Hey everyone, I just wanted to give you an update. I've been very busy dealing with some issues irl and also dealing with a recent loss of a loved one. I have lost my inspiration for working on things and I don't know when I will find inspiration to start texturing again. If you want an update to the pack then I will need the communities help to continue things right now.
That google doc is a list of the current missing textures as far as I'm aware. Post anything you make here and I will get things added to an updated pack and put it out when there is a significant amount for an update.
My condolences, Jet. Of course please take care of yourself before all else. I hope life starts being kinder to you. If you ever need someone to talk to my email is [email protected] and my skype is Zidders Roofurry. Thank you for all the work you've done to help keep this pack going. While I'll miss it I don't play all that often anymore, anyways. I've gotten a lot of enjoyment from this and would just like you to know how much I've appreciate it.
Let me know what you think, and keep in mind I've never done this before!
UPDATE: Here's a download link to my unofficial version/update of the pack, see the link above for the changelog. Note that the link will be periodically updated as I create/modify more textures.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/14/2013
Posts:
61
Minecraft:
HazDiamondz
Member Details
@anew742 Hey I just wanted to throw you a thanks for helping to continue this pack, it's definitely one of my favorites and it's nice to see that it's still getting some updates
@anew742
Hey I just wanted to throw you a thanks for helping to continue this pack, it's definitely one of my favorites and it's nice to see that it's still getting some updates
Thanks!
It's been fun to play through in survival and see how each new change or addition I make adds to the game.
I'll update the download once I create/modify even more textures, I'm currently working on finishing the mob variants and horse armor items (and hopefully create an armor stand texture, but that's one I've been avoiding due to my lack of texturing skill).
The horse armor items and entity rendering was already completed. The only thing needed for horses is the actual entity skins need to be cleaned up so they aren't so fuzzy.
The horse armor items and entity rendering was already completed. The only
thing needed for horses is the actual entity skins need to be cleaned up
so they aren't so fuzzy.
That's odd, in the version of the pack I downloaded (V1.0), there are no item textures for horse armor, except for iron horse armor. Is the download link posted in the OP outdated, or am I missing something?
I had completed the rest but I didn't have anything else to add to the pack at the time so I didn't update it and then life got in the way. But they are done so don't worry about them.
I had completed the rest but I didn't have anything else to add to the pack at the time so I didn't update it and then life got in the way. But they are done so don't worry about them.
Great! Thanks for letting me know, and I hope everything works out for you, if it hasn't already.
(Besides, your textures are much better than anything I could make...!)
I've edited some textures to contribute to the pack. I'd like to help more, but I don't have much time now, maybe in the future.
An edited diamond sword, it no longer has that fat feel to it, rather it looks a bit like a claymore.
The old obsidian texture, edited a bit by me. I think it was way better.
Those look amazing! I'd love to include these in my unofficial update of the pack, if that's okay with you (it's a temporary update until 1.9 comes out, when JetStorm will review the textures and decide what's to be included). Also, I feel like the obsidian would be perfect for CTM textures-I can make variants with less lava in the cracks in order to break it up a bit.
Sure dude, feel free to use them for any purpose, they're not mine afterall, I merely edited them.
I have my own version of Derivation too and I'll be posting things I've edited/made here, if needed.
Yes, the obsidian could use some ctm, it has a rather repetetive pattern, although I tried to get rid of it.
By the way, I noticed that banner colors and shapes don't work on derivation for some reason, but copying the entire entities/banners folder from Faithful32 to Derivation, the issue seems to be fixed. The texture under the colors is still the derivation one.
Awesome! Would you mind sending the textures to me? I'd love to have a more complete pack, especially with textures by you!
(Also, even more texture variation can't hurt!)
It's too bad those awsum things are for MCpatcher only, but I'm not willing to give up my shaders for those...
An idea for dirt CTM. The bottom side of the block has the stone CTM, but I'm unable to place the drit CTM for the middle block and a variation CTM for the "transition" block. Any ideas, and is it even possible?
It isn't possible to do that. The CTM stuff is currently only set up for mcpatcher but with 1.8 there were changes made that make it so you can do some of the CTM in vanilla minecraft but I never had the time to go through and set that up.
Have you thought about replacing certain features with the new block models for us vanilla people? (diff texture for the bottom and top of the lamp, random textures, etc?)
Have you thought about replacing certain features with the new block models for us vanilla people? (diff texture for the bottom and top of the lamp, random textures, etc?)
Different lamp textures for top and bottom wouldn't be too hard to do, I might even do that later now that you suggest it!
However, I have no idea how to create new block models! I'd love to learn, however.
Eventually I'll (and hopefully others) will create even more random block textures, but for now I'm focusing on random textures for blocks you'll most frequently see, for they need more variety.
List of textures still needed are listed above if anyone wants to work on something.
I like how this looks so far! You're getting another subscriber to the thread~
Loving this pack!
