Your grass looks like you used a photoshop filter.
I'd love to give you advice on the grass and sand, but it's a tough one, I can't really offer you any advice until you come up with something that isn't noise. :/
Your grass looks like you used a photoshop filter.
I'd love to give you advice on the grass and sand, but it's a tough one, I can't really offer you any advice until you come up with something that isn't noise. :/
but i tried another way and then it didnt look too well xD
(its night btw)
And i used noise for both but the grass i tried drawing and filters but neither work so im not sure how i can do this (i like the sand but not the grass)
I like your old grass more than your new. If you find grass hard in hd, then just go outside and snap a photo of the grass outside, then use the healing tool or whatever you have at your disposal and try and make it seamless. You might also have to adjust contrast hue etc etc
I like your old grass more than your new. If you find grass hard in hd, then just go outside and snap a photo of the grass outside, then use the healing tool or whatever you have at your disposal and try and make it seamless. You might also have to adjust contrast hue etc etc
but thats kinda like cheating, i want to learn how to make various textures with photoshop
I'd highly suggest analyzing an image of grass from Google, or from your own backyard. You will seriously notice some very interesting features.
The first thing I look at in an image like this is the layering, What is at the front, and what is in the back?
There seems to be a darker brown color in the background. This will provide contrast to your grass texture and will also draw more attention to the grass itself, as that will be a lighter shade.
The next layer suggests a 'stone', or a tan/sandstone color/texture. This layer also features a more gravel/pebble look. It would be very useful to experiment on this layer, delete and add certain parts, etc. Just remember that it is not the most important layer, and the grass is going on the front.
The grass layers of this image are very complex. It looks like the single grass strands each have their own lighter to darker gradient of tree green. What you can do, is you can draw a few examples of grass strands, with a gradient, and distort them or bend them using Photoshop tools. You would then copy and paste multiples of these examples, making sure not to place same thing twice right next to each other. This will create a good first layer to the image. You can keep doing this, but making each successive layer lighter. It is a great deal of work,and quite a bit of determination would be in order, but the result would definitely be worth it.
Also, remember that humans have a super-ability to notice and identify patterns. If a portion of the texture is lighter than the rest, that is an instant giver away. Try and tile your texture one after the other. Even going in Minecraft flatland would reveal any tiling/pattern issues. Try to make it seamless, and you'll have it perfect.
This sort of process, where you analyse the layers of the image, and the certain aspects of each portion of an image can relate to more than just grass. Most, if not all of the textures in Minecraft can be based off of an image, and can be approached in a very similar way.
I'd highly suggest analyzing an image of grass from Google, or from your own backyard. You will seriously notice some very interesting features.
The first thing I look at in an image like this is the layering, What is at the front, and what is in the back?
There seems to be a darker brown color in the background. This will provide contrast to your grass texture and will also draw more attention to the grass itself, as that will be a lighter shade.
The next layer suggests a 'stone', or a tan/sandstone color/texture. This layer also features a more gravel/pebble look. It would be very useful to experiment on this layer, delete and add certain parts, etc. Just remember that it is not the most important layer, and the grass is going on the front.
The grass layers of this image are very complex. It looks like the single grass strands each have their own lighter to darker gradient of tree green. What you can do, is you can draw a few examples of grass strands, with a gradient, and distort them or bend them using Photoshop tools. You would then copy and paste multiples of these examples, making sure not to place same thing twice right next to each other. This will create a good first layer to the image. You can keep doing this, but making each successive layer lighter. It is a great deal of work,and quite a bit of determination would be in order, but the result would definitely be worth it.
Also, remember that humans have a super-ability to notice and identify patterns. If a portion of the texture is lighter than the rest, that is an instant giver away. Try and tile your texture one after the other. Even going in Minecraft flatland would reveal any tiling/pattern issues. Try to make it seamless, and you'll have it perfect.
This sort of process, where you analyse the layers of the image, and the certain aspects of each portion of an image can relate to more than just grass. Most, if not all of the textures in Minecraft can be based off of an image, and can be approached in a very similar way.
I long await some results!!
Hope I helped!,
- RawR
Ill try this. thank you it will be hard in 2d but ill atleast attempt it
The first thing I look at in an image like this is the layering, What is at the front, and what is in the back? There seems to be a darker brown color in the background. This will provide contrast to your grass texture and will also draw more attention to the grass itself, as that will be a lighter shade.
