Is it possible, using either the new Resource Packs and their block.mcmeta files, or some other mod (Connected Textures Mod (CTM) and block.properties files?) to take a block that in vanilla Minecraft has the same texture on all six sides (i.e. dirt or cobblestone) and make it have different top or top/bottom faces from the sides?
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Thanks; any tip where in that thread to look? I was trying to figure it out myself, and I see that .properties files can specify faces to apply to, but can you specify multiple CTM properties for one block?
For example:
block4.properties:
source=cobble_top.png
method=fixed
faces=top
tiles=0
source=cobble_sides.png
method=fixed
faces=north south east west bottom
tiles=0
That doesn't work for me, since I think there's no method in a .properties file to indicate "now start a new chunk of commands". Can I have more than one .properties file point at a single block?
Rollback Post to RevisionRollBack
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Thanks; any tip where in that thread to look? I was trying to figure it out myself, and I see that .properties files can specify faces to apply to, but can you specify multiple CTM properties for one block?
For example:
block4.properties:
source=cobble_top.png
method=fixed
faces=top
tiles=0
source=cobble_sides.png
method=fixed
faces=north south east west bottom
tiles=0
That doesn't work for me, since I think there's no method in a .properties file to indicate "now start a new chunk of commands". Can I have more than one .properties file point at a single block?
Yes, you can apply multiple properties files to the same block. Append a letter to the end of the file name (e.g. block4.properties, block4a.properties, block4b.properties, etc.).
Thank you; that helped get me on the right path! I'm having trouble getting documentation for CTM at the moment, since with Resource Packs switching things around, it's hard to find guides that are current.
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Yeah the guides are a bit dated now because of 1.5 and 1.6... (mutters damnations to Mojang) But most of the documentation is in the MCPatcher thread under 'Info for Texture Artists'
I'm hoping this is the *last* time that something like this will happen.
But yeah, for the example you posted, you'd have two properties files. one for the 'top' and the other for the 'sides'
It's a really fun experience once you get into it.
Yes, you can apply multiple properties files to the same block. Append a letter to the end of the file name (e.g. block4.properties, block4a.properties, block4b.properties, etc.).
Since 1.6 hasn't "blockX" and etc been changed to the exact and current name of the file?
Since 1.6 hasn't "blockX" and etc been changed to the exact and current name of the file?
Using the name of the file matches to the tile, and the tile names have changed recently. But using blockXXX matches to a certain block ID, and block ID's haven't been altered. They're a little different sometimes, so it does make a difference which one you use.
I realize this is an old post, but I was looking for information and just came across it, and have a question if anyone is still monitoring this. How do you do the blockxxxa blockxxxb thing with blocks that share the same block ID, like stone bricks, mossy stone bricks, cracked stone bricks, and chiseled stone bricks? Each has its own identifier, like 98:1, 98:2, etc, but CTM doesnt recognize them this way. Im trying to make my chiseled stone bricks have different top-bottom faces, than the side faces, and its so frustrating!
I realize this is an old post, but I was looking for information and just came across it, and have a question if anyone is still monitoring this. How do you do the blockxxxa blockxxxb thing with blocks that share the same block ID, like stone bricks, mossy stone bricks, cracked stone bricks, and chiseled stone bricks? Each has its own identifier, like 98:1, 98:2, etc, but CTM doesnt recognize them this way. Im trying to make my chiseled stone bricks have different top-bottom faces, than the side faces, and its so frustrating!
Include the line 'metadata=#' in your .properties file, where # is whatever metadata value you want. So your .properties file would look something like this:
the file should be called block98.properties, but if you have multiple files for the same block, you can use block98a, block98b, block98c, etc. for whatever extra .properties files you need.
Include the line 'metadata=#' in your .properties file, where # is whatever metadata value you want. So your .properties file would look something like this:
the file should be called block98.properties, but if you have multiple files for the same block, you can use block98a, block98b, block98c, etc. for whatever extra .properties files you need.
Oh, awesome! Thank you so much!
It worked! You are my hero!
Now for another question, since you were so kind before... How do you do textures for mod blocks? Ive been told that its possible, and that its done the same as normal vanilla blocks, but I can never get it to work. Ive been trying to do CTM for the flowering vines in Pams Weeeflowers mod for ages, but to no avail
Now for another question, since you were so kind before... How do you do textures for mod blocks? Ive been told that its possible, and that its done the same as normal vanilla blocks, but I can never get it to work. Ive been trying to do CTM for the flowering vines in Pams Weeeflowers mod for ages, but to no avail
Ooo... that's a bit of a tough one. I'm not entirely sure, since I've never tried adding CTM to mod blocks.
