturing scene independently; without being tied to any Organization or Union. Evidently that's just my deep-set and clichéd teenage need for individuality talking. I've learned more about pixel art and general colour theory by listening and watching you guys work & play than I have through experimentation over the past few years!
As long as you guys keep stroking my ego with the occasional compliment on my work (you can just call me "Lord Voxy" if compliments aren't your forté) I'd be happy to call myself a proud member of The Texture Artist's Union.
"But Honeybunny," you protest. "Sure, you've a quicksilver tongue, and a devilishly handsome face to boot, but you've the talent of a blind wasp that has been stricken with avian flu when it comes to pixel art!"
Of those facts I cannot deny, as all of them are very true. However I sincerely hope that, should you accept me within your ranks, that third fact shall change, for the better. And I especially hope that the first two facts never change, but if that's the cost of counting myself among siblings within this brotherhood, so be it.
Silly, Narcissistic writing aside, I'd like to join the Texture Artist's Union, with the Iron Emblem.
Some examples of my work are as follows:
Direcraft (this just broke the 10 download milestone the other day! Double digits!)
I have and will continue to report a sizable share of illegally hosted/stolen textures and graphics.
I give great backrubs!
I also delayed joining the Union until my Username was completely changed from Honeydrill to Voxitude (easier on your end, before you start signing all of the paperwork/request autographs).
1. Stop changing your name!
*insertrageimagehere*
2. I need you! To make a topic for solace.
3. Gimme a back rub. Now.
4. You're better at pixel art than me. But then again, I suck at pixel art.
New versions of both doors.
Had a lot of trouble with the stone doors. The bottom stone one was my first version, but I ****ed up the shading too much for it too look useable ingame, I may revisit that version sometime later if I feel like it though.
I feel like my stone/cellar door is just missing something, but that just might be me. Feedback?
New versions of both doors.
Had a lot of trouble with the stone doors. The bottom stone one was my first version, but I ****ed up the shading too much for it too look useable ingame, I may revisit that version sometime later if I feel like it though.
I feel like my stone/cellar door is just missing something, but that just might be me. Feedback?
The very bottom of your stone door (in the middle panel) has a light edge-highlight along the bottom (as if it's hitting the light), which gives the middle section of the door the illusion of it being concave. Make the line dark (as if it's in shadow) and it'll instantly look more realistic and less awkward.
Looking very, nice, Peyton! A bit heavy on the greenish tints perhaps, though that could possibly be a very cool theme as well, I'd have to see it ingame. My only gripe is the moss stone. You covered the darker shading inbetween the stones with moss, making it appear almost blurry in a way. I would try and bring back that darkest color underneath some of the moss bits.
Thanks for the feedback
I will definitely re do my mossy cobble, that has always been a block I am not great at.
Peyton, is it possible for you to go a day without starting a new pack? You're gonna own all of the types and resolutions possible. Also there is a vertical line error in the glowstone.
No, can't
I start so many packs because I love texturing, it is just so much fun.
And I see what you are talking about on the glowstone, I was planning on redoing that block anyways.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
Now I can tell you something about Fallout 4, it's in development, but it's not the main priority the new MMORPG is the main concern around right now.
But back on topic I have made some progress on dirt should have a pic available soon
EDIT:
btw here is the stone done in illustrator rather than photoshop
Which one do you prefer (re-sized @ 200%)
It's tough to decide without seeing it in-game, but I prefer the first choice. Normally I'm a big fan of smoother textures, but the second texture is so smooth it's almost out of focus.
Yes, actually. I forget exactly how you're supposed to name them, though. I think you add a 2 or a b at the end of the name of the properties file for the second one, and so on. (I don't remember whether it's numbers or letters, though)
There's yet more to come!
I'm not sure what the code is (I think Develsaa posted it a week ago), but here are the damage values:
Oak - 0
Spruce - 1
Birch - 2
Junglewood - 3
It's not the damage values I'm having trouble with, it's how to arrange the .properties files to actually make it work. Unless there's something I'm missing here, then you can only have one .properties per tile id / block id.
If you can keep up this style, this could turn into an awesome pack! It would take a huge amount of work, that's for sure.
My main suggestion for this is to add color variation and/or hue shifting. You could mess around with gradient maps to see what kind of effects you could get. I'd stay away from completely flat grays.
OT: My reaction every time you post here:
"Holy crap! It's Wayuki!! Maybe I could get some tips "
Well, back on topic....
I made a small 16x WIP, and I am extremely proud of my bricks
BTW, my 32x WIP is not discontinued, I am still working on that too.
