I just started my first texture pack earlier today. I'm at the point where I am close to screaming "I am an idiot!" and throwing my computer out the window. You don't even want to see how sad my first kz.png is (especially since I am trying to do a More Paintings Insane Edition 64x kz.png).
All you all who have successfully made texture packs that someone besides you, your dog, and your mother, like, went through this too, right? I'm dealing with the learning curve for Gimp as well as the artistic learning curve involved in making textures and I am seriously feeling stupid.
Actually, the only time I had that kind of feeling was with Mooshroom grass, so I had Spartan9910 do it =3 My mom started teaching me how to use Illustrator, Photoshop, etc. when I was about 7, so when I do actual projects, I don't have much of a problem =D
Also, if you can, get Photoshop, it is much easier and has more features to it, so you don't have to do as many things manually, etc. =3
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Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
That's the problem. I used to have Photoshop, and I'm pretty good with it, but our license expired years ago. DH says it's waaaaaaay too expensive these days, but I'll admit I haven't yet priced it for myself.
I feel kind of like I am reinventing the wheel. I only just now set my grid to 8x8 pixels, which should have been obvious. Serves me right for sailing in without reading the tutorials, I guess. :/ I've gone back to working on my kz.png after pounding my head against stone brick for a while. At least with the kz, my only problem is figuring out where the edges are…
I feel kind of like I am reinventing the wheel. I only just now set my grid to 8x8 pixels, which should have been obvious. Serves me right for sailing in without reading the tutorials, I guess. :/ I've gone back to working on my kz.png after pounding my head against stone brick for a while. At least with the kz, my only problem is figuring out where the edges are…
Scale up the vanilla kz.png so you know where to place everything =)
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Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
I know how you feel, I hadn't even touched an image editing program more advance than mspaint before I started Impressions back in June.
Two things that really helped me.
Read LOTS of tutorials.
Look at things. Study your enviroment. Pay attention to how lighting works and what plants look like, etc. If you are going to make a brick texture, go look at some bricks. It helps a lot.
Look at things. Study your enviroment. Pay attention to how lighting works and what plants look like, etc. If you are going to make a brick texture, go look at some bricks. It helps a lot.
Heh. That got me in trouble back in college art class.
One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)
I think once I have a better handle on how Gimp works I'll be halfway there. Tackling two learning curves at once is causing a certain amount of heterodyning, I think.
On your other point, yup. Now that I've got my feet wet and made some mistakes, I am ready to take in some tutorials. And at least I have a smoothstone texture I am rather pleased with.
That's the problem. I used to have Photoshop, and I'm pretty good with it, but our license expired years ago. DH says it's waaaaaaay too expensive these days, but I'll admit I haven't yet priced it for myself.
hope you watch that's how i got mine and it is completely legal
Thanks everyone fir the encouragement. I managed to put together a working kz today (nothing sharable, unfortunately, just the art from all the 16x packs I've acquired pooled into one super art collection) so tomorrow I'm going to get back on the horse again and start back working on textures again.
Don't pc-users have illegal access to anything he/she wants these days? :ohmy.gif: Either pay 100s and feel good about yourself, or don't and feel even better. Wait, is this against forum policy?
Either way I'm curious to see your work :biggrin.gif:
I personally don't feel good about pirating, which is why I don't do it. People worked hard on these programs and they deserve every penny they can get.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)
You clearly havn't seen many pine trees then. There are many kinds and some are actually triangles.
Christmas trees, for instance. Though most of them are the tops of trees, the full tree looks more or less like the small section we have in our living rooms every year.
I personally don't feel good about pirating, which is why I don't do it. People worked hard on these programs and they deserve every penny they can get.
The fallacy in your argument, however, is that the programmers get payed either way. By law, the employees have to get payed even if as a company, their sales are poor. But we all know that no matter what they will always make a profit in the end, and piracy is really only cutting in to their profits, not their costs.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
All you all who have successfully made texture packs that someone besides you, your dog, and your mother, like, went through this too, right? I'm dealing with the learning curve for Gimp as well as the artistic learning curve involved in making textures and I am seriously feeling stupid.
Also, if you can, get Photoshop, it is much easier and has more features to it, so you don't have to do as many things manually, etc. =3
Scale up the vanilla kz.png so you know where to place everything =)
Two things that really helped me.
Read LOTS of tutorials.
Look at things. Study your enviroment. Pay attention to how lighting works and what plants look like, etc. If you are going to make a brick texture, go look at some bricks. It helps a lot.
Heh. That got me in trouble back in college art class.
One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)
I think once I have a better handle on how Gimp works I'll be halfway there. Tackling two learning curves at once is causing a certain amount of heterodyning, I think.
On your other point, yup. Now that I've got my feet wet and made some mistakes, I am ready to take in some tutorials. And at least I have a smoothstone texture I am rather pleased with.
hope you watch that's how i got mine and it is completely legal
AKA you used a crack or something =P
I personally don't feel good about pirating, which is why I don't do it. People worked hard on these programs and they deserve every penny they can get.
You clearly havn't seen many pine trees then. There are many kinds and some are actually triangles.
Christmas trees, for instance. Though most of them are the tops of trees, the full tree looks more or less like the small section we have in our living rooms every year.
The fallacy in your argument, however, is that the programmers get payed either way. By law, the employees have to get payed even if as a company, their sales are poor. But we all know that no matter what they will always make a profit in the end, and piracy is really only cutting in to their profits, not their costs.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4