Say I wanted to make a texture pack with animated textures, could that apply to items or the HUD too, and would the item be animated while holding it?
Say I wanted to to make a set of tools that kind of "pulsed" with light a bit to be my diamond tools, or animated powertools, such as a drill and chainsword, which would be used as the skin for stuff like the drill and nano saber on an IC2 resource pack, or option for diamond tools on vanilla.
Could I make the texture for the item animated and would it animate properly in the inventory or while being held?
Can I use partially transparent textures on items and make them properly see through, or any block really, or is the translucent texture feature only possible on stuff like ice.
Animate the hud, I want rotating gears in corners of the overlay showing which item in your bar is selected, and the exp bar to be like an ever so slightly flickering neon lamp.
As for items, I really want to know if you can, it would be changing the shape of the item considering the teeth on a chain, or a rotating buzz saw, which could cause problems, but I think I've seen a texture pack with animated items that showed properly.
All items and blocks can be animated. But that is it. No other bits can be.
You cant use partially transparent textures. Minecraft will only render an item either fully transparent, or fully visible.. Anything partly transparent, even by 0.0.1% will render as being fully visible.
Blocks are the same way, aside a few select blocks like ice that are designed that way. If a block is transparent, you end up seeing through the world like all thos xray packs floating around. This is due to minecraft not rendering every block behind whats placed, if it did, the game would lag to the point of being out right unplayable even if you had a suped up beefy rig, having to render every texture on every block for as far as you can see.
I actually just wanted to make glass partially transparent, so I could give it texture in the middle without being all annoying and opaque, but I guess that's not possibly then?
Partial glass transparency and animated HUD elements (or animated anything, really), are possible using MCPatcher mods (Better Glass and Custom Animations), but not outside of that. But, like Taiine said, there is no way to have partial transparency on any blocks except for those that support it (Ice, Portal, Water, etc.), and no possible way, even with MCPatcher, to have partially transparent Items.
If you tried it with glass, it will just end up being fully visible. Only way to do that is with MCPATCHERS CTM, adding a new 'layer' over lay for the glass.
Say I wanted to to make a set of tools that kind of "pulsed" with light a bit to be my diamond tools, or animated powertools, such as a drill and chainsword, which would be used as the skin for stuff like the drill and nano saber on an IC2 resource pack, or option for diamond tools on vanilla.
Could I make the texture for the item animated and would it animate properly in the inventory or while being held?
Can I use partially transparent textures on items and make them properly see through, or any block really, or is the translucent texture feature only possible on stuff like ice.
Thanks in advance and pardon my ignorance.
You can't animate HUD
You can animate Items
You can't use partial transperancy
As for items, I really want to know if you can, it would be changing the shape of the item considering the teeth on a chain, or a rotating buzz saw, which could cause problems, but I think I've seen a texture pack with animated items that showed properly.
You cant use partially transparent textures. Minecraft will only render an item either fully transparent, or fully visible.. Anything partly transparent, even by 0.0.1% will render as being fully visible.
Blocks are the same way, aside a few select blocks like ice that are designed that way. If a block is transparent, you end up seeing through the world like all thos xray packs floating around. This is due to minecraft not rendering every block behind whats placed, if it did, the game would lag to the point of being out right unplayable even if you had a suped up beefy rig, having to render every texture on every block for as far as you can see.