My advice, please pick a pack, if only just so it will get finished sooner and I can use it. On the textures, I love them all, the stone is perfect! Although I would like it to be just slightly lighter than the cobblestone. Sand looks a little straight to be natural. Looks like it was raked in a zen garden. That's a bout it. Sorry if it is really nit-picky, but you are so good that nit-picks are all I have.
Thanks for the feedback
The cobble and the stone are supposed to be really close in lightness, it makes them go well together in builds.
And the sand is based off of Steelfeathers' Feathersong, where it is straight and has small subtle little curves in it.
And I don't inted to just pick a pack any time soon, I am really working out styles right now, think of all my WIPs as steps to stairs, and at the top will be waiting a fantastic pack, that everyone will love and want to have.
you obviously have no understanding of what excellence is.
anyone who would call this excellent either knows nothing about texturing, or nothing about words.
excellence implies general superiority, or that you have made a texture that is noticeably better than most.
that word doesn't fit here.
no, it's far too weak. this has got to be the best stone texture ive ever seen. by far. the shading is perfect. the only thing you could possibly do to make this better is add a bit of grit, since it is stone, but ive never seen shading like that before in a texture pack.
I came.
Also, please ignore my old terrible iron sword texture. I shoulda F1'd before I took the photo, ah well.
Looking very, nice, Peyton! A bit heavy on the greenish tints perhaps, though that could possibly be a very cool theme as well, I'd have to see it ingame. My only gripe is the moss stone. You covered the darker shading inbetween the stones with moss, making it appear almost blurry in a way. I would try and bring back that darkest color underneath some of the moss bits.
Yeah, definitely not in the context of Minecraft. Looks more like what you might find in a game with detailed painted textures, like Diablo 3, for instance. Your experience in the games industry is showing here, Gamex101! What position are you holding at Bethesda, anyway?
i am incredibly unproductive.
this is what i got done today. dark blue wool.
trying something new... bullet holes. since my texture pack is anachronism themed, pretty much any era's technology can coexist, so... why not some bullet holes?
Hello everybody,
I'd like to say something cool like "I've been testing the waters" (a la Wayuki) over the past month, but in reality I guess I've enjoyed the feeling of attempting to make a small footprint on the texturing scene independently; without being tied to any Organization or Union. Evidently that's just my deep-set and clichéd teenage need for individuality talking. I've learned more about pixel art and general colour theory by listening and watching you guys work & play than I have through experimentation over the past few years!
As long as you guys keep stroking my ego with the occasional compliment on my work (you can just call me "Lord Voxy" if compliments aren't your forté) I'd be happy to call myself a proud member of The Texture Artist's Union.
"But Honeybunny," you protest. "Sure, you've a quicksilver tongue, and a devilishly handsome face to boot, but you've the talent of a blind wasp that has been stricken with avian flu when it comes to pixel art!"
Of those facts I cannot deny, as all of them are very true. However I sincerely hope that, should you accept me within your ranks, that third fact shall change, for the better. And I especially hope that the first two facts never change, but if that's the cost of counting myself among siblings within this brotherhood, so be it.
Silly, Narcissistic writing aside, I'd like to join the Texture Artist's Union, with the Iron Emblem.
Some examples of my work are as follows:
Gamez, that is... exceptional. I love the design. It almost looks... Sphaxy but more detailed. A+
Steelfeathers, that is also extremely nice. Would you mind if I made a pack with a somewhat similar palette and style? But in 26p.
1. Stop changing your name!
*insertrageimagehere*
2. I need you! To make a topic for solace.
3. Gimme a back rub. Now.
4. You're better at pixel art than me. But then again, I suck at pixel art.
Had a lot of trouble with the stone doors. The bottom stone one was my first version, but I ****ed up the shading too much for it too look useable ingame, I may revisit that version sometime later if I feel like it though.
I feel like my stone/cellar door is just missing something, but that just might be me. Feedback?
The very bottom of your stone door (in the middle panel) has a light edge-highlight along the bottom (as if it's hitting the light), which gives the middle section of the door the illusion of it being concave. Make the line dark (as if it's in shadow) and it'll instantly look more realistic and less awkward.
Aside from that, everything's lookin' good.
Thanks for the feedback
I will definitely re do my mossy cobble, that has always been a block I am not great at.
No, can't
I start so many packs because I love texturing, it is just so much fun.
And I see what you are talking about on the glowstone, I was planning on redoing that block anyways.
Now I can tell you something about Fallout 4, it's in development, but it's not the main priority the new MMORPG is the main concern around right now.
But back on topic I have made some progress on dirt should have a pic available soon
EDIT:
btw here is the stone done in illustrator rather than photoshop
Which one do you prefer (re-sized @ 200%)
It's tough to decide without seeing it in-game, but I prefer the first choice. Normally I'm a big fan of smoother textures, but the second texture is so smooth it's almost out of focus.