Everything is looking good, can't wait for the pack to be finished, could become my main texture pack. Sadly have to use a filler texture pack under it until further textures are completed such as animals and items.
Also, Will I be receiving an email with a download link for every update with the purchased version?
Hi, sorry for the late reply. If you purchase Firewolf you will receive an email with a download link for every update. Thanks for the support ^^ Hopefully I can complete most of the unfinished textures this year.
Cobblestone no longer a boring block! You can now build nice looking buildings and pathways using it.
1.63
- Created new cobblestone and mossy cobblestone texture. Connecting Textures!
- Fixed oak door UV map issue.
- Made stone brick textures lighter.
- Minor update to end brick and nether brick textures.
- Optomized Optifine connecting textures.
1.64
Created new connecting textures for:
- Stone Brick
- Mossy Stone Brick
- Chiseled Stone Brick
- Red Nether Brick
- Nether Brick
- Bricks
- End Bricks
- Sandstone Bricks
- Red Sandstone Bricks
Updated texture for:
- Sandstone
- Red Sandstone
- Sandstone Carved
- Red Sandstone Carved
I just got done looking over this pack and am very interested in it. Well done so far. However, I'm curious if there is any current mod support or if there are plans to incorporate support for mods such as Tinkers Construct or Thermal Expansion used in a lot of the mod packs I play.
So far the only mod support is for CTM connecting textures (Optifine). No other mod support is planned yet as I still have to complete vanilla textures. I would definitely like to support some popular mods in the future through!
Next update is out! Grass is brighter and there is a new plank style. More support for the color update is coming soon.
________________________________
1.66
- Completely new plank textures
- doors, rails, and ladder has updated textures.
- new colored wool
- grass and leaves are more saturated
- minor edit to creative gui
- minor edits to door models
1.67
- Fixed door UV mapping
- Updated texture and model of bed for Minecraft 1.9 - 1.11 (1.12 changed bed into an entity so custom model no longer used)
- Added colored beds
- All colored glass now supports connecting textures
1.68
- Made grass and foliage brighter
- Reduced shading on crafting table
- Removed connecting brick textures and cobblestone in favor of simplicity (these textures are available in a separate pack for those who have purchased Firewolf)
- Reduced shading on cobblestone blocks
- Made carved stonebrick lighter
- Made all brick textures smoother
- New chest textures
- New iron bars texture
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FlatoutDude
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Will this resource pack be featuring parallax and specular mapping soon for shaders?
Rollback Post to RevisionRollBack
"Hello, this is Cayde-6 of the Vanguard. I realize that this is an abuse of the Tower PA, but whoever took my Sparrow, I will find you. And you'll wear a sign that says you stole... nevermin, nevermind. It's right here, sorry"
Will this resource pack be featuring parallax and specular mapping soon for shaders?
I would like to add support for parallax and specular mapping but I do not know how to do that. Would you be able to point me to any threads or tutorials?
Just passing by. This two Youtube vids are what I used when I wanted to add self-made POM and PBR for personal use:
- POM:
- PBR:
PBR is another way of maeking specular maps (Physically Based Rendering). As far as I know, it only works with Continuum 1.3 and SEUS 1.11 (not fully with this one I think).
1.69
- Wool is brighter
- New plain terracotta textures (colored tiles)
- Trapped chests now share same texture as regular chests
- Minor texture update to torches and lever
Thanks Felix, Love the new style of your website! Pictures are a little outdated and the one at the very bottom shows a flower texture and sword that is not even in my resource pack. I have yet to texture any items of flowers.
For more updated images see the first page of this forum thread.
Will this resource pack be featuring parallax and specular mapping soon for shaders?
After some experimenting I have decided to not do any parallex mapping for now and just focus on textures. I would however really like to implement some specular mapping. Unfortunately I could not get specular mapping to work at all. :/
1.70
- Awesome new log textures!
- Made (red) brick texture a more natural color
- New web texture
- Made acacia and spruce plants lighter
- Recolored jungle planks
1.71
- Made water lighter
- Improved flower pot texture
- New cacti texture and cacti in flower pot model <3
Hey guys, here's one last quick update before the next university semester starts. I will will still be working on Firewolf but I won't have as much time to do so.
