EDIT: I've worked out a solution, sorry for bugging you, but once again, I love the resource pack!
Hi! This is quire the impressive resource pack! You seem to know quite a lot about CIT, while I am very new to it, so I was wondering if you could maybe help me.
I'm making a resource pack for my server and want to implement CIT enchantment animations. I already have a number of these in my test pack, but have special items on my server that I would like to have no enchantment glints when it has a specific Lore text. I've already attempted this, and It somewhat works, but it gets rid of the custom animation entirely when an item doesn't have that particular lore text, It just uses the default Minecraft glint.
For example, in my testing, I have a dagger item that I don't want to have any enchantment glints at all. So to test, I put Smite 1 on it, which has its own custom glint, I put the desired Lore on it ("Demigod Artifact") and then I made the .properties file for my "no glint" texture to replace Smite with no glint when it has that Lore. It did successfully remove the glint, but the problem was, it made the Smite glint not appear on anything that had the Smite enchantment, just the Default Minecraft glint. In this case I was looking at it's enchantment book. I can't seem to figure out how to fix this problem.
If you can't help me, I perfectly understand, I just can't seem to figure out how to fix it, and I've tried messing with it a lot, trying a bunch of different things, none of which seemed to work.
Again, if you can't help me, it's perfectly fine, I'm jst trying to find help from experienced CIT users, haha.
The Meaning of Life, the Universe, and Everything.
woah pumpkin faces! cool,i really like the creeper 1 it looks awesome,cant wait for this spooky halloween update! :3,i wonder what new weapons and armor there will be guess i'll just have to wait and see
Sadly, no. The only added info you can add to icons is a data value, like for different colours of dye or wool. Can't add anything else unfortunately. I thought about using custom item models with damage values, but that didn't quite work out either since I'd need to use the unbreakable tag, which is nbt.
Here's the finalized advancement grid. I did the best I could with the default item icons.
I won't spoil any specifics on what these advancements are, but I will say that I'm going to be working functions in to make the rewards a little more unique. There's definitely going to be some custom item rewards