The next layer suggests a 'stone', or a tan/sandstone color/texture. This layer also features a more gravel/pebble look. It would be very useful to experiment on this layer, delete and add certain parts, etc. Just remember that it is not the most important layer, and the grass is going on the front.
This section here specifically is bad advice. If grass was a normal texture, it'd be fine, but it's not: grass is recolored. Gray pebbles will just turn into grass, and dirt will turn a sickly brown-mixed-green.
Also, the example you gave is at an angle, where top-down should be the example because that's what you should be texturing it as.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This section here specifically is bad advice. If grass was a normal texture, it'd be fine, but it's not: grass is recolored. Gray pebbles will just turn into grass, and dirt will turn a sickly brown-mixed-green.
Also, the example you gave is at an angle, where top-down should be the example because that's what you should be texturing it as.
I forgot about the recoloring Minecraft does to the grass in the game, So thank you for pointing that out. Regardless of that feature with the grass, you could still apply this technique for other textures as well. Stone, wooden planks, wool, etc.
The angle does not matter in an image like this. If you are analyzing what is in the image, and how it works, then the 'angle' doesn't matter. I talk about layers, and what is beneath and what is on the top.
Regardless, we all have different techniques and abilities, and it's really not how you approach it, but what the end product is that matters. Hard work will always pay off, especially for High definition texture making.
I cant do grass xD no matter what ive tried
The rest of the menu
Then I highly suggest you try harder!
Your grass looks like you used a photoshop filter.
I'd love to give you advice on the grass and sand, but it's a tough one, I can't really offer you any advice until you come up with something that isn't noise. :/
but i tried another way and then it didnt look too well xD
(its night btw)
And i used noise for both but the grass i tried drawing and filters but neither work so im not sure how i can do this (i like the sand but not the grass)
but thats kinda like cheating, i want to learn how to make various textures with photoshop
The first thing I look at in an image like this is the layering, What is at the front, and what is in the back?
There seems to be a darker brown color in the background. This will provide contrast to your grass texture and will also draw more attention to the grass itself, as that will be a lighter shade.
The next layer suggests a 'stone', or a tan/sandstone color/texture. This layer also features a more gravel/pebble look. It would be very useful to experiment on this layer, delete and add certain parts, etc. Just remember that it is not the most important layer, and the grass is going on the front.
The grass layers of this image are very complex. It looks like the single grass strands each have their own lighter to darker gradient of tree green. What you can do, is you can draw a few examples of grass strands, with a gradient, and distort them or bend them using Photoshop tools. You would then copy and paste multiples of these examples, making sure not to place same thing twice right next to each other. This will create a good first layer to the image. You can keep doing this, but making each successive layer lighter. It is a great deal of work,and quite a bit of determination would be in order, but the result would definitely be worth it.
Also, remember that humans have a super-ability to notice and identify patterns. If a portion of the texture is lighter than the rest, that is an instant giver away. Try and tile your texture one after the other. Even going in Minecraft flatland would reveal any tiling/pattern issues. Try to make it seamless, and you'll have it perfect.
This sort of process, where you analyse the layers of the image, and the certain aspects of each portion of an image can relate to more than just grass. Most, if not all of the textures in Minecraft can be based off of an image, and can be approached in a very similar way.
I long await some results!!
Hope I helped!,
- RawR
Ill try this. thank you it will be hard in 2d but ill atleast attempt it
Good luck!
This section here specifically is bad advice. If grass was a normal texture, it'd be fine, but it's not: grass is recolored. Gray pebbles will just turn into grass, and dirt will turn a sickly brown-mixed-green.
Also, the example you gave is at an angle, where top-down should be the example because that's what you should be texturing it as.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I forgot about the recoloring Minecraft does to the grass in the game, So thank you for pointing that out. Regardless of that feature with the grass, you could still apply this technique for other textures as well. Stone, wooden planks, wool, etc.
The angle does not matter in an image like this. If you are analyzing what is in the image, and how it works, then the 'angle' doesn't matter. I talk about layers, and what is beneath and what is on the top.
Regardless, we all have different techniques and abilities, and it's really not how you approach it, but what the end product is that matters. Hard work will always pay off, especially for High definition texture making.