Asuming you know the filenames for the textures in the mod, I think you can just add 'matchTiles=nameofmodtilehere' to your properties file (the tile name would be the same as the name of the texture you're CTM-ing, but without any extension like .png at the end.) You might also have to specify a path to your texture with something along the lines of 'matchTiles=/assets/modname/textures/blocks/tilename'
Then you'd have all the other things in a typical .properties file; method, tiles, faces, etc. Shouldn't matter what the properties file is called as long as 'matchTiles' is filled out correctly.
Ooo... that's a bit of a tough one. I'm not entirely sure, since I've never tried adding CTM to mod blocks.
Asuming you know the filenames for the textures in the mod, I think you can just add 'matchTiles=nameofmodtilehere' to your properties file (the tile name would be the same as the name of the texture you're CTM-ing, but without any extension like .png at the end.) You might also have to specify a path to your texture with something along the lines of 'matchTiles=/assets/modname/textures/blocks/tilename'
Then you'd have all the other things in a typical .properties file; method, tiles, faces, etc. Shouldn't matter what the properties file is called as long as 'matchTiles' is filled out correctly.
Hopefully that helps a bit.
Hmm, Ive tried matchTiles before, and it didnt work, but I will try the /assets line you said. Hopefully it will work. Thanks so much for your help
Sadly, it didnt work Thanks for trying tho! I really appreciate you taking the time to help me out
If anybody still monitors this thread I have a question. I am trying to add a new texture to the sponge block and wet sponge block. my current file paths are as follows
prime2/
-----assets/
----------minecraft/
---------------ctm/
--------------------0.png
--------------------block19.properties
--------------------sponge.png
---------------textures
----------realms
-----pack.mcmeta
-----pack.png
The properties file looks like this
/ctm/block19.properties:
source=/ctm/sponge.png
method=ctm
tiles=0
faces=all (I put all just to make sure it was working)
what am I doing wrong?? I cant get the new texture to show up at all, let alone on just one side
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Look in this thread.
Thanks; any tip where in that thread to look? I was trying to figure it out myself, and I see that .properties files can specify faces to apply to, but can you specify multiple CTM properties for one block?
For example:
block4.properties:
That doesn't work for me, since I think there's no method in a .properties file to indicate "now start a new chunk of commands". Can I have more than one .properties file point at a single block?
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Yes, you can apply multiple properties files to the same block. Append a letter to the end of the file name (e.g. block4.properties, block4a.properties, block4b.properties, etc.).
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
I'm hoping this is the *last* time that something like this will happen.
But yeah, for the example you posted, you'd have two properties files. one for the 'top' and the other for the 'sides'
It's a really fun experience once you get into it.
Since 1.6 hasn't "blockX" and etc been changed to the exact and current name of the file?
Using the name of the file matches to the tile, and the tile names have changed recently. But using blockXXX matches to a certain block ID, and block ID's haven't been altered. They're a little different sometimes, so it does make a difference which one you use.
Include the line 'metadata=#' in your .properties file, where # is whatever metadata value you want. So your .properties file would look something like this:
method=fixed
tiles=nameofyourtexturehere
metadata=3
faces=top bottom
the file should be called block98.properties, but if you have multiple files for the same block, you can use block98a, block98b, block98c, etc. for whatever extra .properties files you need.
Oh, awesome! Thank you so much!
It worked! You are my hero!
Now for another question, since you were so kind before... How do you do textures for mod blocks? Ive been told that its possible, and that its done the same as normal vanilla blocks, but I can never get it to work. Ive been trying to do CTM for the flowering vines in Pams Weeeflowers mod for ages, but to no avail
Ooo... that's a bit of a tough one. I'm not entirely sure, since I've never tried adding CTM to mod blocks.
Asuming you know the filenames for the textures in the mod, I think you can just add 'matchTiles=nameofmodtilehere' to your properties file (the tile name would be the same as the name of the texture you're CTM-ing, but without any extension like .png at the end.) You might also have to specify a path to your texture with something along the lines of 'matchTiles=/assets/modname/textures/blocks/tilename'
Then you'd have all the other things in a typical .properties file; method, tiles, faces, etc. Shouldn't matter what the properties file is called as long as 'matchTiles' is filled out correctly.
Hopefully that helps a bit.
Hmm, Ive tried matchTiles before, and it didnt work, but I will try the /assets line you said. Hopefully it will work. Thanks so much for your help
Sadly, it didnt work Thanks for trying tho! I really appreciate you taking the time to help me out
If anybody still monitors this thread I have a question. I am trying to add a new texture to the sponge block and wet sponge block. my current file paths are as follows
prime2/
-----assets/
----------minecraft/
---------------ctm/
--------------------0.png
--------------------block19.properties
--------------------sponge.png
---------------textures
----------realms
-----pack.mcmeta
-----pack.png
The properties file looks like this
/ctm/block19.properties:
source=/ctm/sponge.png
method=ctm
tiles=0
faces=all (I put all just to make sure it was working)
what am I doing wrong?? I cant get the new texture to show up at all, let alone on just one side
Did you ever figure it out buddy? I need some help