My Mystic Grove biome seems to be the wrong shade of green when using this resource pack. Is there any way to fix this?
It's exactly the shade of green I wanted it to be. But if you still want to "fix" it, change the grass to grayscale (although that will effect the grass everywhere else as well.)
I've been watching your posts in the BOP topic, awaiting this texture pack since you first asked about how it would work with the grasses. The preview pictures look incredible.
Definitely giving this a download. Fantastically done.
Yay! I was hoping to attract someone from the mod thread. ^^
i may ask about making it supporting for my mod (when it's made) but until then, please make it supporting for hexxit or archeology and fossils mod (i'd prefer hexxit)
I only do mod support for mods I use, sorry. If I use those mods in the future, I'll think about it.
Yup. Eventually. I'm working on it. Slowly, but it's coming. Mostly I'm having issues with how to make mobs that look good while sticking to the style of the pack. It's proving to be a real challenge.
If you need ideas, how about having some sort of toy theme to the hostile mobs?
Zombies could be broken wind-up toy robots with varying levels of decrepitude, such as loosened heads, no arms, or lack of a head.
Skeletons could be various figurines such as Farmers, Native Americans, and Old British Soldiers. You could squish the faces into the bottom of the head to make it more obvious that they're toys and make room for all that fancy headwear.
Ghasts could be giant magic 8-balls. While idle it could say "YES" and while firing, the glass and bluish parts could turn red and say "NO"
I don't really have many good ideas for the other mobs though.
If you need ideas, how about having some sort of toy theme to the hostile mobs?
Zombies could be broken wind-up toy robots with varying levels of decrepitude, such as loosened heads, no arms, or lack of a head.
Skeletons could be various figurines such as Farmers, Native Americans, and Old British Soldiers. You could squish the faces into the bottom of the head to make it more obvious that they're toys and make room for all that fancy headwear.
Ghasts could be giant magic 8-balls. While idle it could say "YES" and while firing, the glass and bluish parts could turn red and say "NO"
I don't really have many good ideas for the other mobs though.
can i use this texture pack during my minecraft survival letsplay i love this texture pack and after seeing it i don't know if i can ever go pack to default textures
I do absolutely love this texture pack, thanks so much!
I was a little upset when I discovered the mangrove wood wasn't the lovely white color anymore.
I always thought it was a unique wood, and I think it would be great if you brought it back.
Bravo, man! It looks absolutely beautiful for a lower-res pack. And EXCELLENT job on the biomes 'o plenty compatability. I just couldn't stand the default textures for that mod.
Rollback Post to RevisionRollBack
If you say "plz" because it is shorter than "please", I will say no because it is shorter than yes.
This has been my main pack for a few months now, i hope it will be updated for 1.7 soon! I tried to remake a few of the new blocks for this pack for my own use and yeah... lets just say im not half as skilled as you are.
I haven't really played minecraft in over 4 months, but I'll see what I can do about keeping this pack updated. It's my baby. ^^
What would you guys recommend as the must-have, the-pack-is-broken-without-them new textures? (Prioritizing is good for the soul, and my release timeline. )
The new blocks, specifically the wood types. Acacia and Old Oak I believe they are called. Both log and plank. Item textures should come next. Do finish the rest of the tools if you start on the new fishes, and other items.
The new blocks, specifically the wood types. Acacia and Old Oak I believe they are called. Both log and plank. Item textures should come next. Do finish the rest of the tools if you start on the new fishes, and other items.
I think terrain and block items are #1 priority. I can deal with an item sprite not looking right for the resource pack, but if I see podzol next to the Dandelion grass or dirt it just looks abysmal. So for me priority goes to blocks. Acacia and Dark Oak logs, planks, stairs, etc... Packed Ice, Podzol top and side, and the stained glass blocks and panes. Also apparently all the wood log "top" texture where you see the rings of the tree are now unique to each of the wood types so those are important too. Plants should be priority 2 since they're kind of everywhere. Inventory items are definitely a last priority for me.
It's exactly the shade of green I wanted it to be. But if you still want to "fix" it, change the grass to grayscale (although that will effect the grass everywhere else as well.)
Not really. I don't use those fancy block ID things, so I don't feel the need to make special stuff for them.
Yay! I was hoping to attract someone from the mod thread. ^^
I only do mod support for mods I use, sorry. If I use those mods in the future, I'll think about it.
Optifine might work with forge....idk. Give it a try.
If you need ideas, how about having some sort of toy theme to the hostile mobs?
Zombies could be broken wind-up toy robots with varying levels of decrepitude, such as loosened heads, no arms, or lack of a head.
Skeletons could be various figurines such as Farmers, Native Americans, and Old British Soldiers. You could squish the faces into the bottom of the head to make it more obvious that they're toys and make room for all that fancy headwear.
Ghasts could be giant magic 8-balls. While idle it could say "YES" and while firing, the glass and bluish parts could turn red and say "NO"
I don't really have many good ideas for the other mobs though.
Creative.
I was a little upset when I discovered the mangrove wood wasn't the lovely white color anymore.
I always thought it was a unique wood, and I think it would be great if you brought it back.
But a further Biomes O'Plenty update would be much appreciated.
What would you guys recommend as the must-have, the-pack-is-broken-without-them new textures? (Prioritizing is good for the soul, and my release timeline. )
I think terrain and block items are #1 priority. I can deal with an item sprite not looking right for the resource pack, but if I see podzol next to the Dandelion grass or dirt it just looks abysmal. So for me priority goes to blocks. Acacia and Dark Oak logs, planks, stairs, etc... Packed Ice, Podzol top and side, and the stained glass blocks and panes. Also apparently all the wood log "top" texture where you see the rings of the tree are now unique to each of the wood types so those are important too. Plants should be priority 2 since they're kind of everywhere. Inventory items are definitely a last priority for me.
http://www.planetminecraft.com/texture_pack/16x132-dandelion-cute-and-swirly/
-Colored glass
-Lots of 1.7.2 flowers and grasses
-Acacia wood/logs/planks/leaves
-Old oak wood/logs/planks/leaves
-Hard ice
-Red sand
-Natural stained hardened clay (default, red, yellow, orange, and brown varieties)
-Podzol