Well apparently they're currently working on the model system so hopefully we'll see some neat improvements to it in this weeks snapshot. Would LOVE if they've made it possible to edit models per block. So many neat things would be possible with that!
Some tweets by _grum and TheMogMiner about new model stuff in the next snapshot
TheMogMiner says we might be able to override a model, including a block variant model. Like maybe different models for different blocks or even damage values?
Some tweets by _grum and TheMogMiner about new model stuff in the next snapshot
TheMogMiner says we might be able to override a model, including a block variant model. Like maybe different models for different blocks or even damage values?
Oh, Ok. I had been checking all of their reddit posts, and Jeb's/Dinnerbone's tweets lately, but not Grum's or Mog's (I read theirs a few weeks ago), so I missed those.
That's what it sounds like, but hopefully the system is dynamic instead of just converting every single block into a static model file.... After all they've done I'm seriously surprised that they're adding statically assigned things still :/
That'd be awesome, though, if they have changed the model system to automatically inherit models from basic shapes (block, X, etc.), and if by default 1 model was specified, and the game knew enough about metadata values that it would know the orientations it represented on certain blocks (ladders, stairs, doors, wall-torches, etc.) that it could auto-orient them in most situations. Then, if you wanted to, you could specify blocks or metadata values to use a new model.
I know I keep saying this, but this "torch1, torch2, torch3" stuff is ridiculous. You have to use TRIAL AND ERROR to find out what's going on really..... and they don't seem to use Z as depth (instead, they inherit this model from a different direction) as I prefer it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I myself cant edit and hope they do add in more. I'd love to make my own bookcase, indent the area the books sit in, or make my own fence model and so on.
Oh, Ok. I had been checking all of their reddit posts, and Jeb's/Dinnerbone's tweets lately, but not Grum's or Mog's (I read theirs a few weeks ago), so I missed those.
That's what it sounds like, but hopefully the system is dynamic instead of just converting every single block into a static model file....
After all they've done I'm seriously surprised that they're adding statically assigned things still :/
That'd be awesome, though, if they have changed the model system to automatically inherit models from basic shapes (block, X, etc.), and if by default 1 model was specified, and the game knew enough about metadata values that it would know the orientations it represented on certain blocks (ladders, stairs, doors, wall-torches, etc.) that it could auto-orient them in most situations. Then, if you wanted to, you could specify blocks or metadata values to use a new model.
I know I keep saying this, but this "torch1, torch2, torch3" stuff is ridiculous. You have to use TRIAL AND ERROR to find out what's going on really..... and they don't seem to use Z as depth (instead, they inherit this model from a different direction) as I prefer it.
It would be helpful to be able to inherit models from other models, just as long as all your models don't become an inter tangled mess.
It already seems models are affecting other models in some way, at least those without access to the new model system. As I accidentally discovered here (missed a comma in my ladder model).
We will most likely start to see resourcepacks use this to create "realism", but It will be as successful as those hundreds of "reailstic" packs out there. Minecraft just isn't for realism, deal with it.
I don't really get why this passive-aggressive-sounding section was thrown in there (the "deal with it")..... for one, most realistic packs look terrible and people still like them (yes, to a "successful" point). They also made it very limited to what it once was, so now you can't really just bring high-res models into the game.
I personally like it because you can use it to re-define the models to make them fit MORE into the game before, using cubes to make them instead of image planes. For instance:
It's not hyper realistic, and the torches are now non-rotated boxes. I think it really adds a nice touch of depth to the game that was missing before when you can actually SEE ladders from around corners/ledges of blocks.
I don't plan on trying to make anything "round" or even really "angled" (which sort of breaks the "theme" going on), but just giving things more of a boxy form that still has the game's charm. No, I'm not going to be taking it as far as cube-world and making things chunky-voxels, but just taking things that are simple boxes (big annoyance of mine is doors and trapdoors that look weird on the "inside" or planes (like flowers) now and making them how I see fit.
Maybe I'm reading too much into it or there's a misunderstanding here? But yeah, you're in control of it, so even if people can do that kind of stuff you don't need to have such a bitter attitude about it, because if they do that and you don't, that just makes you look better to people who feel the same way as you do. You can be a beacon of hope, like "hey, my pack doesn't ruin the feel of the game!".
It would be helpful to be able to inherit models from other models, just as long as all your models don't become an inter tangled mess.
It already seems models are affecting other models in some way, at least those without access to the new model system. As I accidentally discovered here (missed a comma in my ladder model).
Well..... you already CAN inherit models from other models (I mention this in my tutorial) and even translate/rotate them.
I also saw that on reddit earlier (looking for more model stuff hehe). I don't even know. Maybe the top versions somehow inherit their models from ladders? (with offsets and cutoffs?)
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Okay, just found something out. As of 14w08a, the anvil model (anvil0-anvil11) is not used. It seems to just be a placeholder until they finish the face/metadata model system.
Okay, just found something out. As of 14w08a, the anvil model (anvil0-anvil11) is not used. It seems to just be a placeholder until they finish the face/metadata model system.
On reddit, Mog said that it's not loaded anymore because there was some issue where the lighting wasn't inheriting right, making the anvil look bad.
"I opted to leave the old-style Anvil rendering code in for the most recent snapshot rather than get inundated with bugs over something I could clearly see was broken."
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I remember when making packs was a simple process, and you could get by on your art alone... Now you gotta be an artist, manage and maintain all the new content and format changing every week, ideally be an sfx artist, and now a 3d modeller!
I remember when making packs was a simple process, and you could get by on your art alone... Now you gotta be an artist, manage and maintain all the new content and format changing every week, ideally be an sfx artist, and now a 3d modeller!
Luckily, no one is forcing you to change models or add sounds.
