not sure if ive done something wrong, but I got the full version of your download and running it with sildurs vibrant shaders, yet my game looks nothing like the pictures ? anyone help ??
Edit
Also tried with SEUS v11 and SEUS renewed 1.0, still no good.
not sure if ive done something wrong, but I got the full version of your download and running it with sildurs vibrant shaders, yet my game looks nothing like the pictures ? anyone help ??
Edit
Also tried with SEUS v11 and SEUS renewed 1.0, still no good.
From the tutorial: Now, to enable the mapping of Realistico 07, you need the latest version of Continuum: you can find it here.
I just purchased this texture pack and I have the same problem as boss8989898989. Other texture packs with bump mapping like default 3D work tough...hope it will be fixed The texture pack is still pretty but the parallax mapping would be the icing on the cake
I can confirm the bumpmapping isn't working in 1.13, but a lot of shaders seem to be having trouble with 1.13... water seems to be broken for a lot of them as well. I don't think there's anything Matt can do about it inside of Realistico.
Here's how to run 12.2 if you're a minecraft newbie like me:
Here’s my tutorial to make Realistico resource pack look the best with SEUS 11.
-
Those are the results I have:
From my experience, SEUS 11 has the most balanced and clean looking shaders, and with a little bit of file editing and configuration, Realistico can look incredibly good with it.
2. Extract the "shaders" folder from "SEUS-v11.0.zip" into a new folder named "SEUS 11 Custom" (or whatever you want) located in the "shaderpacks" folder.
3. Open "SEUS 11 Custom > shaders > gbuffers_terrain.fsh" and go to line 250.
4. At line 250, you will see the following code:
float parallaxDepth = 2.0f;
Replace it with the following one:
float parallaxDepth = 0.4f;
(I tried many variables, and 0.4f seems to be the best one if you're trying to match the screenshots posted by Realistico's author.)
5. Then go to line 269 and replace the line with:
step *= 0.2f;
6. [Necessary if you did step 5] Replace line 267 with:
I just wanted to remind you that I wrote a tutorial and attached the correct settings. You can find it here: matteorizzo.com/realistico/tutorial
Read it carefully, thanks! : )
If you want to use another shader pack, that's up to you. Just keep in mind that I can't gurantee the results you see in the screenshots: every shader pack will renders the mapping differently.
Also, some news: I can release a quick update in some days to make the pack compatible up to 1.13.2.
But there's a problem: the current specular maps (the ones that make things shine) don't look very good in Continuum 2.0.2, so I'm also thinking about removing them temporarily (and keeping just the surface details).
Let me know if that would be a problem.
If that's okay, I'll upload the pack by the end of the month. It'll work up to 1.13.2 and will require Continuum 2.0.2.
Any word on when/if this will be updated? I'd love to get the full version if it's updated.
ITS NOT FAIR I WANT THE FULL VERSION FOR FREE!!
PLS CHANGE THE FULL ONE FOR FREE
I will release the update at some point, but first I want to take care of some back-end stuff. Sorry for the wait, but it'll (hopefully) be worth it.
Minecraft + Continuum shaders + 512x textures = high specs = 1000$ or more spent on the machine you need to run the pack.
That said, it's up to you to decide if it's worth buying it or not.
If you don't feel like it's worth the money, you can try making it yourself, just as an experiment: you might find something interesting.
No problem! Thank you for the reply. Can't wait!
not sure if ive done something wrong, but I got the full version of your download and running it with sildurs vibrant shaders, yet my game looks nothing like the pictures ? anyone help ??
Edit
Also tried with SEUS v11 and SEUS renewed 1.0, still no good.
From the tutorial: Now, to enable the mapping of Realistico 07, you need the latest version of Continuum: you can find it here.
You can find the tutorial at https://matteorizzo.com/help
Make sure to follow the tutorial: https://matteorizzo.com/help
I can confirm the bumpmapping isn't working in 1.13, but a lot of shaders seem to be having trouble with 1.13... water seems to be broken for a lot of them as well. I don't think there's anything Matt can do about it inside of Realistico.
Here's how to run 12.2 if you're a minecraft newbie like me:
https://superleague.zendesk.com/hc/en-us/articles/360001721928-How-do-I-revert-to-version-1-12-2-
Follow those steps, run 12.2 once, and then install the 12.2 version of optifine and prepare to behold these textures in all their glory.
Sleeping Pie posted a tutorial on page 14 of this thread on using Realistico with the SEUS shaders and it's amazing...
Hope this helps someone!
I still got this bad looking Grass Block, what can I do, (I followed your tutorial)
Hello everybody
I just wanted to remind you that I wrote a tutorial and attached the correct settings. You can find it here: matteorizzo.com/realistico/tutorial
Read it carefully, thanks! : )
If you want to use another shader pack, that's up to you. Just keep in mind that I can't gurantee the results you see in the screenshots: every shader pack will renders the mapping differently.
Also, some news: I can release a quick update in some days to make the pack compatible up to 1.13.2.
But there's a problem: the current specular maps (the ones that make things shine) don't look very good in Continuum 2.0.2, so I'm also thinking about removing them temporarily (and keeping just the surface details).
Let me know if that would be a problem.
If that's okay, I'll upload the pack by the end of the month. It'll work up to 1.13.2 and will require Continuum 2.0.2.
Quick update about the 1.13 compatibility: it'll take some extra time to rename all the blocks, so in the meantime, here's why:
To make the pack compatible with 1.13, I'll need a script to rename the current files to match the new names.
There are some tools out there, but they don't work with texture packs that have extra files in them (the normal and specular maps, in my case).
That means I need a more specific script. A bash script.
I'm trying to write one myself, but if someone already knows (or knows someone who knows) how to write one, please send me an email.
I solved the bash script problem. I also solved the specular maps problem. Realistico 08 is now available.
It brings Minecraft 1.13 compatibility and some PBR specular maps.
Happy new year everybody : )
Then why do you, in violation of mojang's eula, seek to earn from their game?
Turn off the better grass
do you know how to fix the issue with the floating blocks?
Hello everybody
Just wanted to let you know that Realistico 08 v3 is now available.
You can follow https://twitter.com/itsmatteorizzo to get instant updates on the pack's progress.
can you add paysafecard payment method?
Hello there.
Just wanted to briefly thank this website for existing in the first place.
You can find my work on my website: matteorizzo.com.
See you there.