The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2012
Posts:
46
Member Details
This is my Faithful 128x Pack, a 128x128 version of the default texture pack. Please notice that this is nowhere near complete, and I will work on it a lot more. (It's ~1% complete now).
I will be updating the resource pack as it I work on it, and I will work on it whenever.
Then don't post about it yet. To post in this forum, you need to have snapshots and a download link. Once you have those two, and some reasonable progress on your pack, then you can post your pack here.
Can I make a recommendation? There's more to making a faithful pack than upscaling a default texture, and applying a filter. You need to do a fair amount of repainting to the textures while maintaining the same style. The 32 and 64x either used filters sparingly or didn't use them at all.
For your wood, I'd suggest using some actual images of wood as a reference to see how to shade them, or even just looking at pixelated wood tiles on other art forums. The shading on the wood you have right now is rather blobby.
Can I make a recommendation? There's more to making a faithful pack than upscaling a default texture, and applying a filter. You need to do a fair amount of repainting to the textures while maintaining the same style. The 32 and 64x either used filters sparingly or didn't use them at all.
For your wood, I'd suggest using some actual images of wood as a reference to see how to shade them, or even just looking at pixelated wood tiles on other art forums. The shading on the wood you have right now is rather blobby.
I wanted the resource pack to look somewhat blobby, as if it were a vector image. The reason that I made this was actually partially because other faithful texture packs look bad with all the details. If you're looking for a 128x128 faithful texture pack with sharper images, you can see http://www.curse.com/texture-packs/minecraft/faithfulvenom-128x.
While it's fine that you want it to look blobby, upscaling the image and applying a filter is extremely lazy. Additionally, the textures don't tile at all, because you've simply filtered the textures on their own, with no modifications afterwards or even just applying the filter so that it tiles.
I am pretty sure that you runned a filter because why does it tile this badly?I am pretty sure that you runned a filter because why does it tile this badly?
I am pretty sure that you runned a filter because why does it tile this badly?
I am pretty sure that you runned a filter because why does it tile this badly?
He would have *ran* a filter through Photoshop (or Gimp), not *runned* one. Secondly, the textures don't tile badly. They simply look like a cheap edit of default textures, and thus are not well designed (being that they're ugly default ones that have had the paint daubs filter applied loosely in Adobe PS). But they tile just as well as default textures.
you removed the shadows on the flower. You only did one color for the bud and one for the stalk. I think there are at least 2 colors for each in default. I like the wood grains you made, they follow the default line,Might I suggest some dithering between the colors since you are working in 128x you have more than enough space to pull that off, and it wont look as bad as gradients. So just paint with the default colors and blend them by dithering That would make for a cool 128x
You ahve to get rid of the seams between the dirt blocks though and the grass seems awfully boring. And I don't know if I like the blur filter :/ But I do like the way you painted the wood grains and kept used the same pattern for every plank.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2011
Posts:
657
Member Details
All I'm seeing is scaled up textures with a GIMP (Oilify?) effect. Try shading and texturing the scaled up textures. It'll make the pack something worth checking out.
I will be updating the resource pack as it I work on it, and I will work on it whenever.
For your wood, I'd suggest using some actual images of wood as a reference to see how to shade them, or even just looking at pixelated wood tiles on other art forums. The shading on the wood you have right now is rather blobby.
I wanted the resource pack to look somewhat blobby, as if it were a vector image. The reason that I made this was actually partially because other faithful texture packs look bad with all the details. If you're looking for a 128x128 faithful texture pack with sharper images, you can see http://www.curse.com/texture-packs/minecraft/faithfulvenom-128x.
I can't wait! Keep up the good work!
He would have *ran* a filter through Photoshop (or Gimp), not *runned* one. Secondly, the textures don't tile badly. They simply look like a cheap edit of default textures, and thus are not well designed (being that they're ugly default ones that have had the paint daubs filter applied loosely in Adobe PS). But they tile just as well as default textures.
www.wankercraft.org
You ahve to get rid of the seams between the dirt blocks though and the grass seems awfully boring. And I don't know if I like the blur filter :/ But I do like the way you painted the wood grains and kept used the same pattern for every plank.