Looks like he made the cube twice3 as big (2 times as long, wide, and tall)..... or at least that's what it looks like because of the block in his hand/hotbar.....
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I remember when making packs was a simple process, and you could get by on your art alone... Now you gotta be an artist, manage and maintain all the new content and format changing every week, ideally be an sfx artist, and now a 3d modeller!
For the most part you can use the default models, this just allows you to make the models better fit your pack
No, but you can no longer stay competitive with other packs that can.
While this is true, if you're making a pack simply to stay competitive you've got about 40GB worth of mod support to catch up with Sphax. It's not going to happen no matter what Mojang does.
The danger of this feature becoming overblown has all but passed with the new format. Hopefully it won't re-expand again once the format becomes official.
No, but you can no longer stay competitive with other packs that can.
I'm not saying it's a bad thing, but it's a hell of a lot more work than it used to be.
And this is why no-one ever uses 16x packs, right? Minecraft has native support for higher resolutions, so what's the point in making any pack that's any less than 256x?
CTM? Oh, yes. You have to have CTM on every single texture, or no-one will use your pack. Random mobs, better skies? Required. Definitely.
No. People will use what they like to use. There are people who refuse to use any pack at all because it takes away from the vanilla feel. I think the ability to alter models is a neat one, but I won't use it at all beyond taking the biome filtering off my reeds, and maybe my tall grass. Anything else would just be silly, I think.
TheMogMiner says we might be able to override a model, including a block variant model. Like maybe different models for different blocks or even damage values?
Oh, Ok. I had been checking all of their reddit posts, and Jeb's/Dinnerbone's tweets lately, but not Grum's or Mog's (I read theirs a few weeks ago), so I missed those.
That's what it sounds like, but hopefully the system is dynamic instead of just converting every single block into a static model file....
After all they've done I'm seriously surprised that they're adding statically assigned things still :/
That'd be awesome, though, if they have changed the model system to automatically inherit models from basic shapes (block, X, etc.), and if by default 1 model was specified, and the game knew enough about metadata values that it would know the orientations it represented on certain blocks (ladders, stairs, doors, wall-torches, etc.) that it could auto-orient them in most situations. Then, if you wanted to, you could specify blocks or metadata values to use a new model.
I know I keep saying this, but this "torch1, torch2, torch3" stuff is ridiculous. You have to use TRIAL AND ERROR to find out what's going on really..... and they don't seem to use Z as depth (instead, they inherit this model from a different direction) as I prefer it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It would be helpful to be able to inherit models from other models, just as long as all your models don't become an inter tangled mess.
It already seems models are affecting other models in some way, at least those without access to the new model system. As I accidentally discovered here (missed a comma in my ladder model).
I don't really get why this passive-aggressive-sounding section was thrown in there (the "deal with it")..... for one, most realistic packs look terrible and people still like them (yes, to a "successful" point). They also made it very limited to what it once was, so now you can't really just bring high-res models into the game.
I personally like it because you can use it to re-define the models to make them fit MORE into the game before, using cubes to make them instead of image planes. For instance:
3 models pictured. (sugarcane, wall torch, ladder)
It's not hyper realistic, and the torches are now non-rotated boxes. I think it really adds a nice touch of depth to the game that was missing before when you can actually SEE ladders from around corners/ledges of blocks.
I don't plan on trying to make anything "round" or even really "angled" (which sort of breaks the "theme" going on), but just giving things more of a boxy form that still has the game's charm. No, I'm not going to be taking it as far as cube-world and making things chunky-voxels, but just taking things that are simple boxes (big annoyance of mine is doors and trapdoors that look weird on the "inside" or planes (like flowers) now and making them how I see fit.
Maybe I'm reading too much into it or there's a misunderstanding here? But yeah, you're in control of it, so even if people can do that kind of stuff you don't need to have such a bitter attitude about it, because if they do that and you don't, that just makes you look better to people who feel the same way as you do. You can be a beacon of hope, like "hey, my pack doesn't ruin the feel of the game!".
Well..... you already CAN inherit models from other models (I mention this in my tutorial) and even translate/rotate them.
I also saw that on reddit earlier (looking for more model stuff hehe). I don't even know. Maybe the top versions somehow inherit their models from ladders? (with offsets and cutoffs?)
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
On reddit, Mog said that it's not loaded anymore because there was some issue where the lighting wasn't inheriting right, making the anvil look bad.
Yeah, this.
"I opted to leave the old-style Anvil rendering code in for the most recent snapshot rather than get inundated with bugs over something I could clearly see was broken."
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Luckily, no one is forcing you to change models or add sounds.
Hey, what are you doing? Why haven't I seen any 3D models from you, yet?!!??
Looks like he made the cube twice3 as big (2 times as long, wide, and tall)..... or at least that's what it looks like because of the block in his hand/hotbar.....
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I made the block twice (eight times?) as large, but accidentally made the texture mapping twice as large
For the most part you can use the default models, this just allows you to make the models better fit your pack
No, but you can no longer stay competitive with other packs that can.
I'm not saying it's a bad thing, but it's a hell of a lot more work than it used to be.
true
The danger of this feature becoming overblown has all but passed with the new format. Hopefully it won't re-expand again once the format becomes official.
And this is why no-one ever uses 16x packs, right? Minecraft has native support for higher resolutions, so what's the point in making any pack that's any less than 256x?
CTM? Oh, yes. You have to have CTM on every single texture, or no-one will use your pack. Random mobs, better skies? Required. Definitely.
No. People will use what they like to use. There are people who refuse to use any pack at all because it takes away from the vanilla feel. I think the ability to alter models is a neat one, but I won't use it at all beyond taking the biome filtering off my reeds, and maybe my tall grass. Anything else would just be silly, I think.