Hey everyone, I just wanted to give you an update. I've been very busy dealing with some issues irl and also dealing with a recent loss of a loved one. I have lost my inspiration for working on things and I don't know when I will find inspiration to start texturing again. If you want an update to the pack then I will need the communities help to continue things right now.
https://docs.google.com/document/d/14mcZk2h5u0EDj7K9JvljGpfwOB3pdwt8bnVqdyNE6sE/edit?usp=sharing
That google doc is a list of the current missing textures as far as I'm aware. Post anything you make here and I will get things added to an updated pack and put it out when there is a significant amount for an update.
My condolences, Jet. Of course please take care of yourself before all else. I hope life starts being kinder to you. If you ever need someone to talk to my email is [email protected] and my skype is Zidders Roofurry. Thank you for all the work you've done to help keep this pack going. While I'll miss it I don't play all that often anymore, anyways. I've gotten a lot of enjoyment from this and would just like you to know how much I've appreciate it.
Although I'm no pixel artist, I know my way around Photoshop and I'll take a shot at creating some of the missing textures.
This is quite possibly my favorite resource pack, and it would be terrible to see it die.
I'll post updates as I create the textures.
Textures I've completed so far:
"daylight_detector_inverted_top"
http://i.imgur.com/zzanRBw.png
"rabbit_hide"
http://i.imgur.com/8d5o6lD.png
"door_jungle_lower"
http://i.imgur.com/cHfZseo.png
"door_jungle_upper"
http://i.imgur.com/svd09JA.png
(Sorry for the pretty bad looking door item textures, I did the best I could)
"door_jungle"
http://i.imgur.com/iXruMh1.png
"door_acacia"
http://i.imgur.com/WF6J2WS.png
"door_birch"
http://i.imgur.com/9rm6LFn.png
"door_dark_oak"
http://i.imgur.com/5vDMwE7.png
"door_spruce"
http://i.imgur.com/iB77djF.png
CTM/random textures for mushrooms/roses
http://imgur.com/a/2YZJI#FK7kkxx
Loads of CTM/Randomobs stuff:
http://imgur.com/a/OgBdH#92 (they look awful until you click on them due to resizing)
(I don't have a complete list of the textures in the spoiler, you have to download the pack in order to do so.)
Here's the updated to-do list with changelog: https://docs.google.com/document/d/1xhUO0n0em0lecOfV15cmitcQ-Wk7ETctOrGZg7R_ENk/edit?usp=sharing
Let me know what you think, and keep in mind I've never done this before!
UPDATE: Here's a download link to my unofficial version/update of the pack, see the link above for the changelog. Note that the link will be periodically updated as I create/modify more textures.
https://www.mediafire.com/?imen587nutxl8y8
Has anyone looked into the tracking of the font? It gets ridiculously wide and spaced out.
@anew742 Hey I just wanted to throw you a thanks for helping to continue this pack, it's definitely one of my favorites and it's nice to see that it's still getting some updates
Thanks!
It's been fun to play through in survival and see how each new change or addition I make adds to the game.
I'll update the download once I create/modify even more textures, I'm currently working on finishing the mob variants and horse armor items (and hopefully create an armor stand texture, but that's one I've been avoiding due to my lack of texturing skill).
The horse armor items and entity rendering was already completed. The only thing needed for horses is the actual entity skins need to be cleaned up so they aren't so fuzzy.
That's odd, in the version of the pack I downloaded (V1.0), there are no item textures for horse armor, except for iron horse armor. Is the download link posted in the OP outdated, or am I missing something?
I had completed the rest but I didn't have anything else to add to the pack at the time so I didn't update it and then life got in the way. But they are done so don't worry about them.
Great! Thanks for letting me know, and I hope everything works out for you, if it hasn't already.
(Besides, your textures are much better than anything I could make...!)
Those look amazing! I'd love to include these in my unofficial update of the pack, if that's okay with you (it's a temporary update until 1.9 comes out, when JetStorm will review the textures and decide what's to be included). Also, I feel like the obsidian would be perfect for CTM textures-I can make variants with less lava in the cracks in order to break it up a bit.
Awesome! Would you mind sending the textures to me? I'd love to have a more complete pack, especially with textures by you!
(Also, even more texture variation can't hurt!)
The item stacks and leaf textures require MCPatcher in order to show up, but MCPatcher hasn't been updated to 1.8.8 yet.
The pathway blocks are only available when using the latest Minecraft Snapshot.
Omg I missed this pack SO much! Thank you keeping up with with this pack and keep up the good work!
"swooping is bad"
It isn't possible to do that. The CTM stuff is currently only set up for mcpatcher but with 1.8 there were changes made that make it so you can do some of the CTM in vanilla minecraft but I never had the time to go through and set that up.
Have you thought about replacing certain features with the new block models for us vanilla people? (diff texture for the bottom and top of the lamp, random textures, etc?)
Different lamp textures for top and bottom wouldn't be too hard to do, I might even do that later now that you suggest it!
However, I have no idea how to create new block models! I'd love to learn, however.
Eventually I'll (and hopefully others) will create even more random block textures, but for now I'm focusing on random textures for blocks you'll most frequently see, for they need more variety.