Hi, sorry for the late reply. If you purchase Firewolf you will receive an email with a download link for every update. Thanks for the support ^^ Hopefully I can complete most of the unfinished textures this year.
Cobblestone no longer a boring block! You can now build nice looking buildings and pathways using it.
1.63
- Created new cobblestone and mossy cobblestone texture. Connecting Textures!
- Fixed oak door UV map issue.
- Made stone brick textures lighter.
- Minor update to end brick and nether brick textures.
- Optomized Optifine connecting textures.
1.64
Created new connecting textures for:
- Stone Brick
- Mossy Stone Brick
- Chiseled Stone Brick
- Red Nether Brick
- Nether Brick
- Bricks
- End Bricks
- Sandstone Bricks
- Red Sandstone Bricks
Updated texture for:
- Sandstone
- Red Sandstone
- Sandstone Carved
- Red Sandstone Carved
Removed end brick texture
1.65 (Vanilla Patch)
- Removed HD font to make pack compatible with vanilla
- Changed non connecting brick textures to default horizontal pattern
I'll probably buy this pack when it's more developed. I'm using the trial and I feel like it's still not that developed.|
Good luck with the creation of this pack, it looks very promising.
Yep, there is still quite a lot to do. Looking forward to the semester break so I finally have the chance to work on it more.
I just got done looking over this pack and am very interested in it. Well done so far. However, I'm curious if there is any current mod support or if there are plans to incorporate support for mods such as Tinkers Construct or Thermal Expansion used in a lot of the mod packs I play.
So far the only mod support is for CTM connecting textures (Optifine). No other mod support is planned yet as I still have to complete vanilla textures. I would definitely like to support some popular mods in the future through!
Next update is out! Grass is brighter and there is a new plank style. More support for the color update is coming soon.
________________________________
1.66
- Completely new plank textures
- doors, rails, and ladder has updated textures.
- new colored wool
- grass and leaves are more saturated
- minor edit to creative gui
- minor edits to door models
1.67
- Fixed door UV mapping
- Updated texture and model of bed for Minecraft 1.9 - 1.11 (1.12 changed bed into an entity so custom model no longer used)
- Added colored beds
- All colored glass now supports connecting textures
1.68
- Made grass and foliage brighter
- Reduced shading on crafting table
- Removed connecting brick textures and cobblestone in favor of simplicity (these textures are available in a separate pack for those who have purchased Firewolf)
- Reduced shading on cobblestone blocks
- Made carved stonebrick lighter
- Made all brick textures smoother
- New chest textures
- New iron bars texture
Will this resource pack be featuring parallax and specular mapping soon for shaders?
"Hello, this is Cayde-6 of the Vanguard. I realize that this is an abuse of the Tower PA, but whoever took my Sparrow, I will find you. And you'll wear a sign that says you stole... nevermin, nevermind. It's right here, sorry"
~Cayde-6
I would like to add support for parallax and specular mapping but I do not know how to do that. Would you be able to point me to any threads or tutorials?
Just passing by. This two Youtube vids are what I used when I wanted to add self-made POM and PBR for personal use:
- POM:
- PBR:
PBR is another way of maeking specular maps (Physically Based Rendering). As far as I know, it only works with Continuum 1.3 and SEUS 1.11 (not fully with this one I think).
Thanks!
I did some searching myself and found this video on YouTube:
I will do some experimenting with mapping tomorrow with SEUS or Continuum.
1.69
- Wool is brighter
- New plain terracotta textures (colored tiles)
- Trapped chests now share same texture as regular chests
- Minor texture update to torches and lever
Thanks Felix, Love the new style of your website! Pictures are a little outdated and the one at the very bottom shows a flower texture and sword that is not even in my resource pack. I have yet to texture any items of flowers.
For more updated images see the first page of this forum thread.
After some experimenting I have decided to not do any parallex mapping for now and just focus on textures. I would however really like to implement some specular mapping. Unfortunately I could not get specular mapping to work at all. :/
1.70
- Awesome new log textures!
- Made (red) brick texture a more natural color
- New web texture
- Made acacia and spruce plants lighter
- Recolored jungle planks
1.71
- Made water lighter
- Improved flower pot texture
- New cacti texture and cacti in flower pot model <3
Hey guys, here's one last quick update before the next university semester starts. I will will still be working on Firewolf but I won't have as much time to do so.