First of all, is it possible to change an item's name by changing files in a texture pack? If not, then how could I do this? I have heard that making a new language file would work... but how would I do that?
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"We live only to discover beauty. All else is a form of waiting." - Kahlil Gibran
You can make a .lang file (by modifying an existing one and either using that with the same name or a different name and languages.txt modified), however the file(s) must be installed manually as they will not be loaded by Minecraft. If you're lucky, you might find a mod that will do it for you.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
edit: NINJA'D
To create a Language file, extract one of the ones from the bin's Language folder - I'd recommend using the en_US or en_GB ones if you're English.
Assuming you're on Windows (no idea how to do this on Mac/Linux), you should open it with WordPad. I wouldn't recommend Notepad for this as Notepad can usually jumble the code together. Since Windows shouldn't recognize the filetype by default, double click it and select "Select a program from a list of installed Programs."
It should look like this once that's done:
As I said previously, we don't want to use Notepad. Hit the down arrow to open the "Other programs" list and select WordPad.
After clicking open, it should open in a window similar to this:
Everything behind the equals symbol is what is referenced for every piece of text in the game. Simply modify these to whatever you'd like - I recommend using CTRL+F to search the document. I'd also highly recommend changing the Language name, reigion, and code. Make sure these match up to the filename once finished.
Sorry if that was a bit confusing, I'm not too great at making tutorials.
If you're doing it for an adventure map, instead of making them install a whole langpack, why not just rename the instance of the item they will be getting through means of MCEdit filter?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
To create a Language file, extract one of the ones from the bin's Language folder - I'd recommend using the en_US or en_GB ones if you're English.
Assuming you're on Windows (no idea how to do this on Mac/Linux), you should open it with WordPad. I wouldn't recommend Notepad for this as Notepad can usually jumble the code together. Since Windows shouldn't recognize the filetype by default, double click it and select "Select a program from a list of installed Programs."
It should look like this once that's done:
As I said previously, we don't want to use Notepad. Hit the down arrow to open the "Other programs" list and select WordPad.
After clicking open, it should open in a window similar to this:
Everything behind the equals symbol is what is referenced for every piece of text in the game. Simply modify these to whatever you'd like - I recommend using CTRL+F to search the document. I'd also highly recommend changing the Language name, reigion, and code. Make sure these match up to the filename once finished.
Sorry if that was a bit confusing, I'm not too great at making tutorials.