Hey, man, I really like your tools. I know that giving people permission to use your textures have caused you problems before, but is it ANYTHING I can do to get your permission? My pack is not done yet, and I will not include ads in any shape or form on my thread when the pack is done. I will credit you to Hell.
Hey,
man, I really like your tools. I know that giving people permission to
use your textures have caused you problems before, but is it ANYTHING I
can do to get your permission? My pack is not done yet, and I will not
include ads in any shape or form on my thread when the pack is done. I
will credit you to Hell.
Sadly I'm going to have to decline. If I want to maintain that rule I
feel I need to be consistent. However, you can always distribute your
own pack sans tools and link them to this pack to download and put at a
lower priority.
Purpur bricks looked a little repetitive so I decided to mess around with the flexibility of resource packs and add some variations. I might port over all the Optifine variations to vanilla as well.
Alright, here it is, 1.9 ready! I am aware that the new command blocks don't have new blocks but I really couldn't be bothered. I have no ideas and I know it's something that's not really likely to be seen very often. Aside from command blocks, all blocks and items are updated as well as banners, shields and so on.
I've also added random textures for purpur bricks, red bricks, stone bricks, grass and tall grass/ferns.
Thanks, I'll be working on them. I never did the compass because it would be hard to do what I want but I managed to get some code to spit out 64 frames doing the needle the way I wanted. I have to go through all the frames and clean them up and AA them. Same with the clock.
Here's the compass, 64 frames. Pain in the ass to do.
Once I finish the clock(I need to think of a new design, not a fan of the old one) I'll upload the fix. One problem I'm having is redstone is doing some z-fighting and I'm not sure how to avoid it.
I just want you to know your hard work is not going unnoticed or unappreciated. People do love your work and are grateful for a dedicated artist like yourself.
An update is on the way. I do apologize for the inactivity this pack can experience but you gotta realize I've been working on this pack since 2010. 7 years! It doesn't seem like it sometimes but time really does fly. Typically my pack will get updates when I regain interest in Minecraft again. It can be pretty discouraging trying to get a release out only to see a new update has been launched with a ton of new blocks(I'm looking at you, World of Color update!), especially when I'm not really into playing Minecraft at the time.
Key updates will be fixing all broken GUI graphics(that includes brewing and the new recipe book) and getting all the new blocks done. As typical, mobs will probably not be done for now but I am trying as I have time. I've also updated some graphics, such as the lillypad and ingot icons.
Current changelog. Expect a release this week possibly!
> Lilypad has a new texture
> Ingots have a new texture
> Picture frame has a softer border
> Icon for iron nugget
> New fire graphic(upscaled default)
> Brewing stand GUI updated
> Texture(animated) for Magma block has been added
> Texture for Bone block has been added
> Texture for Nether Wart block has been added
> Texture for Observer block has been added
> Texture for dispenser/dropper vertical faces has been added
> Texture for inverted daylight sensor has been added
> Texture for beetroot plant and progress has been added
> Texture for Red Nether Brick block has been added
> Nether Brick block texture updated to be darker/black
> Texture for cement blocks of all color varieties have been added
> Terracota/Stained clay textures have been modified
> Textures for all the new bed colors have been added
> Texture for enchanted items(enchanted_item_glint.png) has been added
> Particles.png has been updated with new particles
> Added graphics for toasts GUI
> Added graphics for new recipe book GUI
> Added graphics for new advancements GUI
> Added graphics for bars.png
> Updated icons.png with new HUD interface(sword charge indicator)
> Updated enchanting table with new level cost indicators
A bit of a surprise, I finally decided to do the Ender Dragon. I wanted to try to keep it inspired by the Endermen themselves, and I also wanted to ditch the forelegs.
It is coming guys, I promise. Having a hard time with the Totem of Undying, and I've been experimenting a lot with custom models. I've finally finished up all the new custom colored block stuff. The glazed terracotta isn't here because I will simply be hand-upscaling them since they are so uniquely designed it would probably throw off builds by doing my own thing(and there's so many).
Hey, man, I really like your tools. I know that giving people permission to use your textures have caused you problems before, but is it ANYTHING I can do to get your permission? My pack is not done yet, and I will not include ads in any shape or form on my thread when the pack is done. I will credit you to Hell.
Slow clap* this looks awesome i am awaiting a 1.9 release or beta as its spectacular man.
Sadly I'm going to have to decline. If I want to maintain that rule I
feel I need to be consistent. However, you can always distribute your
own pack sans tools and link them to this pack to download and put at a
lower priority.
Shields are done and I'm quite happy with them
Progress. Inventory layout has been fixed as well, but I don't know what you mean by enchanting having problems.
Boats were also done. Nothing fancy though just a recolor of the existing one.
Looking great!
Purpur bricks looked a little repetitive so I decided to mess around with the flexibility of resource packs and add some variations. I might port over all the Optifine variations to vanilla as well.
After I wrap up some things 1.9 should be done.
Alright, here it is, 1.9 ready! I am aware that the new command blocks don't have new blocks but I really couldn't be bothered. I have no ideas and I know it's something that's not really likely to be seen very often. Aside from command blocks, all blocks and items are updated as well as banners, shields and so on.
I've also added random textures for purpur bricks, red bricks, stone bricks, grass and tall grass/ferns.
http://dustyshouri.dreamhosters.com/dustycraft2_1.9.0.zip
Thanks, I'll be working on them. I never did the compass because it would be hard to do what I want but I managed to get some code to spit out 64 frames doing the needle the way I wanted. I have to go through all the frames and clean them up and AA them. Same with the clock.
Here's the compass, 64 frames. Pain in the ass to do.
Once I finish the clock(I need to think of a new design, not a fan of the old one) I'll upload the fix. One problem I'm having is redstone is doing some z-fighting and I'm not sure how to avoid it.
Alright, all done with the clock as well so here's the new pack.
http://dustyshouri.dreamhosters.com/dustycraft2_1.9.0b.zip
I just want you to know your hard work is not going unnoticed or unappreciated. People do love your work and are grateful for a dedicated artist like yourself.
Please finish this pack & keep it updated. So far it's one if not the best 32x texturepack I've used. Keep up the good work.
Only problems I have with it.
#1 Not Done.
#2 Not Done!
#3 Do I have to say it again?
This pack hasn't been updated for a year, what happened?
An update is on the way. I do apologize for the inactivity this pack can experience but you gotta realize I've been working on this pack since 2010. 7 years! It doesn't seem like it sometimes but time really does fly. Typically my pack will get updates when I regain interest in Minecraft again. It can be pretty discouraging trying to get a release out only to see a new update has been launched with a ton of new blocks(I'm looking at you, World of Color update!), especially when I'm not really into playing Minecraft at the time.
Key updates will be fixing all broken GUI graphics(that includes brewing and the new recipe book) and getting all the new blocks done. As typical, mobs will probably not be done for now but I am trying as I have time. I've also updated some graphics, such as the lillypad and ingot icons.
Some previews to hold you over:
Current changelog. Expect a release this week possibly!
A bit of a surprise, I finally decided to do the Ender Dragon. I wanted to try to keep it inspired by the Endermen themselves, and I also wanted to ditch the forelegs.
It is coming guys, I promise. Having a hard time with the Totem of Undying, and I've been experimenting a lot with custom models. I've finally finished up all the new custom colored block stuff. The glazed terracotta isn't here because I will simply be hand-upscaling them since they are so uniquely designed it would probably throw off builds by doing my own thing(